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blender-archive/source/blender/nodes/intern/CMP_nodes/CMP_image.c
Ton Roosendaal db421408ce Bugfix #26584
- Colormanagement code was gamma correcting non-RGBA buffers in composite.
  (Like vector buffers). 
- Crash on using "use Color Management" button during composites, because
  it was freeing all node images. Added code to stop first jobs before
  freeing. It sends notifier for recomposites after free anyway.
2011-03-24 14:31:58 +00:00

448 lines
15 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/intern/CMP_nodes/CMP_image.c
* \ingroup cmpnodes
*/
#include "../CMP_util.h"
/* **************** IMAGE (and RenderResult, multilayer image) ******************** */
static bNodeSocketType cmp_node_rlayers_out[]= {
{ SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 0, "Z", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 0, "UV", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 0, "Speed", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Diffuse", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Specular", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Shadow", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "AO", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Reflect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Refract", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Indirect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 0, "IndexOB", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 0, "Mist", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Emit", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Environment",0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
/* note: this function is used for multilayer too, to ensure uniform
handling with BKE_image_get_ibuf() */
static CompBuf *node_composit_get_image(RenderData *rd, Image *ima, ImageUser *iuser)
{
ImBuf *ibuf;
CompBuf *stackbuf;
int type;
float *rect;
int alloc= FALSE;
ibuf= BKE_image_get_ibuf(ima, iuser);
if(ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL)) {
return NULL;
}
if (ibuf->rect_float == NULL) {
IMB_float_from_rect(ibuf);
}
/* now we need a float buffer from the image with matching color management */
/* XXX weak code, multilayer is excluded from this */
if(ibuf->channels == 4 && ima->rr==NULL) {
if(rd->color_mgt_flag & R_COLOR_MANAGEMENT) {
if(ibuf->profile != IB_PROFILE_NONE) {
rect= ibuf->rect_float;
}
else {
rect= MEM_mapallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, "node_composit_get_image");
srgb_to_linearrgb_rgba_rgba_buf(rect, ibuf->rect_float, ibuf->x * ibuf->y);
alloc= TRUE;
}
}
else {
if(ibuf->profile == IB_PROFILE_NONE) {
rect= ibuf->rect_float;
}
else {
rect= MEM_mapallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, "node_composit_get_image");
linearrgb_to_srgb_rgba_rgba_buf(rect, ibuf->rect_float, ibuf->x * ibuf->y);
alloc= TRUE;
}
}
}
else {
/* non-rgba passes can't use color profiles */
rect= ibuf->rect_float;
}
/* done coercing into the correct color management */
type= ibuf->channels;
if(rd->scemode & R_COMP_CROP) {
stackbuf= get_cropped_compbuf(&rd->disprect, rect, ibuf->x, ibuf->y, type);
if(alloc)
MEM_freeN(rect);
}
else {
/* we put imbuf copy on stack, cbuf knows rect is from other ibuf when freed! */
stackbuf= alloc_compbuf(ibuf->x, ibuf->y, type, FALSE);
stackbuf->rect= rect;
stackbuf->malloc= alloc;
}
/*code to respect the premul flag of images; I'm
not sure if this is a good idea for multilayer images,
since it never worked before for them.
if (type==CB_RGBA && ima->flag & IMA_DO_PREMUL) {
//premul the image
int i;
float *pixel = stackbuf->rect;
for (i=0; i<stackbuf->x*stackbuf->y; i++, pixel += 4) {
pixel[0] *= pixel[3];
pixel[1] *= pixel[3];
pixel[2] *= pixel[3];
}
}
*/
return stackbuf;
}
static CompBuf *node_composit_get_zimage(bNode *node, RenderData *rd)
{
ImBuf *ibuf= BKE_image_get_ibuf((Image *)node->id, node->storage);
CompBuf *zbuf= NULL;
if(ibuf && ibuf->zbuf_float) {
if(rd->scemode & R_COMP_CROP) {
zbuf= get_cropped_compbuf(&rd->disprect, ibuf->zbuf_float, ibuf->x, ibuf->y, CB_VAL);
}
else {
zbuf= alloc_compbuf(ibuf->x, ibuf->y, CB_VAL, 0);
zbuf->rect= ibuf->zbuf_float;
}
}
return zbuf;
}
/* check if layer is available, returns pass buffer */
static CompBuf *compbuf_multilayer_get(RenderData *rd, RenderLayer *rl, Image *ima, ImageUser *iuser, int passtype)
{
RenderPass *rpass;
short index;
