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blender-archive/source/blender/blenkernel/BKE_mesh_iterators.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

59 lines
1.8 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Mesh;
typedef enum MeshForeachFlag {
MESH_FOREACH_NOP = 0,
/* foreachMappedVert, foreachMappedLoop, foreachMappedFaceCenter */
MESH_FOREACH_USE_NORMAL = (1 << 0),
} MeshForeachFlag;
void BKE_mesh_foreach_mapped_vert(
struct Mesh *mesh,
void (*func)(void *userData, int index, const float co[3], const float no[3]),
void *userData,
MeshForeachFlag flag);
/**
* Copied from #cdDM_foreachMappedEdge.
* \param tot_edges: Number of original edges. Used to avoid calling the callback with invalid
* edge indices.
*/
void BKE_mesh_foreach_mapped_edge(
struct Mesh *mesh,
int tot_edges,
void (*func)(void *userData, int index, const float v0co[3], const float v1co[3]),
void *userData);
void BKE_mesh_foreach_mapped_loop(struct Mesh *mesh,
void (*func)(void *userData,
int vertex_index,
int face_index,
const float co[3],
const float no[3]),
void *userData,
MeshForeachFlag flag);
void BKE_mesh_foreach_mapped_face_center(
struct Mesh *mesh,
void (*func)(void *userData, int index, const float cent[3], const float no[3]),
void *userData,
MeshForeachFlag flag);
void BKE_mesh_foreach_mapped_subdiv_face_center(
struct Mesh *mesh,
void (*func)(void *userData, int index, const float cent[3], const float no[3]),
void *userData,
MeshForeachFlag flag);
void BKE_mesh_foreach_mapped_vert_coords_get(struct Mesh *me_eval, float (*r_cos)[3], int totcos);
#ifdef __cplusplus
}
#endif