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blender-archive/source/blender/editors/include/ED_util_imbuf.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

33 lines
858 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
/** \file
* \ingroup editors
*/
#pragma once
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct bContext;
struct wmEvent;
struct wmOperator;
/* ed_util_imbuf.c */
void ED_imbuf_sample_draw(const struct bContext *C, struct ARegion *region, void *arg_info);
void ED_imbuf_sample_exit(struct bContext *C, struct wmOperator *op);
int ED_imbuf_sample_invoke(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
int ED_imbuf_sample_modal(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
void ED_imbuf_sample_cancel(struct bContext *C, struct wmOperator *op);
bool ED_imbuf_sample_poll(struct bContext *C);
#ifdef __cplusplus
}
#endif