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blender-archive/source/blender/draw/intern
Clément Foucault 8b7a83a868 Eevee: Refactor Shadow System
- Use only one 2d texture array to store all shadowmaps.
- Allow to change shadow maps resolution.
- Do not output radial distance when rendering shadowmaps. This will allow fast rendering of shadowmaps when we will drop the use of geometry shaders.
2017-09-10 03:09:45 +02:00
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2017-08-01 13:35:26 +10:00
2017-09-10 03:09:45 +02:00
2017-08-22 10:22:11 +02:00