329 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			329 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
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| #
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| #  This program is free software; you can redistribute it and/or
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| #  modify it under the terms of the GNU General Public License
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| #  as published by the Free Software Foundation; either version 2
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| #  of the License, or (at your option) any later version.
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| #
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| #  This program is distributed in the hope that it will be useful,
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| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| #  GNU General Public License for more details.
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| #
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| #  You should have received a copy of the GNU General Public License
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| #  along with this program; if not, write to the Free Software Foundation,
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| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| #
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| # ##### END GPL LICENSE BLOCK #####
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| 
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| # <pep8 compliant>
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| import bpy
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| from rna_prop_ui import PropertyPanel
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| 
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| 
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| class ObjectButtonsPanel():
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|     bl_space_type = 'PROPERTIES'
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|     bl_region_type = 'WINDOW'
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|     bl_context = "object"
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| 
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| 
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| class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
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|     bl_label = ""
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|     bl_options = {'HIDE_HEADER'}
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| 
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|     def draw(self, context):
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|         layout = self.layout
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|         space = context.space_data
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|         ob = context.object
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| 
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|         row = layout.row()
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|         row.label(text="", icon='OBJECT_DATA')
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|         if space.use_pin_id:
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|             row.template_ID(space, "pin_id")
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|         else:
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|             row.prop(ob, "name", text="")
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| 
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| 
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| class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel):
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|     bl_label = "Transform"
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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| 
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|         row = layout.row()
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| 
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|         row.column().prop(ob, "location")
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|         if ob.rotation_mode == 'QUATERNION':
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|             row.column().prop(ob, "rotation_quaternion", text="Rotation")
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|         elif ob.rotation_mode == 'AXIS_ANGLE':
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|             #row.column().label(text="Rotation")
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|             #row.column().prop(pchan, "rotation_angle", text="Angle")
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|             #row.column().prop(pchan, "rotation_axis", text="Axis")
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|             row.column().prop(ob, "rotation_axis_angle", text="Rotation")
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|         else:
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|             row.column().prop(ob, "rotation_euler", text="Rotation")
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| 
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|         row.column().prop(ob, "scale")
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| 
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|         layout.prop(ob, "rotation_mode")
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| 
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| 
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| class OBJECT_PT_transform_locks(ObjectButtonsPanel, bpy.types.Panel):
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|     bl_label = "Transform Locks"
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|     bl_options = {'DEFAULT_CLOSED'}
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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| 
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|         row = layout.row()
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| 
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|         col = row.column()
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|         col.prop(ob, "lock_location", text="Location")
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| 
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|         col = row.column()
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|         if ob.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
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|             col.prop(ob, "lock_rotations_4d", text="Rotation")
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|             if ob.lock_rotations_4d:
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|                 col.prop(ob, "lock_rotation_w", text="W")
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|             col.prop(ob, "lock_rotation", text="")
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|         else:
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|             col.prop(ob, "lock_rotation", text="Rotation")
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| 
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|         row.column().prop(ob, "lock_scale", text="Scale")
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| 
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| 
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| class OBJECT_PT_relations(ObjectButtonsPanel, bpy.types.Panel):
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|     bl_label = "Relations"
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.prop(ob, "layers")
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|         col.separator()
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|         col.prop(ob, "pass_index")
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| 
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|         col = split.column()
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|         col.label(text="Parent:")
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|         col.prop(ob, "parent", text="")
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| 
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|         sub = col.column()
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|         sub.prop(ob, "parent_type", text="")
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|         parent = ob.parent
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|         if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
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|             sub.prop_search(ob, "parent_bone", parent.data, "bones", text="")
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|         sub.active = (parent is not None)
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| 
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| 
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| class OBJECT_PT_groups(ObjectButtonsPanel, bpy.types.Panel):
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|     bl_label = "Groups"
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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| 
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|         row = layout.row(align=True)
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|         row.operator("object.group_link", text="Add to Group")
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|         row.operator("object.group_add", text="", icon='ZOOMIN')
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| 
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|         # XXX, this is bad practice, yes, I wrote it :( - campbell
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|         index = 0
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|         value = str(tuple(context.scene.cursor_location))
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|         for group in bpy.data.groups:
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|             if ob.name in group.objects:
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|                 col = layout.column(align=True)
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| 
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|                 col.set_context_pointer("group", group)
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| 
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|                 row = col.box().row()
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|                 row.prop(group, "name", text="")
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|                 row.operator("object.group_remove", text="", icon='X', emboss=False)
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| 
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|                 split = col.box().split()
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| 
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|                 col = split.column()
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|                 col.prop(group, "layers", text="Dupli")
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| 
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|                 col = split.column()
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|                 col.prop(group, "dupli_offset", text="")
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| 
