More cleanup! - removed old UI font completely, including from uiBeginBlock - emboss hints for uiBlock only have three types now; Regular, Pulldown, or "Nothing" (only icon/text) - removed old font path from Userdef - removed all old button theme hinting - removed old "auto block" to merge buttons in groups (was only in use for radiosity buttons) And went over all warnings. One hooray for make giving clean output :) Well, we need uniform definitions for warnings, so people at least fix them... here's the real bad bugs I found: - in mesh code, a call to editmesh mixed *em and *me - in armature, ED_util.h was not included, so no warnings for wrong call to ED_undo_push() - The extern Py api .h was not included in the bpy_interface.c, showing a several calls using different args. Further just added the missing includes, and removed unused vars.
366 lines
9.1 KiB
C
366 lines
9.1 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_object.h"
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#include "BLI_blenlib.h"
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#include "BLI_dynstr.h"
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#include "BKE_utildefines.h"
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#include "ED_util.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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/* ***************** generic editmode undo system ********************* */
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/*
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Add this in your local code:
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void undo_editmode_push(bContext *C, char *name,
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void * (*getdata)(bContext *C), // use context to retrieve current editdata
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void (*freedata)(void *), // pointer to function freeing data
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void (*to_editmode)(void *, void *), // data to editmode conversion
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void * (*from_editmode)(void *)) // editmode to data conversion
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int (*validate_undo)(void *, void *)) // check if undo data is still valid
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Further exported for UI is:
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void undo_editmode_step(bContext *C, int step); // undo and redo
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void undo_editmode_clear(void) // free & clear all data
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void undo_editmode_menu(void) // history menu
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*/
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/* ********************************************************************* */
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/* ****** XXX ***** */
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void error() {}
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/* ****** XXX ***** */
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#define MAXUNDONAME 64
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typedef struct UndoElem {
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struct UndoElem *next, *prev;
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ID id; // copy of editmode object ID
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Object *ob; // pointer to edited object
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int type; // type of edited object
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void *undodata;
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uintptr_t undosize;
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char name[MAXUNDONAME];
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void * (*getdata)(bContext *C);
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void (*freedata)(void *);
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void (*to_editmode)(void *, void *);
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void * (*from_editmode)(void *);
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int (*validate_undo)(void *, void *);
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} UndoElem;
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static ListBase undobase={NULL, NULL};
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static UndoElem *curundo= NULL;
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/* ********************* xtern api calls ************* */
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static void undo_restore(UndoElem *undo, void *editdata)
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{
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if(undo) {
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undo->to_editmode(undo->undodata, editdata);
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}
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}
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/* name can be a dynamic string */
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void undo_editmode_push(bContext *C, char *name,
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void * (*getdata)(bContext *C),
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void (*freedata)(void *),
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void (*to_editmode)(void *, void *),
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void *(*from_editmode)(void *),
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int (*validate_undo)(void *, void *))
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{
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UndoElem *uel;
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Object *obedit= CTX_data_edit_object(C);
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void *editdata;
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int nr;
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uintptr_t memused, totmem, maxmem;
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/* at first here was code to prevent an "original" key to be insterted twice
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this was giving conflicts for example when mesh changed due to keys or apply */
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/* remove all undos after (also when curundo==NULL) */
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while(undobase.last != curundo) {
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uel= undobase.last;
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uel->freedata(uel->undodata);
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BLI_freelinkN(&undobase, uel);
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}
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/* make new */
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curundo= uel= MEM_callocN(sizeof(UndoElem), "undo editmode");
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strncpy(uel->name, name, MAXUNDONAME-1);
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BLI_addtail(&undobase, uel);
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uel->getdata= getdata;
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uel->freedata= freedata;
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uel->to_editmode= to_editmode;
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uel->from_editmode= from_editmode;
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uel->validate_undo= validate_undo;
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/* limit amount to the maximum amount*/
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nr= 0;
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uel= undobase.last;
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while(uel) {
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nr++;
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if(nr==U.undosteps) break;
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uel= uel->prev;
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}
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if(uel) {
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while(undobase.first!=uel) {
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UndoElem *first= undobase.first;
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first->freedata(first->undodata);
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BLI_freelinkN(&undobase, first);
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}
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}
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/* copy */
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memused= MEM_get_memory_in_use();
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editdata= getdata(C);
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curundo->undodata= curundo->from_editmode(editdata);
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curundo->undosize= MEM_get_memory_in_use() - memused;
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curundo->ob= obedit;
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curundo->id= obedit->id;
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curundo->type= obedit->type;
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if(U.undomemory != 0) {
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/* limit to maximum memory (afterwards, we can't know in advance) */
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totmem= 0;
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maxmem= ((uintptr_t)U.undomemory)*1024*1024;
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uel= undobase.last;
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while(uel && uel->prev) {
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totmem+= uel->undosize;
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if(totmem>maxmem) break;
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uel= uel->prev;
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}
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if(uel) {
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if(uel->prev && uel->prev->prev)
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uel= uel->prev;
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while(undobase.first!=uel) {
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UndoElem *first= undobase.first;
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first->freedata(first->undodata);
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BLI_freelinkN(&undobase, first);
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}
