Adds a check when starting blender if your platform is supported. We use a blacklist as drivers are updated more regular then blender (stable releases). The mechanism detects if the support level changed or has been validated by the user previously. Changes can happen due to users updating their drivers, but also when we change the support level in our code base. When the user has seen the limited support level message it is saved in the user config. It would be better to have a system specific config section, but currently not clear what could benefit from that. When the platform is unsupported or has limited support a dialog box will appear including a link to our user manual describing what to do. **Windows** Windows uses the MessageBox that is provided by the windows kernel. **X11** We use a very lowlevel messagebox for X11. It is very limited in use and can be fine tuned when needed. **SDL/APPLE** There is no implementation for SDL or APPLE at this moment as the platform support feature targets mostly Windows users. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5955
698 lines
18 KiB
C
698 lines
18 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup wm
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*
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* Manage initializing resources and correctly shutting down.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#ifdef _WIN32
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "CLG_log.h"
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#include "DNA_genfile.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "BLI_timer.h"
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#include "BLO_writefile.h"
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#include "BLO_undofile.h"
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#include "BKE_blendfile.h"
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#include "BKE_blender.h"
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#include "BKE_callbacks.h"
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#include "BKE_context.h"
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_library_remap.h"
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#include "BKE_main.h"
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#include "BKE_mball_tessellate.h"
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#include "BKE_node.h"
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#include "BKE_report.h"
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#include "BKE_screen.h"
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#include "BKE_scene.h"
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#include "BKE_sound.h"
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#include "BKE_keyconfig.h"
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#include "BKE_addon.h"
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#include "BKE_appdir.h"
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#include "BKE_sequencer.h" /* free seq clipboard */
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#include "BKE_studiolight.h"
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#include "BKE_material.h" /* clear_matcopybuf */
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#include "BKE_tracking.h" /* free tracking clipboard */
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#include "BKE_mask.h" /* free mask clipboard */
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#include "RE_engine.h"
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#include "RE_pipeline.h" /* RE_ free stuff */
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#include "IMB_thumbs.h"
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#ifdef WITH_PYTHON
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# include "BPY_extern.h"
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#endif
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#include "GHOST_Path-api.h"
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#include "GHOST_C-api.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "WM_message.h"
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#include "wm_cursors.h"
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#include "wm_event_system.h"
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#include "wm.h"
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#include "wm_files.h"
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#include "wm_window.h"
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#include "wm_platform_support.h"
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#include "ED_anim_api.h"
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#include "ED_armature.h"
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#include "ED_gpencil.h"
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#include "ED_keyframing.h"
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#include "ED_keyframes_edit.h"
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#include "ED_node.h"
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#include "ED_render.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "ED_util.h"
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#include "ED_undo.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "BLF_api.h"
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#include "BLT_lang.h"
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#include "GPU_material.h"
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#include "GPU_draw.h"
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#include "GPU_init_exit.h"
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#include "BKE_sound.h"
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#include "COM_compositor.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "DRW_engine.h"
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#ifdef WITH_OPENSUBDIV
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# include "BKE_subsurf.h"
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#endif
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_OPERATORS, "wm.operator");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_HANDLERS, "wm.handler");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_EVENTS, "wm.event");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_KEYMAPS, "wm.keymap");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_TOOLS, "wm.tool");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_PUB, "wm.msgbus.pub");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_SUB, "wm.msgbus.sub");
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static void wm_init_reports(bContext *C)
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{
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ReportList *reports = CTX_wm_reports(C);
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BLI_assert(!reports || BLI_listbase_is_empty(&reports->list));
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BKE_reports_init(reports, RPT_STORE);
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}
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static void wm_free_reports(bContext *C)
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{
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ReportList *reports = CTX_wm_reports(C);
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BKE_reports_clear(reports);
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}
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static bool wm_start_with_console = false;
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void WM_init_state_start_with_console_set(bool value)
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{
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wm_start_with_console = value;
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}
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/**
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* Since we cannot know in advance if we will require the draw manager
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* context when starting blender in background mode (specially true with
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* scripts) we defer the ghost initialization the most as possible
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* so that it does not break anything that can run in headless mode (as in
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* without display server attached).