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|                 prop = col.operator("wm.context_set_value", text="From Cursor")
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|                 prop.data_path = "object.users_group[%d].dupli_offset" % index
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|                 prop.value = value
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|                 index += 1
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| 
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| 
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| class OBJECT_PT_display(ObjectButtonsPanel, bpy.types.Panel):
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|     bl_label = "Display"
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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| 
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|         split = layout.split()
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|         col = split.column()
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|         col.prop(ob, "draw_type", text="Type")
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| 
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|         col = split.column()
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|         row = col.row()
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|         row.prop(ob, "show_bounds", text="Bounds")
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|         sub = row.row()
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|         sub.active = ob.show_bounds
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|         sub.prop(ob, "draw_bounds_type", text="")
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.prop(ob, "show_name", text="Name")
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|         col.prop(ob, "show_axis", text="Axis")
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|         col.prop(ob, "show_wire", text="Wire")
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|         col.prop(ob, "color", text="Object Color")
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| 
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|         col = split.column()
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|         col.prop(ob, "show_texture_space", text="Texture Space")
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|         col.prop(ob, "show_x_ray", text="X-Ray")
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|         col.prop(ob, "show_transparent", text="Transparency")
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| 
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| 
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| class OBJECT_PT_duplication(ObjectButtonsPanel, bpy.types.Panel):
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|     bl_label = "Duplication"
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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| 
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|         layout.prop(ob, "dupli_type", expand=True)
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| 
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|         if ob.dupli_type == 'FRAMES':
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|             split = layout.split()
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| 
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|             col = split.column(align=True)
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|             col.prop(ob, "dupli_frames_start", text="Start")
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|             col.prop(ob, "dupli_frames_end", text="End")
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| 
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|             col = split.column(align=True)
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|             col.prop(ob, "dupli_frames_on", text="On")
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|             col.prop(ob, "dupli_frames_off", text="Off")
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| 
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|             layout.prop(ob, "use_dupli_frames_speed", text="Speed")
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| 
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|         elif ob.dupli_type == 'VERTS':
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|             layout.prop(ob, "use_dupli_vertices_rotation", text="Rotation")
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| 
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|         elif ob.dupli_type == 'FACES':
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|             split = layout.split()
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| 
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|             col = split.column()
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|             col.prop(ob, "use_dupli_faces_scale", text="Scale")
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| 
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|             col = split.column()
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|             col.prop(ob, "dupli_faces_scale", text="Inherit Scale")
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| 
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|         elif ob.dupli_type == 'GROUP':
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|             layout.prop(ob, "dupli_group", text="Group")
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| 
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| 
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| # XXX: the following options are all quite buggy, ancient hacks that should be dropped
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| 
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| class OBJECT_PT_animation(ObjectButtonsPanel, bpy.types.Panel):
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|     bl_label = "Animation Hacks"
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|     bl_options = {'DEFAULT_CLOSED'}
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.label(text="Time Offset:")
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|         col.prop(ob, "use_time_offset_edit", text="Edit")
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|         row = col.row()
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|         row.prop(ob, "use_time_offset_particle", text="Particle")
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|         row.active = bool(ob.particle_systems)
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|         row = col.row()
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|         row.prop(ob, "use_time_offset_parent", text="Parent")
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|         row.active = (ob.parent is not None)
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|         row = col.row()
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|         row.prop(ob, "use_slow_parent")
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|         row.active = (ob.parent is not None)
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|         col.prop(ob, "time_offset", text="Offset")
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| 
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|         # XXX: these are still used for a few curve-related tracking features
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|         col = split.column()
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|         col.label(text="Tracking Axes:")
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|         col.prop(ob, "track_axis", text="Axis")
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|         col.prop(ob, "up_axis", text="Up Axis")
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| 
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| from properties_animviz import MotionPathButtonsPanel, OnionSkinButtonsPanel
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| 
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| 
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| class OBJECT_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
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|     #bl_label = "Object Motion Paths"
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|     bl_context = "object"
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| 
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|     @classmethod
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|     def poll(cls, context):
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|         return (context.object)
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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| 
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|         self.draw_settings(context, ob.animation_visualisation)
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| 
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|         layout.separator()
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.operator("object.paths_calculate", text="Calculate Paths")
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| 
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|         col = split.column()
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|         col.operator("object.paths_clear", text="Clear Paths")
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| 
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| 
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| class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): #, bpy.types.Panel): # inherit from panel when ready
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|     #bl_label = "Object Onion Skinning"
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|     bl_context = "object"
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| 
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|     @classmethod
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|     def poll(cls, context):
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|         return (context.object)
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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| 
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|         self.draw_settings(context, ob.animation_visualisation)
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| 
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| 
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| class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, bpy.types.Panel):
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|     COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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|     _context_path = "object"
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| 
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| 
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| def register():
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|     pass
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| 
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| 
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| def unregister():
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|     pass
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| 
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| if __name__ == "__main__":
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|     register()
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