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blender-archive/source/blender/blenkernel/intern/cdderivedmesh.c
Sergey Sharybin 527ddb0a5b Move bevel list and path from Curve to Object datablock
I know this is not so much nice to have this guys hanging
around in a general Object datablock and ideally they better
be wrapped around into a structure like DerivedMesh or
something like this. But this is pure runtime only stuff and
we could re-wrap them around later.

Main purpose of this is making curves more thread safe,
so no separate threads will ever start freeing the same path
or the same bevel list.

It also makes sense because path and bevel shall include
deformation coming from modifiers which are applying on
pre-tesselation point and different objects could have
different set of modifiers. This used to be really confusing
in the past and now data which depends on object is stored
in an object, making things clear for understanding even.

This doesn't make curve code fully thread-safe due to
pre-tesselation modifiers still modifies actual nurbs and
lock is still needed in makeDispListsCurveTypes, but this
change makes usage of paths safe for threading.

Once modifiers will stop modifying actual nurbs, curves
will be fully safe for threading.

Actually, this commit also contains wrapping runtime curve
members into own structure

This allows easier assignment on file loading, keeps curve-
specific runtime data grouped and saves couple of bytes in
Object for non-curve types.

--
svn merge -r57938:57939 ^/branches/soc-2013-depsgraph_mt
svn merge -r57957:57958^/branches/soc-2013-depsgraph_mt
2013-08-19 09:25:24 +00:00

2895 lines
84 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Ben Batt <benbatt@gmail.com>
*
* ***** END GPL LICENSE BLOCK *****
*
* Implementation of CDDerivedMesh.
*
* BKE_cdderivedmesh.h contains the function prototypes for this file.
*
*/
/** \file blender/blenkernel/intern/cdderivedmesh.c
* \ingroup bke
*/
#include "GL/glew.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
#include "BLI_math.h"
#include "BLI_smallhash.h"
#include "BLI_utildefines.h"
#include "BLI_scanfill.h"
#include "BKE_pbvh.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_paint.h"
#include "BKE_editmesh.h"
#include "BKE_curve.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_curve_types.h" /* for Curve */
#include "MEM_guardedalloc.h"
#include "GPU_buffers.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
#include <string.h>
#include <limits.h>
#include <math.h>
extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
typedef struct {
DerivedMesh dm;
/* these point to data in the DerivedMesh custom data layers,
* they are only here for efficiency and convenience **/
MVert *mvert;
MEdge *medge;
MFace *mface;
MLoop *mloop;
MPoly *mpoly;
/* Cached */
struct PBVH *pbvh;
int pbvh_draw;
/* Mesh connectivity */
MeshElemMap *pmap;
int *pmap_mem;
} CDDerivedMesh;
/**************** DerivedMesh interface functions ****************/
static int cdDM_getNumVerts(DerivedMesh *dm)
{
return dm->numVertData;
}
static int cdDM_getNumEdges(DerivedMesh *dm)
{
return dm->numEdgeData;
}
static int cdDM_getNumTessFaces(DerivedMesh *dm)
{
/* uncomment and add a breakpoint on the printf()
* to help debug tessfaces issues since BMESH merge. */
#if 0
if (dm->numTessFaceData == 0 && dm->numPolyData != 0) {
printf("%s: has no faces!, call DM_ensure_tessface() if you need them\n");
}
#endif
return dm->numTessFaceData;
}
static int cdDM_getNumLoops(DerivedMesh *dm)
{
return dm->numLoopData;
}
static int cdDM_getNumPolys(DerivedMesh *dm)
{
return dm->numPolyData;
}
static void cdDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
*vert_r = cddm->mvert[index];
}
static void cdDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
*edge_r = cddm->medge[index];
}
static void cdDM_getTessFace(DerivedMesh *dm, int index, MFace *face_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
*face_r = cddm->mface[index];
}
static void cdDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
memcpy(vert_r, cddm->mvert, sizeof(*vert_r) * dm->numVertData);
}
static void cdDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
memcpy(edge_r, cddm->medge, sizeof(*edge_r) * dm->numEdgeData);
}
static void cdDM_copyTessFaceArray(DerivedMesh *dm, MFace *face_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
memcpy(face_r, cddm->mface, sizeof(*face_r) * dm->numTessFaceData);
}
static void cdDM_copyLoopArray(DerivedMesh *dm, MLoop *loop_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
memcpy(loop_r, cddm->mloop, sizeof(*loop_r) * dm->numLoopData);
}
static void cdDM_copyPolyArray(DerivedMesh *dm, MPoly *poly_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
memcpy(poly_r, cddm->mpoly, sizeof(*poly_r) * dm->numPolyData);
}
static void cdDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
int i;
if (dm->numVertData) {
for (i = 0; i < dm->numVertData; i++) {
minmax_v3v3_v3(min_r, max_r, cddm->mvert[i].co);
}
}
else {
zero_v3(min_r);
zero_v3(max_r);
}
}
static void cdDM_getVertCo(DerivedMesh *dm, int index, float co_r[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
copy_v3_v3(co_r, cddm->mvert[index].co);
}
static void cdDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
MVert *mv = CDDM_get_verts(dm);
int i;
for (i = 0; i < dm->numVertData; i++, mv++)
copy_v3_v3(cos_r[i], mv->co);
}
static void cdDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
normal_short_to_float_v3(no_r, cddm->mvert[index].no);
}
static const MeshElemMap *cdDM_getPolyMap(Object *ob, DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
if (!cddm->pmap && ob->type == OB_MESH) {
Mesh *me = ob->data;
BKE_mesh_vert_poly_map_create(&cddm->pmap, &cddm->pmap_mem,
me->mpoly, me->mloop,
me->totvert, me->totpoly, me->totloop);
}
return cddm->pmap;
}
static int can_pbvh_draw(Object *ob, DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
Mesh *me = ob->data;
int deformed = 0;
/* active modifiers means extra deformation, which can't be handled correct
* on birth of PBVH and sculpt "layer" levels, so use PBVH only for internal brush
* stuff and show final DerivedMesh so user would see actual object shape */
deformed |= ob->sculpt->modifiers_active;
/* as in case with modifiers, we can't synchronize deformation made against
* PBVH and non-locked keyblock, so also use PBVH only for brushes and
* final DM to give final result to user */
deformed |= ob->sculpt->kb && (ob->shapeflag & OB_SHAPE_LOCK) == 0;
if (deformed)
return 0;
return cddm->mvert == me->mvert || ob->sculpt->kb;
}
static PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
if (!ob) {
cddm->pbvh = NULL;
return NULL;
}
if (!ob->sculpt)
return NULL;
if (ob->sculpt->pbvh) {
cddm->pbvh = ob->sculpt->pbvh;
cddm->pbvh_draw = can_pbvh_draw(ob, dm);
}
/* Sculpting on a BMesh (dynamic-topology) gets a special PBVH */
if (!cddm->pbvh && ob->sculpt->bm) {
cddm->pbvh = BKE_pbvh_new();
cddm->pbvh_draw = TRUE;
BKE_pbvh_build_bmesh(cddm->pbvh, ob->sculpt->bm,
ob->sculpt->bm_smooth_shading,
ob->sculpt->bm_log);
}
/* always build pbvh from original mesh, and only use it for drawing if
* this derivedmesh is just original mesh. it's the multires subsurf dm
* that this is actually for, to support a pbvh on a modified mesh */
if (!cddm->pbvh && ob->type == OB_MESH) {
SculptSession *ss = ob->sculpt;
Mesh *me = ob->data;
int deformed = 0;
cddm->pbvh = BKE_pbvh_new();
cddm->pbvh_draw = can_pbvh_draw(ob, dm);
pbvh_show_diffuse_color_set(cddm->pbvh, ob->sculpt->show_diffuse_color);
BKE_mesh_tessface_ensure(me);
BKE_pbvh_build_mesh(cddm->pbvh, me->mface, me->mvert,
me->totface, me->totvert, &me->vdata);
deformed = ss->modifiers_active || me->key;
if (deformed && ob->derivedDeform) {
DerivedMesh *deformdm = ob->derivedDeform;
float (*vertCos)[3];
int totvert;
totvert = deformdm->getNumVerts(deformdm);
vertCos = MEM_callocN(3 * totvert * sizeof(float), "cdDM_getPBVH vertCos");
deformdm->getVertCos(deformdm, vertCos);
BKE_pbvh_apply_vertCos(cddm->pbvh, vertCos);
MEM_freeN(vertCos);
}
}
return cddm->pbvh;
}
/* update vertex normals so that drawing smooth faces works during sculpt
* TODO: proper fix is to support the pbvh in all drawing modes */
static void cdDM_update_normals_from_pbvh(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
float (*face_nors)[3];
if (!cddm->pbvh || !cddm->pbvh_draw || !dm->numTessFaceData)
return;
face_nors = CustomData_get_layer(&dm->faceData, CD_NORMAL);
BKE_pbvh_update(cddm->pbvh, PBVH_UpdateNormals, face_nors);
}
static void cdDM_drawVerts(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
MVert *mv = cddm->mvert;
int i;
if (GPU_buffer_legacy(dm)) {
glBegin(GL_POINTS);
for (i = 0; i < dm->numVertData; i++, mv++)
glVertex3fv(mv->co);
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
if (!GPU_buffer_legacy(dm)) {
if (dm->drawObject->tot_triangle_point)
glDrawArrays(GL_POINTS, 0, dm->drawObject->tot_triangle_point);
else
glDrawArrays(GL_POINTS, 0, dm->drawObject->tot_loose_point);
}
GPU_buffer_unbind();
}
}
static void cdDM_drawUVEdges(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
MFace *mf = cddm->mface;
MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
int i;
if (mf) {
if (GPU_buffer_legacy(dm)) {
glBegin(GL_LINES);
for (i = 0; i < dm->numTessFaceData; i++, mf++, tf++) {
if (!(mf->flag & ME_HIDE)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[2]);
if (!mf->v4) {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[0]);
}
else {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[0]);
