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blender-archive/intern/cycles/blender/addon/engine.py
Brecht Van Lommel d7932ceea8 Cycles: multi GPU rendering support.
The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.

Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
2012-01-09 16:58:01 +00:00

86 lines
2.1 KiB
Python

#
# Copyright 2011, Blender Foundation.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# <pep8 compliant>
import bpy
def init():
import _cycles
import os.path
path = os.path.dirname(__file__)
user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', '')))
_cycles.init(path, user_path)
def create(engine, data, scene, region=0, v3d=0, rv3d=0):
import _cycles
data = data.as_pointer()
userpref = bpy.context.user_preferences.as_pointer()
scene = scene.as_pointer()
if region:
region = region.as_pointer()
if v3d:
v3d = v3d.as_pointer()
if rv3d:
rv3d = rv3d.as_pointer()
engine.session = _cycles.create(engine.as_pointer(), userpref, data, scene, region, v3d, rv3d)
def free(engine):
if hasattr(engine, "session"):
if engine.session:
import _cycles
_cycles.free(engine.session)
del engine.session
def render(engine):
import _cycles
if hasattr(engine, "session"):
_cycles.render(engine.session)
def update(engine, data, scene):
import _cycles
_cycles.sync(engine.session)
def draw(engine, region, v3d, rv3d):
import _cycles
v3d = v3d.as_pointer()
rv3d = rv3d.as_pointer()
# draw render image
_cycles.draw(engine.session, v3d, rv3d)
def available_devices():
import _cycles
return _cycles.available_devices()
def with_osl():
import _cycles
return _cycles.with_osl