208 lines
7.3 KiB
C++
208 lines
7.3 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation, Joshua Leung
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*
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*
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* Generic 2d view with should allow drawing grids,
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* panning, zooming, scrolling, ..
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file UI_view2d.h
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* \ingroup editorui
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*/
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#ifndef UI_VIEW2D_H
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#define UI_VIEW2D_H
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/* ------------------------------------------ */
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/* Settings and Defines: */
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/* ---- General Defines ---- */
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/* generic value to use when coordinate lies out of view when converting */
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#define V2D_IS_CLIPPED 12000
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/* Common View2D view types
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* NOTE: only define a type here if it completely sets all (+/- a few) of the relevant flags
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* and settings for a View2D region, and that set of settings is used in more
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* than one specific place
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*/
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enum {
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/* custom view type (region has defined all necessary flags already) */
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V2D_COMMONVIEW_CUSTOM = -1,
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/* standard (only use this when setting up a new view, as a sensible base for most settings) */
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V2D_COMMONVIEW_STANDARD,
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/* listview (i.e. Outliner) */
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V2D_COMMONVIEW_LIST,
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/* stackview (this is basically a list where new items are added at the top) */
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V2D_COMMONVIEW_STACK,
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/* headers (this is basically the same as listview, but no y-panning) */
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V2D_COMMONVIEW_HEADER,
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/* ui region containing panels */
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V2D_COMMONVIEW_PANELS_UI
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} eView2D_CommonViewTypes;
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/* ---- Defines for Scroller/Grid Arguments ----- */
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/* 'dummy' argument to pass when argument is irrelevant */
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#define V2D_ARG_DUMMY -1
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/* Grid units */
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enum {
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/* for drawing time */
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V2D_UNIT_SECONDS = 0,
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V2D_UNIT_FRAMES,
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V2D_UNIT_FRAMESCALE,
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/* for drawing values */
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V2D_UNIT_VALUES,
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V2D_UNIT_DEGREES,
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V2D_UNIT_TIME,
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V2D_UNIT_SECONDSSEQ
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} eView2D_Units;
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/* clamping of grid values to whole numbers */
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enum {
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V2D_GRID_NOCLAMP = 0,
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V2D_GRID_CLAMP
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} eView2D_Clamp;
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/* flags for grid-lines to draw */
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enum {
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V2D_HORIZONTAL_LINES = (1<<0),
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V2D_VERTICAL_LINES = (1<<1),
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V2D_HORIZONTAL_AXIS = (1<<2),
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V2D_VERTICAL_AXIS = (1<<3),
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V2D_HORIZONTAL_FINELINES = (1<<4),
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V2D_GRIDLINES_MAJOR = (V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS|V2D_HORIZONTAL_LINES|V2D_HORIZONTAL_AXIS),
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V2D_GRIDLINES_ALL = (V2D_GRIDLINES_MAJOR|V2D_HORIZONTAL_FINELINES),
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} eView2D_Gridlines;
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/* ------ Defines for Scrollers ----- */
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/* scroller area */
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#define V2D_SCROLL_HEIGHT 17
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#define V2D_SCROLL_WIDTH 17
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/* scroller 'handles' hotspot radius for mouse */
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#define V2D_SCROLLER_HANDLE_SIZE 12
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/* ------ Define for UI_view2d_sync ----- */
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/* means copy it from another v2d */
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#define V2D_LOCK_SET 0
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/* means copy it to the other v2ds */
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#define V2D_LOCK_COPY 1
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/* ------------------------------------------ */
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/* Macros: */
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/* test if mouse in a scrollbar (assume that scroller availability has been tested) */
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#define IN_2D_VERT_SCROLL(v2d, co) (BLI_in_rcti(&v2d->vert, co[0], co[1]))
