* For new buttons spaces, automatically set horizontal/vertical align depending on size, instead of free. * Cleaned up the UI panel API. There's now a new uiBeginPanel function which takes a panel type, and a uiEndPanel which takes the final size. uiNewPanel* functions will be phased out. * Animate the re-alignment when a panel size changes, e.g. when enabling dupliframes. * Load ui scripts from the release/ folder first if it is available. This makes it easier to edit ui scripts, since it will directly use the original files which avoids having to run the build system. * Improve editing of panel types while blender is open. That means fixing some issues with lacking updates, overlaps, strange ordering. It even does an animation now when the panel resizes.
618 lines
27 KiB
C++
618 lines
27 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef UI_INTERFACE_H
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#define UI_INTERFACE_H
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/* Struct Declarations */
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struct ID;
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struct Main;
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struct ListBase;
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struct ARegion;
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struct ScrArea;
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struct wmWindow;
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struct wmWindowManager;
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struct wmOperator;
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struct AutoComplete;
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struct bContext;
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struct Panel;
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struct PanelType;
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struct PointerRNA;
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struct PropertyRNA;
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struct ReportList;
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struct rcti;
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struct uiFontStyle;
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typedef struct uiBut uiBut;
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typedef struct uiBlock uiBlock;
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typedef struct uiPopupBlockHandle uiPopupBlockHandle;
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/* Defines */
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/* uiBlock->dt */
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#define UI_EMBOSS 0 /* use widget style for drawing */
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#define UI_EMBOSSN 1 /* Nothing, only icon and/or text */
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#define UI_EMBOSSP 2 /* Pulldown menu style */
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#define UI_EMBOSST 3 /* Table */
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/* uiBlock->direction */
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#define UI_TOP 1
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#define UI_DOWN 2
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#define UI_LEFT 4
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#define UI_RIGHT 8
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#define UI_DIRECTION 15
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#define UI_CENTER 16
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#define UI_SHIFT_FLIPPED 32
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/* uiBlock->autofill (not yet used) */
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#define UI_BLOCK_COLLUMNS 1
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#define UI_BLOCK_ROWS 2
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/* uiBlock->flag (controls) */
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#define UI_BLOCK_LOOP 1
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#define UI_BLOCK_REDRAW 2
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#define UI_BLOCK_RET_1 4 /* XXX 2.5 not implemented */
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#define UI_BLOCK_NUMSELECT 8
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#define UI_BLOCK_ENTER_OK 16
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#define UI_BLOCK_NOSHADOW 32
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#define UI_BLOCK_NO_HILITE 64 /* XXX 2.5 not implemented */
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#define UI_BLOCK_MOVEMOUSE_QUIT 128
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#define UI_BLOCK_KEEP_OPEN 256
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#define UI_BLOCK_POPUP 512
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/* uiPopupBlockHandle->menuretval */
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#define UI_RETURN_CANCEL 1 /* cancel all menus cascading */
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#define UI_RETURN_OK 2 /* choice made */
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#define UI_RETURN_OUT 4 /* left the menu */
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/* block->flag bits 12-15 are identical to but->flag bits */
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/* panel controls */
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#define UI_PNL_TRANSP 1
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#define UI_PNL_SOLID 2
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#define UI_PNL_CLOSE 32
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#define UI_PNL_STOW 64
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#define UI_PNL_TO_MOUSE 128
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#define UI_PNL_UNSTOW 256
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#define UI_PNL_SCALE 512
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/* warning the first 6 flags are internal */
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/* but->flag */
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#define UI_TEXT_LEFT 64
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#define UI_ICON_LEFT 128
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#define UI_ICON_RIGHT 256
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/* control for button type block */
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#define UI_MAKE_TOP 512
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#define UI_MAKE_DOWN 1024
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#define UI_MAKE_LEFT 2048
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#define UI_MAKE_RIGHT 4096
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/* button align flag, for drawing groups together */
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#define UI_BUT_ALIGN (15<<14)
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#define UI_BUT_ALIGN_TOP (1<<14)
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#define UI_BUT_ALIGN_LEFT (1<<15)
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#define UI_BUT_ALIGN_RIGHT (1<<16)
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#define UI_BUT_ALIGN_DOWN (1<<17)
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#define UI_BUT_DISABLED (1<<18)
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/* dont draw hilite on mouse over */
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#define UI_NO_HILITE (1<<19)
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#define UI_BUT_ANIMATED (1<<20)
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#define UI_BUT_ANIMATED_KEY (1<<21)
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#define UI_BUT_DRIVEN (1<<22)
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/* Button types, bits stored in 1 value... and a short even!