for(index=0, rpass= rl->passes.first; rpass; rpass= rpass->next, index++)
if(rpass->passtype==passtype)
break;
if(rpass) {
CompBuf *cbuf;
iuser->pass= index;
BKE_image_multilayer_index(ima->rr, iuser);
cbuf= node_composit_get_image(rd, ima, iuser);
return cbuf;
}
return NULL;
}
static void outputs_multilayer_get(RenderData *rd, RenderLayer *rl, bNodeStack **out, Image *ima, ImageUser *iuser)
{
if(out[RRES_OUT_Z]->hasoutput)
out[RRES_OUT_Z]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_Z);
if(out[RRES_OUT_VEC]->hasoutput)
out[RRES_OUT_VEC]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_VECTOR);
if(out[RRES_OUT_NORMAL]->hasoutput)
out[RRES_OUT_NORMAL]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_NORMAL);
if(out[RRES_OUT_UV]->hasoutput)
out[RRES_OUT_UV]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_UV);
if(out[RRES_OUT_RGBA]->hasoutput)
out[RRES_OUT_RGBA]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_RGBA);
if(out[RRES_OUT_DIFF]->hasoutput)
out[RRES_OUT_DIFF]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_DIFFUSE);
if(out[RRES_OUT_SPEC]->hasoutput)
out[RRES_OUT_SPEC]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_SPEC);
if(out[RRES_OUT_SHADOW]->hasoutput)
out[RRES_OUT_SHADOW]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_SHADOW);
if(out[RRES_OUT_AO]->hasoutput)
out[RRES_OUT_AO]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_AO);
if(out[RRES_OUT_REFLECT]->hasoutput)
out[RRES_OUT_REFLECT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_REFLECT);
if(out[RRES_OUT_REFRACT]->hasoutput)
out[RRES_OUT_REFRACT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_REFRACT);
if(out[RRES_OUT_INDIRECT]->hasoutput)
out[RRES_OUT_INDIRECT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDIRECT);
if(out[RRES_OUT_INDEXOB]->hasoutput)
out[RRES_OUT_INDEXOB]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDEXOB);
if(out[RRES_OUT_MIST]->hasoutput)
out[RRES_OUT_MIST]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_MIST);
if(out[RRES_OUT_EMIT]->hasoutput)
out[RRES_OUT_EMIT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_EMIT);
if(out[RRES_OUT_ENV]->hasoutput)
out[RRES_OUT_ENV]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_ENVIRONMENT);
}
static void node_composit_exec_image(void *data, bNode *node, bNodeStack **UNUSED(in), bNodeStack **out)
{
/* image assigned to output */
/* stack order input sockets: col, alpha */
if(node->id) {
RenderData *rd= data;
Image *ima= (Image *)node->id;
ImageUser *iuser= (ImageUser *)node->storage;
CompBuf *stackbuf= NULL;
/* first set the right frame number in iuser */
BKE_image_user_calc_frame(iuser, rd->cfra, 0);
/* force a load, we assume iuser index will be set OK anyway */
if(ima->type==IMA_TYPE_MULTILAYER)
BKE_image_get_ibuf(ima, iuser);
if(ima->type==IMA_TYPE_MULTILAYER && ima->rr) {
RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer);
if(rl) {
out[0]->data= stackbuf= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_COMBINED);
/* go over all layers */
outputs_multilayer_get(rd, rl, out, ima, iuser);
}
}
else {
stackbuf= node_composit_get_image(rd, ima, iuser);
if (stackbuf) {
/*respect image premul option*/
if (stackbuf->type==CB_RGBA && ima->flag & IMA_DO_PREMUL) {
int i;
float *pixel;
/*first duplicate stackbuf->rect, since it's just a pointer
to the source imbuf, and we don't want to change that.*/
stackbuf->rect = MEM_dupallocN(stackbuf->rect);
/* since stackbuf now has allocated memory, rather than just a pointer,
* mark it as allocated so it can be freed properly */
stackbuf->malloc=1;
/*premul the image*/
pixel = stackbuf->rect;
for (i=0; i<stackbuf->x*stackbuf->y; i++, pixel += 4) {
pixel[0] *= pixel[3];
pixel[1] *= pixel[3];
pixel[2] *= pixel[3];
}
}
/* put image on stack */
out[0]->data= stackbuf;
if(out[2]->hasoutput)
out[2]->data= node_composit_get_zimage(node, rd);
}
}
/* alpha and preview for both types */
if(stackbuf) {
if(out[1]->hasoutput)
out[1]->data= valbuf_from_rgbabuf(stackbuf, CHAN_A);
generate_preview(data, node, stackbuf);
}
}
}
static void node_composit_init_image(bNode* node)
{
ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "node image user");
node->storage= iuser;
iuser->frames= 1;
iuser->sfra= 1;
iuser->fie_ima= 2;
iuser->ok= 1;
}
void register_node_type_cmp_image(ListBase *lb)
{
static bNodeType ntype;
node_type_base(&ntype, CMP_NODE_IMAGE, "Image", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS,
