1363 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1363 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* 
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) Blender Foundation.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/editors/render/render_preview.c
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|  *  \ingroup edrend
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|  */
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| 
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| 
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| /* global includes */
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| 
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| #include <stdlib.h>
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| #include <math.h>
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| #include <string.h>
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| 
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| #ifndef WIN32
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| #include <unistd.h>
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| #else
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| #include <io.h>
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| #endif   
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| #include "MEM_guardedalloc.h"
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| 
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| #include "BLO_readfile.h" 
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| 
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| #include "BLI_math.h"
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| #include "BLI_blenlib.h"
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| #include "BLI_threads.h"
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| #include "BLI_utildefines.h"
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| 
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| #include "DNA_world_types.h"
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| #include "DNA_camera_types.h"
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| #include "DNA_material_types.h"
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| #include "DNA_node_types.h"
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| #include "DNA_object_types.h"
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| #include "DNA_lamp_types.h"
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| #include "DNA_space_types.h"
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| #include "DNA_view3d_types.h"
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| #include "DNA_scene_types.h"
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| #include "DNA_brush_types.h"
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| #include "DNA_screen_types.h"
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| 
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| #include "BKE_context.h"
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| #include "BKE_depsgraph.h"
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| #include "BKE_global.h"
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| #include "BKE_idprop.h"
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| #include "BKE_image.h"
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| #include "BKE_icons.h"
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| #include "BKE_library.h"
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| #include "BKE_main.h"
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| #include "BKE_material.h"
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| #include "BKE_node.h"
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| #include "BKE_texture.h"
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| 
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| #include "IMB_imbuf.h"
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| #include "IMB_imbuf_types.h"
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| 
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| #include "BIF_gl.h"
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| #include "BIF_glutil.h"
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| 
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| #include "PIL_time.h"
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| 
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| #include "RE_pipeline.h"
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| 
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| 
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| #include "WM_api.h"
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| #include "WM_types.h"
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| 
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| #include "ED_render.h"
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| #include "ED_view3d.h"
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| 
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| #include "UI_interface.h"
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| 
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| #include "render_intern.h"
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| 
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| #define PR_XMIN		10
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| #define PR_YMIN		5
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| #define PR_XMAX		200
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| #define PR_YMAX		195
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| 
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| /* XXX */
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| static int qtest(void) {return 0;}
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| /* XXX */
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| 
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| ImBuf* get_brush_icon(Brush *brush)
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| {
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| 	static const int flags = IB_rect|IB_multilayer|IB_metadata;
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| 
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| 	char path[240];
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| 	char *folder;
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| 
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| 	if (!(brush->icon_imbuf)) {
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| 		if (brush->flag & BRUSH_CUSTOM_ICON) {
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| 
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| 			if (brush->icon_filepath[0]) {
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| 				// first use the path directly to try and load the file
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| 
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| 				BLI_strncpy(path, brush->icon_filepath, sizeof(brush->icon_filepath));
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| 				BLI_path_abs(path, G.main->name);
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| 
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| 				brush->icon_imbuf= IMB_loadiffname(path, flags);
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| 
