Patch by: Adriano Macchietto (macchiea) This patch optimises the way keyframes are drawn in the Timeline, so that it is more responsive when working with heaps of keyframes (i.e. motion-capture data). Detailed Description of Patch (from author): * No longer uses a list to store the keys before drawing. Uses less memory. * Culls the drawing of keyframes outside of the visible window. Good for dealing with long mocap tracks. * Performs a check to avoid redrawing a line over a line which has already been drawn to the same pixels. This speeds up the scenario when you have many keyframes and are zoomed out. * Batches the draws into one glBegin/glEnd block. This is all done on a per IpoCurve basis.
501 lines
13 KiB
C
501 lines
13 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "DNA_action_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_object_types.h"
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#include "DNA_material_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_sound_types.h"
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#include "DNA_view2d_types.h"
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#include "BKE_ipo.h"
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#include "BKE_object.h"
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#include "BKE_material.h"
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#include "BKE_utildefines.h"
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#include "BKE_global.h"
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#include "BIF_editaction.h"
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#include "BIF_gl.h"
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#include "BIF_interface.h"
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#include "BIF_interface_icons.h"
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#include "BIF_mywindow.h"
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#include "BIF_screen.h"
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#include "BIF_resources.h"
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#include "BIF_language.h"
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#include "BSE_drawipo.h"
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#include "BSE_time.h"
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#include "BSE_view.h"
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#include "blendef.h"
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#include "interface.h" /* for ui_rasterpos_safe */
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#define TIMELINE_STIPPLE \
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{ \
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136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
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136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
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136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
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136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
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136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
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136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
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136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
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136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0 \
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}
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/* ---- prototypes ------ */
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void drawtimespace(ScrArea *, void *);
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/* draws a current frame indicator for the TimeLine */
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static void draw_cfra_time(SpaceTime *stime)
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{
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float vec[2];
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vec[0]= (G.scene->r.cfra);
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vec[0]*= G.scene->r.framelen;
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vec[1]= G.v2d->cur.ymin;
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BIF_ThemeColor(TH_CFRAME); // no theme, should be global color once...
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glLineWidth(3.0);
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glBegin(GL_LINES);
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glVertex2fv(vec);
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vec[1]= G.v2d->cur.ymax;
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glVertex2fv(vec);
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glEnd();
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glLineWidth(1.0);
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if(stime->flag & TIME_CFRA_NUM) {
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short mval[2];
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float x, y;
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float xscale, yscale;
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char str[32];
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/* little box with frame drawn beside */
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glFlush(); // huhh... without this glColor won't work for the text...
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getmouseco_areawin(mval);
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if(mval[1]>curarea->winy-10) mval[1]= curarea->winy - 13;
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if (curarea->winy < 25) {
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if (mval[1]<17) mval[1]= 17;
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} else if (mval[1]<22) mval[1]= 22;
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areamouseco_to_ipoco(G.v2d, mval, &x, &y);
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if(stime->flag & TIME_DRAWFRAMES)
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sprintf(str, " %d", CFRA);
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else sprintf(str, " %.2f", FRA2TIME(CFRA));
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/* HACK! somehow the green color won't go away... */
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glColor4ub(0, 0, 0, 0);
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BIF_ThemeColor(TH_TEXT);
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view2d_getscale(G.v2d, &xscale, &yscale);
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/* because the frame number text is subject to the same scaling as the contents of the view */
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glScalef( 1.0/xscale, 1.0/yscale, 1.0);
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ui_rasterpos_safe(x * xscale, y * yscale, 1.0);
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BIF_DrawString(G.fonts, str, 0);
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glScalef(xscale, yscale, 1.0);
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}
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}
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/* ---------- */
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/* function to draw markers */
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static void draw_marker(TimeMarker *marker, int flag)
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{
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float xpos, ypixels, xscale, yscale;
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int icon_id= 0;
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xpos = marker->frame;
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/* no time correction for framelen! space is drawn with old values */
