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blender-archive/source/blender/editors/interface/interface_region_popover.c
Campbell Barton 369b574fd5 UI: add use_button option to popovers
This is useful when popovers are launched from operators
instead of as button popover types.
Where the connection between the button and the popover is useful to keep.
2019-07-30 10:57:47 +10:00

445 lines
13 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edinterface
*
* Pop-Over Region
*
* \note This is very close to 'interface_region_menu_popup.c'
*
* We could even merge them, however menu logic is already over-loaded.
* PopOver's have the following differences.
*
* - UI is not constrained to a list.
* - Pressing a button won't close the pop-over.
* - Different draw style (to show this is has different behavior from a menu).
* - #PanelType are used instead of #MenuType.
* - No menu flipping support.
* - No moving the menu to fit the mouse cursor.
* - No key accelerators to access menu items
* (if we add support they would work differently).
* - No arrow key navigation.
* - No menu memory.
* - No title.
*/
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"
#include "BLI_math_vector.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_report.h"
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "interface_intern.h"
#include "interface_regions_intern.h"
/* -------------------------------------------------------------------- */
/** \name Popup Menu with Callback or String
* \{ */
struct uiPopover {
uiBlock *block;
uiLayout *layout;
uiBut *but;
ARegion *butregion;
/* Needed for keymap removal. */
wmWindow *window;
wmKeyMap *keymap;
struct wmEventHandler_Keymap *keymap_handler;
uiMenuCreateFunc menu_func;
void *menu_arg;
/* Size in pixels (ui scale applied). */
int ui_size_x;
#ifdef USE_UI_POPOVER_ONCE
bool is_once;
#endif
};
static void ui_popover_create_block(bContext *C, uiPopover *pup, int opcontext)
{
BLI_assert(pup->ui_size_x != 0);
uiStyle *style = UI_style_get_dpi();
pup->block = UI_block_begin(C, NULL, __func__, UI_EMBOSS);
UI_block_flag_enable(pup->block, UI_BLOCK_KEEP_OPEN | UI_BLOCK_POPOVER);
#ifdef USE_UI_POPOVER_ONCE
if (pup->is_once) {
UI_block_flag_enable(pup->block, UI_BLOCK_POPOVER_ONCE);
}
#endif
pup->layout = UI_block_layout(pup->block,
UI_LAYOUT_VERTICAL,
UI_LAYOUT_PANEL,
0,
0,
pup->ui_size_x,
0,
UI_MENU_PADDING,
style);
uiLayoutSetOperatorContext(pup->layout, opcontext);
if (pup->but) {
if (pup->but->context) {
uiLayoutContextCopy(pup->layout, pup->but->context);
}
}
pup->block->flag |= UI_BLOCK_NO_FLIP;
}
static uiBlock *ui_block_func_POPOVER(bContext *C, uiPopupBlockHandle *handle, void *arg_pup)
{
uiPopover *pup = arg_pup;
/* Create UI block and layout now if it wasn't done between begin/end. */
if (!pup->layout) {
ui_popover_create_block(C, pup, WM_OP_INVOKE_REGION_WIN);
if (pup->menu_func) {
pup->block->handle = handle;
pup->menu_func(C, pup->layout, pup->menu_arg);
pup->block->handle = NULL;
}
pup->layout = NULL;
}
/* Setup and resolve UI layout for block. */
uiBlock *block = pup->block;
int width, height;
UI_block_region_set(block, handle->region);
UI_block_layout_resolve(block, &width, &height);
UI_block_direction_set(block, UI_DIR_DOWN | UI_DIR_CENTER_X);
const int block_margin = U.widget_unit / 2;
if (pup->but) {
/* For a header menu we set the direction automatic. */
block->minbounds = BLI_rctf_size_x(&pup->but->rect);
UI_block_bounds_set_normal(block, block_margin);
/* If menu slides out of other menu, override direction. */
bool slideout = ui_block_is_menu(pup->but->block);
if (slideout) {
UI_block_direction_set(block, UI_DIR_RIGHT);
}
/* Store the button location for positioning the popover arrow hint. */
if (!handle->refresh) {
float center[2] = {BLI_rctf_cent_x(&pup->but->rect), BLI_rctf_cent_y(&pup->but->rect)};
ui_block_to_window_fl(handle->ctx_region, pup->but->block, &center[0], &center[1]);
/* These variables aren't used for popovers,
* we could add new variables if there is a conflict. */
block->bounds_offset[0] = (int)center[0];
block->bounds_offset[1] = (int)center[1];
copy_v2_v2_int(handle->prev_bounds_offset, block->bounds_offset);
}
else {
copy_v2_v2_int(block->bounds_offset, handle->prev_bounds_offset);
}
if (!slideout) {
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
if (ar && ar->panels.first) {
