This tool automates the process of copying a pose to successive
keyframes, making it easier for animators to go back and change the
pose for some controls which remain "static" for periods of time.
Previously, animators would need to do a "{Ctrl-Pageup Ctrl-V} *
number_of_static_keyframes" dance for each set of controls that this
happened on, which is not too good ergonomically speaking.
There are two modes exposed via the menu (Pose->Propagate):
- "Pose Propagate" - also known as the 'WHILE_HELD' mode, which
propagates to all keyframes that are holding the same value
- "To Next Keyframe" - which only propagates the pose to the closest
keyframe in the occurring after (but not including) the current frame
Additionally, there are a few other modes that can be used, though
they are less useful for direct use from the UI, though they can be
used via the PyAPI as need be.
---
Also, I did some cleanups in the "Pose" menu to bring it more into
line with the Object mode one. There are some more tweaks that could
still be done here, such as bringing the keyframing operator entries
under a submenu too (as in the Object mode version) to get the length
of this under control.
226 lines
8.3 KiB
C++
226 lines
8.3 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/armature/armature_intern.h
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* \ingroup edarmature
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*/
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#ifndef ED_ARMATURE_INTERN_H
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#define ED_ARMATURE_INTERN_H
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/* internal exports only */
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struct wmOperatorType;
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struct bContext;
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struct Scene;
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struct Object;
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struct bAction;
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struct bPoseChannel;
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struct bArmature;
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struct EditBone;
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struct ListBase;
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struct LinkData;
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/* ******************************************************* */
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/* editarmature.c operators */
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void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot);
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void ARMATURE_OT_align(struct wmOperatorType *ot);
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void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot);
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void ARMATURE_OT_switch_direction(struct wmOperatorType *ot);
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void ARMATURE_OT_subdivide(struct wmOperatorType *ot);
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void ARMATURE_OT_parent_set(struct wmOperatorType *ot);
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void ARMATURE_OT_parent_clear(struct wmOperatorType *ot);
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void ARMATURE_OT_select_all(struct wmOperatorType *ot);
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void ARMATURE_OT_select_inverse(struct wmOperatorType *ot);
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void ARMATURE_OT_select_hierarchy(struct wmOperatorType *ot);
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void ARMATURE_OT_select_linked(struct wmOperatorType *ot);
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void ARMATURE_OT_delete(struct wmOperatorType *ot);
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void ARMATURE_OT_duplicate(struct wmOperatorType *ot);
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void ARMATURE_OT_extrude(struct wmOperatorType *ot);
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void ARMATURE_OT_hide(struct wmOperatorType *ot);
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void ARMATURE_OT_reveal(struct wmOperatorType *ot);
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void ARMATURE_OT_click_extrude(struct wmOperatorType *ot);
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void ARMATURE_OT_fill(struct wmOperatorType *ot);
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void ARMATURE_OT_merge(struct wmOperatorType *ot);
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void ARMATURE_OT_separate(struct wmOperatorType *ot);
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void ARMATURE_OT_autoside_names(struct wmOperatorType *ot);
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void ARMATURE_OT_flip_names(struct wmOperatorType *ot);
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void ARMATURE_OT_flags_set(struct wmOperatorType *ot);
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void ARMATURE_OT_layers_show_all(struct wmOperatorType *ot);
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void ARMATURE_OT_armature_layers(struct wmOperatorType *ot);
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void ARMATURE_OT_bone_layers(struct wmOperatorType *ot);
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/* ******************************************************* */
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/* Pose-Mode Operators */
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void POSE_OT_hide(struct wmOperatorType *ot);
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void POSE_OT_reveal(struct wmOperatorType *ot);
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void POSE_OT_armature_apply(struct wmOperatorType *ot);
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void POSE_OT_visual_transform_apply(struct wmOperatorType *ot);
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void POSE_OT_rot_clear(struct wmOperatorType *ot);
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void POSE_OT_loc_clear(struct wmOperatorType *ot);
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void POSE_OT_scale_clear(struct wmOperatorType *ot);
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void POSE_OT_transforms_clear(struct wmOperatorType *ot);
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void POSE_OT_copy(struct wmOperatorType *ot);
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void POSE_OT_paste(struct wmOperatorType *ot);
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void POSE_OT_select_all(struct wmOperatorType *ot);
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void POSE_OT_select_inverse(struct wmOperatorType *ot);
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void POSE_OT_select_parent(struct wmOperatorType *ot);
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void POSE_OT_select_hierarchy(struct wmOperatorType *ot);
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void POSE_OT_select_linked(struct wmOperatorType *ot);
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void POSE_OT_select_constraint_target(struct wmOperatorType *ot);
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void POSE_OT_select_grouped(struct wmOperatorType *ot);
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void POSE_OT_select_flip_active(struct wmOperatorType *ot);
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void POSE_OT_group_add(struct wmOperatorType *ot);
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void POSE_OT_group_remove(struct wmOperatorType *ot);
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void POSE_OT_group_assign(struct wmOperatorType *ot);
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void POSE_OT_group_unassign(struct wmOperatorType *ot);
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void POSE_OT_group_select(struct wmOperatorType *ot);
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void POSE_OT_group_deselect(struct wmOperatorType *ot);
