778 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			778 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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#  This program is free software; you can redistribute it and/or
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#  modify it under the terms of the GNU General Public License
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#  as published by the Free Software Foundation; either version 2
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#  of the License, or (at your option) any later version.
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#
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#  This program is distributed in the hope that it will be useful,
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#  but WITHOUT ANY WARRANTY; without even the implied warranty of
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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#  GNU General Public License for more details.
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#
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#  You should have received a copy of the GNU General Public License
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#  along with this program; if not, write to the Free Software Foundation,
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#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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import os
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from bpy.types import Operator
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from mathutils import Vector, Matrix
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def CLIP_spacees_walk(context, all_screens, tarea, tspace, callback, *args):
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    screens = bpy.data.screens if all_screens else [context.screen]
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    for screen in screens:
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        for area in screen.areas:
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            if area.type == tarea:
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                for space in area.spaces:
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                    if space.type == tspace:
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                        callback(space, *args)
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def CLIP_set_viewport_background(context, all_screens, clip, clip_user):
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    def set_background(space_v3d, clip, user):
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        bgpic = None
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        for x in space_v3d.background_images:
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            if x.source == 'MOVIE_CLIP':
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                bgpic = x
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                break
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        if not bgpic:
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            bgpic = space_v3d.background_images.new()
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        bgpic.source = 'MOVIE_CLIP'
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        bgpic.clip = clip
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        bgpic.clip_user.proxy_render_size = user.proxy_render_size
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        bgpic.clip_user.use_render_undistorted = True
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        bgpic.use_camera_clip = False
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        bgpic.view_axis = 'CAMERA'
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        space_v3d.show_background_images = True
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    CLIP_spacees_walk(context, all_screens, 'VIEW_3D', 'VIEW_3D',
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                      set_background, clip, clip_user)
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def CLIP_track_view_selected(sc, track):
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    if track.select_anchor:
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        return True
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    if sc.show_marker_pattern and track.select_pattern:
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        return True
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    if sc.show_marker_search and track.select_search:
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        return True
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    return False
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class CLIP_OT_track_to_empty(Operator):
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    """Create an Empty object which will be copying movement of active track"""
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    bl_idname = "clip.track_to_empty"
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    bl_label = "Link Empty to Track"
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    bl_options = {'UNDO', 'REGISTER'}
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    def _link_track(self, context, track):
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        sc = context.space_data
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        constraint = None
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        ob = None
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        ob = bpy.data.objects.new(name=track.name, object_data=None)
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        ob.select = True
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        context.scene.objects.link(ob)
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        context.scene.objects.active = ob
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        for con in ob.constraints:
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            if con.type == 'FOLLOW_TRACK':
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                constraint = con
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                break
