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blender-archive/source/blender/editors/asset/intern/asset_mark_clear.cc
Sybren A. Stüvel 3674347849 Assets: Clear Asset operator variants for clearing/setting Fake User
The Clear Asset operator (`ASSET_OT_clear`) now clears the Fake User.
This makes it symmetrical with the Mark Asset (`ASSET_OT_mark`)
operator, which sets Fake User to ensure assets are always saved to
disk.

Clear Asset now also has a `set_fake_user` boolean option, which allows
users to Clear Asset and set Fake User in one go.

The asset browser now shows these options in the context menu:
- Clear Asset: also clears Fake User. This makes it possible to actually
  remove assets from the blend file without leaving the Asset Browser.
- Clear Asset (Set Fake User): keeps the Fake User bit set. This makes
  it possible to "hide" the asset from the asset browser, without
  loosing the actual data.

Internally, the `ED_asset_clear_id(id)` function now always clears the
Fake User bit. If it was intended that this bit was kept set, it's up to
the caller to explicitly call `id_fake_user_set(id)` afterwards.

Manifest Task: T90844

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D12663
2021-09-28 15:04:55 +02:00

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edasset
*
* Functions for marking and clearing assets.
*/
#include <memory>
#include <string>
#include "BKE_asset.h"
#include "BKE_context.h"
#include "BKE_lib_id.h"
#include "BLO_readfile.h"
#include "DNA_ID.h"
#include "DNA_asset_types.h"
#include "DNA_space_types.h"
#include "UI_interface_icons.h"
#include "RNA_access.h"
#include "ED_asset_list.h"
#include "ED_asset_mark_clear.h"
bool ED_asset_mark_id(const bContext *C, ID *id)
{
if (id->asset_data) {
return false;
}
if (!BKE_id_can_be_asset(id)) {
return false;
}
id_fake_user_set(id);
id->asset_data = BKE_asset_metadata_create();
UI_icon_render_id(C, nullptr, id, ICON_SIZE_PREVIEW, true);
/* Important for asset storage to update properly! */
ED_assetlist_storage_tag_main_data_dirty();
return true;
}
bool ED_asset_clear_id(ID *id)
{
if (!id->asset_data) {
return false;
}
BKE_asset_metadata_free(&id->asset_data);
id_fake_user_clear(id);
/* Important for asset storage to update properly! */
ED_assetlist_storage_tag_main_data_dirty();
return true;
}
bool ED_asset_can_mark_single_from_context(const bContext *C)
{
/* Context needs a "id" pointer to be set for #ASSET_OT_mark()/#ASSET_OT_clear() to use. */
return CTX_data_pointer_get_type_silent(C, "id", &RNA_ID).data != nullptr;
}