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blender-archive/source/blender/editors/include/BIF_gl.h

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* os dependent include locations of gl.h
*/
/** \file BIF_gl.h
* \ingroup editorui
*/
#ifndef BIF_GL_H
#define BIF_GL_H
#include "GL/glew.h"
/*
* these should be phased out. cpack should be replaced in
* code with calls to glColor3ub. - zr
*/
/*
*
* This define converts a numerical value to the equivalent 24-bit
* color, while not being endian-sensitive. On little-endians, this
* is the same as doing a 'naive'indexing, on big-endian, it is not!
* */
#define cpack(x) glColor3ub( ((x)&0xFF), (((x)>>8)&0xFF), (((x)>>16)&0xFF) )
#define glMultMatrixf(x) glMultMatrixf( (float *)(x))
#define glLoadMatrixf(x) glLoadMatrixf( (float *)(x))
#endif /* #ifdef BIF_GL_H */