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*/
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static bool opengl_is_init = false;
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void WM_init_opengl(Main *bmain)
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{
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/* must be called only once */
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BLI_assert(opengl_is_init == false);
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if (G.background) {
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/* Ghost is still not init elsewhere in background mode. */
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wm_ghost_init(NULL);
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}
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/* Needs to be first to have an ogl context bound. */
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DRW_opengl_context_create();
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GPU_init();
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GPU_set_mipmap(bmain, true);
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GPU_set_linear_mipmap(true);
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GPU_set_anisotropic(bmain, U.anisotropic_filter);
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GPU_pass_cache_init();
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#ifdef WITH_OPENSUBDIV
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BKE_subsurf_osd_init();
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#endif
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opengl_is_init = true;
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}
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static void sound_jack_sync_callback(Main *bmain, int mode, float time)
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{
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/* Ugly: Blender doesn't like it when the animation is played back during rendering. */
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if (G.is_rendering) {
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return;
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}
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wmWindowManager *wm = bmain->wm.first;
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for (wmWindow *window = wm->windows.first; window != NULL; window = window->next) {
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Scene *scene = WM_window_get_active_scene(window);
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if ((scene->audio.flag & AUDIO_SYNC) == 0) {
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continue;
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}
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ViewLayer *view_layer = WM_window_get_active_view_layer(window);
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Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, false);
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if (depsgraph == NULL) {
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continue;
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}
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Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
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BKE_sound_jack_scene_update(scene_eval, mode, time);
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}
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}
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/* only called once, for startup */
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void WM_init(bContext *C, int argc, const char **argv)
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{
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if (!G.background) {
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wm_ghost_init(C); /* note: it assigns C to ghost! */
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wm_init_cursor_data();
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BKE_sound_jack_sync_callback_set(sound_jack_sync_callback);
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}
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GHOST_CreateSystemPaths();
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BKE_addon_pref_type_init();
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BKE_keyconfig_pref_type_init();
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wm_operatortype_init();
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wm_operatortypes_register();
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WM_paneltype_init(); /* Lookup table only. */
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WM_menutype_init();
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WM_uilisttype_init();
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wm_gizmotype_init();
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wm_gizmogrouptype_init();
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ED_undosys_type_init();
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BKE_library_callback_free_window_manager_set(wm_close_and_free); /* library.c */
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BKE_library_callback_free_notifier_reference_set(
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WM_main_remove_notifier_reference); /* library.c */
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BKE_region_callback_free_gizmomap_set(wm_gizmomap_remove); /* screen.c */
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BKE_region_callback_refresh_tag_gizmomap_set(WM_gizmomap_tag_refresh);
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BKE_library_callback_remap_editor_id_reference_set(
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WM_main_remap_editor_id_reference); /* library.c */
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BKE_spacedata_callback_id_remap_set(ED_spacedata_id_remap); /* screen.c */
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DEG_editors_set_update_cb(ED_render_id_flush_update, ED_render_scene_update);
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ED_spacetypes_init(); /* editors/space_api/spacetype.c */
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ED_file_init(); /* for fsmenu */
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ED_node_init_butfuncs();
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BLF_init();
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BLT_lang_init();
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/* Must call first before doing any '.blend' file reading,
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* since versioning code may create new IDs... See T57066. */
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BLT_lang_set(NULL);
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/* Init icons before reading .blend files for preview icons, which can
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* get triggered by the depsgraph. This is also done in background mode
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* for scripts that do background processing with preview icons. */
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BKE_icons_init(BIFICONID_LAST);
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/* reports cant be initialized before the wm,
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* but keep before file reading, since that may report errors */
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wm_init_reports(C);
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WM_msgbus_types_init();
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/* get the default database, plus a wm */
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bool is_factory_startup = true;
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const bool use_data = true;
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const bool use_userdef = true;
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/* Studio-lights needs to be init before we read the home-file,
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* otherwise the versioning cannot find the default studio-light. */
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BKE_studiolight_init();
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wm_homefile_read(C,
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NULL,
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G.factory_startup,
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false,
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use_data,
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use_userdef,
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NULL,
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WM_init_state_app_template_get(),
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&is_factory_startup);
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/* Call again to set from userpreferences... */
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BLT_lang_set(NULL);
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/* That one is generated on demand, we need to be sure it's clear on init. */
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IMB_thumb_clear_translations();
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if (!G.background) {
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#ifdef WITH_INPUT_NDOF
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/* sets 3D mouse deadzone */
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WM_ndof_deadzone_set(U.ndof_deadzone);
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#endif
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WM_init_opengl(G_MAIN);
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if (!WM_platform_support_perform_checks()) {
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exit(-1);
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}
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UI_init();
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}
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ED_spacemacros_init();
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/* note: there is a bug where python needs initializing before loading the
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* startup.blend because it may contain PyDrivers. It also needs to be after
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* initializing space types and other internal data.
