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blender-archive/source/blenderplayer/CMakeLists.txt
Benoit Bolsee eea89417f4 BGE: DeckLink card support for video capture and streaming.
You can capture and stream video in the BGE using the DeckLink video
   cards from Black Magic Design. You need a card and Desktop Video software
   version 10.4 or above to use these features in the BGE.
   Many thanks to Nuno Estanquiero who tested the patch extensively
   on a variety of Decklink products, it wouldn't have been possible without
   his help.
   You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink
   The full API details and samples are in the Python API documentation.

bge.texture.VideoDeckLink(format, capture=0):

   Use this object to capture a video stream. the format argument describes
   the video and pixel formats and the capture argument the card number.
   This object can be used as a source for bge.texture.Texture so that the frame
   is sent to the GPU, or by itself using the new refresh method to get the video
   frame in a buffer.
   The frames are usually not in RGB but in YUV format (8bit or 10bit); they
   require a shader to extract the RGB components in the GPU. Details and sample
   shaders in the documentation.
   3D video capture is supported: the frames are double height with left and right
   eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to
   sample the 3D frame when the BGE is also in stereo mode. This allows to composite
   a 3D video stream with a 3D scene and render it in stereo.
   In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional
   performance boost by using 'GPUDirect': a method to send a video frame to the GPU
   without going through the OGL driver. The 'pinned memory' OGL extension is also
   supported (only on high-end AMD GPU) with the same effect.

bge.texture.DeckLink(cardIdx=0, format=""):

   Use this object to send video frame to a DeckLink card. Only the immediate mode
   is supported, the scheduled mode is not implemented.
   This object is similar to bge.texture.Texture: you need to attach a image source
   and call refresh() to compute and send the frame to the card.
   This object is best suited for video keying: a video stream (not captured) flows
   through the card and the frame you send to the card are displayed above it (the
   card does the compositing automatically based on the alpha channel).
   At the time of this commit, 3D video keying is supported in the BGE but not in the
   DeckLink card due to a color space issue.
2016-06-11 22:26:05 +02:00

