* Image painting back. 2d paint, 3d paint and projection, undo, pressure, repeating paint operations, etc should all work. Drawing cursor needs a bit of work, only gets shown when enabling texture paint mode now. * Move sculpt, image paint, and vertex/weight paint into a single sculpt_paint module. Doesn't make much difference now, but nice to have it together for better integration and consistency in the future.
728 lines
16 KiB
C
728 lines
16 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation, Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_heap.h"
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#include "BLI_edgehash.h"
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#include "BLI_editVert.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "DNA_image_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_brush.h"
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#include "BKE_customdata.h"
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#include "BKE_depsgraph.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_texture.h"
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#include "BKE_utildefines.h"
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#include "BKE_customdata.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "GPU_draw.h"
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#ifndef DISABLE_PYTHON
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//#include "BPY_extern.h"
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//#include "BPY_menus.h"
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#endif
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#include "ED_mesh.h"
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#include "ED_object.h"
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#include "ED_view3d.h"
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#include "WM_api.h"
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#include "WM_types.h"
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/* own include */
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#include "mesh_intern.h"
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/* ***************** XXX **************** */
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static int sample_backbuf_rect() {return 0;}
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static int sample_backbuf() {return 0;}
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static void error() {}
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static int pupmenu() {return 0;}
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/* ***************** XXX **************** */
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/* returns 0 if not found, otherwise 1 */
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int facesel_face_pick(View3D *v3d, Mesh *me, short *mval, unsigned int *index, short rect)
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{
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if (!me || me->totface==0)
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return 0;
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if (v3d->flag & V3D_NEEDBACKBUFDRAW) {
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// XXX drawview.c! check_backbuf();
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// XXX persp(PERSP_VIEW);
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}
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if (rect) {
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/* sample rect to increase changes of selecting, so that when clicking
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on an edge in the backbuf, we can still select a face */
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int dist;
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*index = sample_backbuf_rect(mval, 3, 1, me->totface+1, &dist,0,NULL);
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}
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else
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/* sample only on the exact position */
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*index = sample_backbuf(mval[0], mval[1]);
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if ((*index)<=0 || (*index)>(unsigned int)me->totface)
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return 0;
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(*index)--;
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return 1;
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}
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/* last_sel, use em->act_face otherwise get the last selected face in the editselections
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* at the moment, last_sel is mainly useful for gaking sure the space image dosnt flicker */
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MTFace *EM_get_active_mtface(EditMesh *em, EditFace **act_efa, MCol **mcol, int sloppy)
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{
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EditFace *efa = NULL;
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if(!EM_texFaceCheck(em))
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return NULL;
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efa = EM_get_actFace(em, sloppy);
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if (efa) {
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if (mcol) {
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if (CustomData_has_layer(&em->fdata, CD_MCOL))
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*mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
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else
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*mcol = NULL;
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}
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if (act_efa) *act_efa = efa;
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return CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
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}
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if (act_efa) *act_efa= NULL;
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if(mcol) *mcol = NULL;
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return NULL;
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}
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void reveal_tface(Scene *scene)
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{
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Mesh *me;
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MFace *mface;
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int a;
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me= get_mesh(OBACT);
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if(me==0 || me->totface==0) return;