NULL, cmp_node_rlayers_out);
node_type_size(&ntype, 120, 80, 300);
node_type_init(&ntype, node_composit_init_image);
node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage);
node_type_exec(&ntype, node_composit_exec_image);
nodeRegisterType(lb, &ntype);
}
/* **************** RENDER RESULT ******************** */
static CompBuf *compbuf_from_pass(RenderData *rd, RenderLayer *rl, int rectx, int recty, int passcode)
{
float *fp= RE_RenderLayerGetPass(rl, passcode);
if(fp) {
CompBuf *buf;
int buftype= CB_VEC3;
if(ELEM3(passcode, SCE_PASS_Z, SCE_PASS_INDEXOB, SCE_PASS_MIST))
buftype= CB_VAL;
else if(passcode==SCE_PASS_VECTOR)
buftype= CB_VEC4;
else if(ELEM(passcode, SCE_PASS_COMBINED, SCE_PASS_RGBA))
buftype= CB_RGBA;
if(rd->scemode & R_COMP_CROP)
buf= get_cropped_compbuf(&rd->disprect, fp, rectx, recty, buftype);
else {
buf= alloc_compbuf(rectx, recty, buftype, 0);
buf->rect= fp;
}
return buf;
}
return NULL;
}
static void node_composit_rlayers_out(RenderData *rd, RenderLayer *rl, bNodeStack **out, int rectx, int recty)
{
if(out[RRES_OUT_Z]->hasoutput)
out[RRES_OUT_Z]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_Z);
if(out[RRES_OUT_VEC]->hasoutput)
out[RRES_OUT_VEC]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_VECTOR);
if(out[RRES_OUT_NORMAL]->hasoutput)
out[RRES_OUT_NORMAL]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_NORMAL);
if(out[RRES_OUT_UV]->hasoutput)
out[RRES_OUT_UV]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_UV);
if(out[RRES_OUT_RGBA]->hasoutput)
out[RRES_OUT_RGBA]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_RGBA);
if(out[RRES_OUT_DIFF]->hasoutput)
out[RRES_OUT_DIFF]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_DIFFUSE);
if(out[RRES_OUT_SPEC]->hasoutput)
out[RRES_OUT_SPEC]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_SPEC);
if(out[RRES_OUT_SHADOW]->hasoutput)
out[RRES_OUT_SHADOW]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_SHADOW);
if(out[RRES_OUT_AO]->hasoutput)
out[RRES_OUT_AO]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_AO);
if(out[RRES_OUT_REFLECT]->hasoutput)
out[RRES_OUT_REFLECT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_REFLECT);
if(out[RRES_OUT_REFRACT]->hasoutput)
out[RRES_OUT_REFRACT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_REFRACT);
if(out[RRES_OUT_INDIRECT]->hasoutput)
out[RRES_OUT_INDIRECT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_INDIRECT);
if(out[RRES_OUT_INDEXOB]->hasoutput)
out[RRES_OUT_INDEXOB]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_INDEXOB);
if(out[RRES_OUT_MIST]->hasoutput)
out[RRES_OUT_MIST]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_MIST);
if(out[RRES_OUT_EMIT]->hasoutput)
out[RRES_OUT_EMIT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_EMIT);
if(out[RRES_OUT_ENV]->hasoutput)
out[RRES_OUT_ENV]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_ENVIRONMENT);
}
static void node_composit_exec_rlayers(void *data, bNode *node, bNodeStack **UNUSED(in), bNodeStack **out)
{
Scene *sce= (Scene *)node->id;
Render *re= (sce)? RE_GetRender(sce->id.name): NULL;
RenderData *rd= data;
RenderResult *rr= NULL;
if(re)
rr= RE_AcquireResultRead(re);
if(rr) {
SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1);
if(srl) {
RenderLayer *rl= RE_GetRenderLayer(rr, srl->name);
if(rl && rl->rectf) {
CompBuf *stackbuf;
/* we put render rect on stack, cbuf knows rect is from other ibuf when freed! */
if(rd->scemode & R_COMP_CROP)
stackbuf= get_cropped_compbuf(&rd->disprect, rl->rectf, rr->rectx, rr->recty, CB_RGBA);
else {
stackbuf= alloc_compbuf(rr->rectx, rr->recty, CB_RGBA, 0);
stackbuf->rect= rl->rectf;
}
if(stackbuf==NULL) {
printf("Error; Preview Panel in UV Window returns zero sized image\n");
}
else {
stackbuf->xof= rr->xof;
stackbuf->yof= rr->yof;
/* put on stack */
out[RRES_OUT_IMAGE]->data= stackbuf;
if(out[RRES_OUT_ALPHA]->hasoutput)
out[RRES_OUT_ALPHA]->data= valbuf_from_rgbabuf(stackbuf, CHAN_A);
node_composit_rlayers_out(rd, rl, out, rr->rectx, rr->recty);
generate_preview(data, node, stackbuf);
}
}
}
}
if(re)
RE_ReleaseResult(re);
}
void register_node_type_cmp_rlayers(ListBase *lb)
{
static bNodeType ntype;
node_type_base(&ntype, CMP_NODE_R_LAYERS, "Render Layers", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS,
NULL, cmp_node_rlayers_out);
node_type_size(&ntype, 150, 100, 300);
node_type_exec(&ntype, node_composit_exec_rlayers);
nodeRegisterType(lb, &ntype);
}