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- bits 0-4: bitnr (0-31)
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- bits 5-7: pointer type
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- bit 8: for 'bit'
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- bit 9-15: button type (now 6 bits, 64 types)
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*/
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#define CHA 32
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#define SHO 64
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#define INT 96
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#define FLO 128
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#define FUN 192
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#define BIT 256
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#define BUTPOIN (128+64+32)
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#define BUT (1<<9)
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#define ROW (2<<9)
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#define TOG (3<<9)
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#define SLI (4<<9)
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#define NUM (5<<9)
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#define TEX (6<<9)
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#define TOG3 (7<<9)
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#define TOGR (8<<9)
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#define TOGN (9<<9)
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#define LABEL (10<<9)
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#define MENU (11<<9)
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#define ICONROW (12<<9)
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#define ICONTOG (13<<9)
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#define NUMSLI (14<<9)
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#define COL (15<<9)
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#define IDPOIN (16<<9)
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#define HSVSLI (17<<9)
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#define SCROLL (18<<9)
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#define BLOCK (19<<9)
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#define BUTM (20<<9)
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#define SEPR (21<<9)
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#define LINK (22<<9)
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#define INLINK (23<<9)
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#define KEYEVT (24<<9)
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#define ICONTEXTROW (25<<9)
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#define HSVCUBE (26<<9)
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#define PULLDOWN (27<<9)
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#define ROUNDBOX (28<<9)
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#define CHARTAB (29<<9)
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#define BUT_COLORBAND (30<<9)
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#define BUT_NORMAL (31<<9)
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#define BUT_CURVE (32<<9)
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#define BUT_TOGDUAL (33<<9)
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#define ICONTOGN (34<<9)
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#define FTPREVIEW (35<<9)
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#define NUMABS (36<<9)
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#define HMENU (37<<9)
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#define TOGBUT (38<<9)
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#define BUTTYPE (63<<9)
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/* Drawing
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*
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* Functions to draw various shapes, taking theme settings into account.
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* Used for code that draws its own UI style elements. */
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void uiEmboss(float x1, float y1, float x2, float y2, int sel);
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void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad);
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void uiSetRoundBox(int type);
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int uiGetRoundBox(void);
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void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
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void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction);
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void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
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/* Menus
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*
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* These functions are used by popup menus, toolbox and header menus. They
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* assume uiMenuItem head is already created, which is done by uiMenuButton
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* for header menus, or can be done with uiPupMenuBegin for popups. These
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* functions do not use uiDefBut functions in order to simplify creating
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* them, and to permit other types of menus (radial, ..) in the future. */
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typedef struct uiMenuItem uiMenuItem;
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typedef void (*uiMenuCreateFunc)(struct bContext *C, uiMenuItem *head, void *arg1);
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typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
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void uiMenuFunc(uiMenuItem *head, uiMenuHandleFunc handlefunc, void *argv);
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void uiMenuContext(uiMenuItem *head, int opcontext);
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void uiMenuItemVal(uiMenuItem *head, const char *name, int icon, int argval);
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void uiMenuItemEnumO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, int value);
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void uiMenuItemBooleanO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, int value);
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void uiMenuItemsEnumO(uiMenuItem *head, char *opname, char *propname);
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void uiMenuItemIntO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, int value);
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void uiMenuItemFloatO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, float value);
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void uiMenuItemStringO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, char *value);
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void uiMenuItemO(uiMenuItem *head, int icon, char *opname);
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void uiMenuItemBooleanR(uiMenuItem *head, struct PointerRNA *ptr, char *propname);
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void uiMenuItemEnumR(uiMenuItem *head, struct PointerRNA *ptr, char *propname, int value);
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void uiMenuItemsEnumR(uiMenuItem *head, struct PointerRNA *ptr, char *propname);
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void uiMenuLevel(uiMenuItem *head, const char *name, uiMenuCreateFunc newlevel);
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void uiMenuLevelEnumO(uiMenuItem *head, char *opname, char *propname);
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void uiMenuLevelEnumR(uiMenuItem *head, struct PointerRNA *ptr, char *propname);
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void uiMenuSeparator(uiMenuItem *head);
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/* Popup Menus
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*
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* Functions used to create popup menus. For more extended menus the
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* uiPupMenuBegin/End functions can be used to define own items with
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* the uiMenu functions inbetween. If it is a simple confirmation menu
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* or similar, popups can be created with a single function call. */