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#define IN_2D_HORIZ_SCROLL(v2d, co) (BLI_in_rcti(&v2d->hor, co[0], co[1]))
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/* ------------------------------------------ */
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/* Type definitions: */
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struct View2D;
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struct View2DGrid;
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struct View2DScrollers;
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struct wmKeyConfig;
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struct bScreen;
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struct ScrArea;
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struct ARegion;
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struct bContext;
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struct rctf;
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typedef struct View2DGrid View2DGrid;
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typedef struct View2DScrollers View2DScrollers;
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/* ----------------------------------------- */
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/* Prototypes: */
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/* refresh and validation (of view rects) */
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void UI_view2d_region_reinit(struct View2D *v2d, short type, int winx, int winy);
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void UI_view2d_curRect_validate(struct View2D *v2d);
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void UI_view2d_curRect_validate_resize(struct View2D *v2d, int resize);
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void UI_view2d_curRect_reset(struct View2D *v2d);
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void UI_view2d_sync(struct bScreen *screen, struct ScrArea *sa, struct View2D *v2dcur, int flag);
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void UI_view2d_totRect_set(struct View2D *v2d, int width, int height);
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void UI_view2d_totRect_set_resize(struct View2D *v2d, int width, int height, int resize);
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/* per tab offsets, returns 1 if tab changed */
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int UI_view2d_tab_set(struct View2D *v2d, int tab);
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/* view matrix operations */
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void UI_view2d_view_ortho(struct View2D *v2d);
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void UI_view2d_view_orthoSpecial(struct ARegion *ar, struct View2D *v2d, short xaxis);
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void UI_view2d_view_restore(const struct bContext *C);
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/* grid drawing */
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View2DGrid *UI_view2d_grid_calc(struct Scene *scene, struct View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy);
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void UI_view2d_grid_draw(struct View2D *v2d, View2DGrid *grid, int flag);
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void UI_view2d_constant_grid_draw(struct View2D *v2d);
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void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy);
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void UI_view2d_grid_free(View2DGrid *grid);
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/* scrollbar drawing */
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View2DScrollers *UI_view2d_scrollers_calc(const struct bContext *C, struct View2D *v2d, short xunits, short xclamp, short yunits, short yclamp);
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void UI_view2d_scrollers_draw(const struct bContext *C, struct View2D *v2d, View2DScrollers *scrollers);
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void UI_view2d_scrollers_free(View2DScrollers *scrollers);
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/* list view tools */
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void UI_view2d_listview_cell_to_view(struct View2D *v2d, short columnwidth, short rowheight, float startx, float starty, int column, int row, struct rctf *rect);
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void UI_view2d_listview_view_to_cell(struct View2D *v2d, short columnwidth, short rowheight, float startx, float starty, float viewx, float viewy, int *column, int *row);
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void UI_view2d_listview_visible_cells(struct View2D *v2d, short columnwidth, short rowheight, float startx, float starty, int *column_min, int *column_max, int *row_min, int *row_max);
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/* coordinate conversion */
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void UI_view2d_region_to_view(struct View2D *v2d, int x, int y, float *viewx, float *viewy);
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void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, int *regionx, int *regiony);
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void UI_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, int *regionx, int *region_y);
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/* utilities */
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struct View2D *UI_view2d_fromcontext(const struct bContext *C);
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struct View2D *UI_view2d_fromcontext_rwin(const struct bContext *C);
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void UI_view2d_getscale(struct View2D *v2d, float *x, float *y);
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short UI_view2d_mouse_in_scrollers(const struct bContext *C, struct View2D *v2d, int x, int y);
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/* cached text drawing in v2d, to allow pixel-aligned draw as post process */
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void UI_view2d_text_cache_add(struct View2D *v2d, float x, float y, const char *str, const char col[4]);
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void UI_view2d_text_cache_rectf(struct View2D *v2d, struct rctf *rect, const char *str, const char col[4]);
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void UI_view2d_text_cache_draw(struct ARegion *ar);
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/* operators */
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void UI_view2d_operatortypes(void);
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void UI_view2d_keymap(struct wmKeyConfig *keyconf);
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#endif /* UI_VIEW2D_H */
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