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blender-archive/extern/audaspace/include/fx/MutableSound.h
Joerg Mueller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

58 lines
1.7 KiB
C++

/*******************************************************************************
* Copyright 2015-2016 Juan Francisco Crespo Galán
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file MutableSound.h
* @ingroup fx
* The MutableSound class.
*/
#include "ISound.h"
#include <memory>
AUD_NAMESPACE_BEGIN
/**
* Ths class allows to create MutableReaders for any sound.
*/
class AUD_API MutableSound : public ISound
{
private:
/**
* A pointer to a sound.
*/
std::shared_ptr<ISound> m_sound;
// delete copy constructor and operator=
MutableSound(const MutableSound&) = delete;
MutableSound& operator=(const MutableSound&) = delete;
public:
/**
* Creates a new MutableSound.
* \param sound The sound in which the MutabeReaders created with the createReader() method will be based.
* If shared pointer to a SoundList object is used in several mutable sounds the sequential
* playback will not work properly. A copy of the SoundList object must be made in this case.
*/
MutableSound(std::shared_ptr<ISound> sound);
virtual std::shared_ptr<IReader> createReader();
};
AUD_NAMESPACE_END