Transform house cleaning. Gattering input methods in specialized code. It's not missing much before it can be used standalone (for example, to use the mouse to specify remove doubles threshold interactively). Note to Aligorith: Transformations using INPUT_NONE (most Time* stuff) would use a cleanup.
599 lines
22 KiB
C++
599 lines
22 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef TRANSFORM_H
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#define TRANSFORM_H
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#include "BIF_transform.h"
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/* ************************** Types ***************************** */
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struct TransInfo;
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struct TransData;
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struct TransSnap;
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struct NumInput;
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struct Object;
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struct View3D;
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struct ScrArea;
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struct Scene;
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struct bPose;
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struct bConstraint;
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struct BezTriple;
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struct wmOperatorType;
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struct bContext;
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struct wmEvent;
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struct ARegion;
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typedef struct NDofInput {
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int flag;
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int axis;
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float fval[7];
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float factor[3];
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} NDofInput;
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typedef struct NumInput {
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short idx;
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short idx_max;
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short flag; /* Different flags to indicate different behaviors */
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float val[3]; /* Direct value of the input */
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int ctrl[3]; /* Control to indicate what to do with the numbers that are typed */
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} NumInput ;
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/*
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The ctrl value has different meaning:
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0 : No value has been typed
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otherwise, |value| - 1 is where the cursor is located after the period
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Positive : number is positive
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Negative : number is negative
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*/
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typedef struct TransSnap {
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short modePoint;
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short modeTarget;
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int status;
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float snapPoint[3];
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float snapTarget[3];
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float snapNormal[3];
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float snapTangent[3];
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float dist; // Distance from snapPoint to snapTarget
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double last;
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void (*applySnap)(struct TransInfo *, float *);
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void (*calcSnap)(struct TransInfo *, float *);
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void (*targetSnap)(struct TransInfo *);
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float (*distance)(struct TransInfo *, float p1[3], float p2[3]); // Get the transform distance between two points (used by Closest snap)
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} TransSnap;
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typedef struct TransCon {
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char text[50]; /* Description of the Constraint for header_print */
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float mtx[3][3]; /* Matrix of the Constraint space */
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float imtx[3][3]; /* Inverse Matrix of the Constraint space */
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float pmtx[3][3]; /* Projection Constraint Matrix (same as imtx with some axis == 0) */
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float center[3]; /* transformation center to define where to draw the view widget
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ALWAYS in global space. Unlike the transformation center */
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short imval[2]; /* initial mouse value for visual calculation */
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/* the one in TransInfo is not garanty to stay the same (Rotates change it) */
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int mode; /* Mode flags of the Constraint */
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void (*drawExtra)(struct TransInfo *);
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/* For constraints that needs to draw differently from the other
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uses this instead of the generic draw function */
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void (*applyVec)(struct TransInfo *, struct TransData *, float *, float *, float *);
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/* Apply function pointer for linear vectorial transformation */
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/* The last three parameters are pointers to the in/out/printable vectors */
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void (*applySize)(struct TransInfo *, struct TransData *, float [3][3]);
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/* Apply function pointer for size transformation */
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void (*applyRot)(struct TransInfo *, struct TransData *, float [3], float *);
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/* Apply function pointer for rotation transformation */
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} TransCon;
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typedef struct TransDataIpokey {
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int flag; /* which keys */
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float *locx, *locy, *locz; /* channel pointers */
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float *rotx, *roty, *rotz;
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float *quatx, *quaty, *quatz, *quatw;
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float *sizex, *sizey, *sizez;
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float oldloc[9]; /* storage old values */
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float oldrot[9];
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float oldsize[9];
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float oldquat[12];
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} TransDataIpokey;
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typedef struct TransDataExtension {
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float drot[3]; /* Initial object drot */
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float dsize[3]; /* Initial object dsize */
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float *rot; /* Rotation of the data to transform (Faculative) */
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float irot[3]; /* Initial rotation */
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float *quat; /* Rotation quaternion of the data to transform (Faculative) */