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ypixels= G.v2d->mask.ymax-G.v2d->mask.ymin;
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view2d_getscale(G.v2d, &xscale, &yscale);
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glScalef( 1.0/xscale, 1.0/yscale, 1.0);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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/* verticle line */
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if (flag & DRAW_MARKERS_LINES) {
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setlinestyle(3);
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if(marker->flag & SELECT)
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glColor4ub(255,255,255, 96);
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else
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glColor4ub(0,0,0, 96);
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glBegin(GL_LINES);
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glVertex2f((xpos*xscale)+0.5, 12);
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glVertex2f((xpos*xscale)+0.5, 34*yscale); /* a bit lazy but we know it cant be greater then 34 strips high*/
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glEnd();
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setlinestyle(0);
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}
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/* 5 px to offset icon to align properly, space / pixels corrects for zoom */
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if (flag & DRAW_MARKERS_LOCAL) {
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icon_id= (marker->flag & ACTIVE) ? ICON_PMARKER_ACT :
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(marker->flag & SELECT) ? ICON_PMARKER_SEL :
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ICON_PMARKER;
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}
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else {
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icon_id= (marker->flag & SELECT) ? ICON_MARKER_HLT :
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ICON_MARKER;
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}
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BIF_icon_draw(xpos*xscale-5.0, 12.0, icon_id);
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glBlendFunc(GL_ONE, GL_ZERO);
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glDisable(GL_BLEND);
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/* and the marker name too, shifted slightly to the top-right */
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if(marker->name && marker->name[0]) {
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if(marker->flag & SELECT) {
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BIF_ThemeColor(TH_TEXT_HI);
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ui_rasterpos_safe(xpos*xscale+4.0, (ypixels<=39.0)?(ypixels-10.0):29.0, 1.0);
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}
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else {
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BIF_ThemeColor(TH_TEXT);
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if((marker->frame <= G.scene->r.cfra) && (marker->frame+5 > G.scene->r.cfra))
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ui_rasterpos_safe(xpos*xscale+4.0, (ypixels<=39.0)?(ypixels-10.0):29.0, 1.0);
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else
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ui_rasterpos_safe(xpos*xscale+4.0, 17.0, 1.0);
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}
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BIF_DrawString(G.font, marker->name, 0);
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}
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glScalef(xscale, yscale, 1.0);
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}
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/* Draw Scene-Markers for the TimeLine */
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static void draw_markers_time(int flag)
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{
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TimeMarker *marker;
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/* unselected markers are drawn at the first time */
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for (marker= G.scene->markers.first; marker; marker= marker->next) {
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if (!(marker->flag & SELECT)) draw_marker(marker, flag);
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}
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/* selected markers are drawn later ... selected markers have to cover unselected
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* markers laying at the same position as selected markers
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* (jiri: it is hack, it could be solved better)
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*/
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for (marker= G.scene->markers.first; marker; marker= marker->next) {
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if (marker->flag & SELECT) draw_marker(marker, flag);
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}
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}
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/* Draw specified set of markers for Animation Editors */
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void draw_markers_timespace(ListBase *markers, int flag)
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{
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TimeMarker *marker;
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float yspace, ypixels;
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/* move ortho view to align with slider in bottom */
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glTranslatef(0.0f, G.v2d->cur.ymin, 0.0f);
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/* bad hacks in drawing markers... inverse correct that as well */
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yspace= G.v2d->cur.ymax - G.v2d->cur.ymin;
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ypixels= G.v2d->mask.ymax - G.v2d->mask.ymin;
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glTranslatef(0.0f, -11.0*yspace/ypixels, 0.0f);
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/* unselected markers are drawn at the first time */
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for (marker= markers->first; marker; marker= marker->next) {
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if (!(marker->flag & SELECT)) draw_marker(marker, flag);
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}
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/* selected markers are drawn later ... selected markers have to cover unselected
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* markers laying at the same position as selected markers */
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for (marker= markers->first; marker; marker= marker->next) {
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if (marker->flag & SELECT) draw_marker(marker, flag);
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}
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glTranslatef(0.0f, -G.v2d->cur.ymin, 0.0f);
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glTranslatef(0.0f, 11.0*yspace/ypixels, 0.0f);
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}
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void draw_anim_preview_timespace()
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{
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/* only draw this if preview range is set */
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if (G.scene->r.psfra) {
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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glEnable(GL_BLEND);
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glColor4f(0, 0, 0, 0.4);
