Cleanup the feature itself: - Check 3D textures size against the correct limit. - Add check for compressed textures.
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2005 Blender Foundation.
|
|
* All rights reserved.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/* GPU extensions support */
|
|
|
|
int GPU_max_texture_size(void);
|
|
int GPU_max_texture_3d_size(void);
|
|
int GPU_max_texture_layers(void);
|
|
int GPU_max_textures(void);
|
|
int GPU_max_textures_vert(void);
|
|
int GPU_max_textures_geom(void);
|
|
int GPU_max_textures_frag(void);
|
|
float GPU_max_texture_anisotropy(void);
|
|
int GPU_max_color_texture_samples(void);
|
|
int GPU_max_cube_map_size(void);
|
|
int GPU_max_ubo_binds(void);
|
|
int GPU_max_ubo_size(void);
|
|
void GPU_get_dfdy_factors(float fac[2]);
|
|
bool GPU_arb_base_instance_is_supported(void);
|
|
bool GPU_arb_texture_cube_map_array_is_supported(void);
|
|
bool GPU_mip_render_workaround(void);
|
|
bool GPU_depth_blitting_workaround(void);
|
|
bool GPU_unused_fb_slot_workaround(void);
|
|
bool GPU_use_main_context_workaround(void);
|
|
bool GPU_texture_copy_workaround(void);
|
|
bool GPU_crappy_amd_driver(void);
|
|
|
|
int GPU_texture_size_with_limit(int res);
|
|
|
|
bool GPU_mem_stats_supported(void);
|
|
void GPU_mem_stats_get(int *totalmem, int *freemem);
|
|
|
|
void GPU_code_generate_glsl_lib(void);
|
|
|
|
bool GPU_stereo_quadbuffer_support(void);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|