}
}
}
glEnd();
}
else {
int prevstart = 0;
int prevdraw = 1;
int draw = 1;
int curpos = 0;
GPU_uvedge_setup(dm);
if (!GPU_buffer_legacy(dm)) {
for (i = 0; i < dm->numTessFaceData; i++, mf++) {
if (!(mf->flag & ME_HIDE)) {
draw = 1;
}
else {
draw = 0;
}
if (prevdraw != draw) {
if (prevdraw > 0 && (curpos - prevstart) > 0) {
glDrawArrays(GL_LINES, prevstart, curpos - prevstart);
}
prevstart = curpos;
}
if (mf->v4) {
curpos += 8;
}
else {
curpos += 6;
}
prevdraw = draw;
}
if (prevdraw > 0 && (curpos - prevstart) > 0) {
glDrawArrays(GL_LINES, prevstart, curpos - prevstart);
}
}
GPU_buffer_unbind();
}
}
}
static void cdDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
MVert *mvert = cddm->mvert;
MEdge *medge = cddm->medge;
int i;
if (cddm->pbvh && cddm->pbvh_draw &&
BKE_pbvh_type(cddm->pbvh) == PBVH_BMESH)
{
BKE_pbvh_draw(cddm->pbvh, NULL, NULL, NULL, TRUE);
return;
}
if (GPU_buffer_legacy(dm)) {
DEBUG_VBO("Using legacy code. cdDM_drawEdges\n");
glBegin(GL_LINES);
for (i = 0; i < dm->numEdgeData; i++, medge++) {
if ((drawAllEdges || (medge->flag & ME_EDGEDRAW)) &&
(drawLooseEdges || !(medge->flag & ME_LOOSEEDGE)))
{
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
int prevstart = 0;
int prevdraw = 1;
int draw = TRUE;
GPU_edge_setup(dm);
if (!GPU_buffer_legacy(dm)) {
for (i = 0; i < dm->numEdgeData; i++, medge++) {
if ((drawAllEdges || (medge->flag & ME_EDGEDRAW)) &&
(drawLooseEdges || !(medge->flag & ME_LOOSEEDGE)))
{
draw = TRUE;
}
else {
draw = FALSE;
}
if (prevdraw != draw) {
if (prevdraw > 0 && (i - prevstart) > 0) {
GPU_buffer_draw_elements(dm->drawObject->edges, GL_LINES, prevstart * 2, (i - prevstart) * 2);
}
prevstart = i;
}
prevdraw = draw;
}
if (prevdraw > 0 && (i - prevstart) > 0) {
GPU_buffer_draw_elements(dm->drawObject->edges, GL_LINES, prevstart * 2, (i - prevstart) * 2);
}
}
GPU_buffer_unbind();
}
}
static void cdDM_drawLooseEdges(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
MVert *mvert = cddm->mvert;
MEdge *medge = cddm->medge;
int i;
if (GPU_buffer_legacy(dm)) {
DEBUG_VBO("Using legacy code. cdDM_drawLooseEdges\n");
glBegin(GL_LINES);
for (i = 0; i < dm->numEdgeData; i++, medge++) {
if (medge->flag & ME_LOOSEEDGE) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
int prevstart = 0;
int prevdraw = 1;
int draw = 1;
GPU_edge_setup(dm);
if (!GPU_buffer_legacy(dm)) {
for (i = 0; i < dm->numEdgeData; i++, medge++) {
if (medge->flag & ME_LOOSEEDGE) {
draw = 1;
}
else {
draw = 0;
}
if (prevdraw != draw) {
if (prevdraw > 0 && (i - prevstart) > 0) {
GPU_buffer_draw_elements(dm->drawObject->edges, GL_LINES, prevstart * 2, (i - prevstart) * 2);
}
prevstart = i;
}
prevdraw = draw;
}
if (prevdraw > 0 && (i - prevstart) > 0) {
GPU_buffer_draw_elements(dm->drawObject->edges, GL_LINES, prevstart * 2, (i - prevstart) * 2);
}
}
GPU_buffer_unbind();
}
}
static void cdDM_drawFacesSolid(DerivedMesh *dm,
float (*partial_redraw_planes)[4],
int UNUSED(fast), DMSetMaterial setMaterial)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
MVert *mvert = cddm->mvert;
MFace *mface = cddm->mface;
float *nors = dm->getTessFaceDataArray(dm, CD_NORMAL);
int a, glmode = -1, shademodel = -1, matnr = -1, drawCurrentMat = 1;
#define PASSVERT(index) { \
if (shademodel == GL_SMOOTH) { \
short *no = mvert[index].no; \
glNormal3sv(no); \
} \
glVertex3fv(mvert[index].co); \
} (void)0
if (cddm->pbvh && cddm->pbvh_draw) {
if (dm->numTessFaceData) {
float (*face_nors)[3] = CustomData_get_layer(&dm->faceData, CD_NORMAL);
BKE_pbvh_draw(cddm->pbvh, partial_redraw_planes, face_nors,
setMaterial, FALSE);
glShadeModel(GL_FLAT);
}
return;
}
if (GPU_buffer_legacy(dm)) {
DEBUG_VBO("Using legacy code. cdDM_drawFacesSolid\n");
glBegin(glmode = GL_QUADS);
for (a = 0; a < dm->numTessFaceData; a++, mface++) {
int new_glmode, new_matnr, new_shademodel;
new_glmode = mface->v4 ? GL_QUADS : GL_TRIANGLES;
new_matnr = mface->mat_nr + 1;
new_shademodel = (mface->flag & ME_SMOOTH) ? GL_SMOOTH : GL_FLAT;
if (new_glmode != glmode || new_matnr != matnr || new_shademodel != shademodel) {
glEnd();
drawCurrentMat = setMaterial(matnr = new_matnr, NULL);
glShadeModel(shademodel = new_shademodel);
glBegin(glmode = new_glmode);
}
if (drawCurrentMat) {
if (shademodel == GL_FLAT) {
if (nors) {
glNormal3fv(nors);
}
else {
/* TODO make this better (cache facenormals as layer?) */
float nor[3];
if (mface->v4) {
normal_quad_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
}
else {
normal_tri_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
}
glNormal3fv(nor);
}
}
PASSVERT(mface->v1);
PASSVERT(mface->v2);
PASSVERT(mface->v3);
if (mface->v4) {
PASSVERT(mface->v4);
}
}
if (nors) nors += 3;
}
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
if (!GPU_buffer_legacy(dm)) {
glShadeModel(GL_SMOOTH);
for (a = 0; a < dm->drawObject->totmaterial; a++) {
if (setMaterial(dm->drawObject->materials[a].mat_nr + 1, NULL)) {
glDrawArrays(GL_TRIANGLES, dm->drawObject->materials[a].start,
dm->drawObject->materials[a].totpoint);
}
}
}
GPU_buffer_unbind();
}
#undef PASSVERT
glShadeModel(GL_FLAT);
}
static void cdDM_drawFacesTex_common(DerivedMesh *dm,
DMSetDrawOptionsTex drawParams,
DMSetDrawOptions drawParamsMapped,
DMCompareDrawOptions compareDrawOptions,
void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
MVert *mv = cddm->mvert;
MFace *mf = DM_get_tessface_data_layer(dm, CD_MFACE);
float *nors = dm->getTessFaceDataArray(dm, CD_NORMAL);
MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
MCol *mcol;
int i, orig;
int colType, startFace = 0;
/* double lookup */
const int *index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
if (index_mf_to_mpoly == NULL) {
index_mp_to_orig = NULL;
}
/* TODO: not entirely correct, but currently dynamic topology will
* destroy UVs anyway, so textured display wouldn't work anyway
*
* this will do more like solid view with lights set up for
* textured view, but object itself will be displayed gray
* (the same as it'll display without UV maps in textured view)
*/
if (cddm->pbvh && cddm->pbvh_draw && BKE_pbvh_type(cddm->pbvh) == PBVH_BMESH) {
if (dm->numTessFaceData) {
GPU_set_tpage(NULL, false, false);
BKE_pbvh_draw(cddm->pbvh, NULL, NULL, NULL, FALSE);
}
return;
}
colType = CD_TEXTURE_MCOL;
mcol = dm->getTessFaceDataArray(dm, colType);
if (!mcol) {
colType = CD_PREVIEW_MCOL;
mcol = dm->getTessFaceDataArray(dm, colType);
}
if (!mcol) {
colType = CD_MCOL;
mcol = dm->getTessFaceDataArray(dm, colType);
}
cdDM_update_normals_from_pbvh(dm);
if (GPU_buffer_legacy(dm)) {
DEBUG_VBO("Using legacy code. cdDM_drawFacesTex_common\n");
for (i = 0; i < dm->numTessFaceData; i++, mf++) {
MVert *mvert;
DMDrawOption draw_option;
unsigned char *cp = NULL;
if (drawParams) {
draw_option = drawParams(tf ? &tf[i] : NULL, (mcol != NULL), mf->mat_nr);
}
else {
if (index_mf_to_mpoly) {
orig = DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, i);
if (orig == ORIGINDEX_NONE) {
/* XXX, this is not really correct
* it will draw the previous faces context for this one when we don't know its settings.
* but better then skipping it altogether. - campbell */
draw_option = DM_DRAW_OPTION_NORMAL;
}
else if (drawParamsMapped) {
draw_option = drawParamsMapped(userData, orig);
}
else {
if (nors) {
nors += 3;
}
continue;
}
}
else if (drawParamsMapped) {
draw_option = drawParamsMapped(userData, i);
}
else {
if (nors) {
nors += 3;
}
continue;
}
}
if (draw_option != DM_DRAW_OPTION_SKIP) {
if (draw_option != DM_DRAW_OPTION_NO_MCOL && mcol)
cp = (unsigned char *) &mcol[i * 4];
if (!(mf->flag & ME_SMOOTH)) {
if (nors) {
glNormal3fv(nors);
}
else {
float nor[3];
if (mf->v4) {
normal_quad_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
}
else {
normal_tri_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
}
glNormal3fv(nor);
}
}
glBegin(mf->v4 ? GL_QUADS : GL_TRIANGLES);
if (tf) glTexCoord2fv(tf[i].uv[0]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
mvert = &mv[mf->v1];
if (mf->flag & ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
if (tf) glTexCoord2fv(tf[i].uv[1]);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
mvert = &mv[mf->v2];
if (mf->flag & ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
if (tf) glTexCoord2fv(tf[i].uv[2]);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
mvert = &mv[mf->v3];
if (mf->flag & ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
if (mf->v4) {
if (tf) glTexCoord2fv(tf[i].uv[3]);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
mvert = &mv[mf->v4];
if (mf->flag & ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
}
glEnd();
}
if (nors) nors += 3;
}
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
GPU_uv_setup(dm);
if (mcol) {
GPU_color_setup(dm, colType);
}
if (!GPU_buffer_legacy(dm)) {
int tottri = dm->drawObject->tot_triangle_point / 3;
int next_actualFace = dm->drawObject->triangle_to_mface[0];
glShadeModel(GL_SMOOTH);
/* lastFlag = 0; */ /* UNUSED */
for (i = 0; i < tottri; i++) {
int actualFace = next_actualFace;
DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL;
int flush = 0;
if (i != tottri - 1)
next_actualFace = dm->drawObject->triangle_to_mface[i + 1];
if (drawParams) {
draw_option = drawParams(tf ? &tf[actualFace] : NULL, (mcol != NULL), mf[actualFace].mat_nr);
}
else {
if (index_mf_to_mpoly) {
orig = DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, actualFace);
if (orig == ORIGINDEX_NONE) {
/* XXX, this is not really correct
* it will draw the previous faces context for this one when we don't know its settings.
