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blender-archive/source/blender/gpu/GPU_draw.h
Ton Roosendaal 51b796ff15 Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
2018-04-19 17:35:25 +02:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Brecht Van Lommel.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file GPU_draw.h
* \ingroup gpu
*/
#ifndef __GPU_DRAW_H__
#define __GPU_DRAW_H__
#ifdef __cplusplus
extern "C" {
#endif
struct ImBuf;
struct Image;
struct ImageUser;
struct Object;
struct Scene;
struct ViewLayer;
struct View3D;
struct RegionView3D;
struct SmokeModifierData;
struct DupliObject;
#include "DNA_object_enums.h"
/* OpenGL drawing functions related to shading. */
/* Initialize
* - sets the default Blender opengl state, if in doubt, check
* the contents of this function
* - this is called when starting Blender, for opengl rendering. */
void GPU_state_init(void);
/* Programmable point size
* - shaders set their own point size when enabled
* - use glPointSize when disabled */
void GPU_enable_program_point_size(void);
void GPU_disable_program_point_size(void);
/* Mipmap settings
* - these will free textures on changes */
void GPU_set_mipmap(bool mipmap);
bool GPU_get_mipmap(void);
void GPU_set_linear_mipmap(bool linear);
bool GPU_get_linear_mipmap(void);
void GPU_paint_set_mipmap(bool mipmap);
/* Anisotropic filtering settings
* - these will free textures on changes */
void GPU_set_anisotropic(float value);
float GPU_get_anisotropic(void);
/* enable gpu mipmapping */
void GPU_set_gpu_mipmapping(int gpu_mipmap);
/* Image updates and free
* - these deal with images bound as opengl textures */
void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
int GPU_verify_image(
struct Image *ima, struct ImageUser *iuser,
int textarget, bool compare, bool mipmap, bool is_data);
void GPU_create_gl_tex(
unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);
void GPU_create_gl_tex_compressed(
unsigned int *bind, unsigned int *pix, int x, int y, int mipmap,
int textarget, struct Image *ima, struct ImBuf *ibuf);
bool GPU_upload_dxt_texture(struct ImBuf *ibuf);
void GPU_free_image(struct Image *ima);
void GPU_free_images(void);
void GPU_free_images_anim(void);
void GPU_free_images_old(void);
/* smoke drawing functions */
void GPU_free_smoke(struct SmokeModifierData *smd);
void GPU_create_smoke(struct SmokeModifierData *smd, int highres);
/* Delayed free of OpenGL buffers by main thread */
void GPU_free_unused_buffers(void);
/* utilities */
void GPU_select_index_set(int index);
void GPU_select_index_get(int index, int *r_col);
int GPU_select_to_index(unsigned int col);
void GPU_select_to_index_array(unsigned int *col, const unsigned int size);
typedef enum eGPUAttribMask {
GPU_DEPTH_BUFFER_BIT = (1 << 0),
GPU_ENABLE_BIT = (1 << 1),
GPU_SCISSOR_BIT = (1 << 2),
GPU_VIEWPORT_BIT = (1 << 3),
GPU_BLEND_BIT = (1 << 4),
} eGPUAttribMask;
void gpuPushAttrib(eGPUAttribMask mask);
void gpuPopAttrib(void);
#ifdef __cplusplus
}
#endif
#endif