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        if constraint is None:
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            constraint = ob.constraints.new(type='FOLLOW_TRACK')
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        constraint.clip = sc.clip
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        constraint.track = track.name
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        constraint.use_3d_position = False
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    def execute(self, context):
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        sc = context.space_data
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        clip = sc.clip
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        for track in clip.tracking.tracks:
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            if CLIP_track_view_selected(sc, track):
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                self._link_track(context, track)
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        return {'FINISHED'}
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class CLIP_OT_bundles_to_mesh(Operator):
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    """Create vertex cloud using coordinates of reconstructed tracks"""
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    bl_idname = "clip.bundles_to_mesh"
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    bl_label = "3D Markers to Mesh"
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    bl_options = {'UNDO', 'REGISTER'}
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    @classmethod
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    def poll(cls, context):
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        sc = context.space_data
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        return (sc.type == 'CLIP_EDITOR') and sc.clip
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    def execute(self, context):
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        from bpy_extras.io_utils import unpack_list
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        sc = context.space_data
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        clip = sc.clip
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        new_verts = []
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        mesh = bpy.data.meshes.new(name="Tracks")
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        for track in clip.tracking.tracks:
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            if track.has_bundle:
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                new_verts.append(track.bundle)
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        if new_verts:
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            mesh.vertices.add(len(new_verts))
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            mesh.vertices.foreach_set("co", unpack_list(new_verts))
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        ob = bpy.data.objects.new(name="Tracks", object_data=mesh)
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        context.scene.objects.link(ob)
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        return {'FINISHED'}
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class CLIP_OT_delete_proxy(Operator):
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    """Delete movie clip proxy files from the hard drive"""
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    bl_idname = "clip.delete_proxy"
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    bl_label = "Delete Proxy"
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    bl_options = {'REGISTER'}
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    @classmethod
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    def poll(cls, context):
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        if context.space_data.type != 'CLIP_EDITOR':
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            return False
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        sc = context.space_data
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        return sc.clip
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    def invoke(self, context, event):
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        wm = context.window_manager
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        return wm.invoke_confirm(self, event)
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    def _rmproxy(self, abspath):
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        import shutil
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        if not os.path.exists(abspath):
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            return
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        if os.path.isdir(abspath):
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            shutil.rmtree(abspath)
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        else:
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            os.remove(abspath)
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    def execute(self, context):
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        sc = context.space_data
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        clip = sc.clip
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        if clip.use_proxy_custom_directory:
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            proxydir = clip.proxy.directory
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        else:
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            clipdir = os.path.dirname(clip.filepath)
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            proxydir = os.path.join(clipdir, 'BL_proxy')
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        clipfile = os.path.basename(clip.filepath)
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        proxy = os.path.join(proxydir, clipfile)
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        absproxy = bpy.path.abspath(proxy)
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        # proxy_<quality>[_undostorted]
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        for x in (25, 50, 75, 100):
