18 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /** \file blender/gpu/intern/gpu_shader_vertex.glsl.c
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|  *  \ingroup gpu
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|  */
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| /* DataToC output of file <gpu_shader_vertex_glsl> */
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| 
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| int datatoc_gpu_shader_vertex_glsl_size= 228;
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| char datatoc_gpu_shader_vertex_glsl[]= {
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|  10,118, 97,114,
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| 121,105,110,103, 32,118,101, 99, 51, 32,118, 97,114,112,111,115,105,116,105,111,110, 59, 10,118, 97,114,121,105,110,103, 32,118,
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| 101, 99, 51, 32,118, 97,114,110,111,114,109, 97,108, 59, 10, 10,118,111,105,100, 32,109, 97,105,110, 40, 41, 10,123, 10,  9,118,
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| 101, 99, 52, 32, 99,111, 32, 61, 32,103,108, 95, 77,111,100,101,108, 86,105,101,119, 77, 97,116,114,105,120, 32, 42, 32,103,108,
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|  95, 86,101,114,116,101,120, 59, 10, 10,  9,118, 97,114,112,111,115,105,116,105,111,110, 32, 61, 32, 99,111, 46,120,121,122, 59,
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|  10,  9,118, 97,114,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,103,108, 95, 78,111,114,109, 97,
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| 108, 77, 97,116,114,105,120, 32, 42, 32,103,108, 95, 78,111,114,109, 97,108, 41, 59, 10,  9,103,108, 95, 80,111,115,105,116,105,
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| 111,110, 32, 61, 32,103,108, 95, 80,114,111,106,101, 99,116,105,111,110, 77, 97,116,114,105,120, 32, 42, 32, 99,111, 59, 10, 10,
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|   0};
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| 
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