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uiMenuItem *uiPupMenuBegin(const char *title, int icon);
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void uiPupMenuEnd(struct bContext *C, struct uiMenuItem *head);
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void uiPupMenuOkee(struct bContext *C, char *opname, char *str, ...);
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void uiPupMenuSaveOver(struct bContext *C, struct wmOperator *op, char *filename);
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void uiPupMenuNotice(struct bContext *C, char *str, ...);
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void uiPupMenuError(struct bContext *C, char *str, ...);
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void uiPupMenuReports(struct bContext *C, struct ReportList *reports);
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void uiPupMenuSetActive(int val);
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/* Popup Blocks
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*
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* Functions used to create popup blocks. These are like popup menus
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* but allow using all button types and creating an own layout. */
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typedef uiBlock* (*uiBlockCreateFunc)(struct bContext *C, struct ARegion *ar, void *arg1);
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void uiPupBlock(struct bContext *C, uiBlockCreateFunc func, void *arg);
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void uiPupBlockO(struct bContext *C, uiBlockCreateFunc func, void *arg, char *opname, int opcontext);
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/* Blocks
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*
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* Functions for creating, drawing and freeing blocks. A Block is a
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* container of buttons and used for various purposes.
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*
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* Begin/Define Buttons/End/Draw is the typical order in which these
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* function should be called, though for popup blocks Draw is left out.
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* Freeing blocks is done by the screen/ module automatically.
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*
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* */
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uiBlock *uiBeginBlock(const struct bContext *C, struct ARegion *region, const char *name, short dt);
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void uiEndBlock(const struct bContext *C, uiBlock *block);
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void uiDrawBlock(const struct bContext *C, struct uiBlock *block);
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uiBlock *uiGetBlock(char *name, struct ARegion *ar);
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void uiBlockSetEmboss(uiBlock *block, short dt);
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void uiFreeBlock(const struct bContext *C, uiBlock *block);
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void uiFreeBlocks(const struct bContext *C, struct ListBase *lb);
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void uiFreeInactiveBlocks(const struct bContext *C, struct ListBase *lb);
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void uiBlockSetButLock(uiBlock *block, int val, char *lockstr);
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void uiBlockClearButLock(uiBlock *block);
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/* automatic aligning, horiz or verical */
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void uiBlockBeginAlign(uiBlock *block);
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void uiBlockEndAlign(uiBlock *block);
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void uiBoundsBlock(struct uiBlock *block, int addval);
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void uiTextBoundsBlock(uiBlock *block, int addval);
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void uiPopupBoundsBlock(uiBlock *block, int addval, int mx, int my);
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void uiMenuPopupBoundsBlock(uiBlock *block, int addvall, int mx, int my);
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int uiBlocksGetYMin (struct ListBase *lb);
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void uiBlockSetDirection (uiBlock *block, int direction);
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void uiBlockFlipOrder (uiBlock *block);
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void uiBlockSetFlag (uiBlock *block, int flag);
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void uiBlockClearFlag (uiBlock *block, int flag);
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void uiBlockSetXOfs (uiBlock *block, int xofs);
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int uiButGetRetVal (uiBut *but);
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void uiButSetFlag (uiBut *but, int flag);
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void uiButClearFlag (uiBut *but, int flag);
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/* Buttons
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*
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* Functions to define various types of buttons in a block. Postfixes:
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* - F: float
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* - I: int
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* - S: short
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* - C: char
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* - R: RNA
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* - O: operator */
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uiBut *uiDefBut(uiBlock *block,
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int type, int retval, char *str,
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short x1, short y1,
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short x2, short y2,
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void *poin,
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float min, float max,
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float a1, float a2, char *tip);
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uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButR(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButO(uiBlock *block, int type, char *opname, int opcontext, char *str, short x1, short y1, short x2, short y2, char *tip);
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uiBut *uiDefIconBut(uiBlock *block,
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int type, int retval, int icon,
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short x1, short y1,
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short x2, short y2,
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void *poin,
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float min, float max,
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float a1, float a2, char *tip);
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uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButO(uiBlock *block, int type, char *opname, int opcontext, int icon, short x1, short y1, short x2, short y2, char *tip);
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uiBut *uiDefIconTextBut(uiBlock *block,
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int type, int retval, int icon, char *str,
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short x1, short y1,
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short x2, short y2,
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void *poin,
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float min, float max,
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float a1, float a2, char *tip);
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uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
|
|
uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconTextButO(uiBlock *block, int type, char *opname, int opcontext, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
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|
/* for passing inputs to ButO buttons */
|
|
struct PointerRNA *uiButGetOperatorPtrRNA(uiBut *but);
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|
|
/* Special Buttons
|
|
*
|
|
* Butons with a more specific purpose:
|
|
* - IDPoinBut: for creating buttons that work on a pointer to an ID block.
