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blender-archive/source
Germano Cavalcante 34076a79e3 Transform: optimize vertex snap w/ nearest-to-ray
Use BLI_bvhtree_find_nearest_to_ray for vertex snapping,
avoids doing screen-space lookup on each vertex.
2016-01-25 19:01:54 +11:00
..
2016-01-04 14:20:48 +05:00