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blender-archive/source/blender/gpu/GPU_uniformbuffer.h
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

50 lines
1.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*/
#ifndef __GPU_UNIFORMBUFFER_H__
#define __GPU_UNIFORMBUFFER_H__
struct ListBase;
typedef struct GPUUniformBuffer GPUUniformBuffer;
GPUUniformBuffer *GPU_uniformbuffer_create(int size, const void *data, char err_out[256]);
GPUUniformBuffer *GPU_uniformbuffer_dynamic_create(struct ListBase *inputs, char err_out[256]);
void GPU_uniformbuffer_free(GPUUniformBuffer *ubo);
void GPU_uniformbuffer_update(GPUUniformBuffer *ubo, const void *data);
void GPU_uniformbuffer_dynamic_update(GPUUniformBuffer *ubo_);
void GPU_uniformbuffer_bind(GPUUniformBuffer *ubo, int number);
void GPU_uniformbuffer_unbind(GPUUniformBuffer *ubo);
int GPU_uniformbuffer_bindpoint(GPUUniformBuffer *ubo);
bool GPU_uniformbuffer_is_empty(GPUUniformBuffer *ubo);
bool GPU_uniformbuffer_is_dirty(GPUUniformBuffer *ubo);
#define GPU_UBO_BLOCK_NAME "nodeTree"
#endif /* __GPU_UNIFORMBUFFER_H__ */