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blender-archive/intern/cycles/blender/addon/__init__.py
Thomas Dinges 23023be4f5 Cycles Addon:
* Some tiny updates and cleanups to the Cycles addon entry.
2012-04-30 19:52:07 +00:00

87 lines
2.4 KiB
Python

#
# Copyright 2011, Blender Foundation.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# <pep8 compliant>
bl_info = {
"name": "Cycles Render Engine",
"author": "",
"blender": (2, 6, 3),
"location": "Info header, render engine menu",
"description": "Cycles Render Engine integration",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles",
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Render"}
import bpy
from . import ui, properties, engine, presets
class CyclesRender(bpy.types.RenderEngine):
bl_idname = 'CYCLES'
bl_label = "Cycles Render"
bl_use_shading_nodes = True
def __init__(self):
engine.init()
self.session = None
def __del__(self):
engine.free(self)
# final render
def update(self, data, scene):
engine.create(self, data, scene)
engine.update(self, data, scene)
def render(self, scene):
engine.render(self)
# preview render
# def preview_update(self, context, id):
# pass
#
# def preview_render(self):
# pass
# viewport render
def view_update(self, context):
if not self.session:
engine.create(self, context.blend_data, context.scene,
context.region, context.space_data, context.region_data)
engine.update(self, context.blend_data, context.scene)
def view_draw(self, context):
engine.draw(self, context.region, context.space_data, context.region_data)
def register():
properties.register()
ui.register()
presets.register()
bpy.utils.register_module(__name__)
def unregister():
ui.unregister()
properties.unregister()
presets.unregister()
bpy.utils.unregister_module(__name__)