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float iquat[4]; /* Initial rotation quaternion */
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float *size; /* Size of the data to transform (Faculative) */
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float isize[3]; /* Initial size */
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float obmat[4][4]; /* Object matrix */
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} TransDataExtension;
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typedef struct TransData2D {
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float loc[3]; /* Location of data used to transform (x,y,0) */
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float *loc2d; /* Pointer to real 2d location of data */
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} TransData2D;
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/* we need to store 2 handles for each transdata incase the other handle wasnt selected */
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typedef struct TransDataCurveHandleFlags {
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char ih1, ih2;
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char *h1, *h2;
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} TransDataCurveHandleFlags;
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typedef struct TransData {
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float dist; /* Distance needed to affect element (for Proportionnal Editing) */
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float rdist; /* Distance to the nearest element (for Proportionnal Editing) */
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float factor; /* Factor of the transformation (for Proportionnal Editing) */
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float *loc; /* Location of the data to transform */
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float iloc[3]; /* Initial location */
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float *val; /* Value pointer for special transforms */
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float ival; /* Old value*/
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float center[3]; /* Individual data center */
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float mtx[3][3]; /* Transformation matrix from data space to global space */
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float smtx[3][3]; /* Transformation matrix from global space to data space */
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float axismtx[3][3];/* Axis orientation matrix of the data */
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struct Object *ob;
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struct bConstraint *con; /* for objects/bones, the first constraint in its constraint stack */
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TransDataExtension *ext; /* for objects, poses. 1 single malloc per TransInfo! */
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TransDataIpokey *tdi; /* for objects, ipo keys. per transdata a malloc */
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TransDataCurveHandleFlags *hdata; /* for curves, stores handle flags for modification/cancel */
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void *extra; /* extra data (mirrored element pointer, in editmode mesh to EditVert) (editbone for roll fixing) (...) */
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short flag; /* Various flags */
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short protectflag; /* If set, copy of Object or PoseChannel protection */
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/*#ifdef WITH_VERSE*/
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void *verse; /* pointer at verse data struct (VerseVert, etc.) */
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/*#endif*/
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} TransData;
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typedef struct MouseInput {
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void (*apply)(struct TransInfo *, struct MouseInput *, short [2], float [3]);
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short imval[2]; /* initial mouse position */
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char precision;
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short precision_mval[2]; /* mouse position when precision key was pressed */
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int center[2];
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float factor;
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} MouseInput;
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typedef struct TransInfo {
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int mode; /* current mode */
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int flag; /* generic flags for special behaviors */
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short state; /* current state (running, canceled,...)*/
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int options; /* current context/options for transform */
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float val; /* init value for some transformations (and rotation angle) */
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float fac; /* factor for distance based transform */
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int (*transform)(struct TransInfo *, short *);
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/* transform function pointer */
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int (*handleEvent)(struct TransInfo *, struct wmEvent *);
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/* event handler function pointer RETURN 1 if redraw is needed */
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int total; /* total number of transformed data */
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TransData *data; /* transformed data (array) */
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TransDataExtension *ext; /* transformed data extension (array) */
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TransData2D *data2d; /* transformed data for 2d (array) */
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TransCon con; /* transformed constraint */
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TransSnap tsnap;
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NumInput num; /* numerical input */
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NDofInput ndof; /* ndof input */
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MouseInput mouse; /* mouse input */
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char redraw; /* redraw flag */
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float propsize; /* proportional circle radius */
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char proptext[20]; /* proportional falloff text */
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float center[3]; /* center of transformation */
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int center2d[2]; /* center in screen coordinates */
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short imval[2]; /* initial mouse position */
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short idx_max; /* maximum index on the input vector */
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float snap[3]; /* Snapping Gears */
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float viewmat[4][4]; /* copy from G.vd, prevents feedback, */
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float viewinv[4][4]; /* and to make sure we don't have to */
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float persmat[4][4]; /* access G.vd from other space types */
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float persinv[4][4];
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short persp;
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short around;
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char spacetype; /* spacetype where transforming is */
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float vec[3]; /* translation, to show for widget */
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float mat[3][3]; /* rot/rescale, to show for widget */
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char *undostr; /* if set, uses this string for undo */
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float spacemtx[3][3]; /* orientation matrix of the current space */
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char spacename[32]; /* name of the current space */
