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blender-archive/source/blender/python/api2_2x/Mesh.h
Ken Hughes a9a545d784 Lots of BPy Mesh additions:
- added faces.uvSel attribute: can get/set selection status of UV vertices in
  UV Editor window
- make mesh.faceUV, mesh.vertexUV and mesh.vertexColor writable: users
  can now enable/disable UV faces, vertex colors, "sticky" vertices
- fixed bug with mesh tool methods: before it would only work if an object
  linked to the mesh was selected
- added mesh.quadToTriangle() and mesh.triangleToQuad() methods
- added selected() method to verts, edges, faces; returns list of indices
  of selected items
- mesh.getFromObject() now gets derived mesh data
- ported vertex group methods from NMesh (required change to Object.c)
- ported module dictionaries from NMesh
2005-10-27 19:37:37 +00:00

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3.5 KiB
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/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Ken Hughes
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/* Most of this file comes from opy_nmesh.[ch] in the old bpython dir */
#ifndef EXPP_MESH_H
#define EXPP_MESH_H
#include <Python.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "Material.h"
#include "Image.h"
/* EXPP PyType Objects */
extern PyTypeObject Mesh_Type;
extern PyTypeObject MVert_Type;
extern PyTypeObject PVert_Type;
extern PyTypeObject MVertSeq_Type;
extern PyTypeObject MEdge_Type;
extern PyTypeObject MFace_Type;
extern PyTypeObject MCol_Type;
struct BPy_Object;
/* Type checking for EXPP PyTypes */
#define BPy_Mesh_Check(v) ((v)->ob_type == &Mesh_Type)
#define BPy_MFace_Check(v) ((v)->ob_type == &MFace_Type)
#define BPy_MEdge_Check(v) ((v)->ob_type == &MEdge_Type)
#define BPy_MVert_Check(v) ((v)->ob_type == &MVert_Type)
#define BPy_PVert_Check(v) ((v)->ob_type == &PVert_Type)
#define BPy_MCol_Check(v) ((v)->ob_type == &MCol_Type)
/* Typedefs for the new types */
typedef struct {
PyObject_HEAD /* required python macro */
MCol *color;
} BPy_MCol; /* a Mesh color: [r,g,b,a] */
typedef struct {
PyObject_VAR_HEAD /* required python macro */
void * data; /* points to a Mesh or an MVert */
int index;
} BPy_MVert; /* a Mesh vertex */
typedef struct {
PyObject_VAR_HEAD /* required python macro */
Mesh * mesh;
int iter;
} BPy_MVertSeq; /* a Mesh vertex sequence */
typedef struct {
PyObject_VAR_HEAD /* required python macro */
Mesh *mesh; /* points to a Mesh */
int index;
int iter;
} BPy_MEdge; /* a Mesh edge */
typedef struct {
PyObject_VAR_HEAD /* required python macro */
Mesh * mesh;
int iter;
} BPy_MEdgeSeq; /* a Mesh edge sequence */
typedef struct {
PyObject_VAR_HEAD /* required python macro */
Mesh * mesh;
int index;
int iter;
} BPy_MFace; /* a Mesh face */
typedef struct {
PyObject_VAR_HEAD /* required python macro */
Mesh * mesh;
int iter;
} BPy_MFaceSeq; /* a Mesh face sequence */
typedef struct {
PyObject_HEAD /* required python macro */
Mesh *mesh;
Object *object;
} BPy_Mesh;
/* PROTOS */
PyObject *Mesh_Init( void );
PyObject *Mesh_CreatePyObject( Mesh * me, Object *obj );
int Mesh_CheckPyObject( PyObject * pyobj );
Mesh *Mesh_FromPyObject( PyObject * pyobj, Object *obj );
#endif /* EXPP_MESH_H */