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blender-archive/intern/SoundSystem/intern/SND_C-api.cpp
Kent Mein 209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00

396 lines
7.5 KiB
C++

/*
* SND_C-Api.cpp
*
* C Api for soundmodule
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "SND_C-api.h"
#include "SND_DeviceManager.h"
#include "SND_Scene.h"
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
void SND_SetDeviceType(int device_type)
{
SND_DeviceManager::SetDeviceType(device_type);
}
SND_AudioDeviceInterfaceHandle SND_GetAudioDevice()
{
SND_IAudioDevice* audiodevice = NULL;
SND_DeviceManager::Subscribe();
audiodevice = SND_DeviceManager::Instance();
if (!audiodevice->IsInitialized())
{
SND_DeviceManager::SetDeviceType(snd_e_dummydevice);
audiodevice = SND_DeviceManager::Instance();
}
return (SND_AudioDeviceInterfaceHandle)audiodevice;
}
void SND_ReleaseDevice()
{
SND_DeviceManager::Unsubscribe();
}
int SND_IsPlaybackWanted(SND_SceneHandle scene)
{
assert(scene);
bool result = ((SND_Scene*)scene)->IsPlaybackWanted();
return (int)result;
}
// create a scene
SND_SceneHandle SND_CreateScene(SND_AudioDeviceInterfaceHandle audiodevice)
{
// initialize sound scene and object
SND_Scene* scene = new SND_Scene((SND_IAudioDevice*)audiodevice);
return (SND_SceneHandle)scene;
}
void SND_DeleteScene(SND_SceneHandle scene)
{
assert(scene);
delete (SND_Scene*)scene;
}
int SND_AddSample(SND_SceneHandle scene,
const char* filename,
void* memlocation,
int size)
{
assert(scene);
assert(memlocation);
int buffer = ((SND_Scene*)scene)->LoadSample(filename, memlocation, size);
return buffer;
}
void SND_RemoveAllSamples(SND_SceneHandle scene)
{
assert(scene);
((SND_Scene*)scene)->RemoveAllSamples();
}
int SND_CheckBuffer(SND_SceneHandle scene, SND_ObjectHandle object)
{
assert(scene);
assert(object);
int result = (int)((SND_Scene*)scene)->CheckBuffer((SND_SoundObject*)object);
return result;
}
void SND_AddSound(SND_SceneHandle scene, SND_ObjectHandle object)
{
assert(scene);
assert(object);
((SND_Scene*)scene)->AddObject((SND_SoundObject *)object);
}
void SND_RemoveSound(SND_SceneHandle scene, SND_ObjectHandle object)
{
assert(scene);
assert(object);
((SND_Scene*)scene)->DeleteObject((SND_SoundObject *)object);
}
void SND_RemoveAllSounds(SND_SceneHandle scene)
{
assert(scene);
((SND_Scene*)scene)->RemoveAllObjects();
}
void SND_StopAllSounds(SND_SceneHandle scene)
{
assert(scene);
((SND_Scene*)scene)->StopAllObjects();
}
void SND_Proceed(SND_AudioDeviceInterfaceHandle audiodevice, SND_SceneHandle scene)
{
assert(scene);
((SND_Scene*)scene)->Proceed();
((SND_IAudioDevice*)audiodevice)->NextFrame();
}
SND_ListenerHandle SND_GetListener(SND_SceneHandle scene)
{
assert(scene);
return (SND_ListenerHandle)((SND_Scene*)scene)->GetListener();
}
void SND_SetListenerGain(SND_SceneHandle scene, double gain)
{
assert(scene);
SND_SoundListener* listener = ((SND_Scene*)scene)->GetListener();
listener->SetGain((MT_Scalar)gain);
}
void SND_SetDopplerFactor(SND_SceneHandle scene, double dopplerfactor)
{
assert(scene);
SND_SoundListener* listener = ((SND_Scene*)scene)->GetListener();
listener->SetDopplerFactor(dopplerfactor);
}