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            d = os.path.join(absproxy, 'proxy_' + str(x))
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            self._rmproxy(d)
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            self._rmproxy(d + '_undistorted')
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            self._rmproxy(os.path.join(absproxy, 'proxy_' + str(x) + '.avi'))
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        tc = ('free_run.blen_tc',
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              'interp_free_run.blen_tc',
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              'record_run.blen_tc')
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        for x in tc:
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            self._rmproxy(os.path.join(absproxy, x))
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        # remove proxy per-clip directory
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        try:
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            os.rmdir(absproxy)
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        except OSError:
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            pass
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        # remove [custom] proxy directory if empty
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        try:
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            absdir = bpy.path.abspath(proxydir)
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            os.rmdir(absdir)
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        except OSError:
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            pass
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        return {'FINISHED'}
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class CLIP_OT_set_viewport_background(Operator):
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    """Set current movie clip as a camera background in 3D viewport \
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(works only when a 3D viewport is visible)"""
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    bl_idname = "clip.set_viewport_background"
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    bl_label = "Set as Background"
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    bl_options = {'REGISTER'}
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    @classmethod
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    def poll(cls, context):
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        if context.space_data.type != 'CLIP_EDITOR':
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            return False
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        sc = context.space_data
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        return sc.clip
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    def execute(self, context):
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        sc = context.space_data
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        CLIP_set_viewport_background(context, False, sc.clip, sc.clip_user)
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        return {'FINISHED'}
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class CLIP_OT_constraint_to_fcurve(Operator):
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    """Create F-Curves for object which will copy \
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object's movement caused by this constraint"""
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    bl_idname = "clip.constraint_to_fcurve"
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    bl_label = "Constraint to F-Curve"
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    bl_options = {'UNDO', 'REGISTER'}
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    def _bake_object(self, scene, ob):
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        con = None
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        clip = None
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        sfra = None
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        efra = None
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        frame_current = scene.frame_current
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        matrices = []
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        # Find constraint which would eb converting
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        # TODO: several camera solvers and track followers would fail,
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        #       but can't think about eal workflow where it'll be useful
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        for x in ob.constraints:
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            if x.type in ('CAMERA_SOLVER', 'FOLLOW_TRACK'):
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                con = x
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        if not con:
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            self.report({'ERROR'},
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                "Motion Tracking constraint to be converted not found")
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            return {'CANCELLED'}
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        # Get clip used for parenting
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        if con.use_active_clip:
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            clip = scene.active_clip
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        else:
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            clip = con.clip
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        if not clip:
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            self.report({'ERROR'},
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                "Movie clip to use tracking data from isn't set")
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            return {'CANCELLED'}
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        if con.type == 'FOLLOW_TRACK' and con.use_3d_position:
