709 lines
19 KiB
C
709 lines
19 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation, 2002-2009
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_image/image_draw.c
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* \ingroup spimage
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_camera_types.h"
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_brush_types.h"
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#include "PIL_time.h"
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#include "BLI_threads.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_paint.h"
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#ifdef WITH_LCMS
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#include "BKE_colortools.h"
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#endif
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "BLF_api.h"
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#include "ED_gpencil.h"
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#include "ED_image.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "RE_pipeline.h"
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#include "image_intern.h"
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#define HEADER_HEIGHT 18
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static void image_verify_buffer_float(Image *ima, ImBuf *ibuf, int color_manage)
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{
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/* detect if we need to redo the curve map.
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ibuf->rect is zero for compositor and render results after change
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convert to 32 bits always... drawing float rects isnt supported well (atis)
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NOTE: if float buffer changes, we have to manually remove the rect
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*/
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if(ibuf->rect_float && (ibuf->rect==NULL || (ibuf->userflags & IB_RECT_INVALID)) ) {
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if(color_manage) {
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if(ima && ima->source == IMA_SRC_VIEWER)
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ibuf->profile = IB_PROFILE_LINEAR_RGB;
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}
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else
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ibuf->profile = IB_PROFILE_NONE;
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IMB_rect_from_float(ibuf);
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}
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}
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static void draw_render_info(Scene *scene, Image *ima, ARegion *ar)
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{
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RenderResult *rr;
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rcti rect;
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float colf[3];
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rr= BKE_image_acquire_renderresult(scene, ima);
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if(rr && rr->text) {
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rect= ar->winrct;
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rect.xmin= 0;
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rect.ymin= ar->winrct.ymax - ar->winrct.ymin - HEADER_HEIGHT;
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rect.xmax= ar->winrct.xmax - ar->winrct.xmin;
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rect.ymax= ar->winrct.ymax - ar->winrct.ymin;
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/* clear header rect */
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UI_GetThemeColor3fv(TH_BACK, colf);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(colf[0]+0.1f, colf[1]+0.1f, colf[2]+0.1f, 0.5f);
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glRecti(rect.xmin, rect.ymin, rect.xmax, rect.ymax+1);
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glDisable(GL_BLEND);
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UI_ThemeColor(TH_TEXT_HI);
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UI_DrawString(12, rect.ymin + 5, rr->text);
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}
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BKE_image_release_renderresult(scene, ima);
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}
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void draw_image_info(ARegion *ar, int channels, int x, int y, char *cp, float *fp, int *zp, float *zpf)
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{
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char str[256];
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int ofs= 0;
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ofs += BLI_snprintf(str + ofs, sizeof(str)-ofs, "X: %4d Y: %4d ", x, y);
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if(cp)
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| R: %3d G: %3d B: %3d A: %3d ", cp[0], cp[1], cp[2], cp[3]);
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if(fp) {
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if(channels==4)
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| R: %.4f G: %.4f B: %.4f A: %.4f ", fp[0], fp[1], fp[2], fp[3]);
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else if(channels==1)
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| Val: %.4f ", fp[0]);
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else if(channels==3)
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| R: %.4f G: %.4f B: %.4f ", fp[0], fp[1], fp[2]);
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}
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if(zp)
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| Z: %.4f ", 0.5f+0.5f*(((float)*zp)/(float)0x7fffffff));
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if(zpf)
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| Z: %.3f ", *zpf);
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(void)ofs;
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glColor4f(.0,.0,.0,.25);
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glRecti(0.0, 0.0, ar->winrct.xmax - ar->winrct.xmin + 1, 20);
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glDisable(GL_BLEND);
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glColor3ub(255, 255, 255);
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// UI_DrawString(6, 6, str); // works ok but fixed width is nicer.