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struct Object *poseobj; /* if t->flag & T_POSE, this denotes pose object */
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void *customData; /* Per Transform custom data */
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/*************** NEW STUFF *********************/
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float values[4];
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struct bContext *context;
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void *view;
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struct ScrArea *sa;
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struct ARegion *ar;
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struct Scene *scene;
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struct wmEvent *event; /* last event, reset at the start of each transformApply and nulled at the transformEnd */
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short mval[2]; /* current mouse position */
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} TransInfo;
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/* ******************** Macros & Prototypes *********************** */
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/* NUMINPUT FLAGS */
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#define NUM_NULL_ONE 2
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#define NUM_NO_NEGATIVE 4
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#define NUM_NO_ZERO 8
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#define NUM_NO_FRACTION 16
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#define NUM_AFFECT_ALL 32
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/* NDOFINPUT FLAGS */
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#define NDOF_INIT 1
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/* transinfo->state */
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#define TRANS_RUNNING 0
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#define TRANS_CONFIRM 1
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#define TRANS_CANCEL 2
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/* transinfo->flag */
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#define T_OBJECT (1 << 0)
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#define T_EDIT (1 << 1)
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#define T_POSE (1 << 2)
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#define T_TEXTURE (1 << 3)
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#define T_CAMERA (1 << 4)
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// trans on points, having no rotation/scale
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#define T_POINTS (1 << 6)
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// for manipulator exceptions, like scaling using center point, drawing help lines
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#define T_USES_MANIPULATOR (1 << 7)
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/* restrictions flags */
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#define T_ALL_RESTRICTIONS ((1 << 8)|(1 << 9)|(1 << 10))
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#define T_NO_CONSTRAINT (1 << 8)
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#define T_NULL_ONE (1 << 9)
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#define T_NO_ZERO (1 << 10)
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#define T_PROP_EDIT (1 << 11)
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#define T_PROP_CONNECTED (1 << 12)
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/* if MMB is pressed or not */
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#define T_MMB_PRESSED (1 << 13)
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#define T_V3D_ALIGN (1 << 14)
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/* for 2d views like uv or ipo */
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#define T_2D_EDIT (1 << 15)
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#define T_CLIP_UV (1 << 16)
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#define T_FREE_CUSTOMDATA (1 << 17)
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/* auto-ik is on */
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#define T_AUTOIK (1 << 18)
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/* ******************************************************************************** */
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/* transinfo->con->mode */
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#define CON_APPLY 1
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#define CON_AXIS0 2
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#define CON_AXIS1 4
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#define CON_AXIS2 8
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#define CON_SELECT 16
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#define CON_NOFLIP 32 /* does not reorient vector to face viewport when on */
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#define CON_LOCAL 64
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#define CON_USER 128
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/* transdata->flag */
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#define TD_SELECTED 1
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#define TD_ACTIVE (1 << 1)
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#define TD_NOACTION (1 << 2)
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#define TD_USEQUAT (1 << 3)
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#define TD_NOTCONNECTED (1 << 4)
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#define TD_SINGLESIZE (1 << 5) /* used for scaling of MetaElem->rad */
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#ifdef WITH_VERSE
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#define TD_VERSE_OBJECT (1 << 6)
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#define TD_VERSE_VERT (1 << 7)
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#endif
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#define TD_TIMEONLY (1 << 8)
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#define TD_NOCENTER (1 << 9)
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#define TD_NO_EXT (1 << 10) /* ext abused for particle key timing */
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#define TD_SKIP (1 << 11) /* don't transform this data */
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#define TD_BEZTRIPLE (1 << 12) /* if this is a bez triple, we need to restore the handles, if this is set transdata->misc.hdata needs freeing */
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#define TD_NO_LOC (1 << 13) /* when this is set, don't apply translation changes to this element */
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/* transsnap->status */
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#define SNAP_ON 1
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#define TARGET_INIT 2
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#define POINT_INIT 4
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/* transsnap->modePoint */
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#define SNAP_GRID 0
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#define SNAP_GEO 1
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/* transsnap->modeTarget */
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#define SNAP_CLOSEST 0
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#define SNAP_CENTER 1
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#define SNAP_MEDIAN 2
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#define SNAP_ACTIVE 3
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void TFM_OT_transform(struct wmOperatorType *ot);
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void initTransform(struct bContext *C, struct TransInfo *t, int mode, int context, struct wmEvent *event);
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void transformEvent(TransInfo *t, struct wmEvent *event);
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void transformApply(TransInfo *t);
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int transformEnd(TransInfo *t);
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void setTransformViewMatrices(TransInfo *t);
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void convertViewVec(TransInfo *t, float *vec, short dx, short dy);