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| 				// otherwise lets try to find it in other directories
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| 				if (!(brush->icon_imbuf)) {
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| 					folder= BLI_get_folder(BLENDER_DATAFILES, "brushicons");
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| 
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| 					path[0]= 0;
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| 
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| 					BLI_make_file_string(G.main->name, path, folder, brush->icon_filepath);
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| 
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| 					if (path[0])
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| 						brush->icon_imbuf= IMB_loadiffname(path, flags);
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| 				}
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| 
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| 				if (brush->icon_imbuf)
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| 					BKE_icon_changed(BKE_icon_getid(&brush->id));
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| 			}
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| 		}
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| 	}
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| 
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| 	if (!(brush->icon_imbuf))
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| 		brush->id.icon_id = 0;
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| 
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| 	return brush->icon_imbuf;
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| }
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| 
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| typedef struct ShaderPreview {
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| 	/* from wmJob */
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| 	void *owner;
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| 	short *stop, *do_update;
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| 	
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| 	Scene *scene;
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| 	ID *id;
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| 	ID *parent;
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| 	MTex *slot;
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| 	
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| 	/* node materials/texture need full copy during preview render, glsl uses it too */
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| 	Material *matcopy;
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| 	Tex *texcopy;
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| 	
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| 	float col[4];		/* active object color */
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| 	
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| 	int sizex, sizey;
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| 	unsigned int *pr_rect;
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| 	int pr_method;
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| 	
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| } ShaderPreview;
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| 
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| 
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| 
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| /* unused now */
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| void draw_tex_crop(Tex *tex)
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| {
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| 	rcti rct;
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| 	int ret= 0;
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| 	
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| 	if(tex==NULL) return;
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| 	
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| 	if(tex->type==TEX_IMAGE) {
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| 		if(tex->cropxmin==0.0f) ret++;
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| 		if(tex->cropymin==0.0f) ret++;
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| 		if(tex->cropxmax==1.0f) ret++;
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| 		if(tex->cropymax==1.0f) ret++;
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| 		if(ret==4) return;
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| 		
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| 		rct.xmin= PR_XMIN+2+tex->cropxmin*(PR_XMAX-PR_XMIN-4);
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| 		rct.xmax= PR_XMIN+2+tex->cropxmax*(PR_XMAX-PR_XMIN-4);
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| 		rct.ymin= PR_YMIN+2+tex->cropymin*(PR_YMAX-PR_YMIN-4);
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| 		rct.ymax= PR_YMIN+2+tex->cropymax*(PR_YMAX-PR_YMIN-4);
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| 
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| 		glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 
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| 
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| 		glColor3ub(0, 0, 0);
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| 		glRecti(rct.xmin+1,  rct.ymin-1,  rct.xmax+1,  rct.ymax-1); 
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| 
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| 		glColor3ub(255, 255, 255);
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| 		glRecti(rct.xmin,  rct.ymin,  rct.xmax,  rct.ymax);
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| 
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| 		glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);			
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| 	}
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| 	
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| }
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| 
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| /* temporal abuse; if id_code is -1 it only does texture.... solve! */
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| void BIF_preview_changed(short UNUSED(id_code))
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| {
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| #if 0	
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| 	ScrArea *sa;
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| 	
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| 	for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
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| 		if(sa->spacetype==SPACE_BUTS) {
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| 			SpaceButs *sbuts= sa->spacedata.first;
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| 			if(sbuts->mainb==CONTEXT_SHADING) {
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| 				int tab= sbuts->tab[CONTEXT_SHADING];
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| 				if(tab==TAB_SHADING_MAT && (id_code==ID_MA || id_code==ID_TE)) {
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| 					if (sbuts->ri) sbuts->ri->curtile= 0;
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| 					addafterqueue(sa->win, RENDERPREVIEW, 1);