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if (PSFRA < PEFRA) {
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glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, PSFRA, G.v2d->cur.ymax);
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glRectf(PEFRA, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax);
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}
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else {
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glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax);
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}
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glDisable(GL_BLEND);
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}
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}
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static void draw_sfra_efra()
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{
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BIF_ThemeColorShade(TH_BACK, -25);
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if (PSFRA < PEFRA) {
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glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, PSFRA, G.v2d->cur.ymax);
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glRectf(PEFRA, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax);
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}
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else {
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glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax);
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}
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BIF_ThemeColorShade(TH_BACK, -60);
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/* thin lines where the actual frames are */
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fdrawline(PSFRA, G.v2d->cur.ymin, PSFRA, G.v2d->cur.ymax);
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fdrawline(PEFRA, G.v2d->cur.ymin, PEFRA, G.v2d->cur.ymax);
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glDisable(GL_BLEND);
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}
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static void draw_mapoldnew()
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{
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float anim_end; /* the end of the blender frames that are actually animated (map old)*/
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float frames_end; /* the end of the frames that get rendered and saved to disk (map new) */
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GLubyte timeline_stipple[32*32/8] = TIMELINE_STIPPLE;
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if (G.scene->r.framelen == 1.0) return;
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anim_end = PEFRA * G.scene->r.framelen;
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frames_end = PEFRA;
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glEnable(GL_POLYGON_STIPPLE);
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glPolygonStipple(timeline_stipple);
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BIF_ThemeColorShade(TH_BACK, -65);
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if (anim_end < frames_end)
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glRectf(anim_end, G.v2d->cur.ymin, frames_end, G.v2d->cur.ymax);
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glDisable(GL_POLYGON_STIPPLE);
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}
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static void draw_ipo_keys(Ipo *ipo, char col[3])
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{
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IpoCurve *icu;
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int nvert;
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int i;
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int lbound, ubound;
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int idx;
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int diff;
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float t;
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float drawnext; /* next time to begin drawing new keyframes */
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float space = G.v2d->cur.xmax - G.v2d->cur.xmin;
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float pixels = G.v2d->mask.xmax-G.v2d->mask.xmin;
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float spaceperpix = 1; /* amount of time occupied per pixel */
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if (pixels > 0)
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spaceperpix = space / pixels;
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glColor3ub(col[0], col[1], col[2]);
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glBegin(GL_LINES);
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for (icu= ipo->curve.first; icu; icu= icu->next) {
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if (icu->flag & IPO_VISIBLE) {
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if (icu->bezt) {
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nvert= icu->totvert;
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if (nvert > 0)
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drawnext = icu->bezt[0].vec[1][0];
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else
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continue;
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/* binary search for beginning of the visible keys */
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lbound = 0;
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ubound = nvert;
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while (ubound - lbound > 1) {
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diff = (ubound - lbound) / 2;
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idx = lbound + diff;
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t= icu->bezt[idx].vec[1][0];
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if (t < G.v2d->cur.xmin)
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lbound += diff;
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else
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ubound = lbound + diff;
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}
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for (i = lbound; i < nvert; i++) {
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t= icu->bezt[i].vec[1][0];
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/* dont do anymore draw tests after we draw the last visible key */
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if (t > G.v2d->cur.xmax)
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break;
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/* avoid repeatedly drawing lines on the same pixel */
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if (t < drawnext)
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continue;
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glVertex2f(t, G.v2d->cur.ymin);
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glVertex2f(t, G.v2d->cur.ymax);
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drawnext = t + spaceperpix;
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}
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}
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}
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}
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glEnd();
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}
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/* This function draws keyframes that the active object has (as long as
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* it is not in EditMode). Some filters are available to optimise the
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* drawing efficiency.