277 lines
6.4 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
# message(STATUS "Configuring blenderplayer")
setup_libdirs()
if(WITH_CODEC_QUICKTIME)
add_definitions(-DWITH_QUICKTIME)
endif()
if(WIN32 AND NOT UNIX)
string(SUBSTRING ${BLENDER_VERSION} 0 1 bver1)
string(SUBSTRING ${BLENDER_VERSION} 2 1 bver2)
string(SUBSTRING ${BLENDER_VERSION} 3 1 bver3)
if(MINGW)
add_definitions(
-DWINDRES
-DBLEN_VER_RC_STR_M=${BLENDER_VERSION}
-DBLEN_VER_RC_1=${bver1}
-DBLEN_VER_RC_2=${bver2}
-DBLEN_VER_RC_3=${bver3}
-DBLEN_VER_RC_4=0
)
else()
add_definitions(
-DBLEN_VER_RC_STR=${BLENDER_VERSION}
-DBLEN_VER_RC_1=${bver1}
-DBLEN_VER_RC_2=${bver2}
-DBLEN_VER_RC_3=${bver3}
-DBLEN_VER_RC_4=0
)
endif()
add_executable(
blenderplayer ${EXETYPE}
bad_level_call_stubs/stubs.c
${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.rc)
install(TARGETS blenderplayer
COMPONENT Blenderplayer
DESTINATION ".")
elseif(APPLE)
add_executable(blenderplayer ${EXETYPE} bad_level_call_stubs/stubs.c)
# setup Info.plist
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
set(PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/blenderplayer.app)
set(PLAYER_SOURCEINFO ${PLAYER_SOURCEDIR}/Contents/Info.plist)
set_target_properties(blenderplayer PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${PLAYER_SOURCEINFO}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
else()
add_executable(blenderplayer bad_level_call_stubs/stubs.c)
if(NOT WITH_INSTALL_PORTABLE)
install(
TARGETS blenderplayer
DESTINATION bin
)
else()
install(
TARGETS blenderplayer
DESTINATION "."
)
endif()
endif()
add_dependencies(blenderplayer makesdna)
get_property(BLENDER_LINK_LIBS GLOBAL PROPERTY BLENDER_LINK_LIBS)
list(APPEND BLENDER_LINK_LIBS
ge_player_common
ge_player_ghost
blenkernel_blc
)
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
list(APPEND BLENDER_LINK_LIBS extern_binreloc)
endif()
# if(UNIX)
# Sort libraries
set(BLENDER_SORTED_LIBS
ge_player_ghost
ge_player_common
bf_intern_string
bf_intern_ghost
bf_rna
bf_blenkernel
bf_depsgraph
bf_physics
bf_intern_rigidbody
bf_blenloader
ge_blen_routines
bf_editor_datafiles
ge_converter
ge_logic_ketsji
ge_phys_bullet
ge_phys_dummy
ge_logic
ge_rasterizer
ge_oglrasterizer
ge_logic_expressions
ge_scenegraph
bf_ikplugin
bf_intern_itasc
bf_intern_iksolver
bf_intern_smoke
bf_modifiers
bf_intern_moto
bf_nodes
bf_gpu
bf_imbuf
bf_avi
ge_logic_network
ge_logic_ngnetwork
ge_logic_loopbacknetwork
extern_bullet
bf_intern_guardedalloc
bf_intern_memutil
bf_python_ext
bf_python_mathutils
bf_python_bmesh
bf_intern_utfconv
bf_imbuf_cineon
bf_imbuf_openexr
bf_imbuf_openimageio
extern_openjpeg
bf_imbuf_dds
bf_dna
ge_videotex
bf_blenfont
bf_blentranslation
bf_intern_audaspace
blenkernel_blc
bf_bmesh
bf_blenlib
bf_intern_utfconv
extern_binreloc
extern_minilzo
bf_intern_ghost # duplicate for linking
bf_blenkernel # duplicate for linking
bf_intern_mikktspace
extern_recastnavigation
bf_intern_opencolorio
bf_intern_glew_mx
bf_intern_eigen
extern_rangetree
extern_wcwidth
bf_intern_libmv
extern_glog
extern_gflags
extern_sdlew
)
if(WITH_MOD_CLOTH_ELTOPO)
list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
endif()
if(NOT WITH_SYSTEM_GLEW)
list(APPEND BLENDER_SORTED_LIBS ${BLENDER_GLEW_LIBRARIES})
endif()
if(WITH_LZMA)
list(APPEND BLENDER_SORTED_LIBS extern_lzma)
endif()
if(WITH_LIBMV)
list(APPEND BLENDER_SORTED_LIBS extern_ceres)
endif()
if(WITH_MOD_BOOLEAN)
list(APPEND BLENDER_SORTED_LIBS extern_carve)
endif()
if(WITH_GHOST_XDND)
list(APPEND BLENDER_SORTED_LIBS extern_xdnd)
endif()
if(WITH_CODEC_QUICKTIME)
list(APPEND BLENDER_SORTED_LIBS bf_quicktime)
endif()
if(WITH_CXX_GUARDEDALLOC)
list(APPEND BLENDER_SORTED_LIBS bf_intern_guardedalloc_cpp)
endif()
if(WITH_INTERNATIONAL)
list(APPEND BLENDER_SORTED_LIBS bf_intern_locale)
endif()
if(WITH_GAMEENGINE_DECKLINK)
list(APPEND BLENDER_SORTED_LIBS bf_intern_decklink)
endif()
if(WIN32)
list(APPEND BLENDER_SORTED_LIBS bf_intern_gpudirect)
endif()
if(WITH_OPENSUBDIV)
list(APPEND BLENDER_SORTED_LIBS bf_intern_opensubdiv)
endif()
if(WITH_OPENVDB)
list(APPEND BLENDER_SORTED_LIBS bf_intern_openvdb)
endif()
foreach(SORTLIB ${BLENDER_SORTED_LIBS})
set(REMLIB ${SORTLIB})
foreach(SEARCHLIB ${BLENDER_LINK_LIBS})
if(${SEARCHLIB} STREQUAL ${SORTLIB})
set(REMLIB "")
endif()
endforeach()
if(REMLIB)
# message(STATUS "Removing library ${REMLIB} from blenderplayer linking because: not configured")
list(APPEND REM_MSG ${REMLIB})
list(REMOVE_ITEM BLENDER_SORTED_LIBS ${REMLIB})
endif()
endforeach()
if(REM_MSG)
list(SORT REM_MSG)
message(STATUS "Player Skipping: (${REM_MSG})")
endif()
target_link_libraries(blenderplayer ${BLENDER_SORTED_LIBS})
unset(SEARCHLIB)
unset(SORTLIB)
unset(REMLIB)
unset(REM_MSG)
# else()
# target_link_libraries(blenderplayer ${BLENDER_LINK_LIBS})
# endif()
if(WITH_PLAYER)
add_subdirectory(bad_level_call_stubs)
endif()
setup_liblinks(blenderplayer)
# We put CLEW and CUEW here because OPENSUBDIV_LIBRARIES dpeends on them..
if(WITH_CYCLES OR WITH_COMPOSITOR OR WITH_OPENSUBDIV)
target_link_libraries(blenderplayer "extern_clew")
if(WITH_CUDA_DYNLOAD)
target_link_libraries(blenderplayer "extern_cuew")
else()
target_link_libraries(${target} ${CUDA_CUDA_LIBRARY})
endif()
endif()