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| 				}
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| 				else if(tab==TAB_SHADING_TEX && (id_code==ID_TE || id_code==-1)) {
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| 					if (sbuts->ri) sbuts->ri->curtile= 0;
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| 					addafterqueue(sa->win, RENDERPREVIEW, 1);
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| 				}
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| 				else if(tab==TAB_SHADING_LAMP && (id_code==ID_LA || id_code==ID_TE)) {
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| 					if (sbuts->ri) sbuts->ri->curtile= 0;
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| 					addafterqueue(sa->win, RENDERPREVIEW, 1);
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| 				}
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| 				else if(tab==TAB_SHADING_WORLD && (id_code==ID_WO || id_code==ID_TE)) {
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| 					if (sbuts->ri) sbuts->ri->curtile= 0;
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| 					addafterqueue(sa->win, RENDERPREVIEW, 1);
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| 				}
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| 			}
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| 			else if (sbuts->ri) 
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| 				sbuts->ri->curtile= 0;	/* ensure changes always result in re-render when context is restored */
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| 		}
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| 		else if(sa->spacetype==SPACE_NODE) {
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| 			SpaceNode *snode= sa->spacedata.first;
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| 			if(snode->treetype==NTREE_SHADER && (id_code==ID_MA || id_code==ID_TE)) {
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| 				snode_tag_dirty(snode);
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| 			}
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| 		}
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| 		else if(sa->spacetype==SPACE_VIEW3D) {
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| 			View3D *vd= sa->spacedata.first;
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| 			/* if is has a renderinfo, we consider that reason for signalling */
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| 			if (vd->ri) {
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| 				vd->ri->curtile= 0;
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| 				addafterqueue(sa->win, RENDERPREVIEW, 1);
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| 			}
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| 		}
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| 	}
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| 
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| 	if(ELEM4(id_code, ID_MA, ID_TE, ID_LA, ID_WO)) {
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| 		Object *ob;
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| 		Material *ma;
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| 
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| 		if(id_code == ID_WO) {
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| 			for(ma=G.main->mat.first; ma; ma=ma->id.next) {
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| 				if(ma->gpumaterial.first) {
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| 					GPU_material_free(ma);
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| 				}
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| 			}
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| 		}
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| 		else if(id_code == ID_LA) {
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| 			for(ob=G.main->object.first; ob; ob=ob->id.next) {
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| 				if(ob->gpulamp.first) {
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| 					GPU_lamp_free(ob);
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| 				}
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| 			}
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| 
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| 			for(ma=G.main->mat.first; ma; ma=ma->id.next) {
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| 				if(ma->gpumaterial.first) {
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| 					GPU_material_free(ma);
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| 				}
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| 			}
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| 		} else if(OBACT) {
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| 			Object *ob = OBACT;
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| 
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| 			ma= give_current_material(ob, ob->actcol);
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| 			if(ma && ma->gpumaterial.first) {
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| 				GPU_material_free(ma);
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| 			}
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| 		}
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| 	}
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| #endif
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| }
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| 
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| /* *************************** Preview for buttons *********************** */
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| 
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| static Main *pr_main= NULL;
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| 
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| void ED_preview_init_dbase(void)
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| {
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| 	BlendFileData *bfd;
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| 	extern int datatoc_preview_blend_size;
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| 	extern char datatoc_preview_blend[];
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| 	const int fileflags= G.fileflags;
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| 	
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| 	G.fileflags |= G_FILE_NO_UI;
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| 	bfd= BLO_read_from_memory(datatoc_preview_blend, datatoc_preview_blend_size, NULL);
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| 	if (bfd) {
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| 		pr_main= bfd->main;
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| 		
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| 		MEM_freeN(bfd);
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| 	}
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| 	G.fileflags= fileflags;
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| }
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| 
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| void ED_preview_free_dbase(void)
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| {
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| 	if(pr_main)
