Image textures were being packed into a single buffer for OpenCL, which limited the amount of memory available for images to the size of one buffer (usually 4gb on AMD hardware). By packing textures into multiple buffers that limit is removed, while simultaneously reducing the number of buffers that need to be passed to each kernel. Benchmarks were within 2%. Fixes T51554. Differential Revision: https://developer.blender.org/D2745
56 lines
2.1 KiB
Common Lisp
56 lines
2.1 KiB
Common Lisp
/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "kernel/kernel_compat_opencl.h"
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#include "kernel/split/kernel_split_common.h"
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#include "kernel/split/kernel_data_init.h"
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__kernel void kernel_ocl_path_trace_data_init(
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ccl_global char *kg,
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ccl_constant KernelData *data,
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ccl_global void *split_data_buffer,
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int num_elements,
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ccl_global char *ray_state,
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ccl_global uint *rng_state,
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KERNEL_BUFFER_PARAMS,
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int start_sample,
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int end_sample,
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int sx, int sy, int sw, int sh, int offset, int stride,
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ccl_global int *Queue_index, /* Tracks the number of elements in queues */
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int queuesize, /* size (capacity) of the queue */
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ccl_global char *use_queues_flag, /* flag to decide if scene-intersect kernel should use queues to fetch ray index */
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ccl_global unsigned int *work_pool_wgs, /* Work pool for each work group */
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unsigned int num_samples, /* Total number of samples per pixel */
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ccl_global float *buffer)
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{
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kernel_data_init((KernelGlobals*)kg,
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data,
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split_data_buffer,
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num_elements,
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ray_state,
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rng_state,
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KERNEL_BUFFER_ARGS,
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start_sample,
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end_sample,
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sx, sy, sw, sh, offset, stride,
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Queue_index,
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queuesize,
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use_queues_flag,
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work_pool_wgs,
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num_samples,
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buffer);
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}
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