* but better then skipping it altogether. - campbell */
draw_option = DM_DRAW_OPTION_NORMAL;
}
else if (drawParamsMapped) {
draw_option = drawParamsMapped(userData, orig);
}
}
else if (drawParamsMapped) {
draw_option = drawParamsMapped(userData, actualFace);
}
}
/* flush buffer if current triangle isn't drawable or it's last triangle */
flush = (draw_option == DM_DRAW_OPTION_SKIP) || (i == tottri - 1);
if (!flush && compareDrawOptions) {
/* also compare draw options and flush buffer if they're different
* need for face selection highlight in edit mode */
flush |= compareDrawOptions(userData, actualFace, next_actualFace) == 0;
}
if (flush) {
int first = startFace * 3;
/* Add one to the length if we're drawing at the end of the array */
int count = (i - startFace + (draw_option != DM_DRAW_OPTION_SKIP ? 1 : 0)) * 3;
if (count) {
if (mcol && draw_option != DM_DRAW_OPTION_NO_MCOL)
GPU_color_switch(1);
else
GPU_color_switch(0);
glDrawArrays(GL_TRIANGLES, first, count);
}
startFace = i + 1;
}
}
}
GPU_buffer_unbind();
glShadeModel(GL_FLAT);
}
}
static void cdDM_drawFacesTex(DerivedMesh *dm,
DMSetDrawOptionsTex setDrawOptions,
DMCompareDrawOptions compareDrawOptions,
void *userData)
{
cdDM_drawFacesTex_common(dm, setDrawOptions, NULL, compareDrawOptions, userData);
}
static void cdDM_drawMappedFaces(DerivedMesh *dm,
DMSetDrawOptions setDrawOptions,
DMSetMaterial setMaterial,
DMCompareDrawOptions compareDrawOptions,
void *userData, DMDrawFlag flag)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
MVert *mv = cddm->mvert;
MFace *mf = cddm->mface;
MCol *mcol;
float *nors = DM_get_tessface_data_layer(dm, CD_NORMAL);
int colType, useColors = flag & DM_DRAW_USE_COLORS;
int i, orig;
/* double lookup */
const int *index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
if (index_mf_to_mpoly == NULL) {
index_mp_to_orig = NULL;
}
colType = CD_ID_MCOL;
mcol = DM_get_tessface_data_layer(dm, colType);
if (!mcol) {
colType = CD_PREVIEW_MCOL;
mcol = DM_get_tessface_data_layer(dm, colType);
}
if (!mcol) {
colType = CD_MCOL;
mcol = DM_get_tessface_data_layer(dm, colType);
}
cdDM_update_normals_from_pbvh(dm);
/* back-buffer always uses legacy since VBO's would need the
* color array temporarily overwritten for drawing, then reset. */
if (GPU_buffer_legacy(dm) || G.f & G_BACKBUFSEL) {
DEBUG_VBO("Using legacy code. cdDM_drawMappedFaces\n");
for (i = 0; i < dm->numTessFaceData; i++, mf++) {
int drawSmooth = (flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : (mf->flag & ME_SMOOTH);
DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL;
orig = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, i) : i;
if (orig == ORIGINDEX_NONE)
draw_option = setMaterial(mf->mat_nr + 1, NULL);
else if (setDrawOptions != NULL)
draw_option = setDrawOptions(userData, orig);
if (draw_option != DM_DRAW_OPTION_SKIP) {
unsigned char *cp = NULL;
if (draw_option == DM_DRAW_OPTION_STIPPLE) {
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(stipple_quarttone);
}
if (useColors && mcol)
cp = (unsigned char *)&mcol[i * 4];
/* no need to set shading mode to flat because
* normals are already used to change shading */
glShadeModel(GL_SMOOTH);
glBegin(mf->v4 ? GL_QUADS : GL_TRIANGLES);
if (!drawSmooth) {
if (nors) {
glNormal3fv(nors);
}
else {
float nor[3];
if (mf->v4) {
normal_quad_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
}
else {
normal_tri_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
}
glNormal3fv(nor);
}
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(mv[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glVertex3fv(mv[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glVertex3fv(mv[mf->v3].co);
if (mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glVertex3fv(mv[mf->v4].co);
}
}
else {
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glNormal3sv(mv[mf->v1].no);
glVertex3fv(mv[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glNormal3sv(mv[mf->v2].no);
glVertex3fv(mv[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glNormal3sv(mv[mf->v3].no);
glVertex3fv(mv[mf->v3].co);
if (mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glNormal3sv(mv[mf->v4].no);
glVertex3fv(mv[mf->v4].co);
}
}
glEnd();
if (draw_option == DM_DRAW_OPTION_STIPPLE)
glDisable(GL_POLYGON_STIPPLE);
}
if (nors) nors += 3;
}
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
int prevstart = 0;
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
if (useColors && mcol) {
GPU_color_setup(dm, colType);
}
if (!GPU_buffer_legacy(dm)) {
int tottri = dm->drawObject->tot_triangle_point / 3;
glShadeModel(GL_SMOOTH);
if (tottri == 0) {
/* avoid buffer problems in following code */
}
if (setDrawOptions == NULL) {
/* just draw the entire face array */
glDrawArrays(GL_TRIANGLES, 0, (tottri) * 3);
}
else {
/* we need to check if the next material changes */
int next_actualFace = dm->drawObject->triangle_to_mface[0];
for (i = 0; i < tottri; i++) {
//int actualFace = dm->drawObject->triangle_to_mface[i];
int actualFace = next_actualFace;
MFace *mface = mf + actualFace;
/*int drawSmooth = (flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : (mface->flag & ME_SMOOTH);*/ /* UNUSED */
DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL;
int flush = 0;
if (i != tottri - 1)
next_actualFace = dm->drawObject->triangle_to_mface[i + 1];
orig = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, actualFace) : actualFace;
if (orig == ORIGINDEX_NONE)
draw_option = setMaterial(mface->mat_nr + 1, NULL);
else if (setDrawOptions != NULL)
draw_option = setDrawOptions(userData, orig);
if (draw_option == DM_DRAW_OPTION_STIPPLE) {
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(stipple_quarttone);
}
/* Goal is to draw as long of a contiguous triangle
* array as possible, so draw when we hit either an
* invisible triangle or at the end of the array */
/* flush buffer if current triangle isn't drawable or it's last triangle... */
flush = (ELEM(draw_option, DM_DRAW_OPTION_SKIP, DM_DRAW_OPTION_STIPPLE)) || (i == tottri - 1);
/* ... or when material setting is dissferent */
flush |= mf[actualFace].mat_nr != mf[next_actualFace].mat_nr;
if (!flush && compareDrawOptions) {
flush |= compareDrawOptions(userData, actualFace, next_actualFace) == 0;
}
if (flush) {
int first = prevstart * 3;
/* Add one to the length if we're drawing at the end of the array */
int count = (i - prevstart + (draw_option != DM_DRAW_OPTION_SKIP ? 1 : 0)) * 3;
if (count)
glDrawArrays(GL_TRIANGLES, first, count);
prevstart = i + 1;
if (draw_option == DM_DRAW_OPTION_STIPPLE)
glDisable(GL_POLYGON_STIPPLE);
}
}
}
glShadeModel(GL_FLAT);
}
GPU_buffer_unbind();
}
}
static void cdDM_drawMappedFacesTex(DerivedMesh *dm,
DMSetDrawOptions setDrawOptions,
DMCompareDrawOptions compareDrawOptions,
void *userData)
{
cdDM_drawFacesTex_common(dm, NULL, setDrawOptions, compareDrawOptions, userData);
}
static void cddm_draw_attrib_vertex(DMVertexAttribs *attribs, MVert *mvert, int a, int index, int vert, int smoothnormal)
{
int b;
/* orco texture coordinates */
if (attribs->totorco) {
if (attribs->orco.gl_texco)
glTexCoord3fv(attribs->orco.array[index]);
else
glVertexAttrib3fvARB(attribs->orco.gl_index, attribs->orco.array[index]);
}
/* uv texture coordinates */
for (b = 0; b < attribs->tottface; b++) {
MTFace *tf = &attribs->tface[b].array[a];
if (attribs->tface[b].gl_texco)
glTexCoord2fv(tf->uv[vert]);
else
glVertexAttrib2fvARB(attribs->tface[b].gl_index, tf->uv[vert]);
}
/* vertex colors */
for (b = 0; b < attribs->totmcol; b++) {
MCol *cp = &attribs->mcol[b].array[a * 4 + vert];
GLubyte col[4];
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
glVertexAttrib4ubvARB(attribs->mcol[b].gl_index, col);
}
/* tangent for normal mapping */
if (attribs->tottang) {
float *tang = attribs->tang.array[a * 4 + vert];
glVertexAttrib4fvARB(attribs->tang.gl_index, tang);
}
/* vertex normal */
if (smoothnormal)
glNormal3sv(mvert[index].no);
/* vertex coordinate */
glVertex3fv(mvert[index].co);
}
static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
DMSetMaterial setMaterial,
DMSetDrawOptions setDrawOptions,
void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
GPUVertexAttribs gattribs;
DMVertexAttribs attribs;
MVert *mvert = cddm->mvert;
MFace *mface = cddm->mface;
/* MTFace *tf = dm->getTessFaceDataArray(dm, CD_MTFACE); */ /* UNUSED */
float (*nors)[3] = dm->getTessFaceDataArray(dm, CD_NORMAL);
int a, b, do_draw, matnr, new_matnr;
int orig;
/* double lookup */
const int *index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
if (index_mf_to_mpoly == NULL) {
index_mp_to_orig = NULL;
}
/* TODO: same as for solid draw, not entirely correct, but works fine for now,
* will skip using textures (dyntopo currently destroys UV anyway) and
* works fine for matcap
*/
if (cddm->pbvh && cddm->pbvh_draw && BKE_pbvh_type(cddm->pbvh) == PBVH_BMESH) {
if (dm->numTessFaceData) {
setMaterial(1, &gattribs);
BKE_pbvh_draw(cddm->pbvh, NULL, NULL, NULL, FALSE);
}
return;
}
cdDM_update_normals_from_pbvh(dm);
matnr = -1;
do_draw = FALSE;
glShadeModel(GL_SMOOTH);
if (GPU_buffer_legacy(dm) || setDrawOptions != NULL) {
DEBUG_VBO("Using legacy code. cdDM_drawMappedFacesGLSL\n");
memset(&attribs, 0, sizeof(attribs));
glBegin(GL_QUADS);
for (a = 0; a < dm->numTessFaceData; a++, mface++) {
const int smoothnormal = (mface->flag & ME_SMOOTH);
new_matnr = mface->mat_nr + 1;
if (new_matnr != matnr) {
glEnd();
do_draw = setMaterial(matnr = new_matnr, &gattribs);
if (do_draw)
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
glBegin(GL_QUADS);
}
if (!do_draw) {
continue;
}
else if (setDrawOptions) {
orig = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a) : a;
if (orig == ORIGINDEX_NONE) {
/* since the material is set by setMaterial(), faces with no
* origin can be assumed to be generated by a modifier */
/* continue */
}
else if (setDrawOptions(userData, orig) == DM_DRAW_OPTION_SKIP)
continue;
}
if (!smoothnormal) {
if (nors) {
glNormal3fv(nors[a]);
}
else {
/* TODO ideally a normal layer should always be available */
float nor[3];
if (mface->v4) {
normal_quad_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
}
else {
normal_tri_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
}
glNormal3fv(nor);
}
}
cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v1, 0, smoothnormal);
cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v2, 1, smoothnormal);
cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v3, 2, smoothnormal);
if (mface->v4)
cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v4, 3, smoothnormal);
else
cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v3, 2, smoothnormal);
}
glEnd();
}
else {
GPUBuffer *buffer = NULL;
char *varray = NULL;
int numdata = 0, elementsize = 0, offset;
int start = 0, numfaces = 0 /* , prevdraw = 0 */ /* UNUSED */, curface = 0;
int i;
MFace *mf = mface;
GPUAttrib datatypes[GPU_MAX_ATTRIB]; /* TODO, messing up when switching materials many times - [#21056]*/
memset(&attribs, 0, sizeof(attribs));
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
if (!GPU_buffer_legacy(dm)) {
for (i = 0; i < dm->drawObject->tot_triangle_point / 3; i++) {
a = dm->drawObject->triangle_to_mface[i];
mface = mf + a;
new_matnr = mface->mat_nr + 1;
if (new_matnr != matnr) {
numfaces = curface - start;
if (numfaces > 0) {
if (do_draw) {
if (numdata != 0) {
GPU_buffer_unlock(buffer);
GPU_interleaved_attrib_setup(buffer, datatypes, numdata);
}
glDrawArrays(GL_TRIANGLES, start * 3, numfaces * 3);
if (numdata != 0) {
GPU_buffer_free(buffer);
buffer = NULL;
}
}
}
numdata = 0;
start = curface;
/* prevdraw = do_draw; */ /* UNUSED */
do_draw = setMaterial(matnr = new_matnr, &gattribs);
if (do_draw) {
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
if (attribs.totorco) {
datatypes[numdata].index = attribs.orco.gl_index;
datatypes[numdata].size = 3;
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
for (b = 0; b < attribs.tottface; b++) {
datatypes[numdata].index = attribs.tface[b].gl_index;
datatypes[numdata].size = 2;
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
for (b = 0; b < attribs.totmcol; b++) {
datatypes[numdata].index = attribs.mcol[b].gl_index;
datatypes[numdata].size = 4;
datatypes[numdata].type = GL_UNSIGNED_BYTE;
numdata++;
}
if (attribs.tottang) {
datatypes[numdata].index = attribs.tang.gl_index;
datatypes[numdata].size = 4;
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
if (numdata != 0) {
elementsize = GPU_attrib_element_size(datatypes, numdata);
buffer = GPU_buffer_alloc(elementsize * dm->drawObject->tot_triangle_point);
if (buffer == NULL) {
GPU_buffer_unbind();
dm->drawObject->legacy = 1;
return;
}
varray = GPU_buffer_lock_stream(buffer);
if (varray == NULL) {
GPU_buffer_unbind();
GPU_buffer_free(buffer);
dm->drawObject->legacy = 1;
return;
}
}
else {
/* if the buffer was set, don't use it again.