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BLF_size(blf_mono_font, 11, 72);
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BLF_position(blf_mono_font, 6, 6, 0);
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BLF_draw_ascii(blf_mono_font, str, sizeof(str));
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}
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/* image drawing */
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static void draw_image_grid(ARegion *ar, float zoomx, float zoomy)
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{
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float gridsize, gridstep= 1.0f/32.0f;
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float fac, blendfac;
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int x1, y1, x2, y2;
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/* the image is located inside (0,0),(1, 1) as set by view2d */
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UI_ThemeColorShade(TH_BACK, 20);
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UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &x1, &y1);
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UI_view2d_to_region_no_clip(&ar->v2d, 1.0f, 1.0f, &x2, &y2);
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glRectf(x1, y1, x2, y2);
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/* gridsize adapted to zoom level */
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gridsize= 0.5f*(zoomx+zoomy);
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if(gridsize<=0.0f) return;
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if(gridsize<1.0f) {
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while(gridsize<1.0f) {
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gridsize*= 4.0f;
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gridstep*= 4.0f;
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}
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}
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else {
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while(gridsize>=4.0f) {
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gridsize/= 4.0f;
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gridstep/= 4.0f;
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}
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}
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/* the fine resolution level */
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blendfac= 0.25f*gridsize - floorf(0.25f*gridsize);
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CLAMP(blendfac, 0.0f, 1.0f);
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UI_ThemeColorShade(TH_BACK, (int)(20.0f*(1.0f-blendfac)));
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fac= 0.0f;
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glBegin(GL_LINES);
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while(fac<1.0f) {
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glVertex2f(x1, y1*(1.0f-fac) + y2*fac);
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glVertex2f(x2, y1*(1.0f-fac) + y2*fac);
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glVertex2f(x1*(1.0f-fac) + x2*fac, y1);
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glVertex2f(x1*(1.0f-fac) + x2*fac, y2);
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fac+= gridstep;
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}
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/* the large resolution level */
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UI_ThemeColor(TH_BACK);
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fac= 0.0f;
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while(fac<1.0f) {
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glVertex2f(x1, y1*(1.0f-fac) + y2*fac);
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glVertex2f(x2, y1*(1.0f-fac) + y2*fac);
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glVertex2f(x1*(1.0f-fac) + x2*fac, y1);
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glVertex2f(x1*(1.0f-fac) + x2*fac, y2);
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fac+= 4.0f*gridstep;
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}
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glEnd();
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}
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static void sima_draw_alpha_backdrop(float x1, float y1, float xsize, float ysize, float zoomx, float zoomy, unsigned char col1[3], unsigned char col2[3])
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{
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GLubyte checker_stipple[32*32/8] =
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{
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255,255,0,0,255,255,0,0,255,255,0,0,255,255,0,0, \
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255,255,0,0,255,255,0,0,255,255,0,0,255,255,0,0, \
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255,255,0,0,255,255,0,0,255,255,0,0,255,255,0,0, \
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255,255,0,0,255,255,0,0,255,255,0,0,255,255,0,0, \