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void projectIntView(TransInfo *t, float *vec, int *adr);
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void projectFloatView(TransInfo *t, float *vec, float *adr);
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void convertVecToDisplayNum(float *vec, float *num);
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void convertDisplayNumToVec(float *num, float *vec);
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void initWarp(TransInfo *t);
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int handleEventWarp(TransInfo *t, struct wmEvent *event);
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int Warp(TransInfo *t, short mval[2]);
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void initShear(TransInfo *t);
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int handleEventShear(TransInfo *t, struct wmEvent *event);
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int Shear(TransInfo *t, short mval[2]);
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void initResize(TransInfo *t);
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int Resize(TransInfo *t, short mval[2]);
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void initTranslation(TransInfo *t);
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int Translation(TransInfo *t, short mval[2]);
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void initToSphere(TransInfo *t);
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int ToSphere(TransInfo *t, short mval[2]);
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void initRotation(TransInfo *t);
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int Rotation(TransInfo *t, short mval[2]);
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void initShrinkFatten(TransInfo *t);
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int ShrinkFatten(TransInfo *t, short mval[2]);
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void initTilt(TransInfo *t);
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int Tilt(TransInfo *t, short mval[2]);
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void initCurveShrinkFatten(TransInfo *t);
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int CurveShrinkFatten(TransInfo *t, short mval[2]);
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void initTrackball(TransInfo *t);
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int Trackball(TransInfo *t, short mval[2]);
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void initPushPull(TransInfo *t);
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int PushPull(TransInfo *t, short mval[2]);
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void initBevel(TransInfo *t);
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int handleEventBevel(TransInfo *t, struct wmEvent *event);
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int Bevel(TransInfo *t, short mval[2]);
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void initBevelWeight(TransInfo *t);
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int BevelWeight(TransInfo *t, short mval[2]);
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void initCrease(TransInfo *t);
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int Crease(TransInfo *t, short mval[2]);
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void initBoneSize(TransInfo *t);
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int BoneSize(TransInfo *t, short mval[2]);
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void initBoneEnvelope(TransInfo *t);
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int BoneEnvelope(TransInfo *t, short mval[2]);
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void initBoneRoll(TransInfo *t);
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int BoneRoll(TransInfo *t, short mval[2]);
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void initTimeTranslate(TransInfo *t);
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int TimeTranslate(TransInfo *t, short mval[2]);
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void initTimeSlide(TransInfo *t);
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int TimeSlide(TransInfo *t, short mval[2]);
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void initTimeScale(TransInfo *t);
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int TimeScale(TransInfo *t, short mval[2]);
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void initBakeTime(TransInfo *t);
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int BakeTime(TransInfo *t, short mval[2]);
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void initMirror(TransInfo *t);
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int Mirror(TransInfo *t, short mval[2]);
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void initAlign(TransInfo *t);
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int Align(TransInfo *t, short mval[2]);
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/*********************** transform_conversions.c ********** */
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struct ListBase;
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void flushTransGPactionData(TransInfo *t);
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void flushTransIpoData(TransInfo *t);
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void flushTransUVs(TransInfo *t);
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void flushTransParticles(TransInfo *t);
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int clipUVTransform(TransInfo *t, float *vec, int resize);
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/*********************** exported from transform_manipulator.c ********** */
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void draw_manipulator_ext(struct ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3]);
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int calc_manipulator_stats(struct ScrArea *sa);
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float get_drawsize(struct View3D *v3d, struct ScrArea *sa, float *co);
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/*********************** TransData Creation and General Handling *********** */
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void createTransData(struct bContext *C, TransInfo *t);
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void sort_trans_data_dist(TransInfo *t);
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void add_tdi_poin(float *poin, float *old, float delta);
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void special_aftertrans_update(TransInfo *t);
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void transform_autoik_update(TransInfo *t, short mode);
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/* auto-keying stuff used by special_aftertrans_update */
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short autokeyframe_cfra_can_key(struct Object *ob);
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void autokeyframe_ob_cb_func(struct Object *ob, int tmode);
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void autokeyframe_pose_cb_func(struct Object *ob, int tmode, short targetless_ik);
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/*********************** Constraints *****************************/
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void getConstraintMatrix(TransInfo *t);
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void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]);
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void setLocalConstraint(TransInfo *t, int mode, const char text[]);
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void setUserConstraint(TransInfo *t, int mode, const char text[]);
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void constraintNumInput(TransInfo *t, float vec[3]);
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void getConstraintMatrix(TransInfo *t);
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int isLockConstraint(TransInfo *t);
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int getConstraintSpaceDimension(TransInfo *t);
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char constraintModeToChar(TransInfo *t);
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void startConstraint(TransInfo *t);
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void stopConstraint(TransInfo *t);
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void initSelectConstraint(TransInfo *t, float mtx[3][3]);
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void selectConstraint(TransInfo *t);
