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blender-archive/source/blender/quicktime/quicktime_export.h
Antonis Ryakiotakis c0ef4e9b78 Fix T44122, rendering OpenGL preview movie with audio has wrong audio
range and extra frames.

Issue here is that the movie backend would unconditionally use the start
frame of the scene instead of the preview frame. Solved by passing an
explicit "preview" argument.

Strictly speaking, the preview argument is part of the renderdata
struct, that is also passed to the code, but when rendering the final
result we want to unconditionally render the full range regardless of
the preview setting of the render structure.

However, OpenGL rendering does use the preview range so we need to
account for that when making those exports.

This is also a nice chance to correct the filenames, which still used
the full range.
2015-03-26 14:50:18 +01:00

163 lines
5.9 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/quicktime/quicktime_export.h
* \ingroup quicktime
*/
#ifndef __QUICKTIME_EXPORT_H__
#define __QUICKTIME_EXPORT_H__
#if defined (_WIN32) || (__APPLE__)
#define __AIFF__
#define QTAUDIO_FLAG_RESAMPLE_NOHQ 1
#define QTAUDIO_FLAG_CODEC_ISCBR 2
/*Codec list*/
typedef struct QuicktimeCodecTypeDesc {
int codecType;
int rnatmpvalue;
char *codecName;
} QuicktimeCodecTypeDesc;
// quicktime movie output functions
struct ImageFormatData;
struct RenderData;
struct ReportList;
struct Scene;
struct wmOperatorType;
int start_qt(struct Scene *scene, struct RenderData *rd, int rectx, int recty, struct ReportList *reports, bool preview); //for movie handle (BKE writeavi.c now)
int append_qt(struct RenderData *rd, int start_frame, int frame, int *pixels, int rectx, int recty, struct ReportList *reports);
void end_qt(void);
void filepath_qt(char *string, struct RenderData *rd, bool preview);
/*RNA helper functions */
void quicktime_verify_image_type(struct RenderData *rd, struct ImageFormatData *imf); //used by RNA for defaults values init, if needed
/*Video codec type*/
int quicktime_get_num_videocodecs(void);
QuicktimeCodecTypeDesc *quicktime_get_videocodecType_desc(int indexValue);
int quicktime_rnatmpvalue_from_videocodectype(int codecType);
int quicktime_videocodecType_from_rnatmpvalue(int rnatmpvalue);
/*Audio codec type*/
int quicktime_get_num_audiocodecs(void);
QuicktimeCodecTypeDesc *quicktime_get_audiocodecType_desc(int indexValue);
int quicktime_rnatmpvalue_from_audiocodectype(int codecType);
int quicktime_audiocodecType_from_rnatmpvalue(int rnatmpvalue);
void free_qtcomponentdata(void);
void makeqtstring(struct RenderData *rd, char *string, bool preview); //for playanim.c
#if (MAC_OS_X_VERSION_MIN_REQUIRED >= 1050 && __LP64__)
//Include the quicktime codec types constants that are missing in QTKitDefines.h
enum {
kRawCodecType = 'raw ',
kCinepakCodecType = 'cvid',
kGraphicsCodecType = 'smc ',
kAnimationCodecType = 'rle ',
kVideoCodecType = 'rpza',
kComponentVideoCodecType = 'yuv2',
kJPEGCodecType = 'jpeg',
kMotionJPEGACodecType = 'mjpa',
kMotionJPEGBCodecType = 'mjpb',
kSGICodecType = '.SGI',
kPlanarRGBCodecType = '8BPS',
kMacPaintCodecType = 'PNTG',
kGIFCodecType = 'gif ',
kPhotoCDCodecType = 'kpcd',
kQuickDrawGXCodecType = 'qdgx',
kAVRJPEGCodecType = 'avr ',
kOpenDMLJPEGCodecType = 'dmb1',
kBMPCodecType = 'WRLE',
kWindowsRawCodecType = 'WRAW',
kVectorCodecType = 'path',
kQuickDrawCodecType = 'qdrw',
kWaterRippleCodecType = 'ripl',
kFireCodecType = 'fire',
kCloudCodecType = 'clou',
kH261CodecType = 'h261',
kH263CodecType = 'h263',
kDVCNTSCCodecType = 'dvc ', /* DV - NTSC and DVCPRO NTSC (available in QuickTime 6.0 or later)*/
/* NOTE: kDVCProNTSCCodecType is deprecated. */
/* Use kDVCNTSCCodecType instead -- as far as the codecs are concerned, */
/* the two data formats are identical.*/
kDVCPALCodecType = 'dvcp',
kDVCProPALCodecType = 'dvpp', /* available in QuickTime 6.0 or later*/
kDVCPro50NTSCCodecType = 'dv5n',
kDVCPro50PALCodecType = 'dv5p',
kDVCPro100NTSCCodecType = 'dv1n',
kDVCPro100PALCodecType = 'dv1p',
kDVCPROHD720pCodecType = 'dvhp',
kDVCPROHD1080i60CodecType = 'dvh6',
kDVCPROHD1080i50CodecType = 'dvh5',
kBaseCodecType = 'base',
kFLCCodecType = 'flic',
kTargaCodecType = 'tga ',
kPNGCodecType = 'png ',
kTIFFCodecType = 'tiff', /* NOTE: despite what might seem obvious from the two constants*/
/* below and their names, they really are correct. 'yuvu' really */
/* does mean signed, and 'yuvs' really does mean unsigned. Really. */
kComponentVideoSigned = 'yuvu',
kComponentVideoUnsigned = 'yuvs',
kCMYKCodecType = 'cmyk',
kMicrosoftVideo1CodecType = 'msvc',
kSorensonCodecType = 'SVQ1',
kSorenson3CodecType = 'SVQ3', /* available in QuickTime 5 and later*/
kIndeo4CodecType = 'IV41',
kMPEG4VisualCodecType = 'mp4v',
k64ARGBCodecType = 'b64a',
k48RGBCodecType = 'b48r',
k32AlphaGrayCodecType = 'b32a',
k16GrayCodecType = 'b16g',
kMpegYUV420CodecType = 'myuv',
kYUV420CodecType = 'y420',
kSorensonYUV9CodecType = 'syv9',
k422YpCbCr8CodecType = '2vuy', /* Component Y'CbCr 8-bit 4:2:2 */
k444YpCbCr8CodecType = 'v308', /* Component Y'CbCr 8-bit 4:4:4 */
k4444YpCbCrA8CodecType = 'v408', /* Component Y'CbCrA 8-bit 4:4:4:4 */
k422YpCbCr16CodecType = 'v216', /* Component Y'CbCr 10,12,14,16-bit 4:2:2*/
k422YpCbCr10CodecType = 'v210', /* Component Y'CbCr 10-bit 4:2:2 */
k444YpCbCr10CodecType = 'v410', /* Component Y'CbCr 10-bit 4:4:4 */
k4444YpCbCrA8RCodecType = 'r408', /* Component Y'CbCrA 8-bit 4:4:4:4, rendering format. full range alpha, zero biased yuv*/
kJPEG2000CodecType = 'mjp2',
kPixletCodecType = 'pxlt',
kH264CodecType = 'avc1'
};
#endif
#endif /* (_WIN32) || (__APPLE__) */
#endif /* __QUICKTIME_IMP_H__ */