* Added missing includes * Fixed typos in header * Added code to get ipo for 'Available' keyingsets to work
100 lines
3.7 KiB
C++
100 lines
3.7 KiB
C++
/**
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* $Id: BIF_keyframing.h 14444 2008-04-16 22:40:48Z aligorith $
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place * Suite 330, Boston, MA 02111*1307, USA.
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*
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* The Original Code is Copyright (C) 2008, Blender Foundation
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* This is a new part of Blender (with some old code)
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BIF_KEYFRAMING_H
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#define BIF_KEYFRAMING_H
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struct ListBase;
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struct ID;
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struct IpoCurve;
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struct BezTriple;
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/* ************ Keyframing Management **************** */
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/* Lesser Keyframing API call:
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* Use this when validation of necessary animation data isn't necessary as it already
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* exists, and there is a beztriple that can be directly copied into the array.
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*/
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int insert_bezt_icu(struct IpoCurve *icu, struct BezTriple *bezt);
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/* Main Keyframing API call:
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* Use this when validation of necessary animation data isn't necessary as it
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* already exists. It will insert a keyframe using the current value being keyframed.
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*/
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void insert_vert_icu(struct IpoCurve *icu, float x, float y, short flag);
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/* flags for use in insert_key(), and insert_vert_icu() */
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enum {
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INSERTKEY_NEEDED = (1<<0), /* only insert keyframes where they're needed */
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INSERTKEY_MATRIX = (1<<1), /* insert 'visual' keyframes where possible/needed */
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INSERTKEY_FAST = (1<<2), /* don't recalculate handles,etc. after adding key */
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INSERTKEY_FASTR = (1<<3), /* don't realloc mem (or increase count, as array has already been set out) */
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INSERTKEY_REPLACE = (1<<4), /* only replace an existing keyframe (this overrides INSERTKEY_NEEDED) */
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} eInsertKeyFlags;
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/* -------- */
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/* Main Keyframing API calls:
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* Use this to create any necessary animation data,, and then insert a keyframe
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* using the current value being keyframed, in the relevant place. Returns success.
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*/
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// TODO: adapt this for new data-api -> this blocktype, etc. stuff is evil!
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short insertkey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag);
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/* Main Keyframing API call:
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* Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case.
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*/
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short deletekey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag);
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/* Main Keyframe Management calls:
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* These handle keyframes management from various spaces. They will handle the menus
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* required for each space.
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*/
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void common_insertkey(void);
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void common_deletekey(void);
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/* ************ Keyframe Checking ******************** */
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/* Checks whether a keyframe exists for the given ID-block one the given frame */
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short id_cfra_has_keyframe(struct ID *id, short filter);
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/* filter flags fr id_cfra_has_keyframe */
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enum {
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/* general */
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ANIMFILTER_ALL = 0, /* include all available animation data */
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ANIMFILTER_LOCAL = (1<<0), /* only include locally available anim data */
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/* object specific */
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ANIMFILTER_MAT = (1<<1), /* include material keyframes too */
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ANIMFILTER_SKEY = (1<<2), /* shape keys (for geometry) */
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} eAnimFilterFlags;
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#endif /* BIF_KEYFRAMING_H */
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