* prevdraw was assumed true but didnt run so set to false - [#21036] */
/* prevdraw = 0; */ /* UNUSED */
buffer = NULL;
}
}
}
if (do_draw && numdata != 0) {
offset = 0;
if (attribs.totorco) {
copy_v3_v3((float *)&varray[elementsize * curface * 3], (float *)attribs.orco.array[mface->v1]);
copy_v3_v3((float *)&varray[elementsize * curface * 3 + elementsize], (float *)attribs.orco.array[mface->v2]);
copy_v3_v3((float *)&varray[elementsize * curface * 3 + elementsize * 2], (float *)attribs.orco.array[mface->v3]);
offset += sizeof(float) * 3;
}
for (b = 0; b < attribs.tottface; b++) {
MTFace *tf = &attribs.tface[b].array[a];
copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset], tf->uv[0]);
copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset + elementsize], tf->uv[1]);
copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset + elementsize * 2], tf->uv[2]);
offset += sizeof(float) * 2;
}
for (b = 0; b < attribs.totmcol; b++) {
MCol *cp = &attribs.mcol[b].array[a * 4 + 0];
GLubyte col[4];
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset], (char *)col);
cp = &attribs.mcol[b].array[a * 4 + 1];
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset + elementsize], (char *)col);
cp = &attribs.mcol[b].array[a * 4 + 2];
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset + elementsize * 2], (char *)col);
offset += sizeof(unsigned char) * 4;
}
if (attribs.tottang) {
float *tang = attribs.tang.array[a * 4 + 0];
copy_v4_v4((float *)&varray[elementsize * curface * 3 + offset], tang);
tang = attribs.tang.array[a * 4 + 1];
copy_v4_v4((float *)&varray[elementsize * curface * 3 + offset + elementsize], tang);
tang = attribs.tang.array[a * 4 + 2];
copy_v4_v4((float *)&varray[elementsize * curface * 3 + offset + elementsize * 2], tang);
offset += sizeof(float) * 4;
}
(void)offset;
}
curface++;
if (mface->v4) {
if (do_draw && numdata != 0) {
offset = 0;
if (attribs.totorco) {
copy_v3_v3((float *)&varray[elementsize * curface * 3], (float *)attribs.orco.array[mface->v3]);
copy_v3_v3((float *)&varray[elementsize * curface * 3 + elementsize], (float *)attribs.orco.array[mface->v4]);
copy_v3_v3((float *)&varray[elementsize * curface * 3 + elementsize * 2], (float *)attribs.orco.array[mface->v1]);
offset += sizeof(float) * 3;
}
for (b = 0; b < attribs.tottface; b++) {
MTFace *tf = &attribs.tface[b].array[a];
copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset], tf->uv[2]);
copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset + elementsize], tf->uv[3]);
copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset + elementsize * 2], tf->uv[0]);
offset += sizeof(float) * 2;
}
for (b = 0; b < attribs.totmcol; b++) {
MCol *cp = &attribs.mcol[b].array[a * 4 + 2];
GLubyte col[4];
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset], (char *)col);
cp = &attribs.mcol[b].array[a * 4 + 3];
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset + elementsize], (char *)col);
cp = &attribs.mcol[b].array[a * 4 + 0];
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset + elementsize * 2], (char *)col);
offset += sizeof(unsigned char) * 4;
}
if (attribs.tottang) {
float *tang = attribs.tang.array[a * 4 + 2];
copy_v4_v4((float *)&varray[elementsize * curface * 3 + offset], tang);
tang = attribs.tang.array[a * 4 + 3];
copy_v4_v4((float *)&varray[elementsize * curface * 3 + offset + elementsize], tang);
tang = attribs.tang.array[a * 4 + 0];
copy_v4_v4((float *)&varray[elementsize * curface * 3 + offset + elementsize * 2], tang);
offset += sizeof(float) * 4;
}
(void)offset;
}
curface++;
i++;
}
}
numfaces = curface - start;
if (numfaces > 0) {
if (do_draw) {
if (numdata != 0) {
GPU_buffer_unlock(buffer);
GPU_interleaved_attrib_setup(buffer, datatypes, numdata);
}
glDrawArrays(GL_TRIANGLES, start * 3, (curface - start) * 3);
}
}
GPU_buffer_unbind();
}
GPU_buffer_free(buffer);
}
glShadeModel(GL_FLAT);
}
static void cdDM_drawFacesGLSL(DerivedMesh *dm, DMSetMaterial setMaterial)
{
dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
}
static void cdDM_drawMappedFacesMat(DerivedMesh *dm,
void (*setMaterial)(void *userData, int, void *attribs),
bool (*setFace)(void *userData, int index), void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
GPUVertexAttribs gattribs;
DMVertexAttribs attribs;
MVert *mvert = cddm->mvert;
MFace *mf = cddm->mface;
float (*nors)[3] = dm->getTessFaceDataArray(dm, CD_NORMAL);
int a, matnr, new_matnr;
int orig;
/* double lookup */
const int *index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
if (index_mf_to_mpoly == NULL) {
index_mp_to_orig = NULL;
}
/* TODO: same as for solid draw, not entirely correct, but works fine for now,
* will skip using textures (dyntopo currently destroys UV anyway) and
* works fine for matcap
*/
if (cddm->pbvh && cddm->pbvh_draw && BKE_pbvh_type(cddm->pbvh) == PBVH_BMESH) {
if (dm->numTessFaceData) {
setMaterial(userData, 1, &gattribs);
BKE_pbvh_draw(cddm->pbvh, NULL, NULL, NULL, FALSE);
}
return;
}
cdDM_update_normals_from_pbvh(dm);
matnr = -1;
glShadeModel(GL_SMOOTH);
memset(&attribs, 0, sizeof(attribs));
glBegin(GL_QUADS);
for (a = 0; a < dm->numTessFaceData; a++, mf++) {
const int smoothnormal = (mf->flag & ME_SMOOTH);
/* material */
new_matnr = mf->mat_nr + 1;
if (new_matnr != matnr) {
glEnd();
setMaterial(userData, matnr = new_matnr, &gattribs);
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
glBegin(GL_QUADS);
}
/* skipping faces */
if (setFace) {
orig = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a) : a;
if (orig != ORIGINDEX_NONE && !setFace(userData, orig))
continue;
}
/* smooth normal */
if (!smoothnormal) {
if (nors) {
glNormal3fv(nors[a]);
}
else {
/* TODO ideally a normal layer should always be available */
float nor[3];
if (mf->v4)
normal_quad_v3(nor, mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co, mvert[mf->v4].co);
else
normal_tri_v3(nor, mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co);
glNormal3fv(nor);
}
}
/* vertices */
cddm_draw_attrib_vertex(&attribs, mvert, a, mf->v1, 0, smoothnormal);
cddm_draw_attrib_vertex(&attribs, mvert, a, mf->v2, 1, smoothnormal);
cddm_draw_attrib_vertex(&attribs, mvert, a, mf->v3, 2, smoothnormal);
if (mf->v4)
cddm_draw_attrib_vertex(&attribs, mvert, a, mf->v4, 3, smoothnormal);
else
cddm_draw_attrib_vertex(&attribs, mvert, a, mf->v3, 2, smoothnormal);
}
glEnd();
glShadeModel(GL_FLAT);
}
static void cdDM_drawMappedEdges(DerivedMesh *dm, DMSetDrawOptions setDrawOptions, void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
MVert *vert = cddm->mvert;
MEdge *edge = cddm->medge;
int i, orig, *index = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
glBegin(GL_LINES);
for (i = 0; i < dm->numEdgeData; i++, edge++) {
if (index) {
orig = *index++;
if (setDrawOptions && orig == ORIGINDEX_NONE) continue;
}
else
orig = i;
if (!setDrawOptions || (setDrawOptions(userData, orig) != DM_DRAW_OPTION_SKIP)) {
glVertex3fv(vert[edge->v1].co);
glVertex3fv(vert[edge->v2].co);
}
}
glEnd();
}
static void cdDM_foreachMappedVert(
DerivedMesh *dm,
void (*func)(void *userData, int index, const float co[3], const float no_f[3], const short no_s[3]),
void *userData,
DMForeachFlag flag)
{
MVert *mv = CDDM_get_verts(dm);
int *index = DM_get_vert_data_layer(dm, CD_ORIGINDEX);
int i;
if (index) {
for (i = 0; i < dm->numVertData; i++, mv++) {
const short *no = (flag & DM_FOREACH_USE_NORMAL) ? mv->no : NULL;
const int orig = *index++;
if (orig == ORIGINDEX_NONE) continue;
func(userData, orig, mv->co, NULL, no);
}
}
else {
for (i = 0; i < dm->numVertData; i++, mv++) {
const short *no = (flag & DM_FOREACH_USE_NORMAL) ? mv->no : NULL;
func(userData, i, mv->co, NULL, no);
}
}
}
static void cdDM_foreachMappedEdge(
DerivedMesh *dm,
void (*func)(void *userData, int index, const float v0co[3], const float v1co[3]),
void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
MVert *mv = cddm->mvert;
MEdge *med = cddm->medge;
int i, orig, *index = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
for (i = 0; i < dm->numEdgeData; i++, med++) {
if (index) {
orig = *index++;
if (orig == ORIGINDEX_NONE) continue;
func(userData, orig, mv[med->v1].co, mv[med->v2].co);
}
else
func(userData, i, mv[med->v1].co, mv[med->v2].co);
}
}
static void cdDM_foreachMappedFaceCenter(
DerivedMesh *dm,
void (*func)(void *userData, int index, const float cent[3], const float no[3]),
void *userData,
DMForeachFlag flag)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
MVert *mvert = cddm->mvert;
MPoly *mp;
MLoop *ml;
int i, orig, *index;
index = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX);
mp = cddm->mpoly;
for (i = 0; i < dm->numPolyData; i++, mp++) {
float cent[3];
float *no, _no[3];
if (index) {
orig = *index++;