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0,0,255,255,0,0,255,255,0,0,255,255,0,0,255,255, \
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0,0,255,255,0,0,255,255,0,0,255,255,0,0,255,255, \
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0,0,255,255,0,0,255,255,0,0,255,255,0,0,255,255, \
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0,0,255,255,0,0,255,255,0,0,255,255,0,0,255,255, \
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};
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glColor3ubv(col1);
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glRectf(x1, y1, x1 + zoomx*xsize, y1 + zoomy*ysize);
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glColor3ubv(col2);
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glEnable(GL_POLYGON_STIPPLE);
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glPolygonStipple(checker_stipple);
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glRectf(x1, y1, x1 + zoomx*xsize, y1 + zoomy*ysize);
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glDisable(GL_POLYGON_STIPPLE);
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}
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static void sima_draw_alpha_pixels(float x1, float y1, int rectx, int recty, unsigned int *recti)
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{
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/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
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if(ENDIAN_ORDER == B_ENDIAN)
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glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
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glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_UNSIGNED_INT, recti);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
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}
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static void sima_draw_alpha_pixelsf(float x1, float y1, int rectx, int recty, float *rectf)
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{
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float *trectf= MEM_mallocN(rectx*recty*4, "temp");
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int a, b;
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for(a= rectx*recty -1, b= 4*a+3; a>=0; a--, b-=4)
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trectf[a]= rectf[b];
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glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_FLOAT, trectf);
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MEM_freeN(trectf);
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/* ogl trick below is slower... (on ATI 9600) */
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// glColorMask(1, 0, 0, 0);
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// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf+3);
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// glColorMask(0, 1, 0, 0);
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// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf+2);
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// glColorMask(0, 0, 1, 0);
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// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf+1);
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// glColorMask(1, 1, 1, 1);
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}
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#ifdef WITH_LCMS
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static int sima_draw_colorcorrected_pixels(float x1, float y1, ImBuf *ibuf)
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{
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colorcorrection_do_ibuf(ibuf, "MONOSCNR.ICM"); /* path is hardcoded here, find some place better */
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if(ibuf->crect) {
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glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->crect);
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return 1;
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}
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return 0;
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}
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#endif
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static void sima_draw_zbuf_pixels(float x1, float y1, int rectx, int recty, int *recti)
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{
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/* zbuffer values are signed, so we need to shift color range */
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glPixelTransferf(GL_RED_SCALE, 0.5f);
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glPixelTransferf(GL_GREEN_SCALE, 0.5f);
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glPixelTransferf(GL_BLUE_SCALE, 0.5f);
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glPixelTransferf(GL_RED_BIAS, 0.5f);
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glPixelTransferf(GL_GREEN_BIAS, 0.5f);
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glPixelTransferf(GL_BLUE_BIAS, 0.5f);
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glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_INT, recti);
