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blender-archive/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl
Clément Foucault 3a08153d7a DRW: Refactor to support draw call batching
Reviewers: brecht

Differential Revision: D4997
2019-09-17 15:16:43 +02:00

14 lines
246 B
GLSL

uniform mat4 ViewProjectionMatrix;
/* ---- Instantiated Attrs ---- */
in vec3 pos;
/* ---- Per instance Attrs ---- */
in mat4 InstanceModelMatrix;
void main()
{
gl_Position = ViewProjectionMatrix * (InstanceModelMatrix * vec4(pos, 1.0));
}