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blender-archive/source/blender/gpu/intern
Brecht Van Lommel 9fe858264c OpenGL: more work on fixed function lighting implementation as GLSL.
* Rename functions and move to own header.
* Add wrapper functions for glLight.
* Auto detect if we can use faster code for solid lighting.
* Various fixes for textured draw mode.
2013-03-10 15:38:23 +00:00
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2013-02-03 10:28:28 +00:00
2013-01-22 11:18:41 +00:00
2013-03-08 04:00:06 +00:00