- give it the key/items interface - creates some factory functions for const generation - genutils methods - method for getting module constants - method for throwing errors with a print string - updates to function names - clean up interpreter launch a bit
132 lines
3.9 KiB
C
132 lines
3.9 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Michel Selten
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <Python.h>
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#include "EXPP_interface.h"
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#include "BLI_blenlib.h"
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#include "DNA_space_types.h" /* for FILE_MAXDIR, FILE_MAXFILE */
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#include "Blender.h"
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extern char bprogname[]; /* argv[0] from creator.c */
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/* this makes sure BLI_gethome() returns a path with '.blender' appended
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* Besides, this function now either returns userhome/.blender (if it exists)
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* or blenderInstallDir/.blender/ otherwise (can also be cvs dir).
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* If append_scriptsdir is non NULL, "scripts/" is appended to the dir, to
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* get the path to the scripts folder ("release/scripts/" if cvs dir).
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* Finally, if all else fails BLI_gethome() is returned
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* (or NULL if append_scriptdir != 0).
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*/
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char *bpy_gethome(int append_scriptsdir)
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{
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static char homedir[FILE_MAXDIR];
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static char scriptsdir[FILE_MAXDIR];
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char tmpdir[FILE_MAXDIR];
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char bprogdir[FILE_MAXDIR];
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char *s;
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int i;
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if (append_scriptsdir) {
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if (scriptsdir[0] != '\0')
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return scriptsdir;
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}
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else if (homedir[0] != '\0')
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return homedir;
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/* BLI_gethome() can return NULL if env vars are not set */
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s = BLI_gethome();
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if( !s ) /* bail if no $HOME */
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{
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printf("$HOME is NOT set\n");
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return NULL;
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}
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if( strstr( s, ".blender" ) )
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PyOS_snprintf( homedir, FILE_MAXDIR, s );
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else
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BLI_make_file_string( "/", homedir, s, ".blender" );
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/* if userhome/.blender/ exists, return it */
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if( BLI_exists( homedir ) ) {
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if (append_scriptsdir) {
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BLI_make_file_string("/", scriptsdir, homedir, "scripts");
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if (BLI_exists (scriptsdir)) return scriptsdir;
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}
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else return homedir;
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}
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else homedir[0] = '\0';
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/* if either:
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* no homedir was found or
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* append_scriptsdir = 1 but there's no scripts/ inside homedir,
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* use argv[0] (bprogname) to get .blender/ in
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* Blender's installation dir */
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s = BLI_last_slash( bprogname );
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i = s - bprogname + 1;
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PyOS_snprintf( bprogdir, i, "%s", bprogname );
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/* using tmpdir to preserve homedir (if) found above:
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* the ideal is to have a home dir with scripts dir inside
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* it, but if that isn't available, it's possible to
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* have a 'broken' home dir somewhere and a scripts dir in the
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* cvs sources */
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BLI_make_file_string( "/", tmpdir, bprogdir, ".blender" );
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if (BLI_exists(tmpdir)) {
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if (append_scriptsdir) {
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BLI_make_file_string("/", scriptsdir, tmpdir, "scripts");
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if (BLI_exists(scriptsdir)) {
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PyOS_snprintf(homedir, FILE_MAXDIR, "%s", tmpdir);
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return scriptsdir;
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}
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else {
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homedir[0] = '\0';
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scriptsdir[0] = '\0';
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}
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}
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else return homedir;
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}
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/* last try for scripts dir: blender in cvs dir, scripts/ inside release/: */
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if (append_scriptsdir) {
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BLI_make_file_string("/", scriptsdir, bprogdir, "release/scripts");
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if (BLI_exists(scriptsdir)) return scriptsdir;
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else scriptsdir[0] = '\0';
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}
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return NULL;
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}
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