#ifdef __APPLE__ #include <OpenGL/gl.h> #else #include <GL/gl.h> #endif (also for <GL/glu.h>) so that people don't have to create symlinks in /System/Library/Frameworks/OpenGL.framework on Mac OS X (Charles Wardlaw)
67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* os dependent include locations of gl.h
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*/
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#ifndef BIF_GL_H
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#define BIF_GL_H
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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/*
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* these should be phased out. cpack should be replaced in
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* code with calls to glColor3ub, lrectwrite probably should
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* change to a function. - zr
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*/
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/* Mij afspraak is cpack een getal dat als 0xFFaa66 of zo kan worden
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* uitgedrukt. Is dus gevoelig voor endian. Met deze define wordt het
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* altijd goed afgebeeld
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*
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* This define converts a numerical value to the equivalent 24-bit
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* colour, while not being endian-sensitive. On little-endians, this
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* is the same as doing a 'naive'indexing, on big-endian, it is not!
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* */
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#define cpack(x) glColor3ub( ((x)&0xFF), (((x)>>8)&0xFF), (((x)>>16)&0xFF) )
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#define glMultMatrixf(x) glMultMatrixf( (float *)(x))
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#define glLoadMatrixf(x) glLoadMatrixf( (float *)(x))
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#define lrectwrite(a, b, c, d, rect) {glRasterPos2i(a, b);glDrawPixels((c)-(a)+1, (d)-(b)+1, GL_RGBA, GL_UNSIGNED_BYTE, rect);}
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#endif /* #ifdef BIF_GL_H */
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