This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
Benoit Bolsee 386122ada6 BGE performance, 4th round: logic
This commit extends the technique of dynamic linked list to the logic
system to eliminate as much as possible temporaries, map lookup or 
full scan. The logic engine is now free of memory allocation, which is
an important stability factor. 

The overhead of the logic system is reduced by a factor between 3 and 6
depending on the logic setup. This is the speed-up you can expect on 
a logic setup using simple bricks. Heavy bricks like python controllers
and ray sensors will still take about the same time to execute so the
speed up will be less important.

The core of the logic engine has been much reworked but the functionality
is still the same except for one thing: the priority system on the 
execution of controllers. The exact same remark applies to actuators but
I'll explain for controllers only:

Previously, it was possible, with the "executePriority" attribute to set
a controller to run before any other controllers in the game. Other than
that, the sequential execution of controllers, as defined in Blender was
guaranteed by default.

With the new system, the sequential execution of controllers is still 
guaranteed but only within the controllers of one object. the user can
no longer set a controller to run before any other controllers in the
game. The "executePriority" attribute controls the execution of controllers
within one object. The priority is a small number starting from 0 for the
first controller and incrementing for each controller.

If this missing feature is a must, a special method can be implemented
to set a controller to run before all other controllers.

Other improvements:
- Systematic use of reference in parameter passing to avoid unnecessary data copy
- Use pre increment in iterator instead of post increment to avoid temporary allocation
- Use const char* instead of STR_String whenever possible to avoid temporary allocation
- Fix reference counting bugs (memory leak)
- Fix a crash in certain cases of state switching and object deletion
- Minor speed up in property sensor
- Removal of objects during the game is a lot faster
2009-05-10 20:53:58 +00:00