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*
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* However cant redo this at the moment. Solution is to load python
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* before wm_homefile_read() or make py-drivers check if python is running.
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* Will try fix when the crash can be repeated. - campbell. */
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#ifdef WITH_PYTHON
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BPY_context_set(C); /* necessary evil */
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BPY_python_start(argc, argv);
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BPY_python_reset(C);
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#else
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(void)argc; /* unused */
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(void)argv; /* unused */
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#endif
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if (!G.background && !wm_start_with_console) {
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GHOST_toggleConsole(3);
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}
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clear_matcopybuf();
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ED_render_clear_mtex_copybuf();
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// glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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wm_history_file_read();
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/* allow a path of "", this is what happens when making a new file */
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#if 0
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if (BKE_main_blendfile_path_from_global()[0] == '\0') {
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BLI_make_file_string("/", G_MAIN->name, BKE_appdir_folder_default(), "untitled.blend");
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}
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#endif
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BLI_strncpy(G.lib, BKE_main_blendfile_path_from_global(), sizeof(G.lib));
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#ifdef WITH_COMPOSITOR
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if (1) {
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extern void *COM_linker_hack;
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COM_linker_hack = COM_execute;
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}
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#endif
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{
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Main *bmain = CTX_data_main(C);
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/* note, logic here is from wm_file_read_post,
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* call functions that depend on Python being initialized. */
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/* normally 'wm_homefile_read' will do this,
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* however python is not initialized when called from this function.
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*
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* unlikely any handlers are set but its possible,
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* note that recovering the last session does its own callbacks. */
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CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);
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BKE_callback_exec_null(bmain, BKE_CB_EVT_VERSION_UPDATE);
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BKE_callback_exec_null(bmain, BKE_CB_EVT_LOAD_POST);
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if (is_factory_startup) {
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BKE_callback_exec_null(bmain, BKE_CB_EVT_LOAD_FACTORY_STARTUP_POST);
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}
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wm_file_read_report(C, bmain);
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if (!G.background) {
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CTX_wm_window_set(C, NULL);
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}
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}
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}
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void WM_init_splash(bContext *C)
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{
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if ((U.uiflag & USER_SPLASH_DISABLE) == 0) {
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wmWindowManager *wm = CTX_wm_manager(C);
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wmWindow *prevwin = CTX_wm_window(C);
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if (wm->windows.first) {
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CTX_wm_window_set(C, wm->windows.first);
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WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
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CTX_wm_window_set(C, prevwin);
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}
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}
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}
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/* free strings of open recent files */
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static void free_openrecent(void)
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{
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struct RecentFile *recent;
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for (recent = G.recent_files.first; recent; recent = recent->next) {
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MEM_freeN(recent->filepath);
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}
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BLI_freelistN(&(G.recent_files));
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}
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#ifdef WIN32
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/* Read console events until there is a key event. Also returns on any error. */
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static void wait_for_console_key(void)
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{
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HANDLE hConsoleInput = GetStdHandle(STD_INPUT_HANDLE);
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if (!ELEM(hConsoleInput, NULL, INVALID_HANDLE_VALUE) && FlushConsoleInputBuffer(hConsoleInput)) {
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for (;;) {
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INPUT_RECORD buffer;
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DWORD ignored;
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if (!ReadConsoleInput(hConsoleInput, &buffer, 1, &ignored)) {
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break;
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}
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if (buffer.EventType == KEY_EVENT) {
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break;
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}
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}
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}
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}
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#endif
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static int wm_exit_handler(bContext *C, const wmEvent *event, void *userdata)
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{
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WM_exit(C);
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UNUSED_VARS(event, userdata);
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return WM_UI_HANDLER_BREAK;
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}
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/**
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* Cause a delayed #WM_exit()
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* call to avoid leaking memory when trying to exit from within operators.
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*/
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void wm_exit_schedule_delayed(const bContext *C)
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{
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/* What we do here is a little bit hacky, but quite simple and doesn't require bigger
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* changes: Add a handler wrapping WM_exit() to cause a delayed call of it. */
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wmWindow *win = CTX_wm_window(C);
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/* Use modal UI handler for now.