if (orig == ORIGINDEX_NONE) continue;
}
else {
orig = i;
}
ml = &cddm->mloop[mp->loopstart];
BKE_mesh_calc_poly_center(mp, ml, mvert, cent);
if (flag & DM_FOREACH_USE_NORMAL) {
BKE_mesh_calc_poly_normal(mp, ml, mvert, (no = _no));
}
else {
no = NULL;
}
func(userData, orig, cent, no);
}
}
void CDDM_recalc_tessellation_ex(DerivedMesh *dm, const int do_face_nor_cpy)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
dm->numTessFaceData = BKE_mesh_recalc_tessellation(&dm->faceData, &dm->loopData, &dm->polyData,
cddm->mvert,
dm->numTessFaceData, dm->numLoopData, dm->numPolyData,
do_face_nor_cpy);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
/* Tessellation recreated faceData, and the active layer indices need to get re-propagated
* from loops and polys to faces */
CustomData_bmesh_update_active_layers(&dm->faceData, &dm->polyData, &dm->loopData);
}
void CDDM_recalc_tessellation(DerivedMesh *dm)
{
CDDM_recalc_tessellation_ex(dm, TRUE);
}
static void cdDM_free_internal(CDDerivedMesh *cddm)
{
if (cddm->pmap) MEM_freeN(cddm->pmap);
if (cddm->pmap_mem) MEM_freeN(cddm->pmap_mem);
}
static void cdDM_release(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
if (DM_release(dm)) {
cdDM_free_internal(cddm);
MEM_freeN(cddm);
}
}
int CDDM_Check(DerivedMesh *dm)
{
return dm && dm->getMinMax == cdDM_getMinMax;
}
/**************** CDDM interface functions ****************/
static CDDerivedMesh *cdDM_create(const char *desc)
{
CDDerivedMesh *cddm;
DerivedMesh *dm;
cddm = MEM_callocN(sizeof(*cddm), desc);
dm = &cddm->dm;
dm->getMinMax = cdDM_getMinMax;
dm->getNumVerts = cdDM_getNumVerts;
dm->getNumEdges = cdDM_getNumEdges;
dm->getNumTessFaces = cdDM_getNumTessFaces;
dm->getNumLoops = cdDM_getNumLoops;
dm->getNumPolys = cdDM_getNumPolys;
dm->getVert = cdDM_getVert;
dm->getEdge = cdDM_getEdge;
dm->getTessFace = cdDM_getTessFace;
dm->copyVertArray = cdDM_copyVertArray;
dm->copyEdgeArray = cdDM_copyEdgeArray;
dm->copyTessFaceArray = cdDM_copyTessFaceArray;
dm->copyLoopArray = cdDM_copyLoopArray;
dm->copyPolyArray = cdDM_copyPolyArray;
dm->getVertData = DM_get_vert_data;
dm->getEdgeData = DM_get_edge_data;
dm->getTessFaceData = DM_get_tessface_data;
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
dm->getTessFaceDataArray = DM_get_tessface_data_layer;
dm->calcNormals = CDDM_calc_normals;
dm->recalcTessellation = CDDM_recalc_tessellation;
dm->getVertCos = cdDM_getVertCos;
dm->getVertCo = cdDM_getVertCo;
dm->getVertNo = cdDM_getVertNo;
dm->getPBVH = cdDM_getPBVH;
dm->getPolyMap = cdDM_getPolyMap;
dm->drawVerts = cdDM_drawVerts;
dm->drawUVEdges = cdDM_drawUVEdges;
dm->drawEdges = cdDM_drawEdges;
dm->drawLooseEdges = cdDM_drawLooseEdges;
dm->drawMappedEdges = cdDM_drawMappedEdges;
dm->drawFacesSolid = cdDM_drawFacesSolid;
dm->drawFacesTex = cdDM_drawFacesTex;
dm->drawFacesGLSL = cdDM_drawFacesGLSL;
dm->drawMappedFaces = cdDM_drawMappedFaces;
dm->drawMappedFacesTex = cdDM_drawMappedFacesTex;
dm->drawMappedFacesGLSL = cdDM_drawMappedFacesGLSL;
dm->drawMappedFacesMat = cdDM_drawMappedFacesMat;
dm->foreachMappedVert = cdDM_foreachMappedVert;
dm->foreachMappedEdge = cdDM_foreachMappedEdge;
dm->foreachMappedFaceCenter = cdDM_foreachMappedFaceCenter;
dm->release = cdDM_release;
return cddm;
}
DerivedMesh *CDDM_new(int numVerts, int numEdges, int numTessFaces, int numLoops, int numPolys)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_new dm");
DerivedMesh *dm = &cddm->dm;
DM_init(dm, DM_TYPE_CDDM, numVerts, numEdges, numTessFaces, numLoops, numPolys);
CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, numTessFaces);
CustomData_add_layer(&dm->polyData, CD_ORIGINDEX, CD_CALLOC, NULL, numPolys);
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numTessFaces);
CustomData_add_layer(&dm->loopData, CD_MLOOP, CD_CALLOC, NULL, numLoops);
CustomData_add_layer(&dm->polyData, CD_MPOLY, CD_CALLOC, NULL, numPolys);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
return dm;
}
DerivedMesh *CDDM_from_mesh(Mesh *mesh, Object *UNUSED(ob))
{
CDDerivedMesh *cddm = cdDM_create("CDDM_from_mesh dm");
DerivedMesh *dm = &cddm->dm;
CustomDataMask mask = CD_MASK_MESH & (~CD_MASK_MDISPS);
int alloctype;
/* this does a referenced copy, with an exception for fluidsim */
DM_init(dm, DM_TYPE_CDDM, mesh->totvert, mesh->totedge, mesh->totface,
mesh->totloop, mesh->totpoly);
dm->deformedOnly = 1;
dm->cd_flag = mesh->cd_flag;
alloctype = CD_REFERENCE;
CustomData_merge(&mesh->vdata, &dm->vertData, mask, alloctype,
mesh->totvert);
CustomData_merge(&mesh->edata, &dm->edgeData, mask, alloctype,
mesh->totedge);
CustomData_merge(&mesh->fdata, &dm->faceData, mask | CD_MASK_ORIGINDEX, alloctype,
mesh->totface);
CustomData_merge(&mesh->ldata, &dm->loopData, mask, alloctype,
mesh->totloop);
CustomData_merge(&mesh->pdata, &dm->polyData, mask, alloctype,
mesh->totpoly);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
/* commented since even when CD_ORIGINDEX was first added this line fails
* on the default cube, (after editmode toggle too) - campbell */
#if 0
BLI_assert(CustomData_has_layer(&cddm->dm.faceData, CD_ORIGINDEX));
#endif
return dm;
}
DerivedMesh *CDDM_from_curve(Object *ob)
{
ListBase disp = {NULL};
if (ob->curve_cache) {
disp = ob->curve_cache->disp;
}
return CDDM_from_curve_displist(ob, &disp);
}
DerivedMesh *CDDM_from_curve_displist(Object *ob, ListBase *dispbase)
{
Curve *cu = (Curve *) ob->data;
DerivedMesh *dm;
CDDerivedMesh *cddm;
MVert *allvert;
MEdge *alledge;
MLoop *allloop;
MPoly *allpoly;
MLoopUV *alluv = NULL;
int totvert, totedge, totloop, totpoly;
bool use_orco_uv = (cu->flag & CU_UV_ORCO) != 0;
if (BKE_mesh_nurbs_displist_to_mdata(ob, dispbase, &allvert, &totvert, &alledge,
&totedge, &allloop, &allpoly, (use_orco_uv) ? &alluv : NULL,
&totloop, &totpoly) != 0)
{
/* Error initializing mdata. This often happens when curve is empty */
return CDDM_new(0, 0, 0, 0, 0);
}
dm = CDDM_new(totvert, totedge, 0, totloop, totpoly);
dm->deformedOnly = 1;
dm->dirty |= DM_DIRTY_NORMALS;
cddm = (CDDerivedMesh *)dm;
memcpy(cddm->mvert, allvert, totvert * sizeof(MVert));
memcpy(cddm->medge, alledge, totedge * sizeof(MEdge));
memcpy(cddm->mloop, allloop, totloop * sizeof(MLoop));
memcpy(cddm->mpoly, allpoly, totpoly * sizeof(MPoly));
if (alluv) {
const char *uvname = "Orco";
CustomData_add_layer_named(&cddm->dm.polyData, CD_MTEXPOLY, CD_DEFAULT, NULL, totpoly, uvname);
CustomData_add_layer_named(&cddm->dm.loopData, CD_MLOOPUV, CD_ASSIGN, alluv, totloop, uvname);
}
MEM_freeN(allvert);
MEM_freeN(alledge);
MEM_freeN(allloop);
MEM_freeN(allpoly);
return dm;
}
static void loops_to_customdata_corners(BMesh *bm, CustomData *facedata,
int cdindex, const BMLoop *l3[3],
int numCol, int numTex)
{
const BMLoop *l;
BMFace *f = l3[0]->f;
MTFace *texface;
MTexPoly *texpoly;
MCol *mcol;
MLoopCol *mloopcol;
MLoopUV *mloopuv;
int i, j, hasPCol = CustomData_has_layer(&bm->ldata, CD_PREVIEW_MLOOPCOL);
for (i = 0; i < numTex; i++) {
texface = CustomData_get_n(facedata, CD_MTFACE, cdindex, i);
texpoly = CustomData_bmesh_get_n(&bm->pdata, f->head.data, CD_MTEXPOLY, i);
ME_MTEXFACE_CPY(texface, texpoly);
for (j = 0; j < 3; j++) {
l = l3[j];
mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPUV, i);
copy_v2_v2(texface->uv[j], mloopuv->uv);
}
}
for (i = 0; i < numCol; i++) {
mcol = CustomData_get_n(facedata, CD_MCOL, cdindex, i);
for (j = 0; j < 3; j++) {
l = l3[j];
mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPCOL, i);
MESH_MLOOPCOL_TO_MCOL(mloopcol, &mcol[j]);
}
}
if (hasPCol) {
mcol = CustomData_get(facedata, cdindex, CD_PREVIEW_MCOL);
for (j = 0; j < 3; j++) {
l = l3[j];
mloopcol = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_PREVIEW_MLOOPCOL);
MESH_MLOOPCOL_TO_MCOL(mloopcol, &mcol[j]);
}
}
}
/* used for both editbmesh and bmesh */
static DerivedMesh *cddm_from_bmesh_ex(struct BMesh *bm, int use_mdisps,
/* EditBMesh vars for use_tessface */
int use_tessface,
const int em_tottri, const BMLoop *(*em_looptris)[3]
)
{
DerivedMesh *dm = CDDM_new(bm->totvert,
bm->totedge,
use_tessface ? em_tottri : 0,
bm->totloop,
bm->totface);
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
BMIter iter;
BMVert *eve;
BMEdge *eed;
BMFace *efa;
MVert *mvert = cddm->mvert;
MEdge *medge = cddm->medge;
MFace *mface = cddm->mface;
MLoop *mloop = cddm->mloop;
MPoly *mpoly = cddm->mpoly;
int numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL);
int numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY);
int *index, add_orig;
CustomDataMask mask;
unsigned int i, j;
const int cd_vert_bweight_offset = CustomData_get_offset(&bm->vdata, CD_BWEIGHT);
const int cd_edge_bweight_offset = CustomData_get_offset(&bm->edata, CD_BWEIGHT);