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mface= me->mface;
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a= me->totface;
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while(a--) {
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if(mface->flag & ME_HIDE) {
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mface->flag |= ME_FACE_SEL;
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mface->flag -= ME_HIDE;
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}
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mface++;
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}
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// XXX notifier! object_tface_flags_changed(OBACT, 0);
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}
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void hide_tface(Scene *scene)
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{
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Mesh *me;
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MFace *mface;
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int a;
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int shift=0, alt= 0; // XXX
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me= get_mesh(OBACT);
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if(me==0 || me->totface==0) return;
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if(alt) {
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reveal_tface(scene);
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return;
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}
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mface= me->mface;
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a= me->totface;
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while(a--) {
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if(mface->flag & ME_HIDE);
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else {
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if(shift) {
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if( (mface->flag & ME_FACE_SEL)==0) mface->flag |= ME_HIDE;
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}
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else {
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if( (mface->flag & ME_FACE_SEL)) mface->flag |= ME_HIDE;
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}
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}
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if(mface->flag & ME_HIDE) mface->flag &= ~ME_FACE_SEL;
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mface++;
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}
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// XXX notifier! object_tface_flags_changed(OBACT, 0);
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}
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void select_linked_tfaces(Scene *scene, View3D *v3d, int mode)
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{
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Object *ob;
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Mesh *me;
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short mval[2];
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unsigned int index=0;
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ob = OBACT;
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me = get_mesh(ob);
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if(me==0 || me->totface==0) return;
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if (mode==0 || mode==1) {
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if (!(ob->lay & v3d->lay))
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error("The active object is not in this layer");
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// XXX getmouseco_areawin(mval);
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if (!facesel_face_pick(v3d, me, mval, &index, 1)) return;
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}
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// XXX unwrapper.c select_linked_tfaces_with_seams(mode, me, index);
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}
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void deselectall_tface(Scene *scene)
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{
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Mesh *me;
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MFace *mface;
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int a, sel;
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me= get_mesh(OBACT);
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if(me==0) return;
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mface= me->mface;
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a= me->totface;
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sel= 0;
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while(a--) {
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if(mface->flag & ME_HIDE);
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else if(mface->flag & ME_FACE_SEL) sel= 1;
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mface++;
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}
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mface= me->mface;
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a= me->totface;
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while(a--) {
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if(mface->flag & ME_HIDE);
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else {
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if(sel) mface->flag &= ~ME_FACE_SEL;
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else mface->flag |= ME_FACE_SEL;
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}
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mface++;
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}
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// XXX notifier! object_tface_flags_changed(OBACT, 0);
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}
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void selectswap_tface(Scene *scene)
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{
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Mesh *me;
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MFace *mface;
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int a;
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me= get_mesh(OBACT);
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if(me==0) return;
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mface= me->mface;
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a= me->totface;
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while(a--) {
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if(mface->flag & ME_HIDE);
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else {