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            mat = ob.matrix_world.copy()
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            ob.constraints.remove(con)
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            ob.matrix_world = mat
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            return {'FINISHED'}
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        # Find start and end frames
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        for track in clip.tracking.tracks:
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            if sfra is None:
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                sfra = track.markers[0].frame
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            else:
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                sfra = min(sfra, track.markers[0].frame)
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            if efra is None:
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                efra = track.markers[-1].frame
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            else:
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                efra = max(efra, track.markers[-1].frame)
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        if sfra is None or efra is None:
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            return
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        # Store object matrices
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        for x in range(sfra, efra + 1):
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            scene.frame_set(x)
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            matrices.append(ob.matrix_world.copy())
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        ob.animation_data_create()
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        # Apply matrices on object and insert keyframes
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        i = 0
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        for x in range(sfra, efra + 1):
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            scene.frame_set(x)
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            ob.matrix_world = matrices[i]
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            ob.keyframe_insert("location")
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            if ob.rotation_mode == 'QUATERNION':
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                ob.keyframe_insert("rotation_quaternion")
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            else:
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                ob.keyframe_insert("rotation_euler")
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            i += 1
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        ob.constraints.remove(con)
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        scene.frame_set(frame_current)
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    def execute(self, context):
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        scene = context.scene
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        for ob in scene.objects:
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            if ob.select:
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                self._bake_object(scene, ob)
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        return {'FINISHED'}
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class CLIP_OT_setup_tracking_scene(Operator):
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    """Prepare scene for compositing 3D objects into this footage"""
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    bl_idname = "clip.setup_tracking_scene"
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    bl_label = "Setup Tracking Scene"
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    bl_options = {'UNDO', 'REGISTER'}
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    @classmethod
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    def poll(cls, context):
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        sc = context.space_data
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        if sc.type != 'CLIP_EDITOR':
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            return False
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        clip = sc.clip
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        return clip and clip.tracking.reconstruction.is_valid
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    @staticmethod
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    def _setupScene(context):
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        scene = context.scene
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        scene.active_clip = context.space_data.clip
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    @staticmethod
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    def _setupWorld(context):
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        scene = context.scene
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        world = scene.world
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        if not world:
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            world = bpy.data.worlds.new(name="World")
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            scene.world = world
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        world.light_settings.use_ambient_occlusion = True
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        world.light_settings.ao_blend_type = 'MULTIPLY'
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        world.light_settings.use_environment_light = True
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        world.light_settings.environment_energy = 0.1
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        world.light_settings.distance = 1.0
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        world.light_settings.sample_method = 'ADAPTIVE_QMC'
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        world.light_settings.samples = 7
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        world.light_settings.threshold = 0.005