331 lines
9.2 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* Ketsji Logic Extenstion: Network Message Sensor generic implementation
*/
#include "KX_NetworkMessageSensor.h"
#include "KX_NetworkEventManager.h"
#include "NG_NetworkMessage.h"
#include "NG_NetworkScene.h"
#include "NG_NetworkObject.h"
#include "SCA_IObject.h"
#include "InputParser.h"
#include "ListValue.h"
#include "StringValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef NAN_NET_DEBUG
#include <iostream>
#endif
KX_NetworkMessageSensor::KX_NetworkMessageSensor(
class KX_NetworkEventManager* eventmgr, // our eventmanager
class NG_NetworkScene *NetworkScene, // our scene
SCA_IObject* gameobj, // the sensor controlling object
const STR_String &subject,
PyTypeObject* T
) :
SCA_ISensor(gameobj,eventmgr,T),
m_Networkeventmgr(eventmgr),
m_NetworkScene(NetworkScene),
m_subject(subject),
m_frame_message_count (0),
m_BodyList(NULL),
m_SubjectList(NULL)
{
Init();
}
void KX_NetworkMessageSensor::Init()
{
m_IsUp = false;
}
KX_NetworkMessageSensor::~KX_NetworkMessageSensor()
{
}
CValue* KX_NetworkMessageSensor::GetReplica() {
// This is the standard sensor implementation of GetReplica
// There may be more network message sensor specific stuff to do here.
CValue* replica = new KX_NetworkMessageSensor(*this);
if (replica == NULL) return NULL;
replica->ProcessReplica();
return replica;
}
// Return true only for flank (UP and DOWN)
bool KX_NetworkMessageSensor::Evaluate()
{
bool result = false;
bool WasUp = m_IsUp;
m_IsUp = false;
if (m_BodyList) {
m_BodyList->Release();
m_BodyList = NULL;
}
if (m_SubjectList) {
m_SubjectList->Release();
m_SubjectList = NULL;
}
STR_String& toname=GetParent()->GetName();
STR_String& subject = this->m_subject;
vector<NG_NetworkMessage*> messages =
m_NetworkScene->FindMessages(toname,"",subject,true);
m_frame_message_count = messages.size();
if (!messages.empty()) {
#ifdef NAN_NET_DEBUG
printf("KX_NetworkMessageSensor found one or more messages\n");
#endif
m_IsUp = true;
m_BodyList = new CListValue();
m_SubjectList = new CListValue();
}
vector<NG_NetworkMessage*>::iterator mesit;
for (mesit=messages.begin();mesit!=messages.end();mesit++)
{
// save the body
const STR_String& body = (*mesit)->GetMessageText();
// save the subject
const STR_String& messub = (*mesit)->GetSubject();
#ifdef NAN_NET_DEBUG
if (body) {
cout << "body [" << body << "]\n";
}
#endif
m_BodyList->Add(new CStringValue(body,"body"));
// Store Subject
m_SubjectList->Add(new CStringValue(messub,"subject"));
// free the message
(*mesit)->Release();
}
messages.clear();
result = (WasUp != m_IsUp);
// Return always true if a message was received otherwise we can loose messages
if (m_IsUp)
return true;
// Is it usefull to return also true when the first frame without a message??
// This will cause a fast on/off cycle that seems useless!
return result;
}
// return true for being up (no flank needed)
bool KX_NetworkMessageSensor::IsPositiveTrigger()
{
// printf("KX_NetworkMessageSensor IsPositiveTrigger\n");
//attempt to fix [ #3809 ] IPO Actuator does not work with some Sensors
//a better solution is to properly introduce separate Edge and Level triggering concept
return m_IsUp;
}
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
/* Integration hooks --------------------------------------------------- */
PyTypeObject KX_NetworkMessageSensor::Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"KX_NetworkMessageSensor",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
py_base_getattro,
py_base_setattro,
0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject KX_NetworkMessageSensor::Parents[] = {
&KX_NetworkMessageSensor::Type,
&SCA_ISensor::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_NetworkMessageSensor::Methods[] = {
// Deprecated ----->
{"setSubjectFilterText", (PyCFunction)
KX_NetworkMessageSensor::sPySetSubjectFilterText, METH_O,
(PY_METHODCHAR)SetSubjectFilterText_doc},
{"getFrameMessageCount", (PyCFunction)
KX_NetworkMessageSensor::sPyGetFrameMessageCount, METH_NOARGS,
(PY_METHODCHAR)GetFrameMessageCount_doc},
{"getBodies", (PyCFunction)
KX_NetworkMessageSensor::sPyGetBodies, METH_NOARGS,
(PY_METHODCHAR)GetBodies_doc},
{"getSubject", (PyCFunction)
KX_NetworkMessageSensor::sPyGetSubject, METH_NOARGS,
(PY_METHODCHAR)GetSubject_doc},
{"getSubjects", (PyCFunction)
KX_NetworkMessageSensor::sPyGetSubjects, METH_NOARGS,
(PY_METHODCHAR)GetSubjects_doc},
// <-----
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_NetworkMessageSensor::Attributes[] = {
KX_PYATTRIBUTE_STRING_RW("subject", 0, 100, false, KX_NetworkMessageSensor, m_subject),
KX_PYATTRIBUTE_INT_RO("frameMessageCount", KX_NetworkMessageSensor, m_frame_message_count),
KX_PYATTRIBUTE_RO_FUNCTION("bodies", KX_NetworkMessageSensor, pyattr_get_bodies),
KX_PYATTRIBUTE_RO_FUNCTION("subjects", KX_NetworkMessageSensor, pyattr_get_subjects),
{ NULL } //Sentinel
};
PyObject* KX_NetworkMessageSensor::py_getattro(PyObject *attr) {
py_getattro_up(SCA_ISensor);
}
PyObject* KX_NetworkMessageSensor::py_getattro_dict() {
py_getattro_dict_up(SCA_ISensor);
}
int KX_NetworkMessageSensor::py_setattro(PyObject *attr, PyObject *value) {
return SCA_ISensor::py_setattro(attr, value);
}
PyObject* KX_NetworkMessageSensor::pyattr_get_bodies(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_NetworkMessageSensor *self = static_cast<KX_NetworkMessageSensor*>(self_v);
if (self->m_BodyList) {
return self->m_BodyList->GetProxy();
} else {
return (new CListValue())->NewProxy(true);
}
}
PyObject* KX_NetworkMessageSensor::pyattr_get_subjects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_NetworkMessageSensor *self = static_cast<KX_NetworkMessageSensor*>(self_v);
if (self->m_SubjectList) {
return self->m_SubjectList->GetProxy();
} else {
return (new CListValue())->NewProxy(true);
}
}
// Deprecated ----->
// 1. Set the message subject that this sensor listens for
const char KX_NetworkMessageSensor::SetSubjectFilterText_doc[] =
"\tsetSubjectFilterText(value)\n"
"\tChange the message subject text that this sensor is listening to.\n";
PyObject* KX_NetworkMessageSensor::PySetSubjectFilterText(PyObject* value)
{
ShowDeprecationWarning("setSubjectFilterText()", "subject");
char* Subject = PyString_AsString(value);
if (Subject==NULL) {
PyErr_SetString(PyExc_TypeError, "sensor.tsetSubjectFilterText(string): KX_NetworkMessageSensor, expected a string message");
return NULL;
}
m_subject = Subject;
Py_RETURN_NONE;
}
// 2. Get the number of messages received since the last frame
const char KX_NetworkMessageSensor::GetFrameMessageCount_doc[] =
"\tgetFrameMessageCount()\n"
"\tGet the number of messages received since the last frame.\n";
PyObject* KX_NetworkMessageSensor::PyGetFrameMessageCount()
{
ShowDeprecationWarning("getFrameMessageCount()", "frameMessageCount");
return PyInt_FromLong(long(m_frame_message_count));
}
// 3. Get the message bodies
const char KX_NetworkMessageSensor::GetBodies_doc[] =
"\tgetBodies()\n"
"\tGet the list of message bodies.\n";
PyObject* KX_NetworkMessageSensor::PyGetBodies()
{
ShowDeprecationWarning("getBodies()", "bodies");
if (m_BodyList) {
return m_BodyList->GetProxy();
} else {
return (new CListValue())->NewProxy(true);
}
}
// 4. Get the message subject: field of the message sensor
const char KX_NetworkMessageSensor::GetSubject_doc[] =
"\tgetSubject()\n"
"\tGet the subject: field of the message sensor.\n";
PyObject* KX_NetworkMessageSensor::PyGetSubject()
{
ShowDeprecationWarning("getSubject()", "subject");
return PyString_FromString(m_subject ? m_subject : "");
}
// 5. Get the message subjects
const char KX_NetworkMessageSensor::GetSubjects_doc[] =
"\tgetSubjects()\n"
"\tGet list of message subjects.\n";
PyObject* KX_NetworkMessageSensor::PyGetSubjects()
{
ShowDeprecationWarning("getSubjects()", "subjects");
if (m_SubjectList) {
return m_SubjectList->GetProxy();
} else {
return (new CListValue())->NewProxy(true);
}
}
// <----- Deprecated