|
|
* - MenuBut: buttons that popup a menu (in headers usually).
|
|
* - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
|
|
* - BlockBut: buttons that popup a block with more buttons.
|
|
* - KeyevtBut: buttons that can be used to turn key events into values.
|
|
* - PickerButtons: buttons like the color picker (for code sharing).
|
|
* - AutoButR: RNA property button with type automatically defined. */
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|
|
|
#define UI_ID_RENAME 1
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|
#define UI_ID_BROWSE 2
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|
#define UI_ID_ADD_NEW 4
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|
#define UI_ID_OPEN 8
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|
#define UI_ID_ALONE 16
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|
#define UI_ID_DELETE 32
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|
#define UI_ID_LOCAL 64
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|
#define UI_ID_AUTO_NAME 128
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|
#define UI_ID_FAKE_USER 256
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|
#define UI_ID_PIN 512
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|
#define UI_ID_BROWSE_RENDER 1024
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|
#define UI_ID_FULL (UI_ID_RENAME|UI_ID_BROWSE|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_ALONE|UI_ID_DELETE|UI_ID_LOCAL)
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typedef void (*uiIDPoinFuncFP)(struct bContext *C, char *str, struct ID **idpp);
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typedef void (*uiIDPoinFunc)(struct bContext *C, struct ID *id, int event);
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uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str,
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short x1, short y1, short x2, short y2, void *idpp, char *tip);
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int uiDefIDPoinButs(uiBlock *block, struct Main *main, struct ID *parid, struct ID *id, int id_code, short *pin_p, int x, int y, uiIDPoinFunc func, int events);
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uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
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uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
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uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
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uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
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uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip);
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uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
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void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip);
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|
void uiBlockPickerButtons(struct uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval);
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|
|
uiBut *uiDefAutoButR(uiBlock *block, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, char *name, int icon, int x1, int y1, int x2, int y2);
|
|
int uiDefAutoButsRNA(const struct bContext *C, uiBlock *block, struct PointerRNA *ptr);
|
|
|
|
/* Links
|
|
*
|
|
* Game engine logic brick links. Non-functional currently in 2.5,
|
|
* code to handle and draw these is disabled internally. */
|
|
|
|
void uiSetButLink(struct uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to);
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|
|
|
void uiComposeLinks(uiBlock *block);
|
|
uiBut *uiFindInlink(uiBlock *block, void *poin);
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|
|
|
/* Callbacks
|
|
*
|
|
* uiBlockSetHandleFunc/ButmFunc are for handling events through a callback.
|
|
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
|
|
* mostly for compatibility with older code.
|
|
*
|
|
* uiButSetCompleteFunc is for tab completion.
|
|
*
|
|
* uiBlockSetFunc and uiButSetFunc are callbacks run when a button is used,
|
|
* in case events, operators or RNA are not sufficient to handle the button.
|
|
*
|
|
* uiButSetNFunc will free the argument with MEM_freeN. */
|
|
|
|
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
|
|
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
|
|
typedef void (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
|
|
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
|
|
|
|
void uiBlockSetHandleFunc(uiBlock *block, uiBlockHandleFunc func, void *arg);
|
|
void uiBlockSetButmFunc (uiBlock *block, uiMenuHandleFunc func, void *arg);
|
|
|
|
void uiBlockSetFunc (uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2);
|
|
void uiButSetFunc (uiBut *but, uiButHandleFunc func, void *arg1, void *arg2);
|
|
void uiButSetNFunc (uiBut *but, uiButHandleNFunc func, void *argN, void *arg2);
|
|
|
|
void uiButSetCompleteFunc(uiBut *but, uiButCompleteFunc func, void *arg);
|
|
|
|
void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)(struct bContext *C, uiBlock *block));
|
|
|
|
/* Autocomplete
|
|
*
|
|
* Tab complete helper functions, for use in uiButCompleteFunc callbacks.