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*/
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static void draw_ob_keys()
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{
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/* mostly copied from drawobject.c, draw_object() */
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SpaceTime *stime= curarea->spacedata.first;
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Object *ob= OBACT;
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short filter, ok;
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char col[3];
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int a;
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if (ob && ob!=G.obedit) {
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/* Object's IPO block - show all keys */
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if (ob->ipo) {
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/* draw the list of current frame elements */
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col[0] = 0xDD; col[1] = 0xD7; col[2] = 0x00;
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draw_ipo_keys(ob->ipo, col);
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}
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/* Object's Action block - may be filtered in some cases */
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if (ob->action) {
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bAction *act = ob->action;
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bActionChannel *achan;
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/* only apply filter if action is likely to be for pose channels + filter is on */
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filter= ((stime->flag & TIME_ONLYACTSEL) &&
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(ob->pose) && (ob->flag & OB_POSEMODE));
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/* go through each channel in the action */
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for (achan=act->chanbase.first; achan; achan=achan->next) {
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/* if filtering, check if this channel passes */
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if (filter) {
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ok= (SEL_ACHAN(achan))? 1 : 0;
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}
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else ok= 1;
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/* convert the ipo to a list of 'current frame elements' */
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if (achan->ipo && ok) {
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col[0] = 0x00; col[1] = 0x82; col[2] = 0x8B;
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draw_ipo_keys(achan->ipo, col);
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}
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}
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}
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/* Materials (only relevant for geometry objects) - some filtering might occur */
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filter= (stime->flag & TIME_ONLYACTSEL);
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for (a=0; a<ob->totcol; a++) {
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Material *ma= give_current_material(ob, a+1);
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/* the only filter we apply right now is only showing the active material */
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if (filter) {
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ok= (ob->actcol==a)? 1 : 0;
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}
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else ok= 1;
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if (ma && ma->ipo && ok) {
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col[0] = 0xDD; col[1] = 0xA7; col[2] = 0x00;
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draw_ipo_keys(ma->ipo, col);
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}
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}
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}
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}
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void drawtimespace(ScrArea *sa, void *spacedata)
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{
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SpaceTime *stime= sa->spacedata.first;
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float col[3];
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BIF_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
calc_scrollrcts(sa, &(stime->v2d), curarea->winx, curarea->winy);
|
|
|
|
myortho2(stime->v2d.cur.xmin, stime->v2d.cur.xmax, stime->v2d.cur.ymin, stime->v2d.cur.ymax);
|
|
|
|
/* draw darkened area outside of active timeline
|
|
* frame range used is preview range or scene range
|
|
*/
|
|
draw_sfra_efra();
|
|
draw_mapoldnew();
|
|
|
|
/* boundbox_seq(); */
|
|
calc_ipogrid();
|
|
draw_ipogrid();
|
|
|
|
draw_cfra_time(spacedata);
|
|
draw_ob_keys();
|
|
draw_markers_time(0);
|
|
|
|
/* restore viewport */
|
|
mywinset(curarea->win);
|
|
|
|
/* ortho at pixel level curarea */
|
|
myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375);
|
|
|
|
/* the bottom with time values */
|
|
BIF_ThemeColor(TH_HEADER);
|
|
glRectf(0.0f, 0.0f, (float)curarea->winx, 12.0f);
|
|
BIF_ThemeColorShade(TH_HEADER, 50);
|
|
fdrawline(0.0f, 12.0f, (float)curarea->winx, 12.0f);
|
|
draw_view2d_numbers_horiz(stime->flag & TIME_DRAWFRAMES);
|
|
|
|
draw_area_emboss(sa);
|
|
curarea->win_swap= WIN_BACK_OK;
|
|
}
|