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| 		free_main(pr_main);
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| }
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| 
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| static int preview_mat_has_sss(Material *mat, bNodeTree *ntree)
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| {
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| 	if(mat) {
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| 		if(mat->sss_flag & MA_DIFF_SSS)
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| 			return 1;
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| 		if(mat->nodetree)
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| 			if( preview_mat_has_sss(NULL, mat->nodetree))
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| 				return 1;
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| 	}
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| 	else if(ntree) {
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| 		bNode *node;
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| 		for(node= ntree->nodes.first; node; node= node->next) {
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| 			if(node->type==NODE_GROUP && node->id) {
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| 				if( preview_mat_has_sss(NULL, (bNodeTree *)node->id))
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| 					return 1;
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| 			}
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| 			else if(node->id && ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) {
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| 				mat= (Material *)node->id;
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| 				if(mat->sss_flag & MA_DIFF_SSS)
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| 					return 1;
 | |
| 			}
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| 		}
 | |
| 	}
 | |
| 	return 0;
 | |
| }
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| 
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| /* call this with a pointer to initialize preview scene */
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| /* call this with NULL to restore assigned ID pointers in preview scene */
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| static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPreview *sp)
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| {
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| 	Scene *sce;
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| 	Base *base;
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| 	
 | |
| 	if(pr_main==NULL) return NULL;
 | |
| 	
 | |
| 	sce= pr_main->scene.first;
 | |
| 	if(sce) {
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| 		
 | |
| 		/* this flag tells render to not execute depsgraph or ipos etc */
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| 		sce->r.scemode |= R_PREVIEWBUTS;
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| 		/* set world always back, is used now */
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| 		sce->world= pr_main->world.first;
 | |
| 		/* now: exposure copy */
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| 		if(scene->world) {
 | |
| 			sce->world->exp= scene->world->exp;
 | |
| 			sce->world->range= scene->world->range;
 | |
| 		}
 | |
| 		
 | |
| 		sce->r.color_mgt_flag = scene->r.color_mgt_flag;
 | |
| 		
 | |
| 		/* prevent overhead for small renders and icons (32) */
 | |
| 		if(id && sp->sizex < 40)
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| 			sce->r.xparts= sce->r.yparts= 1;
 | |
| 		else
 | |
| 			sce->r.xparts= sce->r.yparts= 4;
 | |
| 		
 | |
| 		/* exception: don't color manage texture previews or icons */
 | |
| 		if((id && sp->pr_method==PR_ICON_RENDER) || id_type == ID_TE)
 | |
| 			sce->r.color_mgt_flag &= ~R_COLOR_MANAGEMENT;
 | |
| 		
 | |
| 		if((id && sp->pr_method==PR_ICON_RENDER) && id_type != ID_WO)
 | |
| 			sce->r.alphamode= R_ALPHAPREMUL;
 | |
| 		else
 | |
| 			sce->r.alphamode= R_ADDSKY;
 | |
| 
 | |
| 		sce->r.cfra= scene->r.cfra;
 | |
| 		strcpy(sce->r.engine, scene->r.engine);
 | |
| 		
 | |
| 		if(id_type==ID_MA) {
 | |
| 			Material *mat= NULL, *origmat= (Material *)id;
 | |
| 			
 | |
| 			if(id) {
 | |
| 				/* work on a copy */
 | |
| 				mat= localize_material(origmat);
 | |
| 				sp->matcopy= mat;
 | |
| 				BLI_addtail(&pr_main->mat, mat);
 | |
| 				
 | |
| 				init_render_material(mat, 0, NULL);		/* call that retrieves mode_l */
 | |
| 				end_render_material(mat);
 | |
| 				
 | |
| 				/* un-useful option */
 | |
| 				if(sp->pr_method==PR_ICON_RENDER)
 | |
| 					mat->shade_flag &= ~MA_OBCOLOR;
 | |
| 
 | |
| 				/* turn on raytracing if needed */
 | |
| 				if(mat->mode_l & MA_RAYMIRROR)
 | |
| 					sce->r.mode |= R_RAYTRACE;
 | |
| 				if(mat->material_type == MA_TYPE_VOLUME)
 | |
| 					sce->r.mode |= R_RAYTRACE;
 | |
| 				if((mat->mode_l & MA_RAYTRANSP) && (mat->mode_l & MA_TRANSP))
 | |
| 					sce->r.mode |= R_RAYTRACE;
 | |
| 				if(preview_mat_has_sss(mat, NULL))
 | |
| 					sce->r.mode |= R_SSS;
 | |
| 				
 | |
| 				/* turn off fake shadows if needed */
 | |
| 				/* this only works in a specific case where the preview.blend contains
 | |
| 				 * an object starting with 'c' which has a material linked to it (not the obdata)
 | |
| 				 * and that material has a fake shadow texture in the active texture slot */
 | |
| 				for(base= sce->base.first; base; base= base->next) {
 | |
| 					if(base->object->id.name[2]=='c') {
 | |
| 						Material *shadmat= give_current_material(base->object, base->object->actcol);
 | |
| 						if(shadmat) {
 | |
| 							if (mat->mode & MA_SHADBUF) shadmat->septex = 0;
 | |
| 							else shadmat->septex |= 1;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 				
 | |
| 				/* turn off bounce lights for volume, 
 | |
| 				 * doesn't make much visual difference and slows it down too */
 | |
| 				if(mat->material_type == MA_TYPE_VOLUME) {
 | |
| 					for(base= sce->base.first; base; base= base->next) {
 | |
| 						if(base->object->type == OB_LAMP) {
 | |
| 							/* if doesn't match 'Lamp.002' --> main key light */
 | |
| 							if( strcmp(base->object->id.name+2, "Lamp.002") != 0 ) {
 | |
| 								base->object->restrictflag |= OB_RESTRICT_RENDER;
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				
 | |
| 				if(sp->pr_method==PR_ICON_RENDER) {
 | |
| 					if (mat->material_type == MA_TYPE_HALO) {
 | |
| 						sce->lay= 1<<MA_FLAT;
 | |
| 					} 
 | |
| 					else {
 | |
| 						sce->lay= 1<<MA_SPHERE_A;
 | |
| 					}
 | |
| 				}
 | |
| 				else {
 | |
| 					sce->lay= 1<<mat->pr_type;
 | |
| 					if(mat->nodetree && sp->pr_method==PR_NODE_RENDER) {
 | |
| 						/* two previews, they get copied by wmJob */
 | |
| 						ntreeInitPreview(mat->nodetree, sp->sizex, sp->sizey);
 | |
| 						ntreeInitPreview(origmat->nodetree, sp->sizex, sp->sizey);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			else {
 | |
| 				sce->r.mode &= ~(R_OSA|R_RAYTRACE|R_SSS);
 | |
| 				
 | |
| 			}
 | |
| 			
 | |
| 			for(base= sce->base.first; base; base= base->next) {
 | |
| 				if(base->object->id.name[2]=='p') {
 | |
| 					/* copy over object color, in case material uses it */
 | |
| 					copy_v4_v4(base->object->col, sp->col);
 | |
| 					
 | |