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    @staticmethod
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    def _findOrCreateCamera(context):
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        scene = context.scene
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        if scene.camera:
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            return scene.camera
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        cam = bpy.data.cameras.new(name="Camera")
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        camob = bpy.data.objects.new(name="Camera", object_data=cam)
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        scene.objects.link(camob)
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        scene.camera = camob
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        camob.matrix_local = (Matrix.Translation((7.481, -6.508, 5.344)) *
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            Matrix.Rotation(0.815, 4, 'Z') *
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            Matrix.Rotation(0.011, 4, 'Y') *
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            Matrix.Rotation(1.109, 4, 'X'))
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        return camob
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    @staticmethod
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    def _setupCamera(context):
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        camob = CLIP_OT_setup_tracking_scene._findOrCreateCamera(context)
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        # Remove all constraints to be sure motion is fine
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        camob.constraints.clear()
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        # Append camera solver constraint
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        con = camob.constraints.new(type='CAMERA_SOLVER')
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        con.use_active_clip = True
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        con.influence = 1.0
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    @staticmethod
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    def _setupViewport(context):
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        sc = context.space_data
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        CLIP_set_viewport_background(context, True, sc.clip, sc.clip_user)
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    @staticmethod
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    def _setupRenderLayers(context):
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        scene = context.scene
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        rlayers = scene.render.layers
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        if not scene.render.layers.get("Foreground"):
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            if len(rlayers) == 1:
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                fg = rlayers[0]
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                fg.name = 'Foreground'
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            else:
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                fg = scene.render.layers.new('Foreground')
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            fg.use_sky = False
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            fg.layers = [True] + [False] * 19
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            fg.layers_zmask = [False] * 10 + [True] + [False] * 9
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            fg.use_pass_vector = True
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        if not scene.render.layers.get("Background"):
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            bg = scene.render.layers.new('Background')
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            bg.use_pass_shadow = True
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            bg.use_pass_ambient_occlusion = True
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            bg.layers = [False] * 10 + [True] + [False] * 9
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    @staticmethod
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    def _findNode(tree, type):
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        for node in tree.nodes:
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            if node.type == type:
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                return node
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        return None
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    @staticmethod
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    def _findOrCreateNode(tree, type):
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        node = CLIP_OT_setup_tracking_scene._findNode(tree, type)
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        if not node:
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            node = tree.nodes.new(type=type)
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        return node
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    @staticmethod
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    def _needSetupNodes(context):
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        scene = context.scene
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        tree = scene.node_tree
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        if not tree:
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            # No compositor node tree found, time to create it!
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            return True
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 | 
						|
        for node in tree.nodes:
 | 
						|
            if node.type in {'MOVIECLIP', 'MOVIEDISTORTION'}:
 | 
						|
                return False
 | 
						|
 | 
						|
        return True
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    def _offsetNodes(tree):
 | 
						|
        for a in tree.nodes:
 | 
						|
            for b in tree.nodes:
 | 
						|
                if a != b and a.location == b.location:
 | 
						|