|
|
* Call begin once, then multiple times do_name with all possibilities,
|
|
* and finally end to finish and get the completed name. */
|
|
|
|
typedef struct AutoComplete AutoComplete;
|
|
|
|
AutoComplete *autocomplete_begin(char *startname, int maxlen);
|
|
void autocomplete_do_name(AutoComplete *autocpl, const char *name);
|
|
void autocomplete_end(AutoComplete *autocpl, char *autoname);
|
|
|
|
/* Panels
|
|
*
|
|
* Functions for creating, freeing and drawing panels. The API here
|
|
* could use a good cleanup, though how they will function in 2.5 is
|
|
* not clear yet so we postpone that. */
|
|
|
|
void uiBeginPanels(const struct bContext *C, struct ARegion *ar);
|
|
void uiEndPanels(const struct bContext *C, struct ARegion *ar);
|
|
|
|
struct Panel *uiBeginPanel(struct ARegion *ar, uiBlock *block, struct PanelType *pt);
|
|
void uiEndPanel(uiBlock *block, int width, int height);
|
|
|
|
void uiPanelsHome(struct ARegion *ar);
|
|
|
|
/* deprecated */
|
|
extern int uiNewPanel(const struct bContext *C, struct ARegion *ar, uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey);
|
|
extern void uiNewPanelHeight(struct uiBlock *block, int sizey);
|
|
extern void uiNewPanelTitle(struct uiBlock *block, char *str);
|
|
|
|
/* Handlers
|
|
*
|
|
* Handlers that can be registered in regions, areas and windows for
|
|
* handling WM events. Mostly this is done automatic by modules such
|
|
* as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
|
|
|
|
void UI_add_region_handlers(struct ListBase *handlers);
|
|
void UI_add_area_handlers(struct ListBase *handlers);
|
|
void UI_add_popup_handlers(struct bContext *C, struct ListBase *handlers, uiPopupBlockHandle *menu);
|
|
|
|
/* Legacy code
|
|
* Callbacks and utils to get 2.48 work */
|
|
|
|
void test_idbutton_cb(struct bContext *C, void *namev, void *arg2);
|
|
void test_scriptpoin_but(struct bContext *C, char *name, struct ID **idpp);
|
|
void test_actionpoin_but(struct bContext *C, char *name, struct ID **idpp);
|
|
void test_obpoin_but(struct bContext *C, char *name, struct ID **idpp);
|
|
void test_meshobpoin_but(struct bContext *C, char *name, struct ID **idpp);
|
|
void test_meshpoin_but(struct bContext *C, char *name, struct ID **idpp);
|
|
void test_matpoin_but(struct bContext *C, char *name, struct ID **idpp);
|
|
void test_scenepoin_but(struct bContext *C, char *name, struct ID **idpp);
|
|
void test_grouppoin_but(struct bContext *C, char *name, struct ID **idpp);
|
|
void test_texpoin_but(struct bContext *C, char *name, struct ID **idpp);
|
|
void test_imapoin_but(struct bContext *C, char *name, struct ID **idpp);
|
|
void autocomplete_bone(struct bContext *C, char *str, void *arg_v);
|
|
void autocomplete_vgroup(struct bContext *C, char *str, void *arg_v);
|
|
|
|
struct CurveMapping;
|
|
struct rctf;
|
|
void curvemap_buttons(uiBlock *block, struct CurveMapping *cumap, char labeltype, short event, short redraw, struct rctf *rect);
|
|
|
|
|
|
/* Module
|
|
*
|
|
* init and exit should be called before using this module. init_userdef must
|
|
* be used to reinitialize some internal state if user preferences change. */
|
|
|
|
void UI_init(void);
|
|
void UI_init_userdef(void);
|
|
void UI_exit(void);
|
|
|
|
/* XXX hide this */
|
|
|
|
uiBut *uiDefMenuButO(uiBlock *block, char *opname, char *name);
|
|
uiBut *uiDefMenuSep(uiBlock *block);
|
|
uiBut *uiDefMenuSub(uiBlock *block, uiBlockCreateFunc func, char *name);
|
|
uiBut *uiDefMenuTogR(uiBlock *block, struct PointerRNA *ptr, char *propname, char *propvalue, char *name);
|
|
|
|
/* Layout
|
|
*
|
|
* More automated layout of buttons. Has three levels:
|
|
* - Layout: contains a number templates, within a bounded width or height.