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if(mface->flag & ME_FACE_SEL) mface->flag &= ~ME_FACE_SEL;
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else mface->flag |= ME_FACE_SEL;
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}
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mface++;
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}
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// XXX notifier! object_tface_flags_changed(OBACT, 0);
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}
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int minmax_tface(Scene *scene, float *min, float *max)
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{
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Object *ob;
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Mesh *me;
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MFace *mf;
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MTFace *tf;
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MVert *mv;
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int a, ok=0;
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float vec[3], bmat[3][3];
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ob = OBACT;
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if (ob==0) return ok;
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me= get_mesh(ob);
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if(me==0 || me->mtface==0) return ok;
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Mat3CpyMat4(bmat, ob->obmat);
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mv= me->mvert;
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mf= me->mface;
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tf= me->mtface;
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for (a=me->totface; a>0; a--, mf++, tf++) {
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if (mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL))
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continue;
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VECCOPY(vec, (mv+mf->v1)->co);
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Mat3MulVecfl(bmat, vec);
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VecAddf(vec, vec, ob->obmat[3]);
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DO_MINMAX(vec, min, max);
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VECCOPY(vec, (mv+mf->v2)->co);
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Mat3MulVecfl(bmat, vec);
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VecAddf(vec, vec, ob->obmat[3]);
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DO_MINMAX(vec, min, max);
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VECCOPY(vec, (mv+mf->v3)->co);
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Mat3MulVecfl(bmat, vec);
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VecAddf(vec, vec, ob->obmat[3]);
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DO_MINMAX(vec, min, max);
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if (mf->v4) {
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VECCOPY(vec, (mv+mf->v4)->co);
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Mat3MulVecfl(bmat, vec);
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VecAddf(vec, vec, ob->obmat[3]);
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DO_MINMAX(vec, min, max);
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}
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ok= 1;
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}
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return ok;
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}
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/* ******************** edge loop shortest path ********************* */
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#define ME_SEAM_DONE 2 /* reuse this flag */
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static float edgetag_cut_cost(EditMesh *em, int e1, int e2, int vert)
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{
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EditVert *v = EM_get_vert_for_index(vert);
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EditEdge *eed1 = EM_get_edge_for_index(e1), *eed2 = EM_get_edge_for_index(e2);
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EditVert *v1 = EM_get_vert_for_index( (eed1->v1->tmp.l == vert)? eed1->v2->tmp.l: eed1->v1->tmp.l );
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EditVert *v2 = EM_get_vert_for_index( (eed2->v1->tmp.l == vert)? eed2->v2->tmp.l: eed2->v1->tmp.l );
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float cost, d1[3], d2[3];
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cost = VecLenf(v1->co, v->co);
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cost += VecLenf(v->co, v2->co);
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VecSubf(d1, v->co, v1->co);
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VecSubf(d2, v2->co, v->co);
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cost = cost + 0.5f*cost*(2.0f - fabs(d1[0]*d2[0] + d1[1]*d2[1] + d1[2]*d2[2]));
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return cost;
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}
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static void edgetag_add_adjacent(EditMesh *em, Heap *heap, int mednum, int vertnum, int *nedges, int *edges, int *prevedge, float *cost)
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{
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int startadj, endadj = nedges[vertnum+1];
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for (startadj = nedges[vertnum]; startadj < endadj; startadj++) {
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int adjnum = edges[startadj];
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EditEdge *eedadj = EM_get_edge_for_index(adjnum);
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float newcost;
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if (eedadj->f2 & ME_SEAM_DONE)
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continue;
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newcost = cost[mednum] + edgetag_cut_cost(em, mednum, adjnum, vertnum);
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if (cost[adjnum] > newcost) {
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cost[adjnum] = newcost;
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prevedge[adjnum] = mednum;
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BLI_heap_insert(heap, newcost, SET_INT_IN_POINTER(adjnum));
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}
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}
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}
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void edgetag_context_set(Scene *scene, EditEdge *eed, int val)