const int cd_edge_crease_offset = CustomData_get_offset(&bm->edata, CD_CREASE);
dm->deformedOnly = 1;
/* don't add origindex layer if one already exists */
add_orig = !CustomData_has_layer(&bm->pdata, CD_ORIGINDEX);
mask = use_mdisps ? CD_MASK_DERIVEDMESH | CD_MASK_MDISPS : CD_MASK_DERIVEDMESH;
/* don't process shapekeys, we only feed them through the modifier stack as needed,
* e.g. for applying modifiers or the like*/
mask &= ~CD_MASK_SHAPEKEY;
CustomData_merge(&bm->vdata, &dm->vertData, mask,
CD_CALLOC, dm->numVertData);
CustomData_merge(&bm->edata, &dm->edgeData, mask,
CD_CALLOC, dm->numEdgeData);
CustomData_merge(&bm->ldata, &dm->loopData, mask,
CD_CALLOC, dm->numLoopData);
CustomData_merge(&bm->pdata, &dm->polyData, mask,
CD_CALLOC, dm->numPolyData);
/* add tessellation mface layers */
if (use_tessface) {
CustomData_from_bmeshpoly(&dm->faceData, &dm->polyData, &dm->loopData, em_tottri);
}
index = dm->getVertDataArray(dm, CD_ORIGINDEX);
BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
MVert *mv = &mvert[i];
copy_v3_v3(mv->co, eve->co);
BM_elem_index_set(eve, i); /* set_inline */
normal_float_to_short_v3(mv->no, eve->no);
mv->flag = BM_vert_flag_to_mflag(eve);
if (cd_vert_bweight_offset != -1) mv->bweight = BM_ELEM_CD_GET_FLOAT_AS_UCHAR(eve, cd_vert_bweight_offset);
if (add_orig) *index++ = i;
CustomData_from_bmesh_block(&bm->vdata, &dm->vertData, eve->head.data, i);
}
bm->elem_index_dirty &= ~BM_VERT;
index = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) {
MEdge *med = &medge[i];
BM_elem_index_set(eed, i); /* set_inline */
med->v1 = BM_elem_index_get(eed->v1);
med->v2 = BM_elem_index_get(eed->v2);
med->flag = BM_edge_flag_to_mflag(eed);
/* handle this differently to editmode switching,
* only enable draw for single user edges rather then calculating angle */
if ((med->flag & ME_EDGEDRAW) == 0) {
if (eed->l && eed->l == eed->l->radial_next) {
med->flag |= ME_EDGEDRAW;
}
}
if (cd_edge_crease_offset != -1) med->crease = BM_ELEM_CD_GET_FLOAT_AS_UCHAR(eed, cd_edge_crease_offset);
if (cd_edge_bweight_offset != -1) med->bweight = BM_ELEM_CD_GET_FLOAT_AS_UCHAR(eed, cd_edge_bweight_offset);
CustomData_from_bmesh_block(&bm->edata, &dm->edgeData, eed->head.data, i);
if (add_orig) *index++ = i;
}
bm->elem_index_dirty &= ~BM_EDGE;
/* avoid this where possiblem, takes extra memory */
if (use_tessface) {
BM_mesh_elem_index_ensure(bm, BM_FACE);
index = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
for (i = 0; i < dm->numTessFaceData; i++) {
MFace *mf = &mface[i];
const BMLoop **l = em_looptris[i];
efa = l[0]->f;
mf->v1 = BM_elem_index_get(l[0]->v);
mf->v2 = BM_elem_index_get(l[1]->v);
mf->v3 = BM_elem_index_get(l[2]->v);
mf->v4 = 0;
mf->mat_nr = efa->mat_nr;
mf->flag = BM_face_flag_to_mflag(efa);
/* map mfaces to polygons in the same cddm intentionally */
*index++ = BM_elem_index_get(efa);
loops_to_customdata_corners(bm, &dm->faceData, i, l, numCol, numTex);
test_index_face(mf, &dm->faceData, i, 3);
}
}
index = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX);
j = 0;
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, i) {
BMLoop *l_iter;
BMLoop *l_first;
MPoly *mp = &mpoly[i];
BM_elem_index_set(efa, i); /* set_inline */
mp->totloop = efa->len;
mp->flag = BM_face_flag_to_mflag(efa);
mp->loopstart = j;
mp->mat_nr = efa->mat_nr;
l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
do {
mloop->v = BM_elem_index_get(l_iter->v);
mloop->e = BM_elem_index_get(l_iter->e);
CustomData_from_bmesh_block(&bm->ldata, &dm->loopData, l_iter->head.data, j);
j++;
mloop++;
} while ((l_iter = l_iter->next) != l_first);
CustomData_from_bmesh_block(&bm->pdata, &dm->polyData, efa->head.data, i);
if (add_orig) *index++ = i;
}
bm->elem_index_dirty &= ~BM_FACE;
dm->cd_flag = BM_mesh_cd_flag_from_bmesh(bm);
return dm;
}
struct DerivedMesh *CDDM_from_bmesh(struct BMesh *bm, int use_mdisps)
{
return cddm_from_bmesh_ex(bm, use_mdisps, FALSE,
/* these vars are for editmesh only */
0, NULL);
}
DerivedMesh *CDDM_from_editbmesh(BMEditMesh *em, int use_mdisps, int use_tessface)
{
return cddm_from_bmesh_ex(em->bm, use_mdisps,
/* editmesh */
use_tessface, em->tottri, (const BMLoop *(*)[3])em->looptris);
}
static DerivedMesh *cddm_copy_ex(DerivedMesh *source, int faces_from_tessfaces)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_copy cddm");
DerivedMesh *dm = &cddm->dm;
int numVerts = source->numVertData;
int numEdges = source->numEdgeData;
int numTessFaces = source->numTessFaceData;
int numLoops = source->numLoopData;
int numPolys = source->numPolyData;
/* ensure these are created if they are made on demand */
source->getVertDataArray(source, CD_ORIGINDEX);
source->getEdgeDataArray(source, CD_ORIGINDEX);
source->getTessFaceDataArray(source, CD_ORIGINDEX);
source->getPolyDataArray(source, CD_ORIGINDEX);
/* this initializes dm, and copies all non mvert/medge/mface layers */
DM_from_template(dm, source, DM_TYPE_CDDM, numVerts, numEdges, numTessFaces,
numLoops, numPolys);
dm->deformedOnly = source->deformedOnly;
dm->cd_flag = source->cd_flag;
dm->dirty = source->dirty;
CustomData_copy_data(&source->vertData, &dm->vertData, 0, 0, numVerts);
CustomData_copy_data(&source->edgeData, &dm->edgeData, 0, 0, numEdges);
CustomData_copy_data(&source->faceData, &dm->faceData, 0, 0, numTessFaces);
/* now add mvert/medge/mface layers */
cddm->mvert = source->dupVertArray(source);
cddm->medge = source->dupEdgeArray(source);
cddm->mface = source->dupTessFaceArray(source);
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_ASSIGN, cddm->mvert, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_ASSIGN, cddm->medge, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_ASSIGN, cddm->mface, numTessFaces);
if (!faces_from_tessfaces)
DM_DupPolys(source, dm);
else
CDDM_tessfaces_to_faces(dm);
cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
return dm;
}
DerivedMesh *CDDM_copy(DerivedMesh *source)
{
return cddm_copy_ex(source, 0);
}
DerivedMesh *CDDM_copy_from_tessface(DerivedMesh *source)
{
return cddm_copy_ex(source, 1);
}
/* note, the CD_ORIGINDEX layers are all 0, so if there is a direct
* relationship between mesh data this needs to be set by the caller. */
DerivedMesh *CDDM_from_template(DerivedMesh *source,
int numVerts, int numEdges, int numTessFaces,
int numLoops, int numPolys)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_from_template dest");
DerivedMesh *dm = &cddm->dm;
/* ensure these are created if they are made on demand */
source->getVertDataArray(source, CD_ORIGINDEX);
source->getEdgeDataArray(source, CD_ORIGINDEX);
source->getTessFaceDataArray(source, CD_ORIGINDEX);
source->getPolyDataArray(source, CD_ORIGINDEX);
/* this does a copy of all non mvert/medge/mface layers */
DM_from_template(dm, source, DM_TYPE_CDDM, numVerts, numEdges, numTessFaces, numLoops, numPolys);
/* now add mvert/medge/mface layers */
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numTessFaces);
CustomData_add_layer(&dm->loopData, CD_MLOOP, CD_CALLOC, NULL, numLoops);
CustomData_add_layer(&dm->polyData, CD_MPOLY, CD_CALLOC, NULL, numPolys);
if (!CustomData_get_layer(&dm->vertData, CD_ORIGINDEX))
CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, numVerts);
if (!CustomData_get_layer(&dm->edgeData, CD_ORIGINDEX))
CustomData_add_layer(&dm->edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
if (!CustomData_get_layer(&dm->faceData, CD_ORIGINDEX))
CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, numTessFaces);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
return dm;
}
void CDDM_apply_vert_coords(DerivedMesh *dm, float (*vertCoords)[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
MVert *vert;
int i;
/* this will just return the pointer if it wasn't a referenced layer */
vert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT, dm->numVertData);
cddm->mvert = vert;
for (i = 0; i < dm->numVertData; ++i, ++vert)
copy_v3_v3(vert->co, vertCoords[i]);
cddm->dm.dirty |= DM_DIRTY_NORMALS;
}
void CDDM_apply_vert_normals(DerivedMesh *dm, short (*vertNormals)[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
MVert *vert;
int i;
/* this will just return the pointer if it wasn't a referenced layer */
vert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT, dm->numVertData);
cddm->mvert = vert;
for (i = 0; i < dm->numVertData; ++i, ++vert)
copy_v3_v3_short(vert->no, vertNormals[i]);
cddm->dm.dirty &= ~DM_DIRTY_NORMALS;
}
void CDDM_calc_normals_mapping_ex(DerivedMesh *dm, const short only_face_normals)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
float (*face_nors)[3] = NULL;
if (dm->numVertData == 0) {
cddm->dm.dirty &= ~DM_DIRTY_NORMALS;
return;
}
/* now we skip calculating vertex normals for referenced layer,
* no need to duplicate verts.