void SND_SetDopplerVelocity(SND_SceneHandle scene, double dopplervelocity)
{
assert(scene);
SND_SoundListener* listener = ((SND_Scene*)scene)->GetListener();
listener->SetDopplerVelocity(dopplervelocity);
}
// Object instantiation
SND_ObjectHandle SND_CreateSound()
{
return (SND_ObjectHandle)new SND_SoundObject();
}
void SND_DeleteSound(SND_ObjectHandle object)
{
assert(object);
delete (SND_SoundObject*)object;
}
// Object control
void SND_StartSound(SND_SceneHandle scene, SND_ObjectHandle object)
{
assert(scene);
assert(object);
((SND_Scene*)scene)->AddActiveObject((SND_SoundObject*)object, 0);
}
void SND_StopSound(SND_SceneHandle scene, SND_ObjectHandle object)
{
assert(scene);
assert(object);
((SND_Scene*)scene)->RemoveActiveObject((SND_SoundObject*)object);
}
void SND_PauseSound(SND_SceneHandle scene, SND_ObjectHandle object)
{
assert(scene);
assert(object);
((SND_Scene*)scene)->RemoveActiveObject((SND_SoundObject*)object);
}
void SND_SetSampleName(SND_ObjectHandle object, char* samplename)
{
assert(object);
STR_String name = samplename;
((SND_SoundObject*)object)->SetSampleName(name);
}
void SND_SetGain(SND_ObjectHandle object, double gain)
{
assert(object);
((SND_SoundObject*)object)->SetGain(gain);
}
void SND_SetMinimumGain(SND_ObjectHandle object, double minimumgain)
{
assert(object);
((SND_SoundObject*)object)->SetMinGain(minimumgain);
}
void SND_SetMaximumGain(SND_ObjectHandle object, double maximumgain)
{
assert(object);
((SND_SoundObject*)object)->SetMaxGain(maximumgain);
}
void SND_SetRollOffFactor(SND_ObjectHandle object, double rollofffactor)
{
assert(object);
((SND_SoundObject*)object)->SetRollOffFactor(rollofffactor);
}
void SND_SetReferenceDistance(SND_ObjectHandle object, double referencedistance)
{
assert(object);
((SND_SoundObject*)object)->SetReferenceDistance(referencedistance);
}
void SND_SetPitch(SND_ObjectHandle object, double pitch)
{
assert(object);
((SND_SoundObject*)object)->SetPitch(pitch);
}
void SND_SetPosition(SND_ObjectHandle object, double* position)
{
assert(object);
((SND_SoundObject*)object)->SetPosition(position);
}
void SND_SetVelocity(SND_ObjectHandle object, double* velocity)
{
assert(object);
((SND_SoundObject*)object)->SetVelocity(velocity);
}
void SND_SetOrientation(SND_ObjectHandle object, double* orientation)
{
assert(object);
((SND_SoundObject*)object)->SetOrientation(orientation);
}
void SND_SetLoopMode(SND_ObjectHandle object, int loopmode)
{
assert(object);
((SND_SoundObject*)object)->SetLoopMode(loopmode);
}
void SND_SetLoopPoints(SND_ObjectHandle object, unsigned int loopstart, unsigned int loopend)
{
assert(object);
((SND_SoundObject*)object)->SetLoopStart(loopstart);
((SND_SoundObject*)object)->SetLoopEnd(loopend);
}
float SND_GetGain(SND_ObjectHandle object)
{
assert(object);
MT_Scalar gain = ((SND_SoundObject*)object)->GetGain();
return (float) gain;
}
float SND_GetPitch(SND_ObjectHandle object)
{
assert(object);
MT_Scalar pitch = ((SND_SoundObject*)object)->GetPitch();
return (float) pitch;
}
int SND_GetLoopMode(SND_ObjectHandle object)
{
assert(object);
return ((SND_SoundObject*)object)->GetLoopMode();
}
int SND_GetPlaystate(SND_ObjectHandle object)
{
assert(object);
return ((SND_SoundObject*)object)->GetPlaystate();
}