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glPixelTransferf(GL_RED_SCALE, 1.0f);
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glPixelTransferf(GL_GREEN_SCALE, 1.0f);
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glPixelTransferf(GL_BLUE_SCALE, 1.0f);
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glPixelTransferf(GL_RED_BIAS, 0.0f);
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glPixelTransferf(GL_GREEN_BIAS, 0.0f);
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glPixelTransferf(GL_BLUE_BIAS, 0.0f);
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}
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static void sima_draw_zbuffloat_pixels(Scene *scene, float x1, float y1, int rectx, int recty, float *rect_float)
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{
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float bias, scale, *rectf, clipend;
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int a;
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if(scene->camera && scene->camera->type==OB_CAMERA) {
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bias= ((Camera *)scene->camera->data)->clipsta;
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clipend= ((Camera *)scene->camera->data)->clipend;
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scale= 1.0f/(clipend-bias);
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}
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else {
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bias= 0.1f;
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scale= 0.01f;
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clipend= 100.0f;
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}
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rectf= MEM_mallocN(rectx*recty*4, "temp");
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for(a= rectx*recty -1; a>=0; a--) {
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if(rect_float[a]>clipend)
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rectf[a]= 0.0f;
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else if(rect_float[a]<bias)
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rectf[a]= 1.0f;
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else {
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rectf[a]= 1.0f - (rect_float[a]-bias)*scale;
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rectf[a]*= rectf[a];
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}
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}
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glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_FLOAT, rectf);
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MEM_freeN(rectf);
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}
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static void draw_image_buffer(SpaceImage *sima, ARegion *ar, Scene *scene, Image *ima, ImBuf *ibuf, float fx, float fy, float zoomx, float zoomy)
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{
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int x, y;
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int color_manage = scene->r.color_mgt_flag & R_COLOR_MANAGEMENT;
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/* set zoom */
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glPixelZoom(zoomx, zoomy);
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/* find window pixel coordinates of origin */
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UI_view2d_to_region_no_clip(&ar->v2d, fx, fy, &x, &y);
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/* this part is generic image display */
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if(sima->flag & SI_SHOW_ALPHA) {
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if(ibuf->rect)
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sima_draw_alpha_pixels(x, y, ibuf->x, ibuf->y, ibuf->rect);
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else if(ibuf->rect_float && ibuf->channels==4)
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sima_draw_alpha_pixelsf(x, y, ibuf->x, ibuf->y, ibuf->rect_float);
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}
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else if(sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels==1))) {
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if(ibuf->zbuf)
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sima_draw_zbuf_pixels(x, y, ibuf->x, ibuf->y, ibuf->zbuf);
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else if(ibuf->zbuf_float)
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sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->zbuf_float);
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else if(ibuf->channels==1)
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sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->rect_float);
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}
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#ifdef WITH_LCMS
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else if(sima->flag & SI_COLOR_CORRECTION) {
