202 lines
4.1 KiB
C
202 lines
4.1 KiB
C
/*
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Robin Allen
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/nodes/intern/TEX_nodes/TEX_math.c
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* \ingroup texnodes
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*/
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#include "../TEX_util.h"
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/* **************** SCALAR MATH ******************** */
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static bNodeSocketType inputs[]= {
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{ SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f},
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{ SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f},
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{ -1, 0, "" }
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};
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static bNodeSocketType outputs[]= {
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{ SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
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{
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float in0 = tex_input_value(in[0], p, thread);
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float in1 = tex_input_value(in[1], p, thread);
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switch(node->custom1){
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case 0: /* Add */
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*out= in0 + in1;
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break;
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case 1: /* Subtract */
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*out= in0 - in1;
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break;
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case 2: /* Multiply */
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*out= in0 * in1;
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break;
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case 3: /* Divide */
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{
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if(in1==0) /* We don't want to divide by zero. */
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*out= 0.0;
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else
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*out= in0 / in1;
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}
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break;
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case 4: /* Sine */
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{
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*out= sin(in0);
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}
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break;
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case 5: /* Cosine */
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{
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*out= cos(in0);
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}
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break;
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case 6: /* Tangent */
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{
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*out= tan(in0);
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}
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break;
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case 7: /* Arc-Sine */
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{
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/* Can't do the impossible... */
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if( in0 <= 1 && in0 >= -1 )
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*out= asin(in0);
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else
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*out= 0.0;
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}
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break;
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case 8: /* Arc-Cosine */
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{
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/* Can't do the impossible... */
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if( in0 <= 1 && in0 >= -1 )
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*out= acos(in0);
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else
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*out= 0.0;
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}
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break;
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case 9: /* Arc-Tangent */
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{
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*out= atan(in0);
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}
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break;
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case 10: /* Power */
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{
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/* Only raise negative numbers by full integers */
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if( in0 >= 0 ) {
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out[0]= pow(in0, in1);
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} else {
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float y_mod_1 = fmod(in1, 1);
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if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {
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*out = pow(in0, floor(in1 + 0.5f));
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} else {
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*out = 0.0;
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}
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}
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}
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break;
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case 11: /* Logarithm */
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{
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/* Don't want any imaginary numbers... */
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if( in0 > 0 && in1 > 0 )
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*out= log(in0) / log(in1);
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else
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*out= 0.0;
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}
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break;
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case 12: /* Minimum */
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{
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if( in0 < in1 )
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*out= in0;
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else
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*out= in1;
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}
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break;
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case 13: /* Maximum */
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{
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if( in0 > in1 )
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*out= in0;
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else
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*out= in1;
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}
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break;
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case 14: /* Round */
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{
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*out= (in0<0)?(int)(in0 - 0.5f):(int)(in0 + 0.5f);
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}
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break;
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case 15: /* Less Than */
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{
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if( in0 < in1 )
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*out= 1.0f;
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else
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*out= 0.0f;
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}
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break;
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case 16: /* Greater Than */
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{
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if( in0 > in1 )
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*out= 1.0f;
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else
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*out= 0.0f;
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}
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break;
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default:
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fprintf(stderr,
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"%s:%d: unhandeld value in switch statement: %d\n",
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__FILE__, __LINE__, node->custom1);
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}
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}
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static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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tex_output(node, in, out[0], &valuefn, data);
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}
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void register_node_type_tex_math(ListBase *lb)
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{
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static bNodeType ntype;
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node_type_base(&ntype, TEX_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS,
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inputs, outputs);
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node_type_size(&ntype, 120, 110, 160);
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node_type_label(&ntype, node_math_label);
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node_type_storage(&ntype, "node_math", NULL, NULL);
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node_type_exec(&ntype, exec);
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nodeRegisterType(lb, &ntype);
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}
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