                    b.location += Vector((40.0, 20.0))
 | 
						|
 | 
						|
    def _setupNodes(self, context):
 | 
						|
        if not self._needSetupNodes(context):
 | 
						|
            # compositor nodes were already setup or even changes already
 | 
						|
            # do nothing to prevent nodes damage
 | 
						|
            return
 | 
						|
 | 
						|
        # Enable backdrop for all compositor spaces
 | 
						|
        def setup_space(space):
 | 
						|
            space.show_backdrop = True
 | 
						|
 | 
						|
        CLIP_spacees_walk(context, True, 'NODE_EDITOR', 'NODE_EDITOR',
 | 
						|
                          setup_space)
 | 
						|
 | 
						|
        sc = context.space_data
 | 
						|
        scene = context.scene
 | 
						|
        scene.use_nodes = True
 | 
						|
        tree = scene.node_tree
 | 
						|
        clip = sc.clip
 | 
						|
 | 
						|
        need_stabilization = False
 | 
						|
 | 
						|
        # create nodes
 | 
						|
        rlayer_fg = self._findOrCreateNode(tree, 'R_LAYERS')
 | 
						|
        rlayer_bg = tree.nodes.new(type='R_LAYERS')
 | 
						|
        composite = self._findOrCreateNode(tree, 'COMPOSITE')
 | 
						|
 | 
						|
        movieclip = tree.nodes.new(type='MOVIECLIP')
 | 
						|
        distortion = tree.nodes.new(type='MOVIEDISTORTION')
 | 
						|
 | 
						|
        if need_stabilization:
 | 
						|
            stabilize = tree.nodes.new(type='STABILIZE2D')
 | 
						|
 | 
						|
        scale = tree.nodes.new(type='SCALE')
 | 
						|
        invert = tree.nodes.new(type='INVERT')
 | 
						|
        add_ao = tree.nodes.new(type='MIX_RGB')
 | 
						|
        add_shadow = tree.nodes.new(type='MIX_RGB')
 | 
						|
        mul_shadow = tree.nodes.new(type='MIX_RGB')
 | 
						|
        mul_image = tree.nodes.new(type='MIX_RGB')
 | 
						|
        vector_blur = tree.nodes.new(type='VECBLUR')
 | 
						|
        alphaover = tree.nodes.new(type='ALPHAOVER')
 | 
						|
        viewer = tree.nodes.new(type='VIEWER')
 | 
						|
 | 
						|
        # setup nodes
 | 
						|
        movieclip.clip = clip
 | 
						|
 | 
						|
        distortion.clip = clip
 | 
						|
        distortion.distortion_type = 'UNDISTORT'
 | 
						|
 | 
						|
        if need_stabilization:
 | 
						|
            stabilize.clip = clip
 | 
						|
 | 
						|
        scale.space = 'RENDER_SIZE'
 | 
						|
 | 
						|
        rlayer_bg.scene = scene
 | 
						|
        rlayer_bg.layer = "Background"
 | 
						|
 | 
						|
        rlayer_fg.scene = scene
 | 
						|
        rlayer_fg.layer = "Foreground"
 | 
						|
 | 
						|
        add_ao.blend_type = 'ADD'
 | 
						|
        add_shadow.blend_type = 'ADD'
 | 
						|
 | 
						|
        mul_shadow.blend_type = 'MULTIPLY'
 | 
						|
        mul_shadow.inputs['Fac'].default_value = 0.8
 | 
						|
 | 
						|
        mul_image.blend_type = 'MULTIPLY'
 | 
						|
        mul_image.inputs['Fac'].default_value = 0.8
 | 
						|
 | 
						|
        vector_blur.factor = 0.75
 | 
						|
 | 
						|
        # create links
 | 
						|
        tree.links.new(movieclip.outputs['Image'], distortion.inputs['Image'])
 | 
						|
 | 
						|
        if need_stabilization:
 | 
						|
            tree.links.new(distortion.outputs['Image'],
 | 
						|
                stabilize.inputs['Image'])
 | 
						|
            tree.links.new(stabilize.outputs['Image'], scale.inputs['Image'])
 | 
						|
        else:
 | 
						|
            tree.links.new(distortion.outputs['Image'], scale.inputs['Image'])
 | 
						|
 | 
						|
        tree.links.new(rlayer_bg.outputs['Alpha'], invert.inputs['Color'])
 | 
						|
 | 
						|
        tree.links.new(invert.outputs['Color'], add_shadow.inputs[1])
 | 
						|
        tree.links.new(rlayer_bg.outputs['Shadow'], add_shadow.inputs[2])
 | 
						|
 | 
						|
        tree.links.new(invert.outputs['Color'], add_ao.inputs[1])
 | 
						|
        tree.links.new(rlayer_bg.outputs['AO'], add_ao.inputs[2])
 | 
						|
 | 
						|
        tree.links.new(add_ao.outputs['Image'], mul_shadow.inputs[1])
 | 
						|
        tree.links.new(add_shadow.outputs['Image'], mul_shadow.inputs[2])
 | 
						|
 | 
						|
        tree.links.new(scale.outputs['Image'], mul_image.inputs[1])
 | 
						|
        tree.links.new(mul_shadow.outputs['Image'], mul_image.inputs[2])
 | 
						|
 | 
						|
        tree.links.new(rlayer_fg.outputs['Image'], vector_blur.inputs['Image'])
 | 
						|
        tree.links.new(rlayer_fg.outputs['Z'], vector_blur.inputs['Z'])
 | 
						|
        tree.links.new(rlayer_fg.outputs['Speed'], vector_blur.inputs['Speed'])
 | 
						|
 | 
						|
        tree.links.new(mul_image.outputs['Image'], alphaover.inputs[1])
 | 
						|
        tree.links.new(vector_blur.outputs['Image'], alphaover.inputs[2])
 | 
						|
 | 
						|
        tree.links.new(alphaover.outputs['Image'], composite.inputs['Image'])
 | 
						|
        tree.links.new(alphaover.outputs['Image'], viewer.inputs['Image'])
 | 
						|
 | 
						|
        # place nodes
 | 
						|
        movieclip.location = Vector((-300.0, 350.0))
 | 
						|
 | 
						|
        distortion.location = movieclip.location
 | 
						|
        distortion.location += Vector((200.0, 0.0))
 | 
						|
 | 
						|
        if need_stabilization:
 | 
						|
            stabilize.location = distortion.location
 | 
						|
            stabilize.location += Vector((200.0, 0.0))
 | 
						|
 | 
						|
            scale.location = stabilize.location
 | 
						|
            scale.location += Vector((200.0, 0.0))
 | 
						|
        else:
 | 
						|
            scale.location = distortion.location
 | 
						|
            scale.location += Vector((200.0, 0.0))
 | 
						|
 | 
						|
        rlayer_bg.location = movieclip.location
 | 
						|
        rlayer_bg.location -= Vector((0.0, 350.0))
 | 
						|
 | 
						|
        invert.location = rlayer_bg.location
 | 
						|
        invert.location += Vector((250.0, 50.0))
 | 
						|
 | 
						|
        add_ao.location = invert.location
 | 
						|
        add_ao.location[0] += 200
 | 
						|
        add_ao.location[1] = rlayer_bg.location[1]
 | 
						|
 | 
						|
        add_shadow.location = add_ao.location
 | 
						|
        add_shadow.location -= Vector((0.0, 250.0))
 | 
						|
 | 
						|
        mul_shadow.location = add_ao.location
 | 
						|