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image_verify_buffer_float(ima, ibuf, color_manage);
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if(sima_draw_colorcorrected_pixels(x, y, ibuf)==0) {
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unsigned char col1[3]= {100, 0, 100}, col2[3]= {160, 0, 160}; /* pink says 'warning' in blender land */
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sima_draw_alpha_backdrop(x, y, ibuf->x, ibuf->y, zoomx, zoomy, col1, col2);
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}
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}
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#endif
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else {
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if(sima->flag & SI_USE_ALPHA) {
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unsigned char col1[3]= {100, 100, 100}, col2[3]= {160, 160, 160};
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sima_draw_alpha_backdrop(x, y, ibuf->x, ibuf->y, zoomx, zoomy, col1, col2);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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/* we don't draw floats buffers directly but
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* convert them, and optionally apply curves */
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image_verify_buffer_float(ima, ibuf, color_manage);
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if(ibuf->rect)
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glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
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/*else
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glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float);*/
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if(sima->flag & SI_USE_ALPHA)
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glDisable(GL_BLEND);
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}
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/* reset zoom */
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glPixelZoom(1.0f, 1.0f);
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}
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static unsigned int *get_part_from_ibuf(ImBuf *ibuf, short startx, short starty, short endx, short endy)
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{
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unsigned int *rt, *rp, *rectmain;
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short y, heigth, len;
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/* the right offset in rectot */
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rt= ibuf->rect+ (starty*ibuf->x+ startx);
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len= (endx-startx);
|
|
heigth= (endy-starty);
|
|
|
|
rp=rectmain= MEM_mallocN(heigth*len*sizeof(int), "rect");
|
|
|
|
for(y=0; y<heigth; y++) {
|
|
memcpy(rp, rt, len*4);
|
|
rt+= ibuf->x;
|
|
rp+= len;
|
|
}
|
|
return rectmain;
|
|
}
|
|
|
|
static void draw_image_buffer_tiled(SpaceImage *sima, ARegion *ar, Scene *scene, Image *ima, ImBuf *ibuf, float fx, float fy, float zoomx, float zoomy)
|
|
{
|
|
unsigned int *rect;
|
|
int dx, dy, sx, sy, x, y;
|
|
int color_manage = scene->r.color_mgt_flag & R_COLOR_MANAGEMENT;
|
|
|
|
/* verify valid values, just leave this a while */
|
|
if(ima->xrep<1) return;
|
|
if(ima->yrep<1) return;
|
|
|
|
glPixelZoom(zoomx, zoomy);
|
|
|
|
if(sima->curtile >= ima->xrep*ima->yrep)
|
|
sima->curtile = ima->xrep*ima->yrep - 1;
|
|
|
|
/* create char buffer from float if needed */
|
|
image_verify_buffer_float(ima, ibuf, color_manage);
|
|
|
|
/* retrieve part of image buffer */
|
|
dx= ibuf->x/ima->xrep;
|
|
dy= ibuf->y/ima->yrep;
|
|
sx= (sima->curtile % ima->xrep)*dx;
|
|
sy= (sima->curtile / ima->xrep)*dy;
|
|
rect= get_part_from_ibuf(ibuf, sx, sy, sx+dx, sy+dy);
|
|
|
|
/* draw repeated */
|
|
for(sy=0; sy+dy<=ibuf->y; sy+= dy) {
|
|
for(sx=0; sx+dx<=ibuf->x; sx+= dx) {
|
|
UI_view2d_to_region_no_clip(&ar->v2d, fx + (float)sx/(float)ibuf->x, fy + (float)sy/(float)ibuf->y, &x, &y);
|
|
|
|
glaDrawPixelsSafe(x, y, dx, dy, dx, GL_RGBA, GL_UNSIGNED_BYTE, rect);
|
|
}
|
|
}
|
|
|
|
glPixelZoom(1.0f, 1.0f);
|
|
|
|
MEM_freeN(rect);
|
|
}
|
|
|
|
static void draw_image_buffer_repeated(SpaceImage *sima, ARegion *ar, Scene *scene, Image *ima, ImBuf *ibuf, float zoomx, float zoomy)
|
|
{
|
|
const double time_current= PIL_check_seconds_timer();
|
|
|
|
const int xmax= ceil(ar->v2d.cur.xmax);
|
|
const int ymax= ceil(ar->v2d.cur.ymax);
|
|
const int xmin= floor(ar->v2d.cur.xmin);
|
|
const int ymin= floor(ar->v2d.cur.ymin);
|
|
|
|
int x;
|
|
|
|
for(x=xmin; x<xmax; x++) {
|
|
int y;
|
|
for(y=ymin; y<ymax; y++) {
|
|
if(ima && (ima->tpageflag & IMA_TILES))
|
|
draw_image_buffer_tiled(sima, ar, scene, ima, ibuf, x, y, zoomx, zoomy);
|
|
else
|
|
draw_image_buffer(sima, ar, scene, ima, ibuf, x, y, zoomx, zoomy);
|
|
|
|
/* only draw until running out of time */
|
|
if((PIL_check_seconds_timer() - time_current) > 0.25)
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw uv edit */
|
|
|
|
/* draw grease pencil */
|
|
void draw_image_grease_pencil(bContext *C, short onlyv2d)
|
|
{
|
|
/* draw in View2D space? */
|
|
if (onlyv2d) {