* WATCH THIS, bmesh only change!,
* need to take care of the side effects here - campbell */
#if 0
/* we don't want to overwrite any referenced layers */
cddm->mvert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT, dm->numVertData);
#endif
if (dm->numTessFaceData == 0) {
/* No tessellation on this mesh yet, need to calculate one.
*
* Important not to update face normals from polys since it
* interferes with assigning the new normal layer in the following code.
*/
CDDM_recalc_tessellation_ex(dm, FALSE);
}
else {
/* A tessellation already exists, it should always have a CD_ORIGINDEX */
BLI_assert(CustomData_has_layer(&dm->faceData, CD_ORIGINDEX));
CustomData_free_layers(&dm->faceData, CD_NORMAL, dm->numTessFaceData);
}
face_nors = MEM_mallocN(sizeof(float) * 3 * dm->numTessFaceData, "face_nors");
/* calculate face normals */
BKE_mesh_calc_normals_mapping_ex(cddm->mvert, dm->numVertData, CDDM_get_loops(dm), CDDM_get_polys(dm),
dm->numLoopData, dm->numPolyData, NULL, cddm->mface, dm->numTessFaceData,
CustomData_get_layer(&dm->faceData, CD_ORIGINDEX), face_nors,
only_face_normals);
CustomData_add_layer(&dm->faceData, CD_NORMAL, CD_ASSIGN,
face_nors, dm->numTessFaceData);
cddm->dm.dirty &= ~DM_DIRTY_NORMALS;
}
void CDDM_calc_normals_mapping(DerivedMesh *dm)
{
/* use this to skip calculating normals on original vert's, this may need to be changed */
const short only_face_normals = CustomData_is_referenced_layer(&dm->vertData, CD_MVERT);
CDDM_calc_normals_mapping_ex(dm, only_face_normals);
}
#if 0
/* bmesh note: this matches what we have in trunk */
void CDDM_calc_normals(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
float (*poly_nors)[3];
if (dm->numVertData == 0) return;
/* we don't want to overwrite any referenced layers */
cddm->mvert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT, dm->numVertData);
/* fill in if it exists */
poly_nors = CustomData_get_layer(&dm->polyData, CD_NORMAL);
if (!poly_nors) {
poly_nors = CustomData_add_layer(&dm->polyData, CD_NORMAL, CD_CALLOC, NULL, dm->numPolyData);
}
BKE_mesh_calc_normals_poly(cddm->mvert, dm->numVertData, CDDM_get_loops(dm), CDDM_get_polys(dm),
dm->numLoopData, dm->numPolyData, poly_nors, false);
cddm->dm.dirty &= ~DM_DIRTY_NORMALS;
}
#else
/* poly normal layer is now only for final display */
void CDDM_calc_normals(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
/* we don't want to overwrite any referenced layers */
cddm->mvert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT, dm->numVertData);
BKE_mesh_calc_normals_poly(cddm->mvert, dm->numVertData, CDDM_get_loops(dm), CDDM_get_polys(dm),
dm->numLoopData, dm->numPolyData, NULL, false);
cddm->dm.dirty &= ~DM_DIRTY_NORMALS;
}
#endif
void CDDM_calc_normals_tessface(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
float (*face_nors)[3];
if (dm->numVertData == 0) return;
/* we don't want to overwrite any referenced layers */
cddm->mvert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT, dm->numVertData);
/* fill in if it exists */
face_nors = CustomData_get_layer(&dm->faceData, CD_NORMAL);
if (!face_nors) {
face_nors = CustomData_add_layer(&dm->faceData, CD_NORMAL, CD_CALLOC, NULL, dm->numTessFaceData);
}
BKE_mesh_calc_normals_tessface(cddm->mvert, dm->numVertData,
cddm->mface, dm->numTessFaceData, face_nors);
cddm->dm.dirty &= ~DM_DIRTY_NORMALS;
}
#if 1
/**
* Merge Verts
*
* \param vtargetmap The table that maps vertices to target vertices. a value of -1
* indicates a vertex is a target, and is to be kept.
* This array is aligned with 'dm->numVertData'
*
* \param tot_vtargetmap The number of non '-1' values in vtargetmap.
* (not the size )
*
* this frees dm, and returns a new one.
*
* note, CDDM_recalc_tessellation has to run on the returned DM if you want to access tessfaces.
*
* Note: This function is currently only used by the Mirror modifier, so it
* skips any faces that have all vertices merged (to avoid creating pairs
* of faces sharing the same set of vertices). If used elsewhere, it may
* be necessary to make this functionality optional.
*/
DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap, const int tot_vtargetmap)
{
// #define USE_LOOPS
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
CDDerivedMesh *cddm2 = NULL;
const int totvert = dm->numVertData;
const int totedge = dm->numEdgeData;
const int totloop = dm->numLoopData;
const int totpoly = dm->numPolyData;
const int totvert_final = totvert - tot_vtargetmap;
MVert *mv, *mvert = MEM_mallocN(sizeof(*mvert) * totvert_final, __func__);
int *oldv = MEM_mallocN(sizeof(*oldv) * totvert_final, __func__);
int *newv = MEM_mallocN(sizeof(*newv) * totvert, __func__);
STACK_DECLARE(mvert);
STACK_DECLARE(oldv);
MEdge *med, *medge = MEM_mallocN(sizeof(*medge) * totedge, __func__);
int *olde = MEM_mallocN(sizeof(*olde) * totedge, __func__);
int *newe = MEM_mallocN(sizeof(*newe) * totedge, __func__);
STACK_DECLARE(medge);
STACK_DECLARE(olde);
MLoop *ml, *mloop = MEM_mallocN(sizeof(*mloop) * totloop, __func__);
int *oldl = MEM_mallocN(sizeof(*oldl) * totloop, __func__);
#ifdef USE_LOOPS
int newl = MEM_mallocN(sizeof(*newl) * totloop, __func__);
#endif
STACK_DECLARE(mloop);
STACK_DECLARE(oldl);
MPoly *mp, *mpoly = MEM_mallocN(sizeof(*medge) * totpoly, __func__);
int *oldp = MEM_mallocN(sizeof(*oldp) * totpoly, __func__);
STACK_DECLARE(mpoly);
STACK_DECLARE(oldp);
EdgeHash *ehash = BLI_edgehash_new();
int i, j, c;
STACK_INIT(oldv);
STACK_INIT(olde);
STACK_INIT(oldl);
STACK_INIT(oldp);
STACK_INIT(mvert);
STACK_INIT(medge);
STACK_INIT(mloop);
STACK_INIT(mpoly);
/* fill newl with destination vertex indices */
mv = cddm->mvert;
c = 0;
for (i = 0; i < totvert; i++, mv++) {
if (vtargetmap[i] == -1) {
STACK_PUSH(oldv, i);
STACK_PUSH(mvert, *mv);
newv[i] = c++;
}
else {
/* dummy value */
newv[i] = 0;
}
}
/* now link target vertices to destination indices */
for (i = 0; i < totvert; i++) {
if (vtargetmap[i] != -1) {
newv[i] = newv[vtargetmap[i]];
}
}
/* Don't remap vertices in cddm->mloop, because we need to know the original
* indices in order to skip faces with all vertices merged.
* The "update loop indices..." section further down remaps vertices in mloop.
*/
/* now go through and fix edges and faces */
med = cddm->medge;
c = 0;
for (i = 0; i < totedge; i++, med++) {
if (LIKELY(med->v1 != med->v2)) {
const unsigned int v1 = (vtargetmap[med->v1] != -1) ? vtargetmap[med->v1] : med->v1;
const unsigned int v2 = (vtargetmap[med->v2] != -1) ? vtargetmap[med->v2] : med->v2;
void **eh_p = BLI_edgehash_lookup_p(ehash, v1, v2);
if (eh_p) {
newe[i] = GET_INT_FROM_POINTER(*eh_p);
}
else {
STACK_PUSH(olde, i);
STACK_PUSH(medge, *med);
newe[i] = c;
BLI_edgehash_insert(ehash, v1, v2, SET_INT_IN_POINTER(c));
c++;
}
}
else {
newe[i] = -1;
}
}
mp = cddm->mpoly;
for (i = 0; i < totpoly; i++, mp++) {
MPoly *mp_new;
ml = cddm->mloop + mp->loopstart;
/* skip faces with all vertices merged */
{
int all_vertices_merged = TRUE;
for (j = 0; j < mp->totloop; j++, ml++) {
if (vtargetmap[ml->v] == -1) {
all_vertices_merged = FALSE;
break;
}
}
if (UNLIKELY(all_vertices_merged)) {
continue;
}
}
ml = cddm->mloop + mp->loopstart;
c = 0;
for (j = 0; j < mp->totloop; j++, ml++) {
med = cddm->medge + ml->e;
if (LIKELY(med->v1 != med->v2)) {
#ifdef USE_LOOPS
newl[j + mp->loopstart] = STACK_SIZE(mloop);
#endif
STACK_PUSH(oldl, j + mp->loopstart);
STACK_PUSH(mloop, *ml);
c++;
}
}
if (UNLIKELY(c == 0)) {
continue;
}
mp_new = STACK_PUSH_RET_PTR(mpoly);
*mp_new = *mp;
mp_new->totloop = c;
mp_new->loopstart = STACK_SIZE(mloop) - c;
STACK_PUSH(oldp, i);
}
/*create new cddm*/
cddm2 = (CDDerivedMesh *) CDDM_from_template((DerivedMesh *)cddm, STACK_SIZE(mvert), STACK_SIZE(medge), 0, STACK_SIZE(mloop), STACK_SIZE(mpoly));
/*update edge indices and copy customdata*/
med = medge;
for (i = 0; i < cddm2->dm.numEdgeData; i++, med++) {
if (newv[med->v1] != -1)
med->v1 = newv[med->v1];
if (newv[med->v2] != -1)
med->v2 = newv[med->v2];
CustomData_copy_data(&dm->edgeData, &cddm2->dm.edgeData, olde[i], i, 1);
}
/*update loop indices and copy customdata*/
ml = mloop;
for (i = 0; i < cddm2->dm.numLoopData; i++, ml++) {
if (newe[ml->e] != -1)
ml->e = newe[ml->e];
if (newv[ml->v] != -1)
ml->v = newv[ml->v];
CustomData_copy_data(&dm->loopData, &cddm2->dm.loopData, oldl[i], i, 1);
}
/*copy vertex customdata*/
mv = mvert;
for (i = 0; i < cddm2->dm.numVertData; i++, mv++) {
CustomData_copy_data(&dm->vertData, &cddm2->dm.vertData, oldv[i], i, 1);