/* For regions with panels, prefer to open to top so we can
* see the values of the buttons below changing. */
UI_block_direction_set(block, UI_DIR_UP | UI_DIR_CENTER_X);
}
/* Prefer popover from header to be positioned into the editor. */
else if (sa && ar) {
if (ELEM(ar->regiontype, RGN_TYPE_HEADER, RGN_TYPE_TOOL_HEADER)) {
if (ED_area_header_alignment(sa) == RGN_ALIGN_BOTTOM) {
UI_block_direction_set(block, UI_DIR_UP | UI_DIR_CENTER_X);
}
}
if (ar->regiontype == RGN_TYPE_FOOTER) {
if (ED_area_footer_alignment(sa) == RGN_ALIGN_BOTTOM) {
UI_block_direction_set(block, UI_DIR_UP | UI_DIR_CENTER_X);
}
}
}
}
/* Estimated a maximum size so we don't go offscreen for low height
* areas near the bottom of the window on refreshes. */
handle->max_size_y = UI_UNIT_Y * 16.0f;
}
else {
/* Not attached to a button. */
int bounds_offset[2] = {0, 0};
UI_block_flag_enable(block, UI_BLOCK_LOOP);
UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
UI_block_direction_set(block, block->direction);
block->minbounds = UI_MENU_WIDTH_MIN;
if (!handle->refresh) {
uiBut *but = NULL;
uiBut *but_first = NULL;
for (but = block->buttons.first; but; but = but->next) {
if ((but_first == NULL) && ui_but_is_editable(but)) {
but_first = but;
}
if (but->flag & (UI_SELECT | UI_SELECT_DRAW)) {
break;
}
}
if (but) {
bounds_offset[0] = -(but->rect.xmin + 0.8f * BLI_rctf_size_x(&but->rect));
bounds_offset[1] = -BLI_rctf_cent_y(&but->rect);
}
else {
bounds_offset[0] = -(pup->ui_size_x / 2);
bounds_offset[1] = but_first ? -BLI_rctf_cent_y(&but_first->rect) : (UI_UNIT_Y / 2);
}
copy_v2_v2_int(handle->prev_bounds_offset, bounds_offset);
}
else {
copy_v2_v2_int(bounds_offset, handle->prev_bounds_offset);
}
UI_block_bounds_set_popup(block, block_margin, bounds_offset);
}
return block;
}
static void ui_block_free_func_POPOVER(void *arg_pup)
{
uiPopover *pup = arg_pup;
if (pup->keymap != NULL) {
wmWindow *window = pup->window;
WM_event_remove_keymap_handler(&window->modalhandlers, pup->keymap);
}
MEM_freeN(pup);
}
uiPopupBlockHandle *ui_popover_panel_create(
bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg)
{
wmWindow *window = CTX_wm_window(C);
/* Create popover, buttons are created from callback. */
uiPopover *pup = MEM_callocN(sizeof(uiPopover), __func__);
pup->but = but;
/* FIXME: maybe one day we want non panel popovers? */
{
int ui_units_x = ((PanelType *)arg)->ui_units_x;
pup->ui_size_x = U.widget_unit * (ui_units_x ? ui_units_x : UI_POPOVER_WIDTH_UNITS);
}
pup->menu_func = menu_func;
pup->menu_arg = arg;
#ifdef USE_UI_POPOVER_ONCE
{
/* Ideally this would be passed in. */
const wmEvent *event = window->eventstate;
pup->is_once = (event->type == LEFTMOUSE) && (event->val == KM_PRESS);
}
#endif
/* Create popup block. */
uiPopupBlockHandle *handle;
handle = ui_popup_block_create(
C, butregion, but, NULL, ui_block_func_POPOVER, pup, ui_block_free_func_POPOVER);
handle->can_refresh = true;
/* Add handlers. If attached to a button, the button will already
* add a modal handler and pass on events. */
if (!but) {
UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
WM_event_add_mousemove(C);
handle->popup = true;
}
return handle;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Standard Popover Panels
* \{ */
int UI_popover_panel_invoke(bContext *C, const char *idname, bool keep_open, ReportList *reports)
{
uiLayout *layout;
PanelType *pt = WM_paneltype_find(idname, true);
if (pt == NULL) {
BKE_reportf(reports, RPT_ERROR, "Panel \"%s\" not found", idname);
return OPERATOR_CANCELLED;
}
if (pt->poll && (pt->poll(C, pt) == false)) {
/* cancel but allow event to pass through, just like operators do */
return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
}
uiBlock *block = NULL;
if (keep_open) {
uiPopupBlockHandle *handle = ui_popover_panel_create(
C, NULL, NULL, ui_item_paneltype_func, pt);
uiPopover *pup = handle->popup_create_vars.arg;
block = pup->block;
}
else {
uiPopover *pup = UI_popover_begin(C, U.widget_unit * pt->ui_units_x, false);
layout = UI_popover_layout(pup);
UI_paneltype_draw(C, pt, layout);
UI_popover_end(C, pup, NULL);
block = pup->block;
}
if (block) {
UI_block_active_only_flagged_buttons(C, CTX_wm_region(C), block);
}
return OPERATOR_INTERFACE;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Popup Menu API with begin & end
* \{ */
/**
* Only return handler, and set optional title.