|
|
/* assume that UI_view2d_ortho(C) has been called... */
|
|
SpaceImage *sima= (SpaceImage *)CTX_wm_space_data(C);
|
|
void *lock;
|
|
ImBuf *ibuf= ED_space_image_acquire_buffer(sima, &lock);
|
|
|
|
/* draw grease-pencil ('image' strokes) */
|
|
//if (sima->flag & SI_DISPGP)
|
|
draw_gpencil_2dimage(C, ibuf);
|
|
|
|
ED_space_image_release_buffer(sima, lock);
|
|
}
|
|
else {
|
|
/* assume that UI_view2d_restore(C) has been called... */
|
|
//SpaceImage *sima= (SpaceImage *)CTX_wm_space_data(C);
|
|
|
|
/* draw grease-pencil ('screen' strokes) */
|
|
//if (sima->flag & SI_DISPGP)
|
|
draw_gpencil_view2d(C, 0);
|
|
}
|
|
}
|
|
|
|
/* XXX becomes WM paint cursor */
|
|
#if 0
|
|
static void draw_image_view_tool(Scene *scene)
|
|
{
|
|
ToolSettings *settings= scene->toolsettings;
|
|
Brush *brush= settings->imapaint.brush;
|
|
short mval[2];
|
|
float radius;
|
|
int draw= 0;
|
|
|
|
if(brush) {
|
|
if(settings->imapaint.flag & IMAGEPAINT_DRAWING) {
|
|
if(settings->imapaint.flag & IMAGEPAINT_DRAW_TOOL_DRAWING)
|
|
draw= 1;
|
|
}
|
|
else if(settings->imapaint.flag & IMAGEPAINT_DRAW_TOOL)
|
|
draw= 1;
|
|
|
|
if(draw) {
|
|
getmouseco_areawin(mval);
|
|
|
|
radius= brush_size(brush)*G.sima->zoom;
|
|
fdrawXORcirc(mval[0], mval[1], radius);
|
|
|
|
if (brush->innerradius != 1.0) {
|
|
radius *= brush->innerradius;
|
|
fdrawXORcirc(mval[0], mval[1], radius);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static unsigned char *get_alpha_clone_image(Scene *scene, int *width, int *height)
|
|
{
|
|
Brush *brush = paint_brush(&scene->toolsettings->imapaint.paint);
|
|
ImBuf *ibuf;
|
|
unsigned int size, alpha;
|
|
unsigned char *rect, *cp;
|
|
|
|
if(!brush || !brush->clone.image)
|
|
return NULL;
|
|
|
|
ibuf= BKE_image_get_ibuf(brush->clone.image, NULL);
|
|
|
|
if(!ibuf || !ibuf->rect)
|
|
return NULL;
|
|
|
|
rect= MEM_dupallocN(ibuf->rect);
|
|
if(!rect)
|
|
return NULL;
|
|
|
|
*width= ibuf->x;
|
|
*height= ibuf->y;
|
|
|
|
size= (*width)*(*height);
|
|
alpha= (unsigned char)255*brush->clone.alpha;
|
|
cp= rect;
|
|
|
|
while(size-- > 0) {
|
|
cp[3]= alpha;
|
|
cp += 4;
|
|
}
|
|
|
|
return rect;
|
|
}
|
|
|
|
static void draw_image_paint_helpers(ARegion *ar, Scene *scene, float zoomx, float zoomy)
|
|
{
|
|
Brush *brush;
|
|
int x, y, w, h;
|
|
unsigned char *clonerect;
|
|
|
|
brush= paint_brush(&scene->toolsettings->imapaint.paint);
|
|
|
|
if(brush && (brush->imagepaint_tool == PAINT_TOOL_CLONE)) {
|
|
/* this is not very efficient, but glDrawPixels doesn't allow
|
|
drawing with alpha */
|
|
clonerect= get_alpha_clone_image(scene, &w, &h);
|
|
|
|
if(clonerect) {
|
|
UI_view2d_to_region_no_clip(&ar->v2d, brush->clone.offset[0], brush->clone.offset[1], &x, &y);
|
|
|
|
glPixelZoom(zoomx, zoomy);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glaDrawPixelsSafe(x, y, w, h, w, GL_RGBA, GL_UNSIGNED_BYTE, clonerect);
|
|
glDisable(GL_BLEND);
|
|
|
|
glPixelZoom(1.0, 1.0);
|
|
|
|
MEM_freeN(clonerect);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw main image area */
|
|
|
|
void draw_image_main(SpaceImage *sima, ARegion *ar, Scene *scene)
|
|
{
|
|
Image *ima;
|
|
ImBuf *ibuf;
|
|
float zoomx, zoomy;
|
|
int show_viewer, show_render;
|
|
void *lock;
|
|
|
|
/* XXX can we do this in refresh? */
|
|
#if 0
|
|
what_image(sima);
|
|
|
|
if(sima->image) {
|
|
ED_image_aspect(sima->image, &xuser_asp, &yuser_asp);
|
|
|
|
/* UGLY hack? until now iusers worked fine... but for flipbook viewer we need this */
|
|
if(sima->image->type==IMA_TYPE_COMPOSITE) {
|
|
ImageUser *iuser= ntree_get_active_iuser(scene->nodetree);
|
|
if(iuser) {
|
|
BKE_image_user_calc_imanr(iuser, scene->r.cfra, 0);
|
|
sima->iuser= *iuser;
|
|
}
|
|
}
|
|
/* and we check for spare */
|
|
ibuf= ED_space_image_buffer(sima);
|
|
}
|
|
#endif
|
|
|
|
/* retrieve the image and information about it */
|
|
ima= ED_space_image(sima);
|
|
ED_space_image_zoom(sima, ar, &zoomx, &zoomy);
|
|
ibuf= ED_space_image_acquire_buffer(sima, &lock);
|
|
|
|
show_viewer= (ima && ima->source == IMA_SRC_VIEWER);
|
|
show_render= (show_viewer && ima->type == IMA_TYPE_R_RESULT);
|
|
|
|
/* draw the image or grid */
|
|
if(ibuf==NULL)
|
|
draw_image_grid(ar, zoomx, zoomy);
|
|
else if(sima->flag & SI_DRAW_TILE)
|
|
draw_image_buffer_repeated(sima, ar, scene, ima, ibuf, zoomx, zoomy);
|
|
else if(ima && (ima->tpageflag & IMA_TILES))
|
|
draw_image_buffer_tiled(sima, ar, scene, ima, ibuf, 0.0f, 0.0, zoomx, zoomy);
|
|
else
|
|
draw_image_buffer(sima, ar, scene, ima, ibuf, 0.0f, 0.0f, zoomx, zoomy);
|
|
|
|
/* paint helpers */
|
|
if(sima->flag & SI_DRAWTOOL)
|
|
draw_image_paint_helpers(ar, scene, zoomx, zoomy);
|
|
|
|
|
|
/* XXX integrate this code */
|
|
#if 0
|
|
if(ibuf) {
|
|
float xoffs=0.0f, yoffs= 0.0f;
|
|
|
|
if(image_preview_active(sa, &xim, &yim)) {
|
|
xoffs= scene->r.disprect.xmin;
|
|
yoffs= scene->r.disprect.ymin;
|
|
glColor3ub(0,0,0);
|
|
calc_image_view(sima, 'f');
|
|
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
|
|
glRectf(0.0f, 0.0f, 1.0f, 1.0f);
|
|
glLoadIdentity();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
ED_space_image_release_buffer(sima, lock);
|
|
|
|
/* render info */
|
|
if(ima && show_render)
|
|
draw_render_info(scene, ima, ar);
|
|
}
|
|
|