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* Could add separate WM handlers or so, but probably not worth it. */
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WM_event_add_ui_handler(C, &win->modalhandlers, wm_exit_handler, NULL, NULL, 0);
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WM_event_add_mousemove(C); /* ensure handler actually gets called */
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}
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/**
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* \note doesn't run exit() call #WM_exit() for that.
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*/
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void WM_exit_ex(bContext *C, const bool do_python)
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{
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wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;
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/* first wrap up running stuff, we assume only the active WM is running */
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/* modal handlers are on window level freed, others too? */
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/* note; same code copied in wm_files.c */
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if (C && wm) {
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wmWindow *win;
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if (!G.background) {
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struct MemFile *undo_memfile = wm->undo_stack ?
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ED_undosys_stack_memfile_get_active(wm->undo_stack) :
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NULL;
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if (undo_memfile != NULL) {
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/* save the undo state as quit.blend */
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Main *bmain = CTX_data_main(C);
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|
char filename[FILE_MAX];
|
|
bool has_edited;
|
|
int fileflags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_HISTORY);
|
|
|
|
BLI_make_file_string("/", filename, BKE_tempdir_base(), BLENDER_QUIT_FILE);
|
|
|
|
has_edited = ED_editors_flush_edits(bmain, false);
|
|
|
|
if ((has_edited && BLO_write_file(bmain, filename, fileflags, NULL, NULL)) ||
|
|
(undo_memfile && BLO_memfile_write_file(undo_memfile, filename))) {
|
|
printf("Saved session recovery to '%s'\n", filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
WM_jobs_kill_all(wm);
|
|
|
|
for (win = wm->windows.first; win; win = win->next) {
|
|
|
|
CTX_wm_window_set(C, win); /* needed by operator close callbacks */
|
|
WM_event_remove_handlers(C, &win->handlers);
|
|
WM_event_remove_handlers(C, &win->modalhandlers);
|
|
ED_screen_exit(C, win, WM_window_get_active_screen(win));
|
|
}
|
|
|
|
if (!G.background) {
|
|
if ((U.pref_flag & USER_PREF_FLAG_SAVE) && ((G.f & G_FLAG_USERPREF_NO_SAVE_ON_EXIT) == 0)) {
|
|
if (U.runtime.is_dirty) {
|
|
BKE_blendfile_userdef_write_all(NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_timer_free();
|
|
|
|
WM_paneltype_clear();
|
|
|
|
BKE_addon_pref_type_free();
|
|
BKE_keyconfig_pref_type_free();
|
|
BKE_material_gpencil_default_free();
|
|
|
|
wm_operatortype_free();
|
|
wm_dropbox_free();
|
|
WM_menutype_free();
|
|
WM_uilisttype_free();
|
|
|
|
/* all non-screen and non-space stuff editors did, like editmode */
|
|
if (C) {
|
|
Main *bmain = CTX_data_main(C);
|
|
ED_editors_exit(bmain, true);
|
|
}
|
|
|
|
ED_undosys_type_free();
|
|
|
|
free_openrecent();
|
|
|
|
BKE_mball_cubeTable_free();
|
|
|
|
/* render code might still access databases */
|
|
RE_FreeAllRender();
|
|
RE_engines_exit();
|
|
|
|
