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blender-archive/source/blender/blenkernel/intern/booleanops_mesh.c
2011-02-27 20:40:57 +00:00

284 lines
5.8 KiB
C

#if 0
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/booleanops_mesh.c
* \ingroup bke
*/
#include "CSG_BooleanOps.h"
/**
* Implementation of boolean ops mesh interface.
*/
void
CSG_DestroyMeshDescriptor(
CSG_MeshDescriptor *mesh
){
// Call mesh descriptors destroy function....
mesh->m_destroy_func(mesh);
}
// Destroy function for blender mesh internals.
static
void
CSG_DestroyBlenderMeshInternals(
CSG_MeshDescriptor *mesh
) {
// Free face and vertex iterators.
FreeMeshDescriptors(&(mesh->m_face_iterator),&(mesh->m_vertex_iterator));
}
static
void
CSG_DestroyCSGMeshInternals(
CSG_MeshDescriptor *mesh
){
CSG_FreeVertexDescriptor(&(mesh->m_vertex_iterator));
CSG_FreeFaceDescriptor(&(mesh->m_face_iterator));
}
static
int
MakeCSGMeshFromBlenderBase(
Base * base,
CSG_MeshDescriptor * output
) {
Mesh *me;
if (output == NULL || base == NULL) return 0;
me = get_mesh(base->object);
output->m_descriptor.user_face_vertex_data_size = 0;
output->m_descriptor.user_data_size = sizeof(FaceData);
output->base = base;
BuildMeshDescriptors(
base->object,
&(output->m_face_iterator),
&(output->m_vertex_iterator)
);
output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
return 1;
}
int
CSG_LoadBlenderMesh(
Object * obj,
CSG_MeshDescriptor *output
){
Mesh *me;
if (output == NULL || obj == NULL) return 0;
me = get_mesh(obj);
output->m_descriptor.user_face_vertex_data_size = 0;
output->m_descriptor.user_data_size = sizeof(FaceData);
output->base = NULL;
BuildMeshDescriptors(
obj,
&(output->m_face_iterator),
&(output->m_vertex_iterator)
);
output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
output->base = NULL;
return 1;
}
int
CSG_AddMeshToBlender(
CSG_MeshDescriptor *mesh
){
Mesh *me_new = NULL;
Object *ob_new = NULL;
float inv_mat[4][4];
if (mesh == NULL) return 0;
if (mesh->base == NULL) return 0;
invert_m4_m4(inv_mat,mesh->base->object->obmat);
// Create a new blender mesh object - using 'base' as
// a template for the new object.
ob_new= AddNewBlenderMesh(mesh->base);
me_new = ob_new->data;
// make sure the iterators are reset.
mesh->m_face_iterator.Reset(mesh->m_face_iterator.it);
mesh->m_vertex_iterator.Reset(mesh->m_vertex_iterator.it);
// iterate through results of operation and insert into new object
// see subsurf.c
ConvertCSGDescriptorsToMeshObject(
ob_new,
&(mesh->m_descriptor),
&(mesh->m_face_iterator),
&(mesh->m_vertex_iterator),
inv_mat
);
return 1;
}
int
CSG_PerformOp(
CSG_MeshDescriptor *mesh1,
CSG_MeshDescriptor *mesh2,
int int_op_type,
CSG_MeshDescriptor *output
){
CSG_OperationType op_type;
CSG_BooleanOperation * bool_op = CSG_NewBooleanFunction();
int success = 0;
if (bool_op == NULL) return 0;
if ((mesh1 == NULL) || (mesh2 == NULL) || (output == NULL)) {
return 0;
}
if ((int_op_type < 1) || (int_op_type > 3)) return 0;
switch (int_op_type) {
case 1 : op_type = e_csg_intersection; break;
case 2 : op_type = e_csg_union; break;
case 3 : op_type = e_csg_difference; break;
case 4 : op_type = e_csg_classify; break;
default : op_type = e_csg_intersection;
}
output->m_descriptor = CSG_DescibeOperands(bool_op,mesh1->m_descriptor,mesh2->m_descriptor);
output->base = mesh1->base;
if (output->m_descriptor.user_face_vertex_data_size) {
// Then use the only interp function supported
success =
CSG_PerformBooleanOperation(
bool_op,
op_type,
mesh1->m_face_iterator,
mesh1->m_vertex_iterator,
mesh2->m_face_iterator,
mesh2->m_vertex_iterator,
InterpFaceVertexData
);
} else {
success =
CSG_PerformBooleanOperation(
bool_op,
op_type,
mesh1->m_face_iterator,
mesh1->m_vertex_iterator,
mesh2->m_face_iterator,
mesh2->m_vertex_iterator,
InterpNoUserData
);
}
if (!success) {
CSG_FreeBooleanOperation(bool_op);
bool_op = NULL;
return 0;
}
// get the ouput mesh descriptors.
CSG_OutputFaceDescriptor(bool_op,&(output->m_face_iterator));
CSG_OutputVertexDescriptor(bool_op,&(output->m_vertex_iterator));
output->m_destroy_func = CSG_DestroyCSGMeshInternals;
return 1;
}
int
NewBooleanMeshTest(
struct Base * base,
struct Base * base_select,
int op_type
){
CSG_MeshDescriptor m1,m2,output;
CSG_MeshDescriptor output2,output3;
if (!MakeCSGMeshFromBlenderBase(base,&m1)) {
return 0;
}
if (!MakeCSGMeshFromBlenderBase(base_select,&m2)) {
return 0;
}
CSG_PerformOp(&m1,&m2,1,&output);
CSG_PerformOp(&m1,&m2,2,&output2);
CSG_PerformOp(&m1,&m2,3,&output3);
if (!CSG_AddMeshToBlender(&output)) {
return 0;
}
if (!CSG_AddMeshToBlender(&output2)) {
return 0;
}
if (!CSG_AddMeshToBlender(&output3)) {
return 0;
}
CSG_DestroyMeshDescriptor(&m1);
CSG_DestroyMeshDescriptor(&m2);
CSG_DestroyMeshDescriptor(&output);
CSG_DestroyMeshDescriptor(&output2);
CSG_DestroyMeshDescriptor(&output3);
return 1;
}
#endif