Issue was caused by Cycles using render options from rendering scene, not from active scene. For now solved by passing render resolution inside RenderEngine structure. This probably could be solved in more general way, like adding bindings for RenderEngine->Render, which would avoid passing options like is_animation, came_override and so via RenderEngine. Would think about this a bit more and probably would do that. The same issue happens in trunk as well, but not consider such a change trunk-ready, would want to make more tests and probably clean the code a little bit before commiting this into trunk.
383 lines
8.7 KiB
C
383 lines
8.7 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/source/external_engine.c
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* \ingroup render
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLF_translation.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#ifdef WITH_PYTHON
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#include "BPY_extern.h"
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#endif
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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#include "initrender.h"
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#include "render_types.h"
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#include "render_result.h"
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/* Render Engine Types */
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static RenderEngineType internal_render_type = {
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NULL, NULL,
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"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
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NULL, NULL, NULL, NULL,
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{NULL, NULL, NULL}
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};
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#ifdef WITH_GAMEENGINE
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static RenderEngineType internal_game_type = {
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NULL, NULL,
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"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
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NULL, NULL, NULL, NULL,
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{NULL, NULL, NULL}
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};
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#endif
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ListBase R_engines = {NULL, NULL};
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void RE_engines_init(void)
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{
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BLI_addtail(&R_engines, &internal_render_type);
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#ifdef WITH_GAMEENGINE
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BLI_addtail(&R_engines, &internal_game_type);
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#endif
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}
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void RE_engines_exit(void)
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{
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RenderEngineType *type, *next;
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for (type = R_engines.first; type; type = next) {
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next = type->next;
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BLI_remlink(&R_engines, type);
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if (!(type->flag & RE_INTERNAL)) {
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if (type->ext.free)
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type->ext.free(type->ext.data);
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MEM_freeN(type);
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}
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}
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}
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RenderEngineType *RE_engines_find(const char *idname)
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{
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RenderEngineType *type;
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type = BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname));
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if (!type)
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type = &internal_render_type;
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return type;
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}
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int RE_engine_is_external(Render *re)
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{
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RenderEngineType *type = RE_engines_find(re->r.engine);
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return (type && type->render);
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}
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/* Create, Free */
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RenderEngine *RE_engine_create(RenderEngineType *type)
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{
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RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
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engine->type = type;
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return engine;
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}
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void RE_engine_free(RenderEngine *engine)
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{
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#ifdef WITH_PYTHON
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if (engine->py_instance) {
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BPY_DECREF(engine->py_instance);
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}
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#endif
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if (engine->text)
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MEM_freeN(engine->text);
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MEM_freeN(engine);
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}
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/* Render Results */
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RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername)
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{
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Render *re = engine->re;
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RenderResult *result;
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rcti disprect;
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/* ensure the coordinates are within the right limits */
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CLAMP(x, 0, re->result->rectx);
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CLAMP(y, 0, re->result->recty);
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CLAMP(w, 0, re->result->rectx);
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CLAMP(h, 0, re->result->recty);
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if (x + w > re->result->rectx)
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w = re->result->rectx - x;
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if (y + h > re->result->recty)
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h = re->result->recty - y;
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/* allocate a render result */
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disprect.xmin = x;
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disprect.xmax = x + w;
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disprect.ymin = y;
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disprect.ymax = y + h;
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result = render_result_new(re, &disprect, 0, RR_USE_MEM, layername);
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/* todo: make this thread safe */
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/* can be NULL if we CLAMP the width or height to 0 */
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if (result) {
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BLI_addtail(&engine->fullresult, result);
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result->tilerect.xmin += re->disprect.xmin;
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result->tilerect.xmax += re->disprect.xmin;
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result->tilerect.ymin += re->disprect.ymin;
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result->tilerect.ymax += re->disprect.ymin;
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}
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return result;
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}
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void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
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{
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Render *re = engine->re;
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if (result) {
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result->renlay = result->layers.first; /* weak, draws first layer always */
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re->display_draw(re->ddh, result, NULL);
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}
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}
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void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel)
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{
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Render *re = engine->re;
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RenderPart *pa;
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if (!result)
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return;
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/* merge. on break, don't merge in result for preview renders, looks nicer */
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if (!cancel) {
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/* for exr tile render, detect tiles that are done */
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for (pa = re->parts.first; pa; pa = pa->next) {