        mul_shadow.location += Vector((200.0, -50.0))
 | 
						|
 | 
						|
        mul_image.location = mul_shadow.location
 | 
						|
        mul_image.location += Vector((300.0, 200.0))
 | 
						|
 | 
						|
        rlayer_fg.location = rlayer_bg.location
 | 
						|
        rlayer_fg.location -= Vector((0.0, 500.0))
 | 
						|
 | 
						|
        vector_blur.location[0] = mul_image.location[0]
 | 
						|
        vector_blur.location[1] = rlayer_fg.location[1]
 | 
						|
 | 
						|
        alphaover.location[0] = vector_blur.location[0] + 350
 | 
						|
        alphaover.location[1] = \
 | 
						|
            (vector_blur.location[1] + mul_image.location[1]) / 2
 | 
						|
 | 
						|
        composite.location = alphaover.location
 | 
						|
        composite.location += Vector((200.0, -100.0))
 | 
						|
 | 
						|
        viewer.location = composite.location
 | 
						|
        composite.location += Vector((0.0, 200.0))
 | 
						|
 | 
						|
        # ensure no nodes were creates on position of existing node
 | 
						|
        self._offsetNodes(tree)
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    def _createMesh(scene, name, vertices, faces):
 | 
						|
        from bpy_extras.io_utils import unpack_list, unpack_face_list
 | 
						|
 | 
						|
        mesh = bpy.data.meshes.new(name=name)
 | 
						|
 | 
						|
        mesh.vertices.add(len(vertices))
 | 
						|
        mesh.vertices.foreach_set("co", unpack_list(vertices))
 | 
						|
 | 
						|
        mesh.faces.add(len(faces))
 | 
						|
        mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces))
 | 
						|
 | 
						|
        mesh.update(calc_edges=True)
 | 
						|
 | 
						|
        ob = bpy.data.objects.new(name=name, object_data=mesh)
 | 
						|
 | 
						|
        scene.objects.link(ob)
 | 
						|
 | 
						|
        return ob
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    def _getPlaneVertices(half_size, z):
 | 
						|
 | 
						|
        return [(-half_size, -half_size, z),
 | 
						|
                (-half_size, half_size, z),
 | 
						|
                (half_size, half_size, z),
 | 
						|
                (half_size, -half_size, z)]
 | 
						|
 | 
						|
    def _createGround(self, scene):
 | 
						|
        vertices = self._getPlaneVertices(4.0, 0.0)
 | 
						|
        faces = [(0, 1, 2, 3)]
 | 
						|
 | 
						|
        ob = self._createMesh(scene, "Ground", vertices, faces)
 | 
						|
        ob["is_ground"] = True
 | 
						|
 | 
						|
        return ob
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    def _findGround(context):
 | 
						|
        scene = context.scene
 | 
						|
 | 
						|
        for ob in scene.objects:
 | 
						|
            if ob.type == 'MESH' and "is_ground" in ob:
 | 
						|
                return ob
 | 
						|
 | 
						|
        return None
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    def _mergeLayers(layers_a, layers_b):
 | 
						|
 | 
						|
        return [(layers_a[i] | layers_b[i]) for i in range(len(layers_a))]
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    def _createLamp(scene):
 | 
						|
        lamp = bpy.data.lamps.new(name="Lamp", type='POINT')
 | 
						|
        lampob = bpy.data.objects.new(name="Lamp", object_data=lamp)
 | 
						|
        scene.objects.link(lampob)
 | 
						|
 | 
						|
        lampob.matrix_local = Matrix.Translation((4.076, 1.005, 5.904))
 | 
						|
 | 
						|
        lamp.distance = 30
 | 
						|
        lamp.shadow_method = 'RAY_SHADOW'
 | 
						|
 | 
						|
        return lampob
 | 
						|
 | 
						|
    def _createSampleObject(self, scene):
 | 
						|
        vertices = self._getPlaneVertices(1.0, -1.0) + \
 | 
						|
            self._getPlaneVertices(1.0, 1.0)
 | 
						|
        faces = ((0, 1, 2, 3),
 | 
						|
                 (4, 7, 6, 5),
 | 
						|
                 (0, 4, 5, 1),
 | 
						|
                 (1, 5, 6, 2),
 | 
						|
                 (2, 6, 7, 3),
 | 
						|
                 (3, 7, 4, 0))
 | 
						|
 | 
						|
        return self._createMesh(scene, "Cube", vertices, faces)
 | 
						|
 | 
						|
    def _setupObjects(self, context):
 | 
						|
        scene = context.scene
 | 
						|
 | 
						|
        fg = scene.render.layers.get("Foreground")
 | 
						|
        bg = scene.render.layers.get("Background")
 | 
						|
 | 
						|
        all_layers = self._mergeLayers(fg.layers, bg.layers)
 | 
						|
 | 
						|
        # enshure all lamps are active on foreground and background
 | 
						|
        has_lamp = False
 | 
						|
        has_mesh = False
 | 
						|
        for ob in scene.objects:
 | 
						|
            if ob.type == 'LAMP':
 | 
						|
                ob.layers = all_layers
 | 
						|
                has_lamp = True
 | 
						|
            elif ob.type == 'MESH' and "is_ground" not in ob:
 | 
						|
                has_mesh = True
 | 
						|
 | 
						|
        # create sample lamp if there's no lamps in the scene
 | 
						|
        if not has_lamp:
 | 
						|
            lamp = self._createLamp(scene)
 | 
						|
            lamp.layers = all_layers
 | 
						|
 | 
						|
        # create sample object if there's no meshes in the scene
 | 
						|
        if not has_mesh:
 | 
						|
            ob = self._createSampleObject(scene)
 | 
						|
            ob.layers = fg.layers
 | 
						|
 | 
						|
        # create ground object if needed
 | 
						|
        ground = self._findGround(context)
 | 
						|
        if not ground:
 | 
						|
            ground = self._createGround(scene)
 | 
						|
            ground.layers = bg.layers
 | 
						|
        else:
 | 
						|
            # make sure ground is available on Background layer
 | 
						|
            ground.layers = self._mergeLayers(ground.layers, bg.layers)
 | 
						|
 | 
						|
        # layers with background and foreground should be rendered
 | 
						|
        scene.layers = self._mergeLayers(scene.layers, all_layers)
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        self._setupScene(context)
 | 
						|
        self._setupWorld(context)
 | 
						|
        self._setupCamera(context)
 | 
						|
        self._setupViewport(context)
 | 
						|
        self._setupRenderLayers(context)
 | 
						|
        self._setupNodes(context)
 | 
						|
        self._setupObjects(context)
 | 
						|
 | 
						|
        return {'FINISHED'}
 |