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{
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switch (scene->toolsettings->edge_mode) {
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case EDGE_MODE_SELECT:
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EM_select_edge(eed, val);
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break;
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case EDGE_MODE_TAG_SEAM:
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if (val) {eed->seam = 255;}
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else {eed->seam = 0;}
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break;
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case EDGE_MODE_TAG_SHARP:
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if (val) {eed->sharp = 1;}
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else {eed->sharp = 0;}
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break;
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case EDGE_MODE_TAG_CREASE:
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if (val) {eed->crease = 1.0f;}
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else {eed->crease = 0.0f;}
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break;
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case EDGE_MODE_TAG_BEVEL:
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if (val) {eed->bweight = 1.0f;}
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else {eed->bweight = 0.0f;}
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break;
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}
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}
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int edgetag_context_check(Scene *scene, EditEdge *eed)
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{
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switch (scene->toolsettings->edge_mode) {
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case EDGE_MODE_SELECT:
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return (eed->f & SELECT) ? 1 : 0;
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case EDGE_MODE_TAG_SEAM:
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return eed->seam ? 1 : 0;
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case EDGE_MODE_TAG_SHARP:
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return eed->sharp ? 1 : 0;
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case EDGE_MODE_TAG_CREASE:
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return eed->crease ? 1 : 0;
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case EDGE_MODE_TAG_BEVEL:
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return eed->bweight ? 1 : 0;
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}
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return 0;
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}
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int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge *target)
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{
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EditEdge *eed;
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EditVert *ev;
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Heap *heap;
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float *cost;
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int a, totvert=0, totedge=0, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0;
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/* we need the vert */
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for (ev= em->verts.first, totvert=0; ev; ev= ev->next) {
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ev->tmp.l = totvert;
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totvert++;
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}
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for (eed= em->edges.first; eed; eed = eed->next) {
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eed->f2 = 0;
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if (eed->h) {
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eed->f2 |= ME_SEAM_DONE;
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}
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eed->tmp.l = totedge;
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totedge++;
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}
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/* alloc */
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nedges = MEM_callocN(sizeof(*nedges)*totvert+1, "SeamPathNEdges");
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edges = MEM_mallocN(sizeof(*edges)*totedge*2, "SeamPathEdges");
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prevedge = MEM_mallocN(sizeof(*prevedge)*totedge, "SeamPathPrevious");
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cost = MEM_mallocN(sizeof(*cost)*totedge, "SeamPathCost");
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/* count edges, compute adjacent edges offsets and fill adjacent edges */
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for (eed= em->edges.first; eed; eed = eed->next) {
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nedges[eed->v1->tmp.l+1]++;
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nedges[eed->v2->tmp.l+1]++;
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}
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for (a=1; a<totvert; a++) {
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int newswap = nedges[a+1];
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nedges[a+1] = nedgeswap + nedges[a];
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nedgeswap = newswap;
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}
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nedges[0] = nedges[1] = 0;
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for (a=0, eed= em->edges.first; eed; a++, eed = eed->next) {
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edges[nedges[eed->v1->tmp.l+1]++] = a;
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edges[nedges[eed->v2->tmp.l+1]++] = a;
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cost[a] = 1e20f;
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prevedge[a] = -1;
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}
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/* regular dijkstra shortest path, but over edges instead of vertices */
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heap = BLI_heap_new();
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BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(source->tmp.l));
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cost[source->tmp.l] = 0.0f;
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EM_init_index_arrays(em, 1, 1, 0);
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while (!BLI_heap_empty(heap)) {