}
/*copy poly customdata*/
mp = mpoly;
for (i = 0; i < cddm2->dm.numPolyData; i++, mp++) {
CustomData_copy_data(&dm->polyData, &cddm2->dm.polyData, oldp[i], i, 1);
}
/*copy over data. CustomData_add_layer can do this, need to look it up.*/
memcpy(cddm2->mvert, mvert, sizeof(MVert) * STACK_SIZE(mvert));
memcpy(cddm2->medge, medge, sizeof(MEdge) * STACK_SIZE(medge));
memcpy(cddm2->mloop, mloop, sizeof(MLoop) * STACK_SIZE(mloop));
memcpy(cddm2->mpoly, mpoly, sizeof(MPoly) * STACK_SIZE(mpoly));
MEM_freeN(mvert);
MEM_freeN(medge);
MEM_freeN(mloop);
MEM_freeN(mpoly);
MEM_freeN(newv);
MEM_freeN(newe);
#ifdef USE_LOOPS
MEM_freeN(newl);
#endif
MEM_freeN(oldv);
MEM_freeN(olde);
MEM_freeN(oldl);
MEM_freeN(oldp);
STACK_FREE(oldv);
STACK_FREE(olde);
STACK_FREE(oldl);
STACK_FREE(oldp);
STACK_FREE(mvert);
STACK_FREE(medge);
STACK_FREE(mloop);
STACK_FREE(mpoly);
BLI_edgehash_free(ehash, NULL);
/*free old derivedmesh*/
dm->needsFree = 1;
dm->release(dm);
return (DerivedMesh *)cddm2;
}
#endif
void CDDM_calc_edges_tessface(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
CustomData edgeData;
EdgeHashIterator *ehi;
MFace *mf = cddm->mface;
MEdge *med;
EdgeHash *eh = BLI_edgehash_new();
int i, *index, numEdges, maxFaces = dm->numTessFaceData;
for (i = 0; i < maxFaces; i++, mf++) {
if (!BLI_edgehash_haskey(eh, mf->v1, mf->v2))
BLI_edgehash_insert(eh, mf->v1, mf->v2, NULL);
if (!BLI_edgehash_haskey(eh, mf->v2, mf->v3))
BLI_edgehash_insert(eh, mf->v2, mf->v3, NULL);
if (mf->v4) {
if (!BLI_edgehash_haskey(eh, mf->v3, mf->v4))
BLI_edgehash_insert(eh, mf->v3, mf->v4, NULL);
if (!BLI_edgehash_haskey(eh, mf->v4, mf->v1))
BLI_edgehash_insert(eh, mf->v4, mf->v1, NULL);
}
else {
if (!BLI_edgehash_haskey(eh, mf->v3, mf->v1))
BLI_edgehash_insert(eh, mf->v3, mf->v1, NULL);
}
}
numEdges = BLI_edgehash_size(eh);
/* write new edges into a temporary CustomData */
CustomData_reset(&edgeData);
CustomData_add_layer(&edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
med = CustomData_get_layer(&edgeData, CD_MEDGE);
index = CustomData_get_layer(&edgeData, CD_ORIGINDEX);
for (ehi = BLI_edgehashIterator_new(eh), i = 0;
BLI_edgehashIterator_isDone(ehi) == FALSE;
BLI_edgehashIterator_step(ehi), ++i, ++med, ++index)
{
BLI_edgehashIterator_getKey(ehi, &med->v1, &med->v2);
med->flag = ME_EDGEDRAW | ME_EDGERENDER;
*index = ORIGINDEX_NONE;
}
BLI_edgehashIterator_free(ehi);
/* free old CustomData and assign new one */
CustomData_free(&dm->edgeData, dm->numEdgeData);
dm->edgeData = edgeData;
dm->numEdgeData = numEdges;
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
BLI_edgehash_free(eh, NULL);
}
/* warning, this uses existing edges but CDDM_calc_edges_tessface() doesn't */
void CDDM_calc_edges(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
CustomData edgeData;
EdgeHashIterator *ehi;
MPoly *mp = cddm->mpoly;
MLoop *ml;
MEdge *med, *origmed;
EdgeHash *eh = BLI_edgehash_new();
int v1, v2;
int *eindex;
int i, j, *index, numEdges = cddm->dm.numEdgeData, maxFaces = dm->numPolyData;
eindex = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
med = cddm->medge;
if (med) {
for (i = 0; i < numEdges; i++, med++) {
BLI_edgehash_insert(eh, med->v1, med->v2, SET_INT_IN_POINTER(i + 1));
}
}
for (i = 0; i < maxFaces; i++, mp++) {
ml = cddm->mloop + mp->loopstart;
for (j = 0; j < mp->totloop; j++, ml++) {
v1 = ml->v;
v2 = ME_POLY_LOOP_NEXT(cddm->mloop, mp, j)->v;
if (!BLI_edgehash_haskey(eh, v1, v2)) {
BLI_edgehash_insert(eh, v1, v2, NULL);
}
}
}
numEdges = BLI_edgehash_size(eh);
/* write new edges into a temporary CustomData */
CustomData_reset(&edgeData);
CustomData_add_layer(&edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
origmed = cddm->medge;
med = CustomData_get_layer(&edgeData, CD_MEDGE);
index = CustomData_get_layer(&edgeData, CD_ORIGINDEX);
for (ehi = BLI_edgehashIterator_new(eh), i = 0;
BLI_edgehashIterator_isDone(ehi) == FALSE;
BLI_edgehashIterator_step(ehi), ++i, ++med, ++index)
{
BLI_edgehashIterator_getKey(ehi, &med->v1, &med->v2);
j = GET_INT_FROM_POINTER(BLI_edgehashIterator_getValue(ehi));
if (j == 0) {
med->flag = ME_EDGEDRAW | ME_EDGERENDER;
*index = ORIGINDEX_NONE;
}
else {
med->flag = ME_EDGEDRAW | ME_EDGERENDER | origmed[j - 1].flag;
*index = eindex[j - 1];
}
BLI_edgehashIterator_setValue(ehi, SET_INT_IN_POINTER(i));
}
BLI_edgehashIterator_free(ehi);
/* free old CustomData and assign new one */
CustomData_free(&dm->edgeData, dm->numEdgeData);
dm->edgeData = edgeData;
dm->numEdgeData = numEdges;
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
mp = cddm->mpoly;
for (i = 0; i < maxFaces; i++, mp++) {
ml = cddm->mloop + mp->loopstart;
for (j = 0; j < mp->totloop; j++, ml++) {
v1 = ml->v;
v2 = ME_POLY_LOOP_NEXT(cddm->mloop, mp, j)->v;
ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, v1, v2));
}
}
BLI_edgehash_free(eh, NULL);
}
void CDDM_lower_num_verts(DerivedMesh *dm, int numVerts)
{
if (numVerts < dm->numVertData)
CustomData_free_elem(&dm->vertData, numVerts, dm->numVertData - numVerts);
dm->numVertData = numVerts;
}
void CDDM_lower_num_edges(DerivedMesh *dm, int numEdges)
{
if (numEdges < dm->numEdgeData)
CustomData_free_elem(&dm->edgeData, numEdges, dm->numEdgeData - numEdges);
dm->numEdgeData = numEdges;
}
void CDDM_lower_num_tessfaces(DerivedMesh *dm, int numTessFaces)
{
if (numTessFaces < dm->numTessFaceData)
CustomData_free_elem(&dm->faceData, numTessFaces, dm->numTessFaceData - numTessFaces);
dm->numTessFaceData = numTessFaces;
}
void CDDM_lower_num_polys(DerivedMesh *dm, int numPolys)
{
if (numPolys < dm->numPolyData)
CustomData_free_elem(&dm->polyData, numPolys, dm->numPolyData - numPolys);
dm->numPolyData = numPolys;
}
/* mesh element access functions */
MVert *CDDM_get_vert(DerivedMesh *dm, int index)
{
return &((CDDerivedMesh *)dm)->mvert[index];
}
MEdge *CDDM_get_edge(DerivedMesh *dm, int index)
{
return &((CDDerivedMesh *)dm)->medge[index];
}
MFace *CDDM_get_tessface(DerivedMesh *dm, int index)
{
return &((CDDerivedMesh *)dm)->mface[index];
}
MLoop *CDDM_get_loop(DerivedMesh *dm, int index)
{
return &((CDDerivedMesh *)dm)->mloop[index];
}
MPoly *CDDM_get_poly(DerivedMesh *dm, int index)
{
return &((CDDerivedMesh *)dm)->mpoly[index];
}
/* array access functions */
MVert *CDDM_get_verts(DerivedMesh *dm)
{
return ((CDDerivedMesh *)dm)->mvert;
}
MEdge *CDDM_get_edges(DerivedMesh *dm)
{
return ((CDDerivedMesh *)dm)->medge;
}
MFace *CDDM_get_tessfaces(DerivedMesh *dm)
{
return ((CDDerivedMesh *)dm)->mface;
}
MLoop *CDDM_get_loops(DerivedMesh *dm)
{
return ((CDDerivedMesh *)dm)->mloop;
}
MPoly *CDDM_get_polys(DerivedMesh *dm)
{
return ((CDDerivedMesh *)dm)->mpoly;
}
void CDDM_tessfaces_to_faces(DerivedMesh *dm)
{
/* converts mfaces to mpolys/mloops */
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
BKE_mesh_convert_mfaces_to_mpolys_ex(NULL, &cddm->dm.faceData, &cddm->dm.loopData, &cddm->dm.polyData,
cddm->dm.numEdgeData, cddm->dm.numTessFaceData,
cddm->dm.numLoopData, cddm->dm.numPolyData,
cddm->medge, cddm->mface,
&cddm->dm.numLoopData, &cddm->dm.numPolyData,
&cddm->mloop, &cddm->mpoly);
}
void CDDM_set_mvert(DerivedMesh *dm, MVert *mvert)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
if (!CustomData_has_layer(&dm->vertData, CD_MVERT))
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_ASSIGN, mvert, dm->numVertData);
cddm->mvert = mvert;
}
void CDDM_set_medge(DerivedMesh *dm, MEdge *medge)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
if (!CustomData_has_layer(&dm->edgeData, CD_MEDGE))
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_ASSIGN, medge, dm->numEdgeData);
cddm->medge = medge;
}
void CDDM_set_mface(DerivedMesh *dm, MFace *mface)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
if (!CustomData_has_layer(&dm->faceData, CD_MFACE))
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_ASSIGN, mface, dm->numTessFaceData);
cddm->mface = mface;
}
void CDDM_set_mloop(DerivedMesh *dm, MLoop *mloop)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
if (!CustomData_has_layer(&dm->loopData, CD_MLOOP))
CustomData_add_layer(&dm->loopData, CD_MLOOP, CD_ASSIGN, mloop, dm->numLoopData);
cddm->mloop = mloop;
}
void CDDM_set_mpoly(DerivedMesh *dm, MPoly *mpoly)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
if (!CustomData_has_layer(&dm->polyData, CD_MPOLY))
CustomData_add_layer(&dm->polyData, CD_MPOLY, CD_ASSIGN, mpoly, dm->numPolyData);
cddm->mpoly = mpoly;
}