Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#include "gl_shader.hh"
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#include "GPU_platform.h"
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namespace blender::gpu {
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char *GLLogParser::parse_line(char *log_line, GPULogItem &log_item)
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{
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/* Skip ERROR: or WARNING:. */
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log_line = skip_severity_prefix(log_line, log_item);
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log_line = skip_separators(log_line, "(: ");
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/* Parse error line & char numbers. */
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if (at_number(log_line)) {
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char *error_line_number_end;
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log_item.cursor.row = parse_number(log_line, &error_line_number_end);
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/* Try to fetch the error character (not always available). */
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if (at_any(error_line_number_end, "(:") && at_number(&error_line_number_end[1])) {
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log_item.cursor.column = parse_number(error_line_number_end + 1, &log_line);
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}
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else {
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log_line = error_line_number_end;
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}
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/* There can be a 3rd number (case of mesa driver). */
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if (at_any(log_line, "(:") && at_number(&log_line[1])) {
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log_item.cursor.source = log_item.cursor.row;
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log_item.cursor.row = log_item.cursor.column;
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log_item.cursor.column = parse_number(log_line + 1, &error_line_number_end);
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log_line = error_line_number_end;
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}
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}
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if ((log_item.cursor.row != -1) && (log_item.cursor.column != -1)) {
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if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_OFFICIAL) ||
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GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_MAC, GPU_DRIVER_OFFICIAL)) {
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/* 0:line */
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log_item.cursor.row = log_item.cursor.column;
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log_item.cursor.column = -1;
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}
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else if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OFFICIAL) &&
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/* WORKAROUND(@fclem): Both Mesa and AMDGPU-PRO are reported as official. */
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StringRefNull(GPU_platform_version()).find(" Mesa ") == -1) {
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/* source:row */
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log_item.cursor.source = log_item.cursor.row;
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log_item.cursor.row = log_item.cursor.column;
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log_item.cursor.column = -1;
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log_item.source_base_row = true;
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}
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else {
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/* line:char */
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}
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}
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log_line = skip_separators(log_line, ":) ");
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/* Skip to message. Avoid redundant info. */
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log_line = skip_severity_keyword(log_line, log_item);
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log_line = skip_separators(log_line, ":) ");
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return log_line;
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}
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char *GLLogParser::skip_severity_prefix(char *log_line, GPULogItem &log_item)
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{
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return skip_severity(log_line, log_item, "ERROR", "WARNING");
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}
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char *GLLogParser::skip_severity_keyword(char *log_line, GPULogItem &log_item)
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{
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return skip_severity(log_line, log_item, "error", "warning");
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}
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} // namespace blender::gpu
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