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}
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}
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}
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/* helper to remove clean other objects from undo stack */
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static void undo_clean_stack(bContext *C)
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{
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UndoElem *uel, *next;
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Object *obedit= CTX_data_edit_object(C);
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int mixed= 0;
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/* global undo changes pointers, so we also allow identical names */
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/* side effect: when deleting/renaming object and start editing new one with same name */
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uel= undobase.first;
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while(uel) {
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void *editdata= uel->getdata(C);
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int isvalid= 0;
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next= uel->next;
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/* for when objects are converted, renamed, or global undo changes pointers... */
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if(uel->type==obedit->type) {
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if(strcmp(uel->id.name, obedit->id.name)==0) {
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if(uel->validate_undo==NULL)
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isvalid= 1;
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else if(uel->validate_undo(uel->undodata, editdata))
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isvalid= 1;
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}
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}
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if(isvalid)
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uel->ob= obedit;
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else {
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mixed= 1;
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uel->freedata(uel->undodata);
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BLI_freelinkN(&undobase, uel);
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}
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uel= next;
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}
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if(mixed) curundo= undobase.last;
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}
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/* 1= an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */
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void undo_editmode_step(bContext *C, int step)
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{
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/* prevent undo to happen on wrong object, stack can be a mix */
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undo_clean_stack(C);
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if(step==0) {
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undo_restore(curundo, curundo->getdata(C));
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}
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else if(step==1) {
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if(curundo==NULL || curundo->prev==NULL) error("No more steps to undo");
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else {
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if(G.f & G_DEBUG) printf("undo %s\n", curundo->name);
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curundo= curundo->prev;
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undo_restore(curundo, curundo->getdata(C));
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}
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}
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else {
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/* curundo has to remain current situation! */
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if(curundo==NULL || curundo->next==NULL) error("No more steps to redo");
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else {
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undo_restore(curundo->next, curundo->getdata(C));
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curundo= curundo->next;
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if(G.f & G_DEBUG) printf("redo %s\n", curundo->name);
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}
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}
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// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA);
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/* XXX notifiers */
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}
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void undo_editmode_clear(void)
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{
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UndoElem *uel;
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uel= undobase.first;
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while(uel) {
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uel->freedata(uel->undodata);
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uel= uel->next;
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}
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BLI_freelistN(&undobase);
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curundo= NULL;
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}
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/* based on index nr it does a restore */
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static void undo_number(bContext *C, int nr)
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{
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UndoElem *uel;
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int a=1;
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for(uel= undobase.first; uel; uel= uel->next, a++) {
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if(a==nr) break;
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}
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curundo= uel;
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undo_editmode_step(C, 0);
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}
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/* ************** for interaction with menu/pullown */
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void undo_editmode_menu(bContext *C)
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{
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UndoElem *uel;
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DynStr *ds= BLI_dynstr_new();
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short event= 0;
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char *menu;
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undo_clean_stack(C); // removes other objects from it
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BLI_dynstr_append(ds, "Editmode Undo History %t");
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for(uel= undobase.first; uel; uel= uel->next) {
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BLI_dynstr_append(ds, "|");
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BLI_dynstr_append(ds, uel->name);
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}
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menu= BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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// XXX event= pupmenu_col(menu, 20);
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MEM_freeN(menu);
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if(event>0) undo_number(C, event);
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}
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static void do_editmode_undohistorymenu(bContext *C, void *arg, int event)
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{
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Object *obedit= CTX_data_edit_object(C);
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if(obedit==NULL || event<1) return;
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undo_number(C, event-1);
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}
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uiBlock *editmode_undohistorymenu(bContext *C, ARegion *ar, void *arg_unused)
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{
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uiBlock *block;
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UndoElem *uel;
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short yco = 20, menuwidth = 120;
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short item= 1;
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undo_clean_stack(C); // removes other objects from it
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block= uiBeginBlock(C, ar, "view3d_edit_mesh_undohistorymenu", UI_EMBOSSP);
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uiBlockSetButmFunc(block, do_editmode_undohistorymenu, NULL);
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for(uel= undobase.first; uel; uel= uel->next, item++) {
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if (uel==curundo) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, uel->name, 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, (float)item, "");
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if (uel==curundo) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
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}
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uiBlockSetDirection(block, UI_RIGHT);
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uiTextBoundsBlock(block, 60);
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return block;
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}
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void *undo_editmode_get_prev(Object *ob)
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{
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UndoElem *ue= undobase.last;
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if(ue && ue->prev && ue->prev->ob==ob) return ue->prev->undodata;
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return NULL;
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}
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