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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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36d0e2649ee8bc95d68e5d8e5317aee4e82e44bf
blender-archive/source/gameengine/Physics
History
Benoit Bolsee 36d0e2649e BGE bug fix: when a dynamic object is parented to a compound shape and then unparented, it jumps at the position it had before the parenting.
2009-04-30 20:02:22 +00:00
..
BlOde
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
2009-04-14 17:22:14 +00:00
Bullet
BGE bug fix: when a dynamic object is parented to a compound shape and then unparented, it jumps at the position it had before the parenting.
2009-04-30 20:02:22 +00:00
common
BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers.
2009-04-25 12:20:59 +00:00
Dummy
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00
Sumo
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
2009-04-14 17:22:14 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
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