This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/include/UI_view2d.h
2011-02-21 07:25:24 +00:00

208 lines
7.3 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation, Joshua Leung
*
*
* Generic 2d view with should allow drawing grids,
* panning, zooming, scrolling, ..
* ***** END GPL LICENSE BLOCK *****
*/
/** \file UI_view2d.h
* \ingroup editorui
*/
#ifndef UI_VIEW2D_H
#define UI_VIEW2D_H
/* ------------------------------------------ */
/* Settings and Defines: */
/* ---- General Defines ---- */
/* generic value to use when coordinate lies out of view when converting */
#define V2D_IS_CLIPPED 12000
/* Common View2D view types
* NOTE: only define a type here if it completely sets all (+/- a few) of the relevant flags
* and settings for a View2D region, and that set of settings is used in more
* than one specific place
*/
enum {
/* custom view type (region has defined all necessary flags already) */
V2D_COMMONVIEW_CUSTOM = -1,
/* standard (only use this when setting up a new view, as a sensible base for most settings) */
V2D_COMMONVIEW_STANDARD,
/* listview (i.e. Outliner) */
V2D_COMMONVIEW_LIST,
/* stackview (this is basically a list where new items are added at the top) */
V2D_COMMONVIEW_STACK,
/* headers (this is basically the same as listview, but no y-panning) */
V2D_COMMONVIEW_HEADER,
/* ui region containing panels */
V2D_COMMONVIEW_PANELS_UI
} eView2D_CommonViewTypes;
/* ---- Defines for Scroller/Grid Arguments ----- */
/* 'dummy' argument to pass when argument is irrelevant */
#define V2D_ARG_DUMMY -1
/* Grid units */
enum {
/* for drawing time */
V2D_UNIT_SECONDS = 0,
V2D_UNIT_FRAMES,
V2D_UNIT_FRAMESCALE,
/* for drawing values */
V2D_UNIT_VALUES,
V2D_UNIT_DEGREES,
V2D_UNIT_TIME,
V2D_UNIT_SECONDSSEQ
} eView2D_Units;
/* clamping of grid values to whole numbers */
enum {
V2D_GRID_NOCLAMP = 0,
V2D_GRID_CLAMP
} eView2D_Clamp;
/* flags for grid-lines to draw */
enum {
V2D_HORIZONTAL_LINES = (1<<0),
V2D_VERTICAL_LINES = (1<<1),
V2D_HORIZONTAL_AXIS = (1<<2),
V2D_VERTICAL_AXIS = (1<<3),
V2D_HORIZONTAL_FINELINES = (1<<4),
V2D_GRIDLINES_MAJOR = (V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS|V2D_HORIZONTAL_LINES|V2D_HORIZONTAL_AXIS),
V2D_GRIDLINES_ALL = (V2D_GRIDLINES_MAJOR|V2D_HORIZONTAL_FINELINES),
} eView2D_Gridlines;
/* ------ Defines for Scrollers ----- */
/* scroller area */
#define V2D_SCROLL_HEIGHT 17
#define V2D_SCROLL_WIDTH 17
/* scroller 'handles' hotspot radius for mouse */
#define V2D_SCROLLER_HANDLE_SIZE 12
/* ------ Define for UI_view2d_sync ----- */
/* means copy it from another v2d */
#define V2D_LOCK_SET 0
/* means copy it to the other v2ds */
#define V2D_LOCK_COPY 1
/* ------------------------------------------ */
/* Macros: */
/* test if mouse in a scrollbar (assume that scroller availability has been tested) */
#define IN_2D_VERT_SCROLL(v2d, co) (BLI_in_rcti(&v2d->vert, co[0], co[1]))
#define IN_2D_HORIZ_SCROLL(v2d, co) (BLI_in_rcti(&v2d->hor, co[0], co[1]))
/* ------------------------------------------ */
/* Type definitions: */
struct View2D;
struct View2DGrid;
struct View2DScrollers;
struct wmKeyConfig;
struct bScreen;
struct ScrArea;
struct ARegion;
struct bContext;
struct rctf;
typedef struct View2DGrid View2DGrid;
typedef struct View2DScrollers View2DScrollers;
/* ----------------------------------------- */
/* Prototypes: */
/* refresh and validation (of view rects) */
void UI_view2d_region_reinit(struct View2D *v2d, short type, int winx, int winy);
void UI_view2d_curRect_validate(struct View2D *v2d);
void UI_view2d_curRect_validate_resize(struct View2D *v2d, int resize);
void UI_view2d_curRect_reset(struct View2D *v2d);
void UI_view2d_sync(struct bScreen *screen, struct ScrArea *sa, struct View2D *v2dcur, int flag);
void UI_view2d_totRect_set(struct View2D *v2d, int width, int height);
void UI_view2d_totRect_set_resize(struct View2D *v2d, int width, int height, int resize);
/* per tab offsets, returns 1 if tab changed */
int UI_view2d_tab_set(struct View2D *v2d, int tab);
/* view matrix operations */
void UI_view2d_view_ortho(struct View2D *v2d);
void UI_view2d_view_orthoSpecial(struct ARegion *ar, struct View2D *v2d, short xaxis);
void UI_view2d_view_restore(const struct bContext *C);
/* grid drawing */
View2DGrid *UI_view2d_grid_calc(struct Scene *scene, struct View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy);
void UI_view2d_grid_draw(struct View2D *v2d, View2DGrid *grid, int flag);
void UI_view2d_constant_grid_draw(struct View2D *v2d);
void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy);
void UI_view2d_grid_free(View2DGrid *grid);
/* scrollbar drawing */
View2DScrollers *UI_view2d_scrollers_calc(const struct bContext *C, struct View2D *v2d, short xunits, short xclamp, short yunits, short yclamp);
void UI_view2d_scrollers_draw(const struct bContext *C, struct View2D *v2d, View2DScrollers *scrollers);
void UI_view2d_scrollers_free(View2DScrollers *scrollers);
/* list view tools */
void UI_view2d_listview_cell_to_view(struct View2D *v2d, short columnwidth, short rowheight, float startx, float starty, int column, int row, struct rctf *rect);
void UI_view2d_listview_view_to_cell(struct View2D *v2d, short columnwidth, short rowheight, float startx, float starty, float viewx, float viewy, int *column, int *row);
void UI_view2d_listview_visible_cells(struct View2D *v2d, short columnwidth, short rowheight, float startx, float starty, int *column_min, int *column_max, int *row_min, int *row_max);
/* coordinate conversion */
void UI_view2d_region_to_view(struct View2D *v2d, int x, int y, float *viewx, float *viewy);
void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, int *regionx, int *regiony);
void UI_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, int *regionx, int *region_y);
/* utilities */
struct View2D *UI_view2d_fromcontext(const struct bContext *C);
struct View2D *UI_view2d_fromcontext_rwin(const struct bContext *C);
void UI_view2d_getscale(struct View2D *v2d, float *x, float *y);
short UI_view2d_mouse_in_scrollers(const struct bContext *C, struct View2D *v2d, int x, int y);
/* cached text drawing in v2d, to allow pixel-aligned draw as post process */
void UI_view2d_text_cache_add(struct View2D *v2d, float x, float y, const char *str, const char col[4]);
void UI_view2d_text_cache_rectf(struct View2D *v2d, struct rctf *rect, const char *str, const char col[4]);
void UI_view2d_text_cache_draw(struct ARegion *ar);
/* operators */
void UI_view2d_operatortypes(void);
void UI_view2d_keymap(struct wmKeyConfig *keyconf);
#endif /* UI_VIEW2D_H */