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void postSelectConstraint(TransInfo *t);
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void setNearestAxis(TransInfo *t);
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/*********************** Snapping ********************************/
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typedef enum {
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NO_GEARS = 0,
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BIG_GEARS = 1,
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SMALL_GEARS = 2
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} GearsType;
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void snapGrid(TransInfo *t, float *val);
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void snapGridAction(TransInfo *t, float *val, GearsType action);
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void initSnapping(struct TransInfo *t);
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void applySnapping(TransInfo *t, float *vec);
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void resetSnapping(TransInfo *t);
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int handleSnapping(TransInfo *t, struct wmEvent *event);
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void drawSnapping(TransInfo *t);
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int usingSnappingNormal(TransInfo *t);
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int validSnappingNormal(TransInfo *t);
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/********************** Mouse Input ******************************/
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typedef enum {
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INPUT_NONE,
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INPUT_VECTOR,
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INPUT_SPRING,
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INPUT_SPRING_FLIP,
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INPUT_ANGLE,
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INPUT_TRACKBALL,
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INPUT_HORIZONTAL_RATIO,
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INPUT_HORIZONTAL_ABSOLUTE,
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INPUT_VERTICAL_RATIO,
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INPUT_VERTICAL_ABSOLUTE
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} MouseInputMode;
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void initMouseInput(TransInfo *t, MouseInput *mi, int center[2], short mval[2]);
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void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode);
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int handleMouseInput(struct TransInfo *t, struct MouseInput *mi, struct wmEvent *event);
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void applyMouseInput(struct TransInfo *t, struct MouseInput *mi, short mval[2], float output[3]);
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/*********************** Generics ********************************/
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void initTransInfo(struct bContext *C, TransInfo *t, struct wmEvent *event);
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void postTrans (TransInfo *t);
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void resetTransRestrictions(TransInfo *t);
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void drawLine(float *center, float *dir, char axis, short options);
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TransDataCurveHandleFlags *initTransDataCurveHandes(TransData *td, struct BezTriple *bezt);
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/* DRAWLINE options flags */
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#define DRAWLIGHT 1
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#define DRAWDASHED 2
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#define DRAWBOLD 4
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void applyTransObjects(TransInfo *t);
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void restoreTransObjects(TransInfo *t);
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void recalcData(TransInfo *t);
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void calculateCenter(TransInfo *t);
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void calculateCenter2D(TransInfo *t);
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void calculateCenterBound(TransInfo *t);
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void calculateCenterMedian(TransInfo *t);
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void calculateCenterCursor(TransInfo *t);
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void calculateCenterCursor2D(TransInfo *t);
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void calculatePropRatio(TransInfo *t);
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void getViewVector(TransInfo *t, float coord[3], float vec[3]);
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TransInfo * BIF_GetTransInfo(void);
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/*********************** NumInput ********************************/
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void initNumInput(NumInput *n);
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void outputNumInput(NumInput *n, char *str);
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short hasNumInput(NumInput *n);
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void applyNumInput(NumInput *n, float *vec);
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char handleNumInput(NumInput *n, struct wmEvent *event);
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/*********************** NDofInput ********************************/
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void initNDofInput(NDofInput *n);
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int hasNDofInput(NDofInput *n);
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void applyNDofInput(NDofInput *n, float *vec);
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int handleNDofInput(NDofInput *n, struct wmEvent *event);
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/* handleNDofInput return values */
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#define NDOF_REFRESH 1
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#define NDOF_NOMOVE 2
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#define NDOF_CONFIRM 3
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#define NDOF_CANCEL 4
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/*********************** TransSpace ******************************/
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int manageObjectSpace(int confirm, int set);
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int manageMeshSpace(int confirm, int set);
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int manageBoneSpace(int confirm, int set);
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/* Those two fill in mat and return non-zero on success */
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int createSpaceNormal(float mat[3][3], float normal[3]);
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int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);
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int addMatrixSpace(float mat[3][3], char name[]);
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int addObjectSpace(struct Object *ob);
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void applyTransformOrientation(void);
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#define ORIENTATION_NONE 0
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#define ORIENTATION_NORMAL 1
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#define ORIENTATION_VERT 2
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#define ORIENTATION_EDGE 3
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#define ORIENTATION_FACE 4
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int getTransformOrientation(struct bContext *C, float normal[3], float plane[3], int activeOnly);
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int createSpaceNormal(float mat[3][3], float normal[3]);
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int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);
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#endif
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