| 					if(ELEM4(base->object->type, OB_MESH, OB_CURVE, OB_SURF, OB_MBALL)) {
 | |
| 						/* don't use assign_material, it changed mat->id.us, which shows in the UI */
 | |
| 						Material ***matar= give_matarar(base->object);
 | |
| 						int actcol= MAX2(base->object->actcol > 0, 1) - 1;
 | |
| 
 | |
| 						if(matar && actcol < base->object->totcol)
 | |
| 							(*matar)[actcol]= mat;
 | |
| 					} else if (base->object->type == OB_LAMP) {
 | |
| 						base->object->restrictflag &= ~OB_RESTRICT_RENDER;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		else if(id_type==ID_TE) {
 | |
| 			Tex *tex= NULL, *origtex= (Tex *)id;
 | |
| 			
 | |
| 			if(origtex) {
 | |
| 				tex= localize_texture(origtex);
 | |
| 				sp->texcopy= tex;
 | |
| 				BLI_addtail(&pr_main->tex, tex);
 | |
| 			}			
 | |
| 			sce->lay= 1<<MA_TEXTURE;
 | |
| 			
 | |
| 			for(base= sce->base.first; base; base= base->next) {
 | |
| 				if(base->object->id.name[2]=='t') {
 | |
| 					Material *mat= give_current_material(base->object, base->object->actcol);
 | |
| 					if(mat && mat->mtex[0]) {
 | |
| 						mat->mtex[0]->tex= tex;
 | |
| 						
 | |
| 						if(tex && sp->slot)
 | |
| 							mat->mtex[0]->which_output = sp->slot->which_output;
 | |
| 						
 | |
| 						/* show alpha in this case */
 | |
| 						if(tex==NULL || (tex->flag & TEX_PRV_ALPHA)) {
 | |
| 							mat->mtex[0]->mapto |= MAP_ALPHA;
 | |
| 							mat->alpha= 0.0f;
 | |
| 						}
 | |
| 						else {
 | |
| 							mat->mtex[0]->mapto &= ~MAP_ALPHA;
 | |
| 							mat->alpha= 1.0f;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if(tex && tex->nodetree && sp->pr_method==PR_NODE_RENDER) {
 | |
| 				/* two previews, they get copied by wmJob */
 | |
| 				ntreeInitPreview(origtex->nodetree, sp->sizex, sp->sizey);
 | |
| 				ntreeInitPreview(tex->nodetree, sp->sizex, sp->sizey);
 | |
| 			}
 | |
| 		}
 | |
| 		else if(id_type==ID_LA) {
 | |
| 			Lamp *la= (Lamp *)id;
 | |
| 			
 | |
| 			if(la && la->type==LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) {
 | |
| 				sce->lay= 1<<MA_ATMOS;
 | |
| 				sce->world= scene->world;
 | |
| 				sce->camera= (Object *)BLI_findstring(&pr_main->object, "CameraAtmo", offsetof(ID, name)+2);
 | |
| 			}
 | |
| 			else {
 | |
| 				sce->lay= 1<<MA_LAMP;
 | |
| 				sce->world= NULL;
 | |
| 				sce->camera= (Object *)BLI_findstring(&pr_main->object, "Camera", offsetof(ID, name)+2);
 | |
| 			}
 | |
| 			sce->r.mode &= ~R_SHADOW;
 | |
| 			
 | |
| 			for(base= sce->base.first; base; base= base->next) {
 | |
| 				if(base->object->id.name[2]=='p') {
 | |
| 					if(base->object->type==OB_LAMP)
 | |
| 						base->object->data= la;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		else if(id_type==ID_WO) {
 | |
| 			sce->lay= 1<<MA_SKY;
 | |
| 			sce->world= (World *)id;
 | |
| 		}
 | |
| 		
 | |
| 		return sce;
 | |
| 	}
 | |
| 	
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /* new UI convention: draw is in pixel space already. */
 | |
| /* uses ROUNDBOX button in block to get the rect */
 | |
| static int ed_preview_draw_rect(ScrArea *sa, Scene *sce, ID *id, int split, int first, rcti *rect, rcti *newrect)
 | |
| {
 | |
| 	Render *re;
 | |
| 	RenderResult rres;
 | |
| 	char name[32];
 | |
| 	int do_gamma_correct=0;
 | |
| 	int offx=0, newx= rect->xmax-rect->xmin, newy= rect->ymax-rect->ymin;
 | |
| 
 | |
| 	if (id && GS(id->name) != ID_TE) {
 | |
| 		/* exception: don't color manage texture previews - show the raw values */
 | |
| 		if (sce) do_gamma_correct = sce->r.color_mgt_flag & R_COLOR_MANAGEMENT;
 | |
| 	}
 | |
| 
 | |
| 	if(!split || first) sprintf(name, "Preview %p", (void *)sa);
 | |
| 	else sprintf(name, "SecondPreview %p", (void *)sa);
 | |
| 
 | |
| 	if(split) {
 | |
| 		if(first) {
 | |
| 			offx= 0;
 | |
| 			newx= newx/2;
 | |
| 		}
 | |
| 		else {
 | |
| 			offx= newx/2;
 | |
| 			newx= newx - newx/2;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	re= RE_GetRender(name);
 | |
| 	RE_AcquireResultImage(re, &rres);
 | |
| 
 | |
| 	if(rres.rectf) {
 | |
| 		
 | |
| 		if(ABS(rres.rectx-newx)<2 && ABS(rres.recty-newy)<2) {
 | |
| 			newrect->xmax= MAX2(newrect->xmax, rect->xmin + rres.rectx + offx);
 | |
| 			newrect->ymax= MAX2(newrect->ymax, rect->ymin + rres.recty);
 | |
| 
 | |
| 			glaDrawPixelsSafe_to32(rect->xmin+offx, rect->ymin, rres.rectx, rres.recty, rres.rectx, rres.rectf, do_gamma_correct);
 | |
| 
 | |
| 			RE_ReleaseResultImage(re);
 | |
| 			return 1;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	RE_ReleaseResultImage(re);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, rcti *rect)
 | |
| {
 | |
| 	if(idp) {
 | |
| 		ScrArea *sa= CTX_wm_area(C);
 | |
| 		Scene *sce = CTX_data_scene(C);
 | |
| 		ID *id = (ID *)idp;
 | |
| 		ID *parent= (ID *)parentp;
 | |
| 		MTex *slot= (MTex *)slotp;
 | |
| 		SpaceButs *sbuts= sa->spacedata.first;
 | |
| 		rcti newrect;
 | |
| 		int ok;
 | |
| 		int newx= rect->xmax-rect->xmin, newy= rect->ymax-rect->ymin;
 | |
| 
 | |
| 		newrect.xmin= rect->xmin;
 | |
| 		newrect.xmax= rect->xmin;
 | |
| 		newrect.ymin= rect->ymin;
 | |
| 		newrect.ymax= rect->ymin;
 | |
| 
 | |
| 		if(parent) {
 | |
| 			ok = ed_preview_draw_rect(sa, sce, id, 1, 1, rect, &newrect);
 | |
| 			ok &= ed_preview_draw_rect(sa, sce, parent, 1, 0, rect, &newrect);
 | |
| 		}
 | |
| 		else
 | |
| 			ok = ed_preview_draw_rect(sa, sce, id, 0, 0, rect, &newrect);
 | |
| 
 | |
| 		if(ok)
 | |
| 			*rect= newrect;
 | |
| 
 | |
| 		/* check for spacetype... */
 | |
| 		if(sbuts->spacetype==SPACE_BUTS && sbuts->preview) {
 | |
| 			sbuts->preview= 0;
 | |
| 			ok= 0;
 | |
| 		}
 | |
| 	
 | |
| 		if(ok==0) {
 | |
| 			ED_preview_shader_job(C, sa, id, parent, slot, newx, newy, PR_BUTS_RENDER);
 | |
| 		}
 | |
| 	}	
 | |
| }
 | |
| 
 | |
| /* ******************************** Icon Preview **************************** */
 | |
| 
 | |
| void ED_preview_icon_draw(const bContext *UNUSED(C), void *UNUSED(idp), void *UNUSED(arg1), void *UNUSED(arg2), rcti *UNUSED(rect))
 | |
| {
 | |
| }
 | |
| 
 | |
| /* *************************** Preview for 3d window *********************** */
 | |
| 
 | |
| void view3d_previewrender_progress(RenderResult *rr, volatile rcti *renrect)
 | |
| {
 | |
| //	ScrArea *sa= NULL; // XXX
 | |
| //	View3D *v3d= NULL; // XXX
 | |
| 	RenderLayer *rl;
 | |
| 	int ofsx=0, ofsy=0;
 | |
| 	
 | |
| 	if(renrect) return;
 | |
| 	
 | |
| 	rl= rr->layers.first;
 | |
| 	
 | |
| 	/* this case is when we render envmaps... */
 | |
| //	if(rr->rectx > v3d->ri->pr_rectx || rr->recty > v3d->ri->pr_recty)
 | |
| //		return;
 | |
| 	
 | |
| //	ofsx= v3d->ri->disprect.xmin + rr->tilerect.xmin;
 | |
| //	ofsy= v3d->ri->disprect.ymin + rr->tilerect.ymin;
 | |
| 	
 | |
| 	glDrawBuffer(GL_FRONT);
 | |
| //	glaDefine2DArea(&sa->winrct);
 | |
| 	glaDrawPixelsSafe_to32(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, rl->rectf, 0);
 | |
| 	bglFlush();
 | |
| 	glDrawBuffer(GL_BACK);
 | |
| 
 | |
| }
 | |
| 
 | |
| void BIF_view3d_previewrender_signal(ScrArea *UNUSED(sa), short UNUSED(signal))
 | |
| {
 | |
| #if 0
 | |
| 	View3D *v3d= sa->spacedata.first;
 | |
| 	
 | |
| 	/* this can be called from other window... solve! */
 | |
| 	if(sa->spacetype!=SPACE_VIEW3D)
 | |
| 		return; // XXX
 | |
| 	   
 | |
| 	if(v3d && v3d->ri) {
 | |
| 		RenderInfo *ri= v3d->ri;
 | |
| 		ri->status &= ~signal;
 | |
| 		ri->curtile= 0;
 | |
| 		//printf("preview signal %d\n", signal);
