This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/extern/audaspace/include/util/StreamBuffer.h
Joerg Mueller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

86 lines
2.3 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file StreamBuffer.h
* @ingroup util
* The StreamBuffer class.
*/
#include "ISound.h"
#include "respec/Specification.h"
AUD_NAMESPACE_BEGIN
class Buffer;
/**
* This sound creates a buffer out of a reader. This way normally streamed
* sound sources can be loaded into memory for buffered playback.
*/
class AUD_API StreamBuffer : public ISound
{
private:
/**
* The buffer that holds the audio data.
*/
std::shared_ptr<Buffer> m_buffer;
/**
* The specification of the samples.
*/
Specs m_specs;
// delete copy constructor and operator=
StreamBuffer(const StreamBuffer&) = delete;
StreamBuffer& operator=(const StreamBuffer&) = delete;
public:
/**
* Creates the sound and reads the reader created by the sound supplied
* to the buffer.
* \param sound The sound that creates the reader for buffering.
* \exception Exception Thrown if the reader cannot be created.
*/
StreamBuffer(std::shared_ptr<ISound> sound);
/**
* Creates the sound from an preexisting buffer.
* \param buffer The buffer to stream from.
* \param specs The specification of the data in the buffer.
* \exception Exception Thrown if the reader cannot be created.
*/
StreamBuffer(std::shared_ptr<Buffer> buffer, Specs specs);
/**
* Returns the buffer to be streamed.
* @return The buffer to stream.
*/
std::shared_ptr<Buffer> getBuffer();
/**
* Returns the specification of the buffer.
* @return The specification of the buffer.
*/
Specs getSpecs();
virtual std::shared_ptr<IReader> createReader();
};
AUD_NAMESPACE_END