|
|
* - Template: predefined layouts for buttons with a number of slots, each
|
|
* slot can contain multiple items.
|
|
* - Item: item to put in a template slot, being either an RNA property,
|
|
* operator, label or menu currently. */
|
|
|
|
/* layout */
|
|
#define UI_LAYOUT_HORIZONTAL 0
|
|
#define UI_LAYOUT_VERTICAL 1
|
|
|
|
typedef struct uiLayout uiLayout;
|
|
|
|
uiLayout *uiLayoutBegin(int dir, int x, int y, int size, int em);
|
|
void uiLayoutContext(uiLayout *layout, int opcontext);
|
|
void uiLayoutEnd(const struct bContext *C, uiBlock *block, uiLayout *layout, int *x, int *y);
|
|
|
|
/* layout specifiers */
|
|
void uiLayoutRow(uiLayout *layout);
|
|
void uiLayoutColumn(uiLayout *layout);
|
|
void uiLayoutColumnFlow(uiLayout *layout, int number);
|
|
void uiLayoutSplit(uiLayout *layout, int number, int lr);
|
|
uiLayout *uiLayoutBox(uiLayout *layout);
|
|
uiLayout *uiLayoutSub(uiLayout *layout, int n);
|
|
|
|
/* templates */
|
|
void uiTemplateHeaderMenus(uiLayout *layout);
|
|
void uiTemplateHeaderButtons(uiLayout *layout);
|
|
void uiTemplateHeaderID(uiLayout *layout, struct PointerRNA *ptr, char *propname, int flag, uiIDPoinFunc func);
|
|
void uiTemplateSetColor(uiLayout *layout, int color);
|
|
|
|
/* items */
|
|
void uiItemO(uiLayout *layout, char *name, int icon, char *opname);
|
|
void uiItemEnumO(uiLayout *layout, char *name, int icon, char *opname, char *propname, int value);
|
|
void uiItemsEnumO(uiLayout *layout, char *opname, char *propname);
|
|
void uiItemBooleanO(uiLayout *layout, char *name, int icon, char *opname, char *propname, int value);
|
|
void uiItemIntO(uiLayout *layout, char *name, int icon, char *opname, char *propname, int value);
|
|
void uiItemFloatO(uiLayout *layout, char *name, int icon, char *opname, char *propname, float value);
|
|
void uiItemStringO(uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value);
|
|
void uiItemFullO(uiLayout *layout, char *name, int icon, char *idname, struct IDProperty *properties, int context);
|
|
|
|
void uiItemR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, int expand);
|
|
void uiItemFullR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int expand);
|
|
|
|
void uiItemL(uiLayout *layout, char *name, int icon);
|
|
|
|
void uiItemM(uiLayout *layout, char *name, int icon, uiMenuCreateFunc func);
|
|
|
|
/* utilities */
|
|
#define UI_PANEL_WIDTH 340
|
|
#define UI_COMPACT_PANEL_WIDTH 160
|
|
|
|
typedef void (*uiHeaderCreateFunc)(const struct bContext *C, uiLayout *layout);
|
|
typedef void (*uiPanelCreateFunc)(const struct bContext *C, uiLayout *layout);
|
|
|
|
void uiRegionPanelLayout(const struct bContext *C, struct ARegion *ar, int vertical, char *context);
|
|
void uiRegionHeaderLayout(const struct bContext *C, struct ARegion *ar);
|
|
|
|
/* Animation */
|
|
|
|
void uiAnimContextProperty(const struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop, int *index);
|
|
|
|
/* Styled text draw */
|
|
void uiStyleFontSet(struct uiFontStyle *fs);
|
|
void uiStyleFontDraw(struct uiFontStyle *fs, struct rcti *rect, char *str);
|
|
|
|
int UI_GetStringWidth(char *str); // XXX temp
|
|
void UI_DrawString(float x, float y, char *str); // XXX temp
|
|
|
|
#endif /* UI_INTERFACE_H */
|
|
|