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mednum = GET_INT_FROM_POINTER(BLI_heap_popmin(heap));
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eed = EM_get_edge_for_index( mednum );
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if (mednum == target->tmp.l)
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break;
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if (eed->f2 & ME_SEAM_DONE)
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continue;
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eed->f2 |= ME_SEAM_DONE;
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edgetag_add_adjacent(em, heap, mednum, eed->v1->tmp.l, nedges, edges, prevedge, cost);
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edgetag_add_adjacent(em, heap, mednum, eed->v2->tmp.l, nedges, edges, prevedge, cost);
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}
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MEM_freeN(nedges);
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MEM_freeN(edges);
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MEM_freeN(cost);
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BLI_heap_free(heap, NULL);
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for (eed= em->edges.first; eed; eed = eed->next) {
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eed->f2 &= ~ME_SEAM_DONE;
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}
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|
if (mednum != target->tmp.l) {
|
|
MEM_freeN(prevedge);
|
|
EM_free_index_arrays();
|
|
return 0;
|
|
}
|
|
|
|
/* follow path back to source and mark as seam */
|
|
if (mednum == target->tmp.l) {
|
|
short allseams = 1;
|
|
|
|
mednum = target->tmp.l;
|
|
do {
|
|
eed = EM_get_edge_for_index( mednum );
|
|
if (!edgetag_context_check(scene, eed)) {
|
|
allseams = 0;
|
|
break;
|
|
}
|
|
mednum = prevedge[mednum];
|
|
} while (mednum != source->tmp.l);
|
|
|
|
mednum = target->tmp.l;
|
|
do {
|
|
eed = EM_get_edge_for_index( mednum );
|
|
if (allseams)
|
|
edgetag_context_set(scene, eed, 0);
|
|
else
|
|
edgetag_context_set(scene, eed, 1);
|
|
mednum = prevedge[mednum];
|
|
} while (mednum != -1);
|
|
}
|
|
|
|
MEM_freeN(prevedge);
|
|
EM_free_index_arrays();
|
|
return 1;
|
|
}
|
|
|
|
/* *************************************** */
|
|
|
|
static void seam_edgehash_insert_face(EdgeHash *ehash, MFace *mf)
|
|
{
|
|
BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
|
|
BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
|
|
if (mf->v4) {
|
|
BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL);
|
|
BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL);
|
|
}
|
|
else
|
|
BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL);
|
|
}
|
|
|
|
void seam_mark_clear_tface(Scene *scene, short mode)
|
|
{
|
|
Mesh *me;
|
|
MFace *mf;
|
|
MEdge *med;
|
|
int a;
|
|
|
|
me= get_mesh(OBACT);
|
|
if(me==0 || me->totface==0) return;
|
|
|
|
if (mode == 0)
|
|
mode = pupmenu("Seams%t|Mark Border Seam %x1|Clear Seam %x2");
|
|
|
|
if (mode != 1 && mode != 2)
|
|
return;
|
|
|
|
if (mode == 2) {
|
|
EdgeHash *ehash = BLI_edgehash_new();
|
|
|
|
for (a=0, mf=me->mface; a<me->totface; a++, mf++)
|
|
if (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL))
|
|
seam_edgehash_insert_face(ehash, mf);
|
|
|
|
for (a=0, med=me->medge; a<me->totedge; a++, med++)
|
|
if (BLI_edgehash_haskey(ehash, med->v1, med->v2))
|
|
med->flag &= ~ME_SEAM;
|
|
|
|
BLI_edgehash_free(ehash, NULL);
|
|
}
|
|
else {
|
|
/* mark edges that are on both selected and deselected faces */
|
|
EdgeHash *ehash1 = BLI_edgehash_new();
|
|
EdgeHash *ehash2 = BLI_edgehash_new();
|
|
|
|
for (a=0, mf=me->mface; a<me->totface; a++, mf++) {
|
|
if ((mf->flag & ME_HIDE) || !(mf->flag & ME_FACE_SEL))
|
|
seam_edgehash_insert_face(ehash1, mf);
|
|
else
|
|
seam_edgehash_insert_face(ehash2, mf);
|
|
}
|
|
|
|
for (a=0, med=me->medge; a<me->totedge; a++, med++)
|
|
if (BLI_edgehash_haskey(ehash1, med->v1, med->v2) &&
|
|
BLI_edgehash_haskey(ehash2, med->v1, med->v2))
|
|
med->flag |= ME_SEAM;
|
|
|
|
BLI_edgehash_free(ehash1, NULL);
|
|
BLI_edgehash_free(ehash2, NULL);
|
|
}
|
|
|
|
// XXX if (G.rt == 8)
|
|
// unwrap_lscm(1);
|
|
|
|
me->drawflag |= ME_DRAWSEAMS;
|
|
|
|
// XXX notifier! object_tface_flags_changed(OBACT, 1);
|
|
}
|
|
|
|
void face_select(Scene *scene, View3D *v3d)
|
|
{
|
|
Object *ob;
|
|
Mesh *me;
|
|
MFace *mface, *msel;
|
|
short mval[2];
|
|
unsigned int a, index;
|
|
int shift= 0; // XXX
|
|
|
|
/* Get the face under the cursor */
|
|
ob = OBACT;
|
|
if (!(ob->lay & v3d->lay)) {
|
|
error("The active object is not in this layer");
|
|
}
|
|
me = get_mesh(ob);
|
|
// XXX getmouseco_areawin(mval);
|
|
|
|
if (!facesel_face_pick(v3d, me, mval, &index, 1)) return;
|
|
|
|
msel= (((MFace*)me->mface)+index);
|
|
if (msel->flag & ME_HIDE) return;
|
|
|
|
/* clear flags */
|
|
mface = me->mface;
|
|
a = me->totface;
|
|
if ((shift)==0) {
|
|
while (a--) {
|
|
mface->flag &= ~ME_FACE_SEL;
|
|
mface++;
|
|
}
|
|
}
|
|
|
|
me->act_face = (int)index;
|
|
|
|
if (shift) {
|
|
if (msel->flag & ME_FACE_SEL)
|
|
msel->flag &= ~ME_FACE_SEL;
|
|
else
|
|
msel->flag |= ME_FACE_SEL;
|
|
}
|
|
else msel->flag |= ME_FACE_SEL;
|
|
|
|
/* image window redraw */
|
|
|
|
|
|
// XXX notifier! object_tface_flags_changed(OBACT, 1);
|
|
}
|
|
|
|
void face_borderselect(Scene *scene, ARegion *ar)
|
|
{
|
|
Mesh *me;
|
|
MFace *mface;
|
|
rcti rect;
|
|
struct ImBuf *ibuf;
|
|
unsigned int *rt;
|
|
int a, sx, sy, index, val= 0;
|
|
char *selar;
|
|
|
|
me= get_mesh(OBACT);
|
|
if(me==0) return;
|
|
if(me->totface==0) return;
|
|
|
|
// XXX val= get_border(&rect, 3);
|
|
|
|
/* why readbuffer here? shouldn't be necessary (maybe a flush or so) */
|
|
glReadBuffer(GL_BACK);
|
|
#ifdef __APPLE__
|
|
glReadBuffer(GL_AUX0); /* apple only */
|
|
#endif
|
|
|
|
if(val) {
|
|
selar= MEM_callocN(me->totface+1, "selar");
|
|
|
|
sx= (rect.xmax-rect.xmin+1);
|
|
sy= (rect.ymax-rect.ymin+1);
|
|
if(sx*sy<=0) return;
|
|
|
|
ibuf = IMB_allocImBuf(sx,sy,32,IB_rect,0);
|
|
rt = ibuf->rect;
|
|
glReadPixels(rect.xmin+ar->winrct.xmin, rect.ymin+ar->winrct.ymin, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
|
|
if(ENDIAN_ORDER==B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
|
|
|
|
a= sx*sy;
|
|
while(a--) {
|
|
if(*rt) {
|
|
index= WM_framebuffer_to_index(*rt);
|
|
if(index<=me->totface) selar[index]= 1;
|
|
}
|
|
rt++;
|
|
}
|
|
|
|
mface= me->mface;
|
|
for(a=1; a<=me->totface; a++, mface++) {
|
|
if(selar[a]) {
|
|
if(mface->flag & ME_HIDE);
|
|
else {
|
|
if(val==LEFTMOUSE) mface->flag |= ME_FACE_SEL;
|
|
else mface->flag &= ~ME_FACE_SEL;
|
|
}
|
|
}
|
|
}
|
|
|
|
IMB_freeImBuf(ibuf);
|
|
MEM_freeN(selar);
|
|
|
|
|
|
// XXX notifier! object_tface_flags_changed(OBACT, 0);
|
|
}
|
|
#ifdef __APPLE__
|
|
glReadBuffer(GL_BACK);
|
|
#endif
|
|
}
|
|
|
|
|