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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
38669bd5fdf703f94de1884798580e9326e00057
blender-archive/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
History
gsr b3d 95aa8cfa4a Update address in license block.
2010-08-10 21:22:26 +00:00
..
CMakeLists.txt
remove commented scons lines from cmake files, fixed use of pointer poll function for ID drobdowns (currently unused)
2010-08-03 08:12:55 +00:00
Makefile
Update address in license block.
2010-08-10 21:22:26 +00:00
RAS_GLExtensionManager.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
RAS_GLExtensionManager.h
correct fsf address
2010-02-12 13:34:04 +00:00
RAS_ListRasterizer.cpp
Fix compilation error in MinGW with my last commit.
2010-03-25 08:48:31 +00:00
RAS_ListRasterizer.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
RAS_OpenGLRasterizer.cpp
reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
2010-05-29 21:31:57 +00:00
RAS_OpenGLRasterizer.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
RAS_VAOpenGLRasterizer.cpp
Game engine was not updated yet to disable vertex/normal state on exit as
2010-07-27 11:07:34 +00:00
RAS_VAOpenGLRasterizer.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
SConscript
patch [#19796] GLEW update by Mitchell Stokes (Moguri)
2009-11-21 20:36:03 +00:00
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