192 lines
6.8 KiB
C++
192 lines
6.8 KiB
C++
/*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* Contributor(s): Blender Foundation
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file ED_armature.h
|
|
* \ingroup editors
|
|
*/
|
|
|
|
#ifndef ED_ARMATURE_H
|
|
#define ED_ARMATURE_H
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
struct bArmature;
|
|
struct Base;
|
|
struct bContext;
|
|
struct Bone;
|
|
struct bPoseChannel;
|
|
struct DerivedMesh;
|
|
struct IDProperty;
|
|
struct ListBase;
|
|
struct MeshDeformModifierData;
|
|
struct Object;
|
|
struct RegionView3D;
|
|
struct ReportList;
|
|
struct Scene;
|
|
struct SK_Sketch;
|
|
struct View3D;
|
|
struct ViewContext;
|
|
struct wmKeyConfig;
|
|
struct wmOperator;
|
|
|
|
typedef struct EditBone
|
|
{
|
|
struct EditBone *next, *prev;
|
|
struct IDProperty *prop; /* User-Defined Properties on this Bone */
|
|
struct EditBone *parent;/* Editbones have a one-way link (i.e. children refer
|
|
to parents. This is converted to a two-way link for
|
|
normal bones when leaving editmode. */
|
|
void *temp; /* Used to store temporary data */
|
|
|
|
char name[32];
|
|
float roll; /* Roll along axis. We'll ultimately use the axis/angle method
|
|
for determining the transformation matrix of the bone. The axis
|
|
is tail-head while roll provides the angle. Refer to Graphics
|
|
Gems 1 p. 466 (section IX.6) if it's not already in here somewhere*/
|
|
|
|
float head[3]; /* Orientation and length is implicit during editing */
|
|
float tail[3];
|
|
/* All joints are considered to have zero rotation with respect to
|
|
their parents. Therefore any rotations specified during the
|
|
animation are automatically relative to the bones' rest positions*/
|
|
int flag;
|
|
int layer;
|
|
|
|
float dist, weight;
|
|
float xwidth, length, zwidth; /* put them in order! transform uses this as scale */
|
|
float ease1, ease2;
|
|
float rad_head, rad_tail;
|
|
|
|
float oldlength; /* for envelope scaling */
|
|
|
|
short segments;
|
|
} EditBone;
|
|
|
|
#define BONESEL_ROOT (1<<28)
|
|
#define BONESEL_TIP (1<<29)
|
|
#define BONESEL_BONE (1<<30)
|
|
#define BONESEL_ANY (BONESEL_TIP|BONESEL_ROOT|BONESEL_BONE)
|
|
|
|
#define BONESEL_NOSEL (1<<31) /* Indicates a negative number */
|
|
|
|
/* useful macros */
|
|
#define EBONE_VISIBLE(arm, ebone) (((arm)->layer & (ebone)->layer) && !((ebone)->flag & BONE_HIDDEN_A))
|
|
#define EBONE_EDITABLE(ebone) (((ebone)->flag & BONE_SELECTED) && !((ebone)->flag & BONE_EDITMODE_LOCKED))
|
|
|
|
/* used in bone_select_hierachy() */
|
|
#define BONE_SELECT_PARENT 0
|
|
#define BONE_SELECT_CHILD 1
|
|
|
|
/* armature_ops.c */
|
|
void ED_operatortypes_armature(void);
|
|
void ED_operatormacros_armature(void);
|
|
void ED_keymap_armature(struct wmKeyConfig *keyconf);
|
|
|
|
/* editarmature.c */
|
|
void ED_armature_from_edit(struct Object *obedit);
|
|
void ED_armature_to_edit(struct Object *ob);
|
|
void ED_armature_edit_free(struct Object *ob);
|
|
void ED_armature_deselect_all(struct Object *obedit, int toggle);
|
|
void ED_armature_deselect_all_visible(struct Object *obedit);
|
|
|
|
int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer,
|
|
short hits, short extend);
|
|
int mouse_armature(struct bContext *C, short mval[2], int extend);
|
|
int join_armature_exec(struct bContext *C, struct wmOperator *op);
|
|
struct Bone *get_indexed_bone (struct Object *ob, int index);
|
|
float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const short axis_only);
|
|
EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators
|
|
void ED_armature_sync_selection(struct ListBase *edbo);
|
|
void ED_armature_validate_active(struct bArmature *arm);
|
|
|
|
void add_primitive_bone(struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d);
|
|
struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, const char *name);
|
|
void ED_armature_edit_bone_remove(struct bArmature *arm, EditBone *exBone);
|
|
|
|
void transform_armature_mirror_update(struct Object *obedit);
|
|
void clear_armature(struct Scene *scene, struct Object *ob, char mode);
|
|
void docenter_armature (struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);
|
|
|
|
void ED_armature_apply_transform(struct Object *ob, float mat[4][4]);
|
|
|
|
#define ARM_GROUPS_NAME 1
|
|
#define ARM_GROUPS_ENVELOPE 2
|
|
#define ARM_GROUPS_AUTO 3
|
|
|
|
void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct Object *par, int mode, int mirror);
|
|
|
|
void auto_align_armature(struct Scene *scene, struct View3D *v3d, short mode);
|
|
void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone); /* if bone is already in list, pass it as param to ignore it */
|
|
void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char *newnamep);
|
|
|
|
void undo_push_armature(struct bContext *C, const char *name);
|
|
|
|
/* poseobject.c */
|
|
struct Object *ED_object_pose_armature(struct Object *ob);
|
|
void ED_armature_exit_posemode(struct bContext *C, struct Base *base);
|
|
void ED_armature_enter_posemode(struct bContext *C, struct Base *base);
|
|
int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan);
|
|
void ED_pose_deselectall(struct Object *ob, int test);
|
|
void ED_pose_recalculate_paths(struct Scene *scene, struct Object *ob);
|
|
|
|
/* sketch */
|
|
|
|
int ED_operator_sketch_mode_active_stroke(struct bContext *C);
|
|
int ED_operator_sketch_full_mode(struct bContext *C);
|
|
int ED_operator_sketch_mode(const struct bContext *C);
|
|
|
|
void BIF_convertSketch(struct bContext *C);
|
|
void BIF_deleteSketch(struct bContext *C);
|
|
void BIF_selectAllSketch(struct bContext *C, int mode); /* -1: deselect, 0: select, 1: toggle */
|
|
|
|
void BIF_makeListTemplates(const struct bContext *C);
|
|
char *BIF_listTemplates(const struct bContext *C);
|
|
int BIF_currentTemplate(const struct bContext *C);
|
|
void BIF_freeTemplates(struct bContext *C);
|
|
void BIF_setTemplate(struct bContext *C, int index);
|
|
int BIF_nbJointsTemplate(const struct bContext *C);
|
|
const char * BIF_nameBoneTemplate(const struct bContext *C);
|
|
|
|
void BDR_drawSketch(const struct bContext *vc);
|
|
int BDR_drawSketchNames(struct ViewContext *vc);
|
|
|
|
/* meshlaplacian.c */
|
|
void mesh_deform_bind(struct Scene *scene,
|
|
struct MeshDeformModifierData *mmd,
|
|
float *vertexcos, int totvert, float cagemat[][4]);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* ED_ARMATURE_H */
|
|
|
|
|
|
|