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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
3634128841007e768ff3d6869399005876216dd3
blender-archive/source/gameengine/Physics/Bullet
History
Erwin Coumans 71991cf41e Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.
See http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=happy_2006_blend.zip
For the baked dominos. Thanks to Tom M (LetterRip) for the blend.
2006-01-01 00:20:50 +00:00
..
CcdPhysicsController.cpp
Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.
2006-01-01 00:20:50 +00:00
CcdPhysicsController.h
more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker, friction/restitution, more scaling related fixes.
2005-12-31 21:59:56 +00:00
CcdPhysicsEnvironment.cpp
Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.
2006-01-01 00:20:50 +00:00
CcdPhysicsEnvironment.h
Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.
2006-01-01 00:20:50 +00:00
Makefile
Support for 'Bullet' in the Makefiles. Enable with:
2005-08-18 06:07:02 +00:00
SConscript
Added support for compiling BULLET with scons on windows
2005-08-01 21:19:41 +00:00
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