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if (result->tilerect.xmin == pa->disprect.xmin &&
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result->tilerect.ymin == pa->disprect.ymin &&
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result->tilerect.xmax == pa->disprect.xmax &&
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result->tilerect.ymax == pa->disprect.ymax) {
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pa->ready = 1;
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}
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}
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if (re->result->do_exr_tile)
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render_result_exr_file_merge(re->result, result);
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else if (!(re->test_break(re->tbh) && (re->r.scemode & R_PREVIEWBUTS)))
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render_result_merge(re->result, result);
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/* draw */
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if (!re->test_break(re->tbh)) {
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result->renlay = result->layers.first; /* weak, draws first layer always */
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re->display_draw(re->ddh, result, NULL);
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}
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}
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/* free */
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BLI_remlink(&engine->fullresult, result);
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render_result_free(result);
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}
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/* Cancel */
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int RE_engine_test_break(RenderEngine *engine)
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{
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Render *re = engine->re;
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if (re)
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return re->test_break(re->tbh);
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return 0;
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}
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/* Statistics */
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void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info)
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{
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Render *re = engine->re;
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/* stats draw callback */
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if (re) {
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re->i.statstr = stats;
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re->i.infostr = info;
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re->stats_draw(re->sdh, &re->i);
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re->i.infostr = NULL;
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re->i.statstr = NULL;
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}
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/* set engine text */
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if (engine->text) {
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MEM_freeN(engine->text);
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engine->text = NULL;
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}
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if (stats && stats[0] && info && info[0])
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engine->text = BLI_sprintfN("%s | %s", stats, info);
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else if (info && info[0])
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engine->text = BLI_strdup(info);
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else if (stats && stats[0])
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engine->text = BLI_strdup(stats);
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}
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void RE_engine_update_progress(RenderEngine *engine, float progress)
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{
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Render *re = engine->re;
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if (re) {
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CLAMP(progress, 0.0f, 1.0f);
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re->progress(re->prh, progress);
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}
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}
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void RE_engine_report(RenderEngine *engine, int type, const char *msg)
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{
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BKE_report(engine->re->reports, type, msg);
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}
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/* Render */
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int RE_engine_render(Render *re, int do_all)
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{
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RenderEngineType *type = RE_engines_find(re->r.engine);
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RenderEngine *engine;
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/* verify if we can render */
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if (!type->render)
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return 0;
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if ((re->r.scemode & R_PREVIEWBUTS) && !(type->flag & RE_USE_PREVIEW))
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return 0;
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if (do_all && !(type->flag & RE_USE_POSTPROCESS))
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return 0;
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if (!do_all && (type->flag & RE_USE_POSTPROCESS))
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return 0;
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/* create render result */
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
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if (re->result == NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
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int savebuffers;
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if (re->result)
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render_result_free(re->result);
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savebuffers = (re->r.scemode & R_EXR_TILE_FILE) ? RR_USE_EXR : RR_USE_MEM;
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re->result = render_result_new(re, &re->disprect, 0, savebuffers, RR_ALL_LAYERS);
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}
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BLI_rw_mutex_unlock(&re->resultmutex);
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if (re->result == NULL)
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return 1;
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/* set render info */
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re->i.cfra = re->scene->r.cfra;
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BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name));
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re->i.totface = re->i.totvert = re->i.totstrand = re->i.totlamp = re->i.tothalo = 0;
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/* render */
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engine = RE_engine_create(type);
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engine->re = re;
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if (re->flag & R_ANIMATION)
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engine->flag |= RE_ENGINE_ANIMATION;
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if (re->r.scemode & R_PREVIEWBUTS)
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engine->flag |= RE_ENGINE_PREVIEW;
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engine->camera_override = re->camera_override;
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engine->resolution_x = re->winx;
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engine->resolution_y = re->winy;
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if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_PREVIEWBUTS)) == 0)
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BKE_scene_update_for_newframe(re->main, re->scene, re->lay);
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initparts(re, FALSE);
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engine->tile_x = re->partx;
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engine->tile_y = re->party;
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if (re->result->do_exr_tile)
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render_result_exr_file_begin(re);
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if (type->update)
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type->update(engine, re->main, re->scene);
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if (type->render)
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type->render(engine, re->scene);
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if (re->result->do_exr_tile) {
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
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render_result_exr_file_end(re);
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BLI_rw_mutex_unlock(&re->resultmutex);
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}
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engine->tile_x = 0;
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engine->tile_y = 0;
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freeparts(re);
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render_result_free_list(&engine->fullresult, engine->fullresult.first);
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RE_engine_free(engine);
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if (BKE_reports_contain(re->reports, RPT_ERROR))
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G.afbreek = 1;
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return 1;
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}
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