*
* \param from_active_button: Use the active button for positioning,
* use when the popover is activated from an operator instead of directly from the button.
*/
uiPopover *UI_popover_begin(bContext *C, int ui_size_x, bool from_active_button)
{
uiPopover *pup = MEM_callocN(sizeof(uiPopover), "popover menu");
if (ui_size_x == 0) {
ui_size_x = U.widget_unit * UI_POPOVER_WIDTH_UNITS;
}
pup->ui_size_x = ui_size_x;
ARegion *butregion = NULL;
uiBut *but = NULL;
if (from_active_button) {
butregion = CTX_wm_region(C);
but = UI_region_active_but_get(butregion);
if (but == NULL) {
butregion = NULL;
}
}
pup->but = but;
pup->butregion = butregion;
/* Operator context default same as menus, change if needed. */
ui_popover_create_block(C, pup, WM_OP_EXEC_REGION_WIN);
/* create in advance so we can let buttons point to retval already */
pup->block->handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
return pup;
}
static void popover_keymap_fn(wmKeyMap *UNUSED(keymap), wmKeyMapItem *UNUSED(kmi), void *user_data)
{
uiPopover *pup = user_data;
pup->block->handle->menuretval = UI_RETURN_OK;
}
/* set the whole structure to work */
void UI_popover_end(bContext *C, uiPopover *pup, wmKeyMap *keymap)
{
wmWindow *window = CTX_wm_window(C);
/* Create popup block. No refresh support since the buttons were created
* between begin/end and we have no callback to recreate them. */
uiPopupBlockHandle *handle;
if (keymap) {
/* Add so we get keymaps shown in the buttons. */
UI_block_flag_enable(pup->block, UI_BLOCK_SHOW_SHORTCUT_ALWAYS);
pup->keymap = keymap;
pup->keymap_handler = WM_event_add_keymap_handler_priority(&window->modalhandlers, keymap, 0);
WM_event_set_keymap_handler_post_callback(pup->keymap_handler, popover_keymap_fn, pup);
}
handle = ui_popup_block_create(
C, pup->butregion, pup->but, NULL, ui_block_func_POPOVER, pup, ui_block_free_func_POPOVER);
/* Add handlers. */
UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
WM_event_add_mousemove(C);
handle->popup = true;
/* Re-add so it gets priority. */
if (keymap) {
BLI_remlink(&window->modalhandlers, pup->keymap_handler);
BLI_addhead(&window->modalhandlers, pup->keymap_handler);
}
pup->window = window;
/* TODO(campbell): we may want to make this configurable.
* The begin/end stype of calling popups doesn't allow to 'can_refresh' to be set.
* For now close this style of popovers when accessed. */
UI_block_flag_disable(pup->block, UI_BLOCK_KEEP_OPEN);
/* panels are created flipped (from event handling pov) */
pup->block->flag ^= UI_BLOCK_IS_FLIP;
}
uiLayout *UI_popover_layout(uiPopover *pup)
{
return pup->layout;
}
#ifdef USE_UI_POPOVER_ONCE
void UI_popover_once_clear(uiPopover *pup)
{
pup->is_once = false;
}
#endif
/** \} */