ED_preview_free_dbase(); /* frees a Main dbase, before BKE_blender_free! */
|
|
|
|
if (C && wm) {
|
|
/* Before BKE_blender_free! - since the ListBases get freed there. */
|
|
wm_free_reports(C);
|
|
}
|
|
|
|
BKE_sequencer_free_clipboard(); /* sequencer.c */
|
|
BKE_tracking_clipboard_free();
|
|
BKE_mask_clipboard_free();
|
|
BKE_vfont_clipboard_free();
|
|
BKE_node_clipboard_free();
|
|
|
|
#ifdef WITH_COMPOSITOR
|
|
COM_deinitialize();
|
|
#endif
|
|
|
|
if (opengl_is_init) {
|
|
#ifdef WITH_OPENSUBDIV
|
|
BKE_subsurf_osd_cleanup();
|
|
#endif
|
|
|
|
GPU_free_unused_buffers(G_MAIN);
|
|
}
|
|
|
|
BKE_blender_free(); /* blender.c, does entire library and spacetypes */
|
|
// free_matcopybuf();
|
|
ANIM_fcurves_copybuf_free();
|
|
ANIM_drivers_copybuf_free();
|
|
ANIM_driver_vars_copybuf_free();
|
|
ANIM_fmodifiers_copybuf_free();
|
|
ED_gpencil_anim_copybuf_free();
|
|
ED_gpencil_strokes_copybuf_free();
|
|
|
|
/* free gizmo-maps after freeing blender,
|
|
* so no deleted data get accessed during cleaning up of areas. */
|
|
wm_gizmomaptypes_free();
|
|
wm_gizmogrouptype_free();
|
|
wm_gizmotype_free();
|
|
|
|
BLF_exit();
|
|
|
|
if (opengl_is_init) {
|
|
DRW_opengl_context_enable_ex(false);
|
|
GPU_pass_cache_free();
|
|
GPU_exit();
|
|
DRW_opengl_context_disable_ex(false);
|
|
DRW_opengl_context_destroy();
|
|
}
|
|
|
|
#ifdef WITH_INTERNATIONAL
|
|
BLF_free_unifont();
|
|
BLF_free_unifont_mono();
|
|
BLT_lang_free();
|
|
#endif
|
|
|
|
ANIM_keyingset_infos_exit();
|
|
|
|
// free_txt_data();
|
|
|
|
#ifdef WITH_PYTHON
|
|
/* option not to close python so we can use 'atexit' */
|
|
if (do_python && ((C == NULL) || CTX_py_init_get(C))) {
|
|
/* XXX - old note */
|
|
/* before BKE_blender_free so py's gc happens while library still exists */
|
|
/* needed at least for a rare sigsegv that can happen in pydrivers */
|
|
|
|
/* Update for blender 2.5, move after BKE_blender_free because Blender now holds references to
|
|
* PyObject's so decref'ing them after python ends causes bad problems every time
|
|
* the py-driver bug can be fixed if it happens again we can deal with it then. */
|
|
BPY_python_end();
|
|
}
|
|
#else
|
|
(void)do_python;
|
|
#endif
|
|
|
|
ED_file_exit(); /* for fsmenu */
|
|
|
|
UI_exit();
|
|
BKE_blender_userdef_data_free(&U, false);
|
|
|
|
RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
|
|
|
|
wm_ghost_exit();
|
|
|
|
CTX_free(C);
|
|
|
|
GHOST_DisposeSystemPaths();
|
|
|
|
DNA_sdna_current_free();
|
|
|
|
BLI_threadapi_exit();
|
|
|
|
/* No need to call this early, rather do it late so that other
|
|
* pieces of Blender using sound may exit cleanly, see also T50676. */
|
|
BKE_sound_exit();
|
|
|
|
CLG_exit();
|
|
|
|
BKE_blender_atexit();
|
|
|
|
if (MEM_get_memory_blocks_in_use() != 0) {
|
|
size_t mem_in_use = MEM_get_memory_in_use() + MEM_get_memory_in_use();
|
|
printf("Error: Not freed memory blocks: %u, total unfreed memory %f MB\n",
|
|
MEM_get_memory_blocks_in_use(),
|
|
(double)mem_in_use / 1024 / 1024);
|
|
MEM_printmemlist();
|
|
}
|
|
wm_autosave_delete();
|
|
|
|
BKE_tempdir_session_purge();
|
|
}
|
|
|
|
/**
|
|
* \brief Main exit function to close Blender ordinarily.
|
|
* \note Use #wm_exit_schedule_delayed() to close Blender from an operator.
|
|
* Might leak memory otherwise.
|
|
*/
|
|
void WM_exit(bContext *C)
|
|
{
|
|
WM_exit_ex(C, true);
|
|
|
|
printf("\nBlender quit\n");
|
|
|
|
#ifdef WIN32
|
|
/* ask user to press a key when in debug mode */
|
|
if (G.debug & G_DEBUG) {
|
|
printf("Press any key to exit . . .\n\n");
|
|
wait_for_console_key();
|
|
}
|
|
#endif
|
|
|
|
exit(G.is_break == true);
|
|
}
|
|
|
|
/**
|
|
* Needed for cases when operators are re-registered
|
|
* (when operator type pointers are stored).
|
|
*/
|
|
void WM_script_tag_reload(void)
|
|
{
|
|
UI_interface_tag_script_reload();
|
|
}
|