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blender-archive/source/blender/editors/space_script/script_header.c
Ton Roosendaal 09015aa8ab 2.5
- Fun for testers: Added "Redo Operator" Panel in view3d 'nkey' region.
  It's going to be part of tools UI I know, but this will give good
  tests of what goes on with operators. I had to add small fixes in 
  Transform for it already. :)
  One important issue to note is that it lists every operator, also from
  non-3D-window ops. Needs checked or classified somehow.

- Fix: removed bad 2.4x hack from how pulldown menus were defined. Made
  widget code cleaner, and will show menus like SHIFT+A correct now.
2009-04-15 17:53:12 +00:00

131 lines
3.0 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_screen.h"
#include "ED_types.h"
#include "ED_util.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "script_intern.h"
/* ************************ header area region *********************** */
static void do_viewmenu(bContext *C, void *arg, int event)
{
}
static uiBlock *dummy_viewmenu(bContext *C, ARegion *ar, void *arg_unused)
{
ScrArea *curarea= CTX_wm_area(C);
uiBlock *block;
short yco= 0, menuwidth=120;
block= uiBeginBlock(C, ar, "dummy_viewmenu", UI_EMBOSSP);
uiBlockSetButmFunc(block, do_viewmenu, NULL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Nothing yet", 0, yco-=20,
menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
else {
uiBlockSetDirection(block, UI_TOP);
uiBlockFlipOrder(block);
}
uiTextBoundsBlock(block, 50);
uiEndBlock(C, block);
return block;
}
static void do_script_buttons(bContext *C, void *arg, int event)
{
switch(event) {
}
}
void script_header_buttons(const bContext *C, ARegion *ar)
{
ScrArea *sa= CTX_wm_area(C);
uiBlock *block;
int xco, yco= 3;
block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS);
uiBlockSetHandleFunc(block, do_script_buttons, NULL);
xco= ED_area_header_standardbuttons(C, block, yco);
if((sa->flag & HEADER_NO_PULLDOWN)==0) {
int xmax;
xmax= GetButStringLength("View");
uiDefPulldownBut(block, dummy_viewmenu, CTX_wm_area(C),
"View", xco, yco-2, xmax-3, 24, "");
xco+=XIC+xmax;
}
uiBlockSetEmboss(block, UI_EMBOSS);
/* always as last */
UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
uiEndBlock(C, block);
uiDrawBlock(C, block);
}