- move static declarations and data definitions out of headers. the BGL module still need cleaning. - move declarations out of modules.h and into appropriate .h files. modules.h still exists as a container for the few modules that need to #include almost everything. - all files now have a $Id tag and have been formatted by indent there are no changes to executable code. pre-commit versions are tagged with bpy-cleanup-pre-20041007 for the sake of paranoia.
		
			
				
	
	
		
			112 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Jacques Guignot
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#ifndef EXPP_WAVE_H
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#define EXPP_WAVE_H
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#include <Python.h>
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#include <stdio.h>
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#include <BLI_arithb.h>
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#include <BLI_blenlib.h>
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#include <BKE_main.h>
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#include <BKE_global.h>
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#include <BKE_object.h>
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#include <BKE_library.h>
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#include <DNA_effect_types.h>
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#include"Effect.h"
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#include "gen_utils.h"
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extern PyTypeObject Wave_Type;
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#define BPy_Wave_Check(v) ((v)->ob_type==&Wave_Type)
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/* Python BPy_Wave structure definition */
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typedef struct {
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	PyObject_HEAD		/* required py macro */
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	Effect * wave;
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} BPy_Wave;
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/*****************************************************************************/
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/* Python API function prototypes for the Wave module.                       */
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/*****************************************************************************/
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PyObject *M_Wave_New( PyObject * self, PyObject * args );
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PyObject *M_Wave_Get( PyObject * self, PyObject * args );
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/*****************************************************************************/
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/* Python BPy_Wave methods declarations:                                    */
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/*****************************************************************************/
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PyObject *Effect_getType( BPy_Effect * self );
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PyObject *Effect_setType( BPy_Effect * self, PyObject * args );
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PyObject *Effect_getFlag( BPy_Effect * self );
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PyObject *Effect_setFlag( BPy_Effect * self, PyObject * args );
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PyObject *Wave_getStartx( BPy_Wave * self );
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PyObject *Wave_setStartx( BPy_Wave * self, PyObject * a );
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PyObject *Wave_getStarty( BPy_Wave * self );
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PyObject *Wave_setStarty( BPy_Wave * self, PyObject * a );
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PyObject *Wave_getHeight( BPy_Wave * self );
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PyObject *Wave_setHeight( BPy_Wave * self, PyObject * a );
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PyObject *Wave_getWidth( BPy_Wave * self );
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PyObject *Wave_setWidth( BPy_Wave * self, PyObject * a );
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PyObject *Wave_getNarrow( BPy_Wave * self );
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PyObject *Wave_setNarrow( BPy_Wave * self, PyObject * a );
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PyObject *Wave_getSpeed( BPy_Wave * self );
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PyObject *Wave_setSpeed( BPy_Wave * self, PyObject * a );
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PyObject *Wave_getMinfac( BPy_Wave * self );
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PyObject *Wave_setMinfac( BPy_Wave * self, PyObject * a );
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PyObject *Wave_getDamp( BPy_Wave * self );
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PyObject *Wave_setDamp( BPy_Wave * self, PyObject * a );
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PyObject *Wave_getTimeoffs( BPy_Wave * self );
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PyObject *Wave_setTimeoffs( BPy_Wave * self, PyObject * a );
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PyObject *Wave_getLifetime( BPy_Wave * self );
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PyObject *Wave_setLifetime( BPy_Wave * self, PyObject * a );
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/*****************************************************************************/
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/* Python Wave_Type callback function prototypes:                            */
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/*****************************************************************************/
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void WaveDeAlloc( BPy_Wave * msh );
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int WavePrint( BPy_Wave * msh, FILE * fp, int flags );
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int WaveSetAttr( BPy_Wave * msh, char *name, PyObject * v );
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PyObject *WaveGetAttr( BPy_Wave * msh, char *name );
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PyObject *WaveRepr( BPy_Wave * msh );
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PyObject *WaveCreatePyObject( struct Effect *wave );
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int WaveCheckPyObject( PyObject * py_obj );
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struct Wave *WaveFromPyObject( PyObject * py_obj );
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#endif				/* EXPP_WAVE_H */
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