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void POSE_OT_paths_calculate(struct wmOperatorType *ot);
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void POSE_OT_paths_clear(struct wmOperatorType *ot);
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void POSE_OT_autoside_names(struct wmOperatorType *ot);
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void POSE_OT_flip_names(struct wmOperatorType *ot);
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void POSE_OT_quaternions_flip(struct wmOperatorType *ot);
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void POSE_OT_flags_set(struct wmOperatorType *ot);
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void POSE_OT_armature_layers(struct wmOperatorType *ot);
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void POSE_OT_bone_layers(struct wmOperatorType *ot);
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/* ******************************************************* */
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/* Etch-A-Ton */
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void SKETCH_OT_gesture(struct wmOperatorType *ot);
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void SKETCH_OT_delete(struct wmOperatorType *ot);
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void SKETCH_OT_draw_stroke(struct wmOperatorType *ot);
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void SKETCH_OT_draw_preview(struct wmOperatorType *ot);
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void SKETCH_OT_finish_stroke(struct wmOperatorType *ot);
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void SKETCH_OT_cancel_stroke(struct wmOperatorType *ot);
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void SKETCH_OT_convert(struct wmOperatorType *ot);
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void SKETCH_OT_select(struct wmOperatorType *ot);
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/* ******************************************************* */
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/* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */
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/* poseUtils.c */
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/* Temporary data linking PoseChannels with the F-Curves they affect */
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typedef struct tPChanFCurveLink {
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struct tPChanFCurveLink *next, *prev;
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ListBase fcurves; /* F-Curves for this PoseChannel (wrapped with LinkData) */
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struct bPoseChannel *pchan; /* Pose Channel which data is attached to */
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char *pchan_path; /* RNA Path to this Pose Channel (needs to be freed when we're done) */
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float oldloc[3]; /* transform values at start of operator (to be restored before each modal step) */
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float oldrot[3];
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float oldscale[3];
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float oldquat[4];
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float oldangle;
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float oldaxis[3];
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struct IDProperty *oldprops; /* copy of custom properties at start of operator (to be restored before each modal step) */
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} tPChanFCurveLink;
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/* ----------- */
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void poseAnim_mapping_get(struct bContext *C, ListBase *pfLinks, struct Object *ob, struct bAction *act);
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void poseAnim_mapping_free(ListBase *pfLinks);
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void poseAnim_mapping_refresh(struct bContext *C, struct Scene *scene, struct Object *ob);
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void poseAnim_mapping_reset(ListBase *pfLinks);
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void poseAnim_mapping_autoKeyframe(struct bContext *C, struct Scene *scene, struct Object *ob, ListBase *pfLinks, float cframe);
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LinkData *poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, char *path);
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/* ******************************************************* */
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/* PoseLib */
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/* poselib.c */
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void POSELIB_OT_new(struct wmOperatorType *ot);
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void POSELIB_OT_unlink(struct wmOperatorType *ot);
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void POSELIB_OT_action_sanitise(struct wmOperatorType *ot);
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void POSELIB_OT_pose_add(struct wmOperatorType *ot);
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void POSELIB_OT_pose_remove(struct wmOperatorType *ot);
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void POSELIB_OT_pose_rename(struct wmOperatorType *ot);
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void POSELIB_OT_browse_interactive(struct wmOperatorType *ot);
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void POSELIB_OT_apply_pose(struct wmOperatorType *ot);
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/* ******************************************************* */
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/* Pose Sliding Tools */
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/* poseSlide.c */
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void POSE_OT_push(struct wmOperatorType *ot);
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void POSE_OT_relax(struct wmOperatorType *ot);
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void POSE_OT_breakdown(struct wmOperatorType *ot);
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void POSE_OT_propagate(struct wmOperatorType *ot);
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/* ******************************************************* */
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/* editarmature.c */
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EditBone *make_boneList(struct ListBase *edbo, struct ListBase *bones, struct EditBone *parent, struct Bone *actBone);
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void BIF_sk_selectStroke(struct bContext *C, short mval[2], short extend);
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/* duplicate method */
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void preEditBoneDuplicate(struct ListBase *editbones);
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struct EditBone *duplicateEditBone(struct EditBone *curBone, char *name, struct ListBase *editbones, struct Object *ob);
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void updateDuplicateSubtarget(struct EditBone *dupBone, struct ListBase *editbones, struct Object *ob);
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/* duplicate method (cross objects */
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/* editbones is the target list */
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struct EditBone *duplicateEditBoneObjects(struct EditBone *curBone, char *name, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob);
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/* editbones is the source list */
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void updateDuplicateSubtargetObjects(struct EditBone *dupBone, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob);
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#endif /* ED_ARMATURE_INTERN_H */
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