 | |
| 		if(ri->re && (signal & PR_DBASE))
 | |
| 			RE_Database_Free(ri->re);
 | |
| 
 | |
| //		addafterqueue(sa->win, RENDERPREVIEW, 1);
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void BIF_view3d_previewrender_free(View3D *UNUSED(v3d))
 | |
| {
 | |
| #if 0
 | |
| 	if(v3d->ri) {
 | |
| 		RenderInfo *ri= v3d->ri;
 | |
| 		if(ri->re) {
 | |
| //			printf("free render\n");
 | |
| 			RE_Database_Free(ri->re);
 | |
| 			RE_FreeRender(ri->re);
 | |
| 			ri->re= NULL;
 | |
| 		}
 | |
| 		if (v3d->ri->rect) MEM_freeN(v3d->ri->rect);
 | |
| 		MEM_freeN(v3d->ri);
 | |
| 		v3d->ri= NULL;
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| /* returns 1 if OK, do not call while in panel space!  */
 | |
| static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderInfo *ri, float *clipsta, float *clipend, int *ortho, float *pixsize)
 | |
| {
 | |
| 	View3D *v3d= NULL; // XXX
 | |
| 	RegionView3D *rv3d= NULL; // XXX
 | |
| 	int rectx, recty;
 | |
| //	uiBlock *block;
 | |
| 	
 | |
| //	block= uiFindOpenPanelBlockName(&sa->uiblocks, "Preview");
 | |
| //	if(block==NULL) return 0;
 | |
| 	
 | |
| 	/* calculate preview rect size */
 | |
| //	BLI_init_rctf(viewplane, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f);
 | |
| //	uiPanelPush(block);
 | |
| //	ui_graphics_to_window_rct(sa->win, viewplane, &ri->disprect);
 | |
| //	uiPanelPop(block);
 | |
| 	
 | |
| 	/* correction for gla draw */
 | |
| //	BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin);
 | |
| 	
 | |
| 	*ortho= get_view3d_viewplane(v3d, rv3d, sa->winx, sa->winy, viewplane, clipsta, clipend, pixsize);
 | |
| 
 | |
| 	rectx= ri->disprect.xmax - ri->disprect.xmin;
 | |
| 	recty= ri->disprect.ymax - ri->disprect.ymin;
 | |
| 	
 | |
| 	if(rectx<4 || recty<4) return 0;
 | |
| 	
 | |
| 	if(ri->rect && (rectx!=ri->pr_rectx || recty!=ri->pr_recty)) {
 | |
| 		MEM_freeN(ri->rect);
 | |
| 		ri->rect= NULL;
 | |
| 		ri->curtile= 0;
 | |
| 		printf("changed size\n");
 | |
| 	}
 | |
| 	ri->pr_rectx= rectx;
 | |
| 	ri->pr_recty= recty;
 | |
| 	
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* called before a panel gets moved/scaled, makes sure we can see through */
 | |
| void BIF_view3d_previewrender_clear(ScrArea *UNUSED(sa))
 | |
| {
 | |
| #if 0
 | |
| 	View3D *v3d= sa->spacedata.first;
 | |
| 
 | |
| 	if(v3d->ri) {
 | |
| 		RenderInfo *ri= v3d->ri;
 | |
| 		ri->curtile= 0;
 | |
| 		if(ri->rect)
 | |
| 			MEM_freeN(ri->rect);
 | |
| 		ri->rect= NULL;
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| /* afterqueue call */
 | |
| void BIF_view3d_previewrender(Main *bmain, Scene *scene, ScrArea *sa)
 | |
| {
 | |
| 	View3D *v3d= sa->spacedata.first;
 | |
| 	RegionView3D *rv3d= NULL; // XXX
 | |
| 	Render *re;
 | |
| 	RenderInfo *ri=NULL;	/* preview struct! */
 | |
| 	RenderStats *rstats;
 | |
| 	RenderData rdata;
 | |
| 	rctf viewplane;
 | |
| 	float clipsta, clipend, pixsize;
 | |
| 	int orth;
 | |
| 	
 | |
| 	/* first get the render info right */
 | |
| //	if (!v3d->ri) {
 | |
| //		ri= v3d->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
 | |
| //		ri->tottile= 10000;
 | |
| //	}
 | |
| //	ri= v3d->ri;
 | |
| 	
 | |
| 	if(0==view3d_previewrender_get_rects(sa, &viewplane, ri, &clipsta, &clipend, &orth, &pixsize))
 | |
| 		return;
 | |
| 	
 | |
| 	/* render is finished, so return */
 | |
| 	if(ri->tottile && ri->curtile>=ri->tottile) return;
 | |
| 
 | |
| 	/* or return with a new event */
 | |
| 	if(qtest()) {
 | |
| //		addafterqueue(sa->win, RENDERPREVIEW, 1);
 | |
| 		return;
 | |
| 	}
 | |
| 	//printf("Enter previewrender\n");
 | |
| 	/* ok, are we rendering all over? */
 | |
| 	if(ri->re==NULL) {
 | |
| 		char name[32];
 | |
| 		
 | |
| 		ri->status= 0;
 | |
| 		
 | |
| 		sprintf(name, "View3dPreview %p", (void *)sa);
 | |
| 		re= ri->re= RE_NewRender(name);
 | |
| 		//RE_display_draw_cb(re, view3d_previewrender_progress);
 | |
| 		//RE_stats_draw_cb(re, view3d_previewrender_stats);
 | |
| 		//RE_test_break_cb(re, qtest);
 | |
| 		
 | |
| 		/* no osa, blur, seq, layers, etc for preview render */
 | |
| 		rdata= scene->r;
 | |
| 		rdata.mode &= ~(R_OSA|R_MBLUR);
 | |
| 		rdata.scemode &= ~(R_DOSEQ|R_DOCOMP|R_FREE_IMAGE);
 | |
| 		rdata.layers.first= rdata.layers.last= NULL;
 | |
| 		rdata.renderer= R_INTERN;
 | |
| 		 
 | |
| 		RE_InitState(re, NULL, &rdata, NULL, sa->winx, sa->winy, &ri->disprect);
 | |
| 	
 | |
| 		if(orth)
 | |
| 			RE_SetOrtho(re, &viewplane, clipsta, clipend);
 | |
| 		else
 | |
| 			RE_SetWindow(re, &viewplane, clipsta, clipend);
 | |
| 		RE_SetPixelSize(re, pixsize);
 | |
| 		
 | |
| 		/* until here are no escapes */
 | |
| 		ri->status |= PR_DISPRECT;
 | |
| 		ri->curtile= 0;
 | |
| 		//printf("new render\n");
 | |
| 	}
 | |
| 
 | |
| 	re= ri->re;
 | |
| 	
 | |
| 	PIL_sleep_ms(100);	/* wait 0.1 second if theres really no event... */
 | |
| 	if(qtest()==0)	{
 | |
| 		
 | |
| 		/* check status */
 | |
| 		if((ri->status & PR_DISPRECT)==0) {
 | |
| 			RE_SetDispRect(ri->re, &ri->disprect);
 | |
| 			if(orth)
 | |
| 				RE_SetOrtho(ri->re, &viewplane, clipsta, clipend);
 | |
| 			else
 | |
| 				RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
 | |
| 			RE_SetPixelSize(re, pixsize);
 | |
| 			ri->status |= PR_DISPRECT;
 | |
| 			ri->curtile= 0;
 | |
| 			//printf("disprect update\n");
 | |
| 		}
 | |
| 		if((ri->status & PR_DBASE)==0) {
 | |
| 			unsigned int lay= scene->lay;
 | |
| 			
 | |
| 			RE_SetView(re, rv3d->viewmat);
 | |
| 			
 | |
| 			/* allow localview render for objects with lights in normal layers */
 | |
| 			if(v3d->lay & 0xFF000000)
 | |
| 				lay |= v3d->lay;
 | |
| 			else lay= v3d->lay;
 | |
| 			
 | |
| 			RE_Database_FromScene(re, bmain, scene, lay, 0);		// 0= dont use camera view
 | |
| 			
 | |
| 			rstats= RE_GetStats(re);
 | |
| 			if(rstats->convertdone) 
 | |
| 				ri->status |= PR_DBASE|PR_PROJECTED|PR_ROTATED;
 | |
| 			ri->curtile= 0;
 | |
| 			
 | |
| 			/* database can have created render-resol data... */
 | |
| 			if(rstats->convertdone) 
 | |
| 				DAG_scene_flush_update(bmain, scene, scene->lay, 0);
 | |
| 			
 | |
| 			//printf("dbase update\n");
 | |
| 		}
 | |
| 		if((ri->status & PR_PROJECTED)==0) {
 | |
| 			if(ri->status & PR_DBASE) {
 | |
| 				if(orth)
 | |
| 					RE_SetOrtho(ri->re, &viewplane, clipsta, clipend);
 | |
| 				else
 | |
| 					RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
 | |
| 				RE_DataBase_ApplyWindow(re);
 | |
| 				ri->status |= PR_PROJECTED;
 | |
| 			}
 | |
| 			ri->curtile= 0;
 | |
| 			//printf("project update\n");
 | |
| 		}
 | |
| 	
 | |
| 		/* OK, can we enter render code? */
 | |
| 		if(ri->status==(PR_DISPRECT|PR_DBASE|PR_PROJECTED|PR_ROTATED)) {
 | |
| 			//printf("curtile %d tottile %d\n", ri->curtile, ri->tottile);
 | |
| 			RE_TileProcessor(ri->re); //, ri->curtile, 0);
 | |
| 	
 | |
| 			if(ri->rect==NULL)
 | |
| 				ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "preview view3d rect");
 | |
| 			
 | |
| 			RE_ResultGet32(ri->re, ri->rect);
 | |
| 		}
 | |
| 		
 | |
| 		rstats= RE_GetStats(ri->re);
 | |
| //		if(rstats->totpart==rstats->partsdone && rstats->partsdone)
 | |
| //			addqueue(sa->win, REDRAW, 1);
 | |
| //		else
 | |
| //			addafterqueue(sa->win, RENDERPREVIEW, 1);
 | |
| 		
 | |
| 		ri->curtile= rstats->partsdone;
 | |
| 		ri->tottile= rstats->totpart;
 | |
| 	}
 | |
| 	else {
 | |
| //		addafterqueue(sa->win, RENDERPREVIEW, 1);
 | |
| 	}
 | |
| 	
 | |
| 	//printf("\n");
 | |
| }
 | |
| 
 | |
| /* in panel space! */
 | |
| static void view3d_previewdraw_rect(ScrArea *UNUSED(sa), uiBlock *UNUSED(block), RenderInfo *ri)
 | |
| {
 | |
| //	rctf dispf;
 | |
| 	
 | |
| 	if(ri->rect==NULL)
 | |
| 		return;
 | |
| 	
 | |
| //	BLI_init_rctf(&dispf, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f);
 | |
| //	ui_graphics_to_window_rct(sa->win, &dispf, &ri->disprect);
 | |
| 
 | |
| 	/* correction for gla draw */
 | |
| //	BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin);
 | |
| 	
 | |
| 	/* when panel scale changed, free rect */
 | |
| 	if(ri->disprect.xmax-ri->disprect.xmin != ri->pr_rectx ||
 | |
| 	   ri->disprect.ymax-ri->disprect.ymin != ri->pr_recty) {
 | |
| 		MEM_freeN(ri->rect);
 | |
| 		ri->rect= NULL;
 | |
| 	}
 | |
| 	else {
 | |
| //		glaDefine2DArea(&sa->winrct);
 | |
| 		glaDrawPixelsSafe(ri->disprect.xmin, ri->disprect.ymin, ri->pr_rectx, ri->pr_recty, ri->pr_rectx, GL_RGBA, GL_UNSIGNED_BYTE, ri->rect);
 | |
| 	}	
 | |
| }
 | |
| 
 | |
| /* is panel callback, supposed to be called with correct panel offset matrix */
 | |
| void BIF_view3d_previewdraw(struct ScrArea *sa, struct uiBlock *block)
 | |
| {
 | |
| 	RegionView3D *rv3d= NULL;
 | |
| 
 | |
| //	if (v3d->ri==NULL || v3d->ri->rect==NULL) 
 | |
| //		addafterqueue(sa->win, RENDERPREVIEW, 1);
 | |
| //	else {
 | |
| 		view3d_previewdraw_rect(sa, block, rv3d->ri);
 | |
| //		if(v3d->ri->curtile==0) 
 | |
| //			addafterqueue(sa->win, RENDERPREVIEW, 1);
 | |
| //	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /* **************************** new shader preview system ****************** */
 | |
| 
 | |
| /* inside thread, called by renderer, sets job update value */
 | |
| static void shader_preview_draw(void *spv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect))
 | |
| {
 | |
| 	ShaderPreview *sp= spv;
 | |
| 	
 | |
| 	*(sp->do_update)= 1;
 | |
| }
 | |
| 
 | |
| /* called by renderer, checks job value */
 | |
| static int shader_preview_break(void *spv)
 | |
| {
 | |
| 	ShaderPreview *sp= spv;
 | |
| 
 | |
| 	return *(sp->stop);
 | |
| }
 | |
| 
 | |
| /* outside thread, called before redraw notifiers, it moves finished preview over */
 | |
| static void shader_preview_updatejob(void *spv)
 | |
| {
 | |
| 	ShaderPreview *sp= spv;
 | |
| 	
 | |
| 	if(sp->id) {
 | |
| 		if(sp->pr_method==PR_NODE_RENDER) {
 | |
| 			if( GS(sp->id->name) == ID_MA) {
 | |
| 				Material *mat= (Material *)sp->id;
 | |
| 				
 | |
| 				if(sp->matcopy && mat->nodetree && sp->matcopy->nodetree)
 | |
| 					ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree);
 | |
| 			}
 | |
| 			else if( GS(sp->id->name) == ID_TE) {
 | |
| 				Tex *tex= (Tex *)sp->id;
 | |
| 				
 | |
| 				if(sp->texcopy && tex->nodetree && sp->texcopy->nodetree)
 | |
| 					ntreeLocalSync(sp->texcopy->nodetree, tex->nodetree);
 | |
| 			}
 | |
| 		}		
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int first)
 | |
| {
 | |
| 	Render *re;
 | |
| 	Scene *sce;
 | |
| 	float oldlens;
 | |
| 	short idtype= GS(id->name);
 | |
| 	char name[32];
 | |
| 	int sizex;
 | |
| 	
 | |
| 	/* get the stuff from the builtin preview dbase */
 | |
| 	sce= preview_prepare_scene(sp->scene, id, idtype, sp); // XXX sizex
 | |
| 	if(sce==NULL) return;
 | |
| 	
 | |
| 	if(!split || first) sprintf(name, "Preview %p", sp->owner);
 | |
| 	else sprintf(name, "SecondPreview %p", sp->owner);
 | |
| 	re= RE_GetRender(name);
 | |
| 	
 | |
| 	/* full refreshed render from first tile */
 | |
| 	if(re==NULL)
 | |
| 		re= RE_NewRender(name);
 | |
| 		
 | |
| 	/* sce->r gets copied in RE_InitState! */
 | |
| 	sce->r.scemode &= ~(R_MATNODE_PREVIEW|R_TEXNODE_PREVIEW);
 | |
| 	sce->r.scemode &= ~R_NO_IMAGE_LOAD;
 | |
| 
 | |
| 	if(sp->pr_method==PR_ICON_RENDER) {
 | |
| 		sce->r.scemode |= R_NO_IMAGE_LOAD;
 | |
| 		sce->r.mode |= R_OSA;
 | |
| 	}
 | |
| 	else if(sp->pr_method==PR_NODE_RENDER) {
 | |
| 		if(idtype == ID_MA) sce->r.scemode |= R_MATNODE_PREVIEW;
 | |
| 		else if(idtype == ID_TE) sce->r.scemode |= R_TEXNODE_PREVIEW;
 | |
| 		sce->r.mode &= ~R_OSA;
 | |
| 	}
 | |
| 	else {	/* PR_BUTS_RENDER */
 | |
| 		sce->r.mode |= R_OSA;
 | |
| 	}
 | |
| 
 | |
| 	/* in case of split preview, use border render */
 | |
| 	if(split) {
 | |
| 		if(first) sizex= sp->sizex/2;
 | |
| 		else sizex= sp->sizex - sp->sizex/2;
 | |
| 	}
 | |
| 	else sizex= sp->sizex;
 | |
| 
 | |
| 	/* allocates or re-uses render result */
 | |
| 	sce->r.xsch= sizex;
 | |
| 	sce->r.ysch= sp->sizey;
 | |
| 	sce->r.size= 100;
 | |
| 
 | |
| 	/* callbacs are cleared on GetRender() */
 | |
| 	if(ELEM(sp->pr_method, PR_BUTS_RENDER, PR_NODE_RENDER)) {
 | |
| 		RE_display_draw_cb(re, sp, shader_preview_draw);
 | |
| 	}
 | |
| 	/* set this for all previews, default is react to G.afbreek still */
 | |
| 	RE_test_break_cb(re, sp, shader_preview_break);
 | |
| 	
 | |
| 	/* lens adjust */
 | |
| 	oldlens= ((Camera *)sce->camera->data)->lens;
 | |
| 	if(sizex > sp->sizey)
 | |
| 		((Camera *)sce->camera->data)->lens *= (float)sp->sizey/(float)sizex;
 | |
| 
 | |
| 	/* entire cycle for render engine */
 | |
| 	RE_PreviewRender(re, pr_main, sce);
 | |
| 
 | |
| 	((Camera *)sce->camera->data)->lens= oldlens;
 | |
| 
 | |
| 	/* handle results */
 | |
| 	if(sp->pr_method==PR_ICON_RENDER) {
 | |
| 		// char *rct= (char *)(sp->pr_rect + 32*16 + 16);
 | |
| 		
 | |
| 		if(sp->pr_rect)
 | |
| 			RE_ResultGet32(re, sp->pr_rect);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* validate owner */
 | |
| 		//if(ri->rect==NULL)
 | |
| 		//	ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
 | |
| 		//RE_ResultGet32(re, ri->rect);
 | |
| 	}
 | |
| 
 | |
| 	/* unassign the pointers, reset vars */
 | |
| 	preview_prepare_scene(sp->scene, NULL, GS(id->name), sp);
 | |
| 	
 | |
| 	/* XXX bad exception, end-exec is not being called in render, because it uses local main */
 | |
| //	if(idtype == ID_TE) {
 | |
| //		Tex *tex= (Tex *)id;
 | |
| //		if(tex->use_nodes && tex->nodetree)
 | |
| //			ntreeEndExecTree(tex->nodetree);
 | |
| //	}
 | |
| 
 | |
| }
 | |
| 
 | |
| /* runs inside thread for material and icons */
 | |
| static void shader_preview_startjob(void *customdata, short *stop, short *do_update)
 | |
| {
 | |
| 	ShaderPreview *sp= customdata;
 | |
| 
 | |
| 	sp->stop= stop;
 | |
| 	sp->do_update= do_update;
 | |
| 
 | |
| 	if(sp->parent) {
 | |
| 		shader_preview_render(sp, sp->id, 1, 1);
 | |
| 		shader_preview_render(sp, sp->parent, 1, 0);
 | |
| 	}
 | |
| 	else
 | |
| 		shader_preview_render(sp, sp->id, 0, 0);
 | |
| 
 | |
| 	*do_update= 1;
 | |
| }
 | |
| 
 | |
| static void shader_preview_free(void *customdata)
 | |
| {
 | |
| 	ShaderPreview *sp= customdata;
 | |
| 	
 | |
| 	if(sp->matcopy) {
 | |
| 		struct IDProperty *properties;
 | |
| 		int a;
 | |
| 		
 | |
| 		/* node previews */
 | |
| 		shader_preview_updatejob(sp);
 | |
| 		
 | |
| 		/* get rid of copied material */
 | |
| 		BLI_remlink(&pr_main->mat, sp->matcopy);
 | |
| 		
 | |
| 		/* free_material decrements texture, prevent this. hack alert! */
 | |
| 		for(a=0; a<MAX_MTEX; a++) {
 | |
| 			MTex *mtex= sp->matcopy->mtex[a];
 | |
| 			if(mtex && mtex->tex) mtex->tex= NULL;
 | |
| 		}
 | |
| 		
 | |
| 		free_material(sp->matcopy);
 | |
| 
 | |
| 		properties= IDP_GetProperties((ID *)sp->matcopy, FALSE);
 | |
| 		if (properties) {
 | |
| 			IDP_FreeProperty(properties);
 | |
| 			MEM_freeN(properties);
 | |
| 		}
 | |
| 		MEM_freeN(sp->matcopy);
 | |
| 	}
 | |
| 	if(sp->texcopy) {
 | |
| 		struct IDProperty *properties;
 | |
| 		/* node previews */
 | |
| 		shader_preview_updatejob(sp);
 | |
| 		
 | |
| 		/* get rid of copied texture */
 | |
| 		BLI_remlink(&pr_main->tex, sp->texcopy);
 | |
| 		free_texture(sp->texcopy);
 | |
| 		
 | |
| 		properties= IDP_GetProperties((ID *)sp->texcopy, FALSE);
 | |
| 		if (properties) {
 | |
| 			IDP_FreeProperty(properties);
 | |
| 			MEM_freeN(properties);
 | |
| 		}
 | |
| 		MEM_freeN(sp->texcopy);
 | |
| 	}
 | |
| 	
 | |
| 	MEM_freeN(sp);
 | |
| }
 | |
| 
 | |
| /* ************************* icon preview ********************** */
 | |
| 
 | |
| static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned int *rect)
 | |
| {
 | |
| 	struct ImBuf *ima;
 | |
| 	unsigned int *drect, *srect;
 | |
| 	float scaledx, scaledy;
 | |
| 	short ex, ey, dx, dy;
 | |
| 
 | |
| 	/* paranoia test */
 | |
| 	if(ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL))
 | |
| 		return;
 | |
| 	
 | |
| 	/* waste of cpu cyles... but the imbuf API has no other way to scale fast (ton) */
 | |
| 	ima = IMB_dupImBuf(ibuf);
 | |
| 	
 | |
| 	if (!ima) 
 | |
| 		return;
 | |
| 	
 | |
| 	if (ima->x > ima->y) {
 | |
| 		scaledx = (float)w;
 | |
| 		scaledy =  ( (float)ima->y/(float)ima->x )*(float)w;
 | |
| 	}
 | |
| 	else {			
 | |
| 		scaledx =  ( (float)ima->x/(float)ima->y )*(float)h;
 | |
| 		scaledy = (float)h;
 | |
| 	}
 | |
| 	
 | |
| 	ex = (short)scaledx;
 | |
| 	ey = (short)scaledy;
 | |
| 	
 | |
| 	dx = (w - ex) / 2;
 | |
| 	dy = (h - ey) / 2;
 | |
| 	
 | |
| 	IMB_scalefastImBuf(ima, ex, ey);
 | |
| 	
 | |
| 	/* if needed, convert to 32 bits */
 | |
| 	if(ima->rect==NULL)
 | |
| 		IMB_rect_from_float(ima);
 | |
| 
 | |
| 	srect = ima->rect;
 | |
| 	drect = rect;
 | |
| 
 | |
| 	drect+= dy*w+dx;
 | |
| 	for (;ey > 0; ey--){		
 | |
| 		memcpy(drect,srect, ex * sizeof(int));
 | |
| 		drect += w;
 | |
| 		srect += ima->x;
 | |
| 	}
 | |
| 
 | |
| 	IMB_freeImBuf(ima);
 | |
| }
 | |
| 
 | |
| static void set_alpha(char *cp, int sizex, int sizey, char alpha) 
 | |
| {
 | |
| 	int a, size= sizex*sizey;
 | |
| 
 | |
| 	for(a=0; a<size; a++, cp+=4)
 | |
| 		cp[3]= alpha;
 | |
| }
 | |
| 
 | |
| static void icon_preview_startjob(void *customdata, short *stop, short *do_update)
 | |
| {
 | |
| 	ShaderPreview *sp= customdata;
 | |
| 	ID *id= sp->id;
 | |
| 	short idtype= GS(id->name);
 | |
| 
 | |
| 	if(idtype == ID_IM) {
 | |
| 		Image *ima= (Image*)id;
 | |
| 		ImBuf *ibuf= NULL;
 | |
| 		ImageUser iuser= {NULL};
 | |
| 
 | |
| 		/* ima->ok is zero when Image cannot load */
 | |
| 		if(ima==NULL || ima->ok==0)
 | |
| 			return;
 | |
| 
 | |
| 		/* setup dummy image user */
 | |
| 		iuser.ok= iuser.framenr= 1;
 | |
| 		iuser.scene= sp->scene;
 | |
| 		
 | |
| 		/* elubie: this needs to be changed: here image is always loaded if not
 | |
| 		   already there. Very expensive for large images. Need to find a way to 
 | |
| 		   only get existing ibuf */
 | |
| 		ibuf = BKE_image_get_ibuf(ima, &iuser);
 | |
| 		if(ibuf==NULL || ibuf->rect==NULL)
 | |
| 			return;
 | |
| 		
 | |
| 		icon_copy_rect(ibuf, sp->sizex, sp->sizey, sp->pr_rect);
 | |
| 
 | |
| 		*do_update= 1;
 | |
| 	}
 | |
| 	else if(idtype == ID_BR) {
 | |
| 		Brush *br= (Brush*)id;
 | |
| 
 | |
| 		br->icon_imbuf= get_brush_icon(br);
 | |
| 
 | |
| 		memset(sp->pr_rect, 0x888888, sp->sizex*sp->sizey*sizeof(unsigned int));
 | |
| 
 | |
| 		if(!(br->icon_imbuf) || !(br->icon_imbuf->rect))
 | |
| 			return;
 | |
| 
 | |
| 		icon_copy_rect(br->icon_imbuf, sp->sizex, sp->sizey, sp->pr_rect);
 | |
| 
 | |
| 		*do_update= 1;
 | |
| 	}
 | |
| 	else {
 | |
| 		/* re-use shader job */
 | |
| 		shader_preview_startjob(customdata, stop, do_update);
 | |
| 
 | |
| 		/* world is rendered with alpha=0, so it wasn't displayed 
 | |
| 		   this could be render option for sky to, for later */
 | |
| 		if(idtype == ID_WO) {
 | |
| 			set_alpha((char*)sp->pr_rect, sp->sizex, sp->sizey, 255);
 | |
| 		}
 | |
| 		else if(idtype == ID_MA) {
 | |
| 			Material* ma = (Material*)id;
 | |
| 
 | |
| 			if(ma->material_type == MA_TYPE_HALO)
 | |
| 				set_alpha((char*)sp->pr_rect, sp->sizex, sp->sizey, 255);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* use same function for icon & shader, so the job manager
 | |
|    does not run two of them at the same time. */
 | |
| 
 | |
| static void common_preview_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress))
 | |
| {
 | |
| 	ShaderPreview *sp= customdata;
 | |
| 
 | |
| 	if(sp->pr_method == PR_ICON_RENDER)
 | |
| 		icon_preview_startjob(customdata, stop, do_update);
 | |
| 	else
 | |
| 		shader_preview_startjob(customdata, stop, do_update);
 | |
| }
 | |
| 
 | |
| static void common_preview_endjob(void *customdata)
 | |
| {
 | |
| 	ShaderPreview *sp= customdata;
 | |
| 
 | |
| 	if(sp->id && GS(sp->id->name) == ID_BR)
 | |
| 		WM_main_add_notifier(NC_BRUSH|NA_EDITED, sp->id);
 | |
| }
 | |
| 
 | |
| /* exported functions */
 | |
| 
 | |
| void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *rect, int sizex, int sizey)
 | |
| {
 | |
| 	wmJob *steve;
 | |
| 	ShaderPreview *sp;
 | |
| 	
 | |
| 	/* suspended start means it starts after 1 timer step, see WM_jobs_timer below */
 | |
| 	steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Icon Preview", WM_JOB_EXCL_RENDER|WM_JOB_SUSPEND);
 | |
| 	sp= MEM_callocN(sizeof(ShaderPreview), "shader preview");
 | |
| 
 | |
| 	/* customdata for preview thread */
 | |
| 	sp->scene= CTX_data_scene(C);
 | |
| 	sp->owner= id;
 | |
| 	sp->sizex= sizex;
 | |
| 	sp->sizey= sizey;
 | |
| 	sp->pr_method= PR_ICON_RENDER;
 | |
| 	sp->pr_rect= rect;
 | |
| 	sp->id = id;
 | |
| 
 | |
| 	/* setup job */
 | |
| 	WM_jobs_customdata(steve, sp, shader_preview_free);
 | |
| 	WM_jobs_timer(steve, 0.25, NC_MATERIAL, NC_MATERIAL);
 | |
| 	WM_jobs_callbacks(steve, common_preview_startjob, NULL, NULL, common_preview_endjob);
 | |
| 
 | |
| 	WM_jobs_start(CTX_wm_manager(C), steve);
 | |
| }
 | |
| 
 | |
| void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, MTex *slot, int sizex, int sizey, int method)
 | |
| {
 | |
| 	Object *ob= CTX_data_active_object(C);
 | |
| 	wmJob *steve;
 | |
| 	ShaderPreview *sp;
 | |
| 
 | |
| 	steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Shader Preview", WM_JOB_EXCL_RENDER);
 | |
| 	sp= MEM_callocN(sizeof(ShaderPreview), "shader preview");
 | |
| 
 | |
| 	/* customdata for preview thread */
 | |
| 	sp->scene= CTX_data_scene(C);
 | |
| 	sp->owner= owner;
 | |
| 	sp->sizex= sizex;
 | |
| 	sp->sizey= sizey;
 | |
| 	sp->pr_method= method;
 | |
| 	sp->id = id;
 | |
| 	sp->parent= parent;
 | |
| 	sp->slot= slot;
 | |
| 	if(ob && ob->totcol) copy_v4_v4(sp->col, ob->col);
 | |
| 	else sp->col[0]= sp->col[1]= sp->col[2]= sp->col[3]= 1.0f;
 | |
| 	
 | |
| 	/* setup job */
 | |
| 	WM_jobs_customdata(steve, sp, shader_preview_free);
 | |
| 	WM_jobs_timer(steve, 0.1, NC_MATERIAL, NC_MATERIAL);
 | |
| 	WM_jobs_callbacks(steve, common_preview_startjob, NULL, shader_preview_updatejob, NULL);
 | |
| 	
 | |
| 	WM_jobs_start(CTX_wm_manager(C), steve);
 | |
| }
 | |
| 
 | |
| void ED_preview_kill_jobs(const struct bContext *C)
 | |
| {
 | |
| 	wmWindowManager *wm= CTX_wm_manager(C);
 | |
| 	if(wm)
 | |
| 		WM_jobs_kill(wm, NULL, common